##################################
# ECCLESIASTICAL DOMICILE BUILDINGS #
#####################################

# BUILDING VALUES

# Construction time (days)
@ecclesiastical_domicile_construction_time_main = 730
@ecclesiastical_domicile_construction_time_external_01 = 365
@ecclesiastical_domicile_construction_time_external_02 = 450
@ecclesiastical_domicile_construction_time_external_03 = 545
@ecclesiastical_domicile_construction_time_internal_01 = 180
@ecclesiastical_domicile_construction_time_internal_02 = 240
@ecclesiastical_domicile_construction_time_internal_03 = 300
@ecclesiastical_domicile_construction_time_internal_04 = 360

# Modifier and ai_value numbers
@ecclesiastical_domicile_character_travel_safety = 5
@ecclesiastical_domicile_church_holding_build_gold_cost = -0.1
@ecclesiastical_domicile_church_holding_build_speed = -0.1
@ecclesiastical_domicile_clergy_opinion = 5
@ecclesiastical_domicile_development_growth = 0.05
@ecclesiastical_domicile_development_growth_factor = 0.05
@ecclesiastical_domicile_domicile_external_slots_capacity_add = 7
@ecclesiastical_domicile_main_domicile_monthly_gold_add_1 = 2
@ecclesiastical_domicile_main_domicile_monthly_gold_add_2 = 3
@ecclesiastical_domicile_domicile_monthly_piety_add_1 = 0.1
@ecclesiastical_domicile_domicile_monthly_prestige_add_2 = 0.25
@ecclesiastical_domicile_enemy_hostile_scheme_success_chance_add = -2
@ecclesiastical_domicile_garrison_size = 0.05
@ecclesiastical_domicile_holy_order_hire_cost_mult = -0.05
@ecclesiastical_domicile_monthly_county_control_growth_factor_1 = 0.02
@ecclesiastical_domicile_monthly_county_control_growth_factor_3 = 0.1
@ecclesiastical_domicile_monthly_dynasty_prestige = 0.1
@ecclesiastical_domicile_monthly_dynasty_prestige_mult_1 = 0.05
@ecclesiastical_domicile_monthly_income = 1
@ecclesiastical_domicile_owned_legend_spread_mult = 0.05
@ecclesiastical_domicile_owned_personal_scheme_success_chance_add = 5
@ecclesiastical_domicile_stationed_maa_damage_mult = 0.05
@ecclesiastical_domicile_stress_gain_mult = -0.025
@ecclesiastical_domicile_tax_mult = 0.05
@ecclesiastical_domicile_tax_per_piety_level = 0.1

@ecclesiastical_domicile_piety_micro = 0.1
@ecclesiastical_domicile_piety_mini = 0.2
@ecclesiastical_domicile_piety_minor = 0.3
@ecclesiastical_domicile_gold_micro = 0.1
@ecclesiastical_domicile_gold_mini = 0.2
@ecclesiastical_domicile_treasury_vassals_mini = 0.03
@ecclesiastical_domicile_monthly_income_micro = 0.25
@ecclesiastical_domicile_xp_micro = 0.025
@ecclesiastical_domicile_xp_mini = 0.05
@ecclesiastical_domicile_scholar_xp_mini = 0.05
@ecclesiastical_domicile_build_gold_cost = -0.05
@ecclesiastical_domicile_build_gold_cost_minor = -0.025
@ecclesiastical_domicile_income_per_piety_level = 0.05
@ecclesiastical_domicile_piety_add_external = 0.25
@ecclesiastical_domicile_stress_gain_mult_external = -0.05
@ecclesiastical_domicile_gold_add_external = 0.1

# Main building spike values
@ecclesiastical_domicile_domicile_monthly_piety_add_main_01 = 0.3
@ecclesiastical_domicile_domicile_monthly_piety_add_main_02 = 0.5
@ecclesiastical_domicile_domicile_monthly_piety_add_main_03 = 0.5
@ecclesiastical_domicile_domicile_monthly_piety_add_main_04 = 0.7
@ecclesiastical_domicile_domicile_monthly_prestige_add_main_04 = 0.5
@ecclesiastical_domicile_monthly_piety_gain_mult_main_02 = 0.15
@ecclesiastical_domicile_monthly_piety_gain_mult_main_03 = 0.1
@ecclesiastical_domicile_piety_level_impact_mult_main = 0.1
@ecclesiastical_domicile_same_faith_opinion_main = 5
@ecclesiastical_domicile_holy_order_hire_cost_mult_main = -0.15
@ecclesiastical_domicile_learning_per_piety_level_main = 1
@ecclesiastical_domicile_monthly_lifestyle_xp_gain_mult_main = 0.15
@ecclesiastical_domicile_development_growth_factor_main = 0.1
@ecclesiastical_domicile_treasury_from_vassals_mult_main = 0.05
@ecclesiastical_domicile_diplomacy_per_piety_level_main = 1
@ecclesiastical_domicile_stewardship_per_piety_level_main = 1
@ecclesiastical_domicile_attraction_opinion_main = 10
@ecclesiastical_domicile_tax_mult_main_04 = 0.1
@ecclesiastical_domicile_domicile_build_speed = -0.06
@ecclesiastical_domicile_church_holding_build_speed_lodge = -0.05
@ecclesiastical_domicile_church_holding_build_gold_cost_lodge = -0.05
@ecclesiastical_domicile_study_scripture_speed_external = -4
@ecclesiastical_domicile_study_scripture_speed_internal = -2
@ecclesiastical_domicile_piety_standalone_micro = 0.02
@ecclesiastical_domicile_piety_standalone_mini = 0.05
@ecclesiastical_domicile_rite_creation_cost_line = -0.05
@ecclesiastical_domicile_rite_creation_cost_main = -0.05

### NOTE: If updating, adding, or changing buildings, ensure the following effects in 11_dlc_pam_scripted_effects.txt are updated too:
### add_random_external_ecclesiastical_domicile_building
### add_random_internal_ecclesiastical_domicile_building
### fill_ecclesiastical_domicile_building_effect

### Ecclesiastical Domicile Main Building - The Cathedral
ecclesiastical_domicile_main_01 = {
	slot_type = main
	internal_slots = 2
	construction_time = @ecclesiastical_domicile_construction_time_main
	allowed_domicile_types = { ecclesiastical_domicile }

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_main_01_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_main_domicile_monthly_gold_add_1
		domicile_monthly_piety_add = @ecclesiastical_domicile_domicile_monthly_piety_add_main_01
		domicile_monthly_prestige_add = @ecclesiastical_domicile_domicile_monthly_prestige_add_2
		domicile_external_slots_capacity_add = @ecclesiastical_domicile_domicile_external_slots_capacity_add
		monthly_county_control_growth_factor = @ecclesiastical_domicile_monthly_county_control_growth_factor_3
	}

	province_modifier = {
		development_growth = @ecclesiastical_domicile_development_growth
		tax_mult = @ecclesiastical_domicile_tax_mult
	}

	ai_value = {
		value = 100
	}
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_main_catholic_01.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_early_cathedral.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_early_cathedral_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_main_orthodox_01.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_early_cathedral_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_early_cathedral_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_main_catholic_01.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_early_cathedral.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_early_cathedral_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
}
ecclesiastical_domicile_main_02 = {
	slot_type = main
	internal_slots = 3
	construction_time = @ecclesiastical_domicile_construction_time_main
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = ecclesiastical_domicile_main_01
	
	can_construct = {
		custom_tooltip = {
			text = great_project_grand_cathedral_required
			domicile.domicile_location = {
				has_building_or_higher = great_project_cathedral_01
			}
		}
	}
	
	parameters = {
		estate_easier_sway_to_rite_1 = yes
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_mini
		domicile_monthly_gold_add = @ecclesiastical_domicile_main_domicile_monthly_gold_add_2
		domicile_monthly_piety_add = @ecclesiastical_domicile_domicile_monthly_piety_add_main_02
		domicile_monthly_prestige_add = @ecclesiastical_domicile_domicile_monthly_prestige_add_2
		monthly_county_control_growth_factor = @ecclesiastical_domicile_monthly_county_control_growth_factor_3
		clergy_opinion = @ecclesiastical_domicile_clergy_opinion
		monthly_piety_gain_mult = @ecclesiastical_domicile_monthly_piety_gain_mult_main_02
		piety_level_impact_mult = @ecclesiastical_domicile_piety_level_impact_mult_main
		same_faith_opinion = @ecclesiastical_domicile_same_faith_opinion_main
		holy_order_hire_cost_mult = @ecclesiastical_domicile_holy_order_hire_cost_mult_main
		monthly_dynasty_prestige = 0.15
	}

	province_modifier = {
		church_holding_build_speed = @ecclesiastical_domicile_church_holding_build_speed
		church_holding_build_gold_cost = @ecclesiastical_domicile_church_holding_build_gold_cost
		development_growth = @ecclesiastical_domicile_development_growth
		monthly_income = @ecclesiastical_domicile_monthly_income
		tax_mult = @ecclesiastical_domicile_tax_mult
	}

	ai_value = {
		value = 100
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_main_catholic_02.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_high_cathedral.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_high_cathedral_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_main_orthodox_02.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_high_cathedral_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_high_cathedral_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_main_catholic_02.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_high_cathedral.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_high_cathedral_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
}
ecclesiastical_domicile_main_03 = {
	slot_type = main
	internal_slots = 4
	construction_time = @ecclesiastical_domicile_construction_time_main
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = ecclesiastical_domicile_main_02
	
	can_construct = {
		culture ?= { has_innovation = innovation_manorialism }
		custom_tooltip = {
			text = great_project_grand_cathedral_02_required
			domicile.domicile_location = {
				has_building_or_higher = great_project_cathedral_02
			}
		}
		 
	}
	
	parameters = {
		estate_easier_sway_to_rite_1 = yes
		estate_cathedral_awe_1 = yes
	}

	character_modifier = {
		rite_creation_piety_cost_mult = @ecclesiastical_domicile_rite_creation_cost_main
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_mini
		domicile_monthly_gold_add = @ecclesiastical_domicile_main_domicile_monthly_gold_add_2
		domicile_monthly_piety_add = @ecclesiastical_domicile_domicile_monthly_piety_add_main_03
		domicile_monthly_prestige_add = @ecclesiastical_domicile_domicile_monthly_prestige_add_2
		monthly_county_control_growth_factor = @ecclesiastical_domicile_monthly_county_control_growth_factor_3
		clergy_opinion = @ecclesiastical_domicile_clergy_opinion
		monthly_piety_gain_mult = @ecclesiastical_domicile_monthly_piety_gain_mult_main_03
		learning_per_piety_level = @ecclesiastical_domicile_learning_per_piety_level_main
		monthly_lifestyle_xp_gain_mult = @ecclesiastical_domicile_monthly_lifestyle_xp_gain_mult_main
		monthly_dynasty_prestige = 0.15
	}

	province_modifier = {
		church_holding_build_speed = @ecclesiastical_domicile_church_holding_build_speed
		church_holding_build_gold_cost = @ecclesiastical_domicile_church_holding_build_gold_cost
		development_growth = @ecclesiastical_domicile_development_growth
		development_growth_factor = @ecclesiastical_domicile_development_growth_factor_main
		monthly_income = @ecclesiastical_domicile_monthly_income
		tax_mult = @ecclesiastical_domicile_tax_mult
		fort_level = good_building_fort_level_tier_1
	}
	ai_value = {
		value = 100
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_main_catholic_03.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_late_cathedral.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_late_cathedral_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_main_orthodox_03.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_late_cathedral_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_late_cathedral_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_main_catholic_03.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_late_cathedral.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_late_cathedral_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
}
ecclesiastical_domicile_main_04 = {
	slot_type = main
	internal_slots = 5
	construction_time = @ecclesiastical_domicile_construction_time_main
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = ecclesiastical_domicile_main_03
	
	can_construct = {
		custom_tooltip = {
			text = great_project_grand_cathedral_03_required
			domicile.domicile_location = {
				has_building_or_higher = great_project_cathedral_03
			}
		}
		culture ?= { has_innovation = innovation_development_03 }
	}

	parameters = {
		estate_easier_sway_to_rite_2 = yes
		estate_cathedral_awe_2 = yes
	}

	character_modifier = {
		rite_creation_piety_cost_mult = @ecclesiastical_domicile_rite_creation_cost_main
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_mini
		domicile_monthly_gold_add = @ecclesiastical_domicile_main_domicile_monthly_gold_add_2
		domicile_monthly_piety_add = @ecclesiastical_domicile_domicile_monthly_piety_add_main_04
		domicile_monthly_prestige_add = @ecclesiastical_domicile_domicile_monthly_prestige_add_main_04
		monthly_county_control_growth_factor = @ecclesiastical_domicile_monthly_county_control_growth_factor_3
		clergy_opinion = @ecclesiastical_domicile_clergy_opinion
		piety_level_impact_mult = @ecclesiastical_domicile_piety_level_impact_mult_main
		monthly_treasury_from_vassals_mult = @ecclesiastical_domicile_treasury_from_vassals_mult_main
		diplomacy_per_piety_level = @ecclesiastical_domicile_diplomacy_per_piety_level_main
		stewardship_per_piety_level = @ecclesiastical_domicile_stewardship_per_piety_level_main
		attraction_opinion = @ecclesiastical_domicile_attraction_opinion_main
		monthly_dynasty_prestige = 0.2
	}

	province_modifier = {
		church_holding_build_speed = @ecclesiastical_domicile_church_holding_build_speed
		church_holding_build_gold_cost = @ecclesiastical_domicile_church_holding_build_gold_cost
		development_growth = @ecclesiastical_domicile_development_growth
		development_growth_factor = @ecclesiastical_domicile_development_growth_factor_main
		monthly_income = @ecclesiastical_domicile_monthly_income
		tax_mult = @ecclesiastical_domicile_tax_mult_main_04
	}

	ai_value = {
		value = 100
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_main_catholic_03.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_late_cathedral.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_late_cathedral_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_main_orthodox_03.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_late_cathedral_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_late_cathedral_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_main_catholic_03.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_late_cathedral.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_late_cathedral_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
}


###############################
# CATHEDRAL INTERNAL UPGRADES #
###############################
#Masons' Lodge
cathedral_masons_lodge_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = ecclesiastical_domicile_main_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = ecclesiastical_domicile_main_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		domicile_build_gold_cost = @ecclesiastical_domicile_build_gold_cost
		domicile_build_speed = @ecclesiastical_domicile_domicile_build_speed
	}

	ai_value = {
		#Outranks the external buildings' 9 so the Lodge's build discounts are in place before the rest of the domicile goes up
		value = 10
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
}
cathedral_masons_lodge_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_masons_lodge_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		domicile_build_gold_cost = @ecclesiastical_domicile_build_gold_cost
		domicile_build_speed = @ecclesiastical_domicile_domicile_build_speed
	}

	province_modifier = {
		church_holding_build_speed = @ecclesiastical_domicile_church_holding_build_speed_lodge
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
}
cathedral_masons_lodge_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_masons_lodge_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		domicile_build_gold_cost = @ecclesiastical_domicile_build_gold_cost
		domicile_build_speed = @ecclesiastical_domicile_domicile_build_speed
	}

	province_modifier = {
		church_holding_build_gold_cost = @ecclesiastical_domicile_church_holding_build_gold_cost_lodge
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
}
cathedral_masons_lodge_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_masons_lodge_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		domicile_build_gold_cost = @ecclesiastical_domicile_build_gold_cost
		domicile_build_speed = @ecclesiastical_domicile_domicile_build_speed
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
}

#Sacristy
cathedral_sacristy_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = ecclesiastical_domicile_main_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = ecclesiastical_domicile_main_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	province_modifier = {
		monthly_income = @ecclesiastical_domicile_monthly_income_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
cathedral_sacristy_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_sacristy_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
cathedral_sacristy_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_sacristy_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	province_modifier = {
		monthly_income = @ecclesiastical_domicile_monthly_income_micro
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
cathedral_sacristy_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_sacristy_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}

#Cyrpt
cathedral_crypt_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = ecclesiastical_domicile_main_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = ecclesiastical_domicile_main_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		ecclesiastical_cheaper_funeral_cost = yes
	}

	character_modifier = {
		monthly_dynasty_prestige_mult = @ecclesiastical_domicile_monthly_dynasty_prestige_mult_1
		domicile_monthly_piety_add = @ecclesiastical_domicile_domicile_monthly_piety_add_1
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
}
cathedral_crypt_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_crypt_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		ecclesiastical_cheaper_funeral_cost = yes
	}

	character_modifier = {
		monthly_dynasty_prestige_mult = @ecclesiastical_domicile_monthly_dynasty_prestige_mult_1
		domicile_monthly_piety_add = @ecclesiastical_domicile_domicile_monthly_piety_add_1
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
}
cathedral_crypt_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_crypt_02

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		ecclesiastical_cheaper_funeral_cost = yes
	}

	character_modifier = {
		monthly_dynasty_prestige_mult = @ecclesiastical_domicile_monthly_dynasty_prestige_mult_1
		domicile_monthly_piety_add = @ecclesiastical_domicile_domicile_monthly_piety_add_1
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
}
cathedral_crypt_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_crypt_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		ecclesiastical_cheaper_funeral_cost = yes
	}

	character_modifier = {
		monthly_dynasty_prestige_mult = @ecclesiastical_domicile_monthly_dynasty_prestige_mult_1
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_mini
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
}

#Belltower
cathedral_belltower_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = ecclesiastical_domicile_main_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = ecclesiastical_domicile_main_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_belltower_conversion_speed_1 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	province_modifier = {
		monthly_county_control_growth_factor = @ecclesiastical_domicile_monthly_county_control_growth_factor_1
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
cathedral_belltower_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_belltower_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_belltower_conversion_speed_2 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	province_modifier = {
		monthly_county_control_growth_factor = @ecclesiastical_domicile_monthly_county_control_growth_factor_1
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
cathedral_belltower_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_belltower_02

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_belltower_conversion_speed_3 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	province_modifier = {
		monthly_county_control_growth_factor = @ecclesiastical_domicile_monthly_county_control_growth_factor_1
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
cathedral_belltower_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_belltower_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_belltower_conversion_speed_3 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	province_modifier = {
		monthly_county_control_growth_factor = @ecclesiastical_domicile_monthly_county_control_growth_factor_1
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}

#Cantoria / singing loft
cathedral_cantoria_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = ecclesiastical_domicile_main_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = ecclesiastical_domicile_main_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		monthly_diplomacy_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
cathedral_cantoria_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_cantoria_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		monthly_diplomacy_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
cathedral_cantoria_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_cantoria_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		monthly_diplomacy_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
cathedral_cantoria_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_cantoria_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		monthly_diplomacy_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}

#Chapter House
cathedral_chapter_house_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = ecclesiastical_domicile_main_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = ecclesiastical_domicile_main_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_sway_chapter_1 = yes
		estate_candidacy_chapter_1 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cathedral_chapter_house_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_chapter_house_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_sway_chapter_2 = yes
		estate_candidacy_chapter_2 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cathedral_chapter_house_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_chapter_house_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_sway_chapter_3 = yes
		estate_candidacy_chapter_3 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cathedral_chapter_house_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_chapter_house_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_sway_chapter_3 = yes
		estate_cheaper_sway_rite = yes
		estate_candidacy_chapter_3 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}

#Royal Nave
cathedral_royal_nave_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = ecclesiastical_domicile_main_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = ecclesiastical_domicile_main_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_consecrate_nave_1 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
}
cathedral_royal_nave_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_royal_nave_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_consecrate_nave_2 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
}
cathedral_royal_nave_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_royal_nave_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_consecrate_nave_3 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
}
cathedral_royal_nave_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cathedral_royal_nave_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_consecrate_nave_3 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
}
######################
# EXTERIOR BUILDINGS #
######################

### Episcopal Palace
episcopal_palace_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_01
	internal_slots = 2
	allowed_domicile_types = { ecclesiastical_domicile }

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_external_02_value
	}

	character_modifier = {
		domicile_monthly_prestige_add = 0.25
		domicile_monthly_gold_add = 0.25
		clergy_opinion = @ecclesiastical_domicile_clergy_opinion
		diplomacy_per_piety_level = 1
	}
	
	ai_value = {
		value = 9
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_episcopal_palace.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_episcopal_palace.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_episcopal_palace.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
episcopal_palace_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_02
	internal_slots = 3
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = episcopal_palace_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_external_03_value
	}

	character_modifier = {
		domicile_monthly_prestige_add = 0.25
		domicile_monthly_gold_add = 0.25
		clergy_opinion = @ecclesiastical_domicile_clergy_opinion
	}
	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_episcopal_palace.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_episcopal_palace.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_episcopal_palace.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
episcopal_palace_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_03
	internal_slots = 4
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = episcopal_palace_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_04_value
		}
	}

	character_modifier = {
		domicile_monthly_prestige_add = 0.25
		domicile_monthly_gold_add = 0.25
		clergy_opinion = @ecclesiastical_domicile_clergy_opinion
	}
	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_episcopal_palace.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_episcopal_palace.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_episcopal_palace.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

### Baptistery
baptistery_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_01
	internal_slots = 2
	allowed_domicile_types = { ecclesiastical_domicile }

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_external_01_value
	}

	parameters = {
		estate_increase_conversion_speed_1 = yes
		estate_increase_conversion_acceptance_1 = yes
		estate_baptistery = yes
		estate_oblation_baptistery_1 = yes
	}

	character_modifier = {
		piety_standalone_gain_mult = 0.05
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_add_external
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}

	
	ai_value = {
		value = 9
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_baptistery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_baptistery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_baptistery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
baptistery_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_02
	internal_slots = 3
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = baptistery_01

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_02_value
		}
	}

	parameters = {
		estate_increase_conversion_speed_2 = yes
		estate_increase_conversion_acceptance_2 = yes
		estate_baptistery = yes
		estate_oblation_baptistery_2 = yes
	}
	character_modifier = {
		piety_standalone_gain_mult = 0.1
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_add_external
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}

	
	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_baptistery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_baptistery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_baptistery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
baptistery_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_03
	internal_slots = 4
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = baptistery_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_03_value
		}
	}

	parameters = {
		estate_increase_conversion_speed_3 = yes
		estate_increase_conversion_acceptance_3 = yes
		estate_baptistery = yes
		estate_oblation_baptistery_3 = yes
	}
	character_modifier = {
		piety_standalone_gain_mult = 0.15
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_add_external
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}

	
	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_baptistery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_baptistery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_baptistery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}

### Chancery
chancery_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_01
	internal_slots = 2
	allowed_domicile_types = { ecclesiastical_domicile }

	can_construct = {
		culture = {
			has_innovation = innovation_chronicle_writing
		}
	}

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_01_value
		}
	}

	parameters = {
		unlocks_pam_promulgate_word_of_pious_deeds_decision = yes
		estate_increase_fabricate_speed_1 = yes
		estate_chancery_counsel_1 = yes
		estate_chancery_court_1 = yes
		estate_chancery_divorce_1 = yes
	}

	character_modifier = {
		owned_personal_scheme_success_chance_add = @ecclesiastical_domicile_owned_personal_scheme_success_chance_add
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}
	
	ai_value = {
		value = 9
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_chancery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_chancery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_chancery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_02
	internal_slots = 3
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = chancery_01

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_02_value
		}
	}
	parameters = {
		unlocks_pam_promulgate_word_of_pious_deeds_decision = yes
		estate_increase_fabricate_speed_2 = yes
		estate_chancery_counsel_2 = yes
		estate_chancery_court_2 = yes
		estate_chancery_divorce_2 = yes
	}

	character_modifier = {
		owned_personal_scheme_success_chance_add = @ecclesiastical_domicile_owned_personal_scheme_success_chance_add
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}
	
	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_chancery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_chancery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_chancery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_03
	internal_slots = 4
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = chancery_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_03_value
		}
	}

	parameters = {
		unlocks_pam_promulgate_word_of_pious_deeds_decision = yes
		estate_increase_fabricate_speed_3 = yes
		estate_chancery_counsel_3 = yes
		estate_chancery_court_3 = yes
		estate_chancery_divorce_3 = yes
	}

	character_modifier = {
		owned_personal_scheme_success_chance_add = @ecclesiastical_domicile_owned_personal_scheme_success_chance_add
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}
	
	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_chancery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_chancery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_chancery.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

### Church Guard Tower
church_guard_tower_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_01
	internal_slots = 2
	allowed_domicile_types = { ecclesiastical_domicile }

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_01_value
		}
	}

	parameters = {
		estate_increase_bodyguard_aptitude_1 = yes
		estate_cheaper_incite_war_1 = yes
	}

	character_modifier = {
		enemy_hostile_scheme_success_chance_add = @ecclesiastical_domicile_enemy_hostile_scheme_success_chance_add
		character_travel_safety = @ecclesiastical_domicile_character_travel_safety
		holy_order_hire_cost_mult = @ecclesiastical_domicile_holy_order_hire_cost_mult
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}

	province_modifier = {
		stationed_maa_damage_mult = @ecclesiastical_domicile_stationed_maa_damage_mult
		garrison_size = @ecclesiastical_domicile_garrison_size
	}

	ai_value = {
		value = 9
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_guard_tower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_guard_tower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_guard_tower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
church_guard_tower_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_02
	internal_slots = 3
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = church_guard_tower_01

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_02_value
		}
	}

	parameters = {
		estate_increase_bodyguard_aptitude_2 = yes
		estate_cheaper_incite_war_2 = yes
	}

	character_modifier = {
		enemy_hostile_scheme_success_chance_add = @ecclesiastical_domicile_enemy_hostile_scheme_success_chance_add
		character_travel_safety = @ecclesiastical_domicile_character_travel_safety
		holy_order_hire_cost_mult = @ecclesiastical_domicile_holy_order_hire_cost_mult
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}

	province_modifier = {
		stationed_maa_damage_mult = @ecclesiastical_domicile_stationed_maa_damage_mult
		garrison_size = @ecclesiastical_domicile_garrison_size
	}

	
	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_guard_tower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_guard_tower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_guard_tower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
church_guard_tower_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_03
	internal_slots = 4
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = church_guard_tower_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_03_value
		}
	}

	parameters = {
		estate_increase_bodyguard_aptitude_3 = yes
		estate_cheaper_incite_war_3 = yes
	}

	character_modifier = {
		enemy_hostile_scheme_success_chance_add = @ecclesiastical_domicile_enemy_hostile_scheme_success_chance_add
		character_travel_safety = @ecclesiastical_domicile_character_travel_safety
		holy_order_hire_cost_mult = @ecclesiastical_domicile_holy_order_hire_cost_mult
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}

	province_modifier = {
		stationed_maa_damage_mult = @ecclesiastical_domicile_stationed_maa_damage_mult
		garrison_size = @ecclesiastical_domicile_garrison_size
	}
	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_guard_tower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_guard_tower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_guard_tower.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
### Cloister
cloister_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_01
	internal_slots = 2
	allowed_domicile_types = { ecclesiastical_domicile }
	can_construct = {
		#There must be a monastic order in the archdiocese your domicile is within
		custom_tooltip = {
			text = cloister_build_existing_order_options_invalid
			root.capital_county.clerical_region_title ?= {
				any_county_in_clerical_region = {
					any_county_province = {
						barony = { is_leased_out = yes }
					}
				}
			}
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_external_01_value
	}

	parameters = {
		estate_cloister_take_vows = yes
		estate_cloister_monastic_movement = yes
		estate_increase_physician_aptitude_1 = yes
	}

	character_modifier = {
		piety_standalone_gain_mult = 0.05
		stress_gain_mult = @ecclesiastical_domicile_stress_gain_mult_external
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_add_external
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}
	
	ai_value = {
		value = 9
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_cloister.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_cloister.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_cloister.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cloister_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_02
	internal_slots = 3
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = cloister_01
	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_02_value
		}
	}
	parameters = {
		estate_cloister_take_vows = yes
		estate_cloister_monastic_movement = yes
		estate_increase_physician_aptitude_2 = yes
	}
	character_modifier = {
		piety_standalone_gain_mult = 0.1
		stress_gain_mult = @ecclesiastical_domicile_stress_gain_mult_external
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_add_external
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}
	
	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_cloister.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_cloister.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_cloister.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cloister_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_03
	internal_slots = 4
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = cloister_02
	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_03_value
		}
	}
	parameters = {
		estate_cloister_take_vows = yes
		estate_cloister_monastic_movement = yes
		estate_increase_physician_aptitude_3 = yes
	}
	character_modifier = {
		piety_standalone_gain_mult = 0.15
		stress_gain_mult = @ecclesiastical_domicile_stress_gain_mult_external
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_add_external
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}
	
	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_cloister.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_cloister.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_cloister.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}

### Church School
church_school_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_01
	internal_slots = 2
	allowed_domicile_types = { ecclesiastical_domicile }

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_01_value
		}
	}

	parameters = {
		estate_cathedral_school_1 = yes
		estate_study_scripture_success_1 = yes
	}

	character_modifier = {
		monthly_lifestyle_xp_gain_mult = 0.05
		lifestyle_scholar_xp_gain_mult = @ecclesiastical_domicile_scholar_xp_mini
		development_growth_factor = @ecclesiastical_domicile_development_growth_factor
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_external
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}
	
	ai_value = {
		value = 9
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_school.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_school.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_school.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
church_school_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_02
	internal_slots = 3
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = church_school_01

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_02_value
		}
	}

	parameters = {
		estate_cathedral_school_2 = yes
		estate_study_scripture_success_2 = yes
	}

	character_modifier = {
		monthly_lifestyle_xp_gain_mult = 0.05
		lifestyle_scholar_xp_gain_mult = @ecclesiastical_domicile_scholar_xp_mini
		development_growth_factor = @ecclesiastical_domicile_development_growth_factor
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_external
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}
	
	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_school.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_school.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_school.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
church_school_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_03
	internal_slots = 4
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = church_school_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_03_value
		}
	}

	character_modifier = {
		monthly_lifestyle_xp_gain_mult = 0.05
		lifestyle_scholar_xp_gain_mult = @ecclesiastical_domicile_scholar_xp_mini
		development_growth_factor = @ecclesiastical_domicile_development_growth_factor
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_external
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}
	parameters = {
		estate_cathedral_school_3 = yes
		domicile_building_is_university = yes
		estate_study_scripture_success_3 = yes
	}
	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_school.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_school.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_school.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}

### Church Treasury
church_treasury_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_01
	internal_slots = 2
	allowed_domicile_types = { ecclesiastical_domicile }

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_01_value
		}
	}

	parameters = {
		estate_improved_inspirations_1 = yes
		estate_increase_antiquarian_aptitude = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.5
	}

	province_modifier = {
		tax_per_piety_level = @ecclesiastical_domicile_tax_per_piety_level
	}
	
	ai_value = {
		value = 9
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_treasury.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_treasury.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_treasury.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
church_treasury_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_02
	internal_slots = 3
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = church_treasury_01

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_02_value
		}
	}

	parameters = {
		estate_improved_inspirations_2 = yes
		estate_increase_antiquarian_aptitude = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.75
	}
	
	province_modifier = {
		tax_per_piety_level = @ecclesiastical_domicile_tax_per_piety_level
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_treasury.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_treasury.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_treasury.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
church_treasury_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_03
	internal_slots = 4
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = church_treasury_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_03_value
		}
	}

	parameters = {
		estate_improved_inspirations_2 = yes
		estate_reduce_commission_artifact_cost = yes
		estate_increase_antiquarian_aptitude = yes
	}
	character_modifier = {
		domicile_monthly_gold_add = 1
	}

	province_modifier = {
		tax_per_piety_level = @ecclesiastical_domicile_tax_per_piety_level
	}
	
	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_treasury.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_treasury.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_treasury.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}

### Church Archives
church_archives_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_01
	internal_slots = 2
	allowed_domicile_types = { ecclesiastical_domicile }

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_01_value
		}
	}

	parameters = {
		estate_increase_chronicler_aptitude_1 = yes
		estate_evangelize_archives_1 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_add_external
		owned_legend_spread_mult = @ecclesiastical_domicile_owned_legend_spread_mult
		monthly_dynasty_prestige = @ecclesiastical_domicile_monthly_dynasty_prestige
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}
	
	ai_value = {
		value = 9
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_archives.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_archives.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_archives.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
church_archives_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_02
	internal_slots = 3
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = church_archives_01

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_02_value
		}
	}
	parameters = {
		estate_increase_chronicler_aptitude_2 = yes
		estate_evangelize_archives_2 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_add_external
		owned_legend_spread_mult = @ecclesiastical_domicile_owned_legend_spread_mult
		monthly_dynasty_prestige = @ecclesiastical_domicile_monthly_dynasty_prestige
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}
	
	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_archives.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_archives.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_archives.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
church_archives_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_external_03
	internal_slots = 4
	allowed_domicile_types = { ecclesiastical_domicile }
	previous_building = church_archives_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = {
			value = ecclesiastical_domicile_building_cost_external_03_value
		}
	}

	parameters = {
		estate_increase_chronicler_aptitude_3 = yes
		estate_evangelize_archives_3 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_add_external
		owned_legend_spread_mult = @ecclesiastical_domicile_owned_legend_spread_mult
		monthly_dynasty_prestige = @ecclesiastical_domicile_monthly_dynasty_prestige
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_add_external
	}
	
	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}
	
	#Western
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_western_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_archives.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	#Eastern
	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_archives.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	#Fallback
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church_archives.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}

#########################
# BAPTISTERY INTERNALS #
#########################
#Reliquary Font
baptistery_holy_font_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = baptistery_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_minor
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_libations_for_the_lost.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_libations_for_the_lost.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
baptistery_holy_font_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_holy_font_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_libations_for_the_lost.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_libations_for_the_lost.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
baptistery_holy_font_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_holy_font_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_libations_for_the_lost.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_libations_for_the_lost.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
baptistery_holy_font_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_holy_font_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_mini
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_libations_for_the_lost.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_libations_for_the_lost.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}

#Chrismarium
baptistery_chrismarium_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = baptistery_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	province_modifier = {
		monthly_income = @ecclesiastical_domicile_monthly_income_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_cellar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_cellar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
baptistery_chrismarium_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_chrismarium_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_cellar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_cellar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
baptistery_chrismarium_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_chrismarium_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	province_modifier = {
		monthly_income = @ecclesiastical_domicile_monthly_income_micro
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_cellar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_cellar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
baptistery_chrismarium_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_chrismarium_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_cellar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_cellar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}

#Catechumenon
baptistery_catechumenon_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = baptistery_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_easier_evangelize_1 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
baptistery_catechumenon_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_catechumenon_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_easier_evangelize_2 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
baptistery_catechumenon_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_catechumenon_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_easier_evangelize_3 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
baptistery_catechumenon_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_catechumenon_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_easier_evangelize_3 = yes
		estate_cheaper_evangelize = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}

#Pilgrims' Hospice
baptistery_pilgrims_hospice_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = baptistery_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_cheaper_pilgrimage_cost = yes
	}

	character_modifier = {
		character_travel_safety = 1
		character_travel_speed = 1
		pilgrim_xp_gain_mult = 0.05
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
baptistery_pilgrims_hospice_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_pilgrims_hospice_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_cheaper_pilgrimage_cost = yes
	}

	character_modifier = {
		character_travel_safety = 1
		character_travel_speed = 1
		pilgrim_xp_gain_mult = 0.05
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
baptistery_pilgrims_hospice_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_pilgrims_hospice_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_cheaper_pilgrimage_cost = yes
	}

	character_modifier = {
		character_travel_safety = 1
		character_travel_speed = 1
		pilgrim_xp_gain_mult = 0.05
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
baptistery_pilgrims_hospice_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_pilgrims_hospice_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_cheaper_pilgrimage_cost = yes
	}

	character_modifier = {
		character_travel_safety = 1
		character_travel_speed = 1
		pilgrim_xp_gain_mult = 0.05
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}

#Neophytes' Hostel
baptistery_neophytes_hostel_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = baptistery_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		same_faith_opinion = 1
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
baptistery_neophytes_hostel_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_neophytes_hostel_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		same_faith_opinion = 1
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
baptistery_neophytes_hostel_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_neophytes_hostel_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		same_faith_opinion = 1
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
baptistery_neophytes_hostel_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = baptistery_neophytes_hostel_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		same_faith_opinion = 1
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_baptistery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_baptistery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
#######################
# CHANCERY INTERNALS #
#######################
#Notaries' College
chancery_notaries_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = chancery_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_notaries_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_notaries_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_notaries_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_notaries_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_notaries_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_notaries_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

#Seal Office
chancery_seal_office_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = chancery_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_seal_office_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_seal_office_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_seal_office_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_seal_office_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_seal_office_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_seal_office_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

#Registry
chancery_registry_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = chancery_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		domicile_build_gold_cost = @ecclesiastical_domicile_build_gold_cost_minor
		owned_personal_scheme_success_chance_add = 1
		monthly_stewardship_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_registry_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_registry_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		domicile_build_gold_cost = @ecclesiastical_domicile_build_gold_cost_minor
		owned_personal_scheme_success_chance_add = 1
		monthly_stewardship_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_registry_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_registry_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		domicile_build_gold_cost = @ecclesiastical_domicile_build_gold_cost_minor
		owned_personal_scheme_success_chance_add = 1
		monthly_stewardship_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_registry_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_registry_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		domicile_build_gold_cost = @ecclesiastical_domicile_build_gold_cost_minor
		owned_personal_scheme_success_chance_add = 1
		monthly_stewardship_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

#Curial Rota
chancery_curial_rota_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = chancery_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_cheaper_candidacy_1 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_curial_rota_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_curial_rota_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_cheaper_candidacy_2 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_curial_rota_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_curial_rota_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_cheaper_candidacy_2 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_curial_rota_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_curial_rota_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_cheaper_candidacy_3 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

#Legation Office
chancery_legation_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = chancery_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_easier_papal_vote_1 = yes
	}

	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_legation_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_legation_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_easier_papal_vote_2 = yes
	}

	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_legation_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_legation_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_easier_papal_vote_3 = yes
	}

	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_legation_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_legation_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_easier_papal_vote_3 = yes
		estate_cheaper_papal_vote = yes
	}

	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_mini
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

#Visitation Office
chancery_visitation_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = chancery_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_chastity_visitation_1 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_visitation_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_visitation_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_chastity_visitation_2 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_visitation_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_visitation_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_chastity_visitation_3 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
chancery_visitation_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = chancery_visitation_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_chastity_visitation_3 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_chancery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_chancery_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
##########################
# GUARD TOWER INTERNALS #
##########################
#Toll House
guard_tower_toll_house_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_guard_tower_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_guard_tower_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_mini
	}

	province_modifier = {
		monthly_county_control_growth_factor = 0.02
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}
guard_tower_toll_house_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_toll_house_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_mini
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}
guard_tower_toll_house_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_toll_house_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_mini
	}

	province_modifier = {
		monthly_county_control_growth_factor = 0.02
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}
guard_tower_toll_house_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_toll_house_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_mini
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}

#Armoury
guard_tower_armory_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_guard_tower_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_guard_tower_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	province_modifier = {
		stationed_maa_damage_mult = 0.05
		garrison_size = 0.05
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
guard_tower_armory_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_armory_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	province_modifier = {
		stationed_maa_damage_mult = 0.05
		garrison_size = 0.05
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
guard_tower_armory_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_armory_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	province_modifier = {
		stationed_maa_damage_mult = 0.05
		garrison_size = 0.05
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
guard_tower_armory_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_armory_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	province_modifier = {
		stationed_maa_damage_mult = 0.05
		garrison_size = 0.05
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}

#Gatehouse
guard_tower_gatehouse_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_guard_tower_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_guard_tower_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		character_travel_safety = 3
		enemy_hostile_scheme_success_chance_add = -1
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}
guard_tower_gatehouse_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_gatehouse_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		character_travel_safety = 3
		enemy_hostile_scheme_success_chance_add = -1
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}
guard_tower_gatehouse_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_gatehouse_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		character_travel_safety = 3
		enemy_hostile_scheme_success_chance_add = -1
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}
guard_tower_gatehouse_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_gatehouse_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		character_travel_safety = 3
		enemy_hostile_scheme_success_chance_add = -1
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}

#Drill Yard
guard_tower_drill_yard_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_guard_tower_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_guard_tower_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_mini
		knight_effectiveness_mult = 0.025
		character_travel_speed = 1
		character_travel_safety = 1
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_training_circle.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_training_circle.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
guard_tower_drill_yard_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_drill_yard_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_mini
		knight_effectiveness_mult = 0.025
		character_travel_speed = 1
		character_travel_safety = 1
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_training_circle.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_training_circle.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
guard_tower_drill_yard_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_drill_yard_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_mini
		knight_effectiveness_mult = 0.025
		character_travel_speed = 1
		character_travel_safety = 1
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_training_circle.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_training_circle.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
guard_tower_drill_yard_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_drill_yard_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_mini
		knight_effectiveness_mult = 0.025
		character_travel_speed = 1
		character_travel_safety = 1
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_training_circle.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_training_circle.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}

#Night Watch
guard_tower_night_watch_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_guard_tower_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_guard_tower_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		enemy_hostile_scheme_success_chance_add = -1
	}

	province_modifier = {
		monthly_county_control_growth_factor = 0.02
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
guard_tower_night_watch_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_night_watch_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	province_modifier = {
		monthly_county_control_growth_factor = 0.02
	}

	character_modifier = {
		enemy_hostile_scheme_success_chance_add = -1
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
guard_tower_night_watch_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_night_watch_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		enemy_hostile_scheme_success_chance_add = -1
	}

	province_modifier = {
		monthly_county_control_growth_factor = 0.02
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
guard_tower_night_watch_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_night_watch_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		enemy_hostile_scheme_success_chance_add = -1
	}

	province_modifier = {
		monthly_county_control_growth_factor = 0.02
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_extra_watch.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}

#Provosts' Hall
guard_tower_provosts_hall_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_guard_tower_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_guard_tower_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_succession_provosts_1 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_villa.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_villa.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}
guard_tower_provosts_hall_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_provosts_hall_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_succession_provosts_2 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_villa.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_villa.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}
guard_tower_provosts_hall_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_provosts_hall_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_succession_provosts_3 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_villa.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_villa.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}
guard_tower_provosts_hall_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_provosts_hall_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_succession_provosts_3 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_villa.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_villa.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}

#Warriors' Vestry
guard_tower_warriors_vestry_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_guard_tower_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_guard_tower_01
		}
		custom_tooltip = {
			text = estate_warriors_vestry_martial_clergy_tt
			clergy_can_fight_check_trigger = yes
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_incite_war_vestry_1 = yes
	}

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_add = 1
		prowess = 1
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_martial_study.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_martial_study.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
guard_tower_warriors_vestry_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_warriors_vestry_01

	can_construct = {
		custom_tooltip = {
			text = estate_warriors_vestry_martial_clergy_tt
			clergy_can_fight_check_trigger = yes
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_incite_war_vestry_2 = yes
	}

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_add = 1
		prowess = 1
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_martial_study.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_martial_study.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
guard_tower_warriors_vestry_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_warriors_vestry_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
		custom_tooltip = {
			text = estate_warriors_vestry_martial_clergy_tt
			clergy_can_fight_check_trigger = yes
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_incite_war_vestry_3 = yes
	}

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_add = 2
		prowess = 1
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_martial_study.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_martial_study.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
guard_tower_warriors_vestry_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = guard_tower_warriors_vestry_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
		custom_tooltip = {
			text = estate_warriors_vestry_martial_clergy_tt
			clergy_can_fight_check_trigger = yes
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_incite_war_vestry_3 = yes
	}

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_add = 2
		prowess = 1
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_martial_study.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_martial_study.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_guard_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
#######################
# CLOISTER INTERNALS #
#######################
#Brewhouse
cloister_brewhouse_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = cloister_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_mini
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
}
cloister_brewhouse_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_brewhouse_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_mini
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
}
cloister_brewhouse_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_brewhouse_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_mini
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
}
cloister_brewhouse_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_brewhouse_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_mini
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
}

#Study Cells
cloister_study_cells_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = cloister_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_study_scripture_focus_1 = yes
	}

	character_modifier = {
		lifestyle_scholar_xp_gain_mult = @ecclesiastical_domicile_scholar_xp_mini
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cloister_study_cells_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_study_cells_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_study_scripture_focus_2 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cloister_study_cells_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_study_cells_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_study_scripture_focus_3 = yes
	}

	character_modifier = {
		lifestyle_scholar_xp_gain_mult = @ecclesiastical_domicile_scholar_xp_mini
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cloister_study_cells_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_study_cells_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_study_scripture_focus_3 = yes
	}

	character_modifier = {
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}

#Penitential Cells
cloister_penitential_cells_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = cloister_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_easier_clerical_chastity_1 = yes
	}

	character_modifier = {
		stress_gain_mult = @ecclesiastical_domicile_stress_gain_mult
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cloister_penitential_cells_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_penitential_cells_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_easier_clerical_chastity_2 = yes
	}

	character_modifier = {
		stress_gain_mult = @ecclesiastical_domicile_stress_gain_mult
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cloister_penitential_cells_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_penitential_cells_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_easier_clerical_chastity_3 = yes
	}

	character_modifier = {
		stress_gain_mult = @ecclesiastical_domicile_stress_gain_mult
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cloister_penitential_cells_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_penitential_cells_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_easier_clerical_chastity_3 = yes
		estate_cheaper_chastity = yes
	}

	character_modifier = {
		stress_gain_mult = @ecclesiastical_domicile_stress_gain_mult
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}

#Oblate Dormitory
cloister_oblate_dormitory_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = cloister_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_easier_demand_child_oblation_1 = yes
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cloister_oblate_dormitory_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_oblate_dormitory_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_easier_demand_child_oblation_2 = yes
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cloister_oblate_dormitory_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_oblate_dormitory_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_easier_demand_child_oblation_3 = yes
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cloister_oblate_dormitory_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_oblate_dormitory_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_easier_demand_child_oblation_3 = yes
		estate_cheaper_oblation = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}

#Confessional
cloister_confessional_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = cloister_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_counsel_confessional_1 = yes
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cloister_confessional_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_confessional_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_counsel_confessional_2 = yes
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cloister_confessional_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_confessional_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_counsel_confessional_3 = yes
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
cloister_confessional_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_confessional_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_counsel_confessional_3 = yes
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}

#Herbularius
cloister_herbularius_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = cloister_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		stress_loss_mult = 0.025
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_herbalists.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_herbalists.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
}
cloister_herbularius_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_herbularius_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		stress_loss_mult = 0.025
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_herbalists.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_herbalists.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
}
cloister_herbularius_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_herbularius_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		stress_loss_mult = 0.025
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_herbalists.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_herbalists.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
}
cloister_herbularius_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = cloister_herbularius_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		stress_loss_mult = 0.025
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_herbalists.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_herbalists.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_cloister.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_cloister_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
}
###############################
# CATHEDRAL SCHOOL INTERNALS #
###############################
#Choir School
school_choir_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_school_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_school_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_oblation_choir_1 = yes
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
school_choir_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_choir_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_oblation_choir_2 = yes
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
school_choir_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_choir_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_oblation_choir_3 = yes
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
school_choir_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_choir_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_oblation_choir_3 = yes
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}

#Tutors' Quarters
school_tutors_quarters_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_school_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_school_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		lifestyle_scholar_xp_gain_mult = @ecclesiastical_domicile_scholar_xp_mini
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
school_tutors_quarters_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_tutors_quarters_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
school_tutors_quarters_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_tutors_quarters_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		lifestyle_scholar_xp_gain_mult = @ecclesiastical_domicile_scholar_xp_mini
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
school_tutors_quarters_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_tutors_quarters_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}

#Lecture Hall
school_lecture_hall_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_school_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_school_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		lifestyle_scholar_xp_gain_mult = @ecclesiastical_domicile_scholar_xp_mini
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		monthly_learning_lifestyle_xp_gain_add = 1
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
school_lecture_hall_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_lecture_hall_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		lifestyle_scholar_xp_gain_mult = @ecclesiastical_domicile_scholar_xp_mini
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		monthly_learning_lifestyle_xp_gain_add = 1
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
school_lecture_hall_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_lecture_hall_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_cheaper_university_visit = yes
	}

	character_modifier = {
		lifestyle_scholar_xp_gain_mult = @ecclesiastical_domicile_scholar_xp_mini
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		monthly_learning_lifestyle_xp_gain_add = 2
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
school_lecture_hall_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_lecture_hall_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_cheaper_university_visit = yes
	}

	character_modifier = {
		lifestyle_scholar_xp_gain_mult = @ecclesiastical_domicile_scholar_xp_mini
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		monthly_learning_lifestyle_xp_gain_add = 2
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}

#Disputation Hall
school_disputation_hall_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_school_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_school_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_easier_spiritual_counsel_1 = yes
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
school_disputation_hall_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_disputation_hall_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_easier_spiritual_counsel_2 = yes
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
school_disputation_hall_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_disputation_hall_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_easier_spiritual_counsel_3 = yes
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
school_disputation_hall_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_disputation_hall_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_easier_spiritual_counsel_3 = yes
		estate_cheaper_spiritual_counsel = yes
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_debates.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}

#Observatory
school_observatory_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_school_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_school_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		owned_legend_spread_mult = 0.025
		character_travel_safety = 1
		character_travel_speed = 1
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_observatory.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_observatory.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
school_observatory_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_observatory_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		owned_legend_spread_mult = 0.025
		character_travel_safety = 1
		character_travel_speed = 1
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_observatory.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_observatory.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
school_observatory_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_observatory_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		owned_legend_spread_mult = 0.025
		character_travel_safety = 1
		character_travel_speed = 1
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_observatory.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_observatory.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
school_observatory_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_observatory_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		owned_legend_spread_mult = 0.025
		character_travel_safety = 1
		character_travel_speed = 1
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_observatory.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_observatory.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}

#Seminary Dormitory
school_seminary_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_school_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_school_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_confessor_seminary_1 = yes
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
school_seminary_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_seminary_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_confessor_seminary_2 = yes
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
school_seminary_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_seminary_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_confessor_seminary_3 = yes
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
school_seminary_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = school_seminary_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_confessor_seminary_3 = yes
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_church_school.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_church_school_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
##############################
# CHURCH TREASURY INTERNALS #
##############################
#Counting House
treasury_counting_house_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_treasury_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_treasury_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_mini
		monthly_stewardship_lifestyle_xp_gain_add = 1
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
}
treasury_counting_house_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_counting_house_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_mini
		monthly_stewardship_lifestyle_xp_gain_add = 1
	}

	province_modifier = {
		tax_per_piety_level = @ecclesiastical_domicile_tax_per_piety_level
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
}
treasury_counting_house_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_counting_house_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_mini
		monthly_stewardship_lifestyle_xp_gain_add = 2
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
}
treasury_counting_house_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_counting_house_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_mini
		monthly_stewardship_lifestyle_xp_gain_add = 2
	}

	province_modifier = {
		tax_per_piety_level = @ecclesiastical_domicile_tax_per_piety_level
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
}

#Alms House
treasury_alms_house_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_treasury_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_treasury_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		clergy_opinion = 2
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_bakers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bakers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
treasury_alms_house_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_alms_house_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		clergy_opinion = 2
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_bakers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bakers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
treasury_alms_house_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_alms_house_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		clergy_opinion = 2
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_bakers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bakers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
treasury_alms_house_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_alms_house_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		clergy_opinion = 2
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_mini
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_bakers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bakers.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}

#Benefice Registry
treasury_benefice_registry_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_treasury_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_treasury_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_easier_treasury_request_1 = yes
		estate_candidacy_benefice_1 = yes
	}

	character_modifier = {
		monthly_treasury_from_vassals_mult = @ecclesiastical_domicile_treasury_vassals_mini
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
treasury_benefice_registry_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_benefice_registry_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_easier_treasury_request_2 = yes
		estate_candidacy_benefice_2 = yes
	}

	character_modifier = {
		monthly_treasury_from_vassals_mult = @ecclesiastical_domicile_treasury_vassals_mini
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
treasury_benefice_registry_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_benefice_registry_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_easier_treasury_request_3 = yes
		estate_candidacy_benefice_3 = yes
	}

	character_modifier = {
		monthly_treasury_from_vassals_mult = @ecclesiastical_domicile_treasury_vassals_mini
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
treasury_benefice_registry_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_benefice_registry_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_easier_treasury_request_3 = yes
		estate_cheaper_treasury_request = yes
		estate_candidacy_benefice_3 = yes
	}

	character_modifier = {
		monthly_treasury_from_vassals_mult = @ecclesiastical_domicile_treasury_vassals_mini
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}

#Reliquary Vault
treasury_reliquary_vault_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_treasury_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_treasury_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_incite_war_reliquary_1 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		artifact_decay_reduction_mult = -0.02
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
}
treasury_reliquary_vault_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_reliquary_vault_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_incite_war_reliquary_2 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
}
treasury_reliquary_vault_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_reliquary_vault_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_incite_war_reliquary_3 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
}
treasury_reliquary_vault_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_reliquary_vault_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_incite_war_reliquary_3 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
}

#Coronation Regalia
treasury_coronation_regalia_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_treasury_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_treasury_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_cheaper_consecration_1 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_coronation_regalia.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_coronation_regalia.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
treasury_coronation_regalia_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_coronation_regalia_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_cheaper_consecration_2 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_coronation_regalia.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_coronation_regalia.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
treasury_coronation_regalia_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_coronation_regalia_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_cheaper_consecration_3 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_coronation_regalia.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_coronation_regalia.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
treasury_coronation_regalia_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_coronation_regalia_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_cheaper_consecration_4 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_coronation_regalia.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_coronation_regalia.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}

#Election Coffers
treasury_election_coffers_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_treasury_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_treasury_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_papal_vote_coffers_1 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_lock_wagons.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_lock_wagons.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
treasury_election_coffers_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_election_coffers_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_papal_vote_coffers_2 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_lock_wagons.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_lock_wagons.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
treasury_election_coffers_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_election_coffers_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_papal_vote_coffers_3 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_lock_wagons.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_lock_wagons.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
treasury_election_coffers_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = treasury_election_coffers_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_papal_vote_coffers_3 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_lock_wagons.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_lock_wagons.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_treasury.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_treasury_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
##############################
# CHURCH ARCHIVES INTERNALS #
##############################
#Bindery
archives_bindery_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_archives_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_archives_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
}
archives_bindery_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_bindery_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
}
archives_bindery_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_bindery_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
}
archives_bindery_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_bindery_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		monthly_learning_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
}

#Homiliary
archives_homiliary_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_archives_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_archives_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_evangelize_homiliary_1 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_wandering_poets.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_wandering_poets.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
archives_homiliary_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_homiliary_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_evangelize_homiliary_2 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_wandering_poets.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_wandering_poets.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
archives_homiliary_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_homiliary_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_evangelize_homiliary_3 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_wandering_poets.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_wandering_poets.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
archives_homiliary_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_homiliary_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_evangelize_homiliary_3 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_wandering_poets.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_wandering_poets.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}

#Scriptorium
archives_scriptorium_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_archives_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_archives_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		lifestyle_scholar_xp_gain_mult = @ecclesiastical_domicile_scholar_xp_mini
		owned_legend_spread_mult = 0.025
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
archives_scriptorium_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_scriptorium_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		lifestyle_scholar_xp_gain_mult = @ecclesiastical_domicile_scholar_xp_mini
		owned_legend_spread_mult = 0.025
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
archives_scriptorium_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_scriptorium_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		lifestyle_scholar_xp_gain_mult = @ecclesiastical_domicile_scholar_xp_mini
		owned_legend_spread_mult = 0.025
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
archives_scriptorium_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_scriptorium_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		lifestyle_scholar_xp_gain_mult = @ecclesiastical_domicile_scholar_xp_mini
		owned_legend_spread_mult = 0.025
		study_scripture_scheme_phase_duration_add = @ecclesiastical_domicile_study_scripture_speed_internal
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}

#Cartulary Vault
archives_cartulary_vault_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_archives_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_archives_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_candidacy_cartulary_1 = yes
	}

	province_modifier = {
		tax_mult = 0.01
		monthly_income_per_piety_level = @ecclesiastical_domicile_income_per_piety_level
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
archives_cartulary_vault_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_cartulary_vault_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_candidacy_cartulary_2 = yes
	}

	province_modifier = {
		tax_mult = 0.01
		monthly_income_per_piety_level = @ecclesiastical_domicile_income_per_piety_level
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
archives_cartulary_vault_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_cartulary_vault_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_candidacy_cartulary_3 = yes
	}

	province_modifier = {
		tax_mult = 0.01
		monthly_income_per_piety_level = @ecclesiastical_domicile_income_per_piety_level
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
archives_cartulary_vault_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_cartulary_vault_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_candidacy_cartulary_3 = yes
	}

	province_modifier = {
		tax_mult = 0.01
		monthly_income_per_piety_level = @ecclesiastical_domicile_income_per_piety_level
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_reference_corpus.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}

#Chronicle Hall
archives_chronicle_hall_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_archives_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_archives_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		monthly_dynasty_prestige = @ecclesiastical_domicile_monthly_dynasty_prestige
		owned_legend_spread_mult = @ecclesiastical_domicile_owned_legend_spread_mult
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
archives_chronicle_hall_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_chronicle_hall_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		monthly_dynasty_prestige = @ecclesiastical_domicile_monthly_dynasty_prestige
		owned_legend_spread_mult = @ecclesiastical_domicile_owned_legend_spread_mult
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
archives_chronicle_hall_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_chronicle_hall_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		monthly_dynasty_prestige = @ecclesiastical_domicile_monthly_dynasty_prestige
		owned_legend_spread_mult = @ecclesiastical_domicile_owned_legend_spread_mult
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
archives_chronicle_hall_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_chronicle_hall_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		monthly_dynasty_prestige = @ecclesiastical_domicile_monthly_dynasty_prestige
		owned_legend_spread_mult = @ecclesiastical_domicile_owned_legend_spread_mult
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}

#Decretals Collection
archives_decretals_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = church_archives_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = church_archives_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_divorce_decretals_1 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
archives_decretals_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_decretals_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_divorce_decretals_2 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
archives_decretals_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_decretals_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_divorce_decretals_3 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
archives_decretals_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = archives_decretals_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_divorce_decretals_3 = yes
	}

	character_modifier = {
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_proof_of_claims.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_archives.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_archives_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
#############################
# EPISCOPAL PALACE INTERNALS #
#############################
#Palace Chapel
palace_chapel_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = episcopal_palace_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = episcopal_palace_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_mini
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
palace_chapel_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = palace_chapel_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
palace_chapel_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = palace_chapel_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_micro
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
palace_chapel_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = palace_chapel_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		piety_standalone_gain_mult = @ecclesiastical_domicile_piety_standalone_micro
		domicile_monthly_piety_add = @ecclesiastical_domicile_piety_mini
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camp_shrine.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}

#Guest Wing
palace_guest_wing_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = episcopal_palace_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = episcopal_palace_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	character_modifier = {
		stress_loss_mult = 0.025
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
palace_guest_wing_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = palace_guest_wing_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	character_modifier = {
		stress_loss_mult = 0.025
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
palace_guest_wing_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = palace_guest_wing_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	character_modifier = {
		stress_loss_mult = 0.025
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
palace_guest_wing_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = palace_guest_wing_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	character_modifier = {
		stress_loss_mult = 0.025
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

#Audience Hall
palace_audience_hall_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = episcopal_palace_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = episcopal_palace_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_easier_realm_priest_replacement_1 = yes
		estate_candidacy_audience_1 = yes
	}

	character_modifier = {
		diplomacy_per_piety_level = 1
		monthly_diplomacy_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		monthly_diplomacy_lifestyle_xp_gain_add = 1
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
palace_audience_hall_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = palace_audience_hall_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_easier_realm_priest_replacement_2 = yes
		estate_candidacy_audience_2 = yes
	}

	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		monthly_diplomacy_lifestyle_xp_gain_add = 1
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
palace_audience_hall_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = palace_audience_hall_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_easier_realm_priest_replacement_3 = yes
		estate_candidacy_audience_3 = yes
	}

	character_modifier = {
		diplomacy_per_piety_level = 1
		monthly_diplomacy_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		monthly_diplomacy_lifestyle_xp_gain_add = 2
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
palace_audience_hall_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = palace_audience_hall_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_easier_realm_priest_replacement_3 = yes
		estate_cheaper_realm_priest = yes
		estate_candidacy_audience_3 = yes
	}

	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		monthly_diplomacy_lifestyle_xp_gain_add = 2
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

#Consistory Court
palace_consistory_court_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = episcopal_palace_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = episcopal_palace_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_easier_demand_divorce_1 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		monthly_intrigue_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		monthly_intrigue_lifestyle_xp_gain_add = 1
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
palace_consistory_court_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = palace_consistory_court_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_easier_demand_divorce_2 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		monthly_intrigue_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		monthly_intrigue_lifestyle_xp_gain_add = 1
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
palace_consistory_court_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = palace_consistory_court_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_easier_demand_divorce_3 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		monthly_intrigue_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		monthly_intrigue_lifestyle_xp_gain_add = 2
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
palace_consistory_court_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = palace_consistory_court_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_easier_demand_divorce_3 = yes
		estate_cheaper_divorce = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = @ecclesiastical_domicile_gold_micro
		monthly_intrigue_lifestyle_xp_gain_mult = @ecclesiastical_domicile_xp_micro
		monthly_intrigue_lifestyle_xp_gain_add = 2
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_negotiators.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

#Synodal Hall
palace_synodal_hall_01 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_01
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = episcopal_palace_01

	can_construct = {
		domicile ?= {
			has_domicile_building_or_higher = episcopal_palace_01
		}
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_01_value
	}

	parameters = {
		estate_cheaper_church_succession_1 = yes
	}

	character_modifier = {
		rite_creation_piety_cost_mult = @ecclesiastical_domicile_rite_creation_cost_line
		clergy_opinion = 2
	}

	ai_value = {
		value = 8
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
palace_synodal_hall_02 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_02
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = palace_synodal_hall_01

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_02_value
	}

	parameters = {
		estate_cheaper_church_succession_2 = yes
	}

	character_modifier = {
		rite_creation_piety_cost_mult = @ecclesiastical_domicile_rite_creation_cost_line
		clergy_opinion = 2
	}

	ai_value = {
		value = 7
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
palace_synodal_hall_03 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_03
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = palace_synodal_hall_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_02 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_03_value
	}

	parameters = {
		estate_cheaper_church_succession_2 = yes
	}

	character_modifier = {
		rite_creation_piety_cost_mult = @ecclesiastical_domicile_rite_creation_cost_line
		clergy_opinion = 2
	}

	ai_value = {
		value = 6
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
palace_synodal_hall_04 = {
	construction_time = @ecclesiastical_domicile_construction_time_internal_04
	allowed_domicile_types = { ecclesiastical_domicile }
	slot_type = internal
	previous_building = palace_synodal_hall_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_03 }
	}

	cost = {
		treasury_or_gold = ecclesiastical_domicile_building_cost_internal_04_value
	}

	parameters = {
		estate_cheaper_church_succession_3 = yes
	}

	character_modifier = {
		rite_creation_piety_cost_mult = @ecclesiastical_domicile_rite_creation_cost_line
		clergy_opinion = 2
	}

	ai_value = {
		value = 5
		add = ecclesiastical_domicile_building_ai_modifier_value
	}

	asset = {
		trigger = {
			domicile_location.county.rite = {
				rite_has_doctrine = special_doctrine_is_eastern_christian_faith
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/church_estate_building_episcopal_palace_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}