namespace = bop_major_events

bop_major_events.0001 = {
	type = character_event
	title = bop_major_events.0001.t
	desc = bop_major_events.0001.desc
	theme = physical_health
	left_portrait = {
		character = root
		animation = personality_bold
	}
	override_background = { event_background = throne_room }
	
	trigger = {
		NOT = { has_character_flag = flag_selected_blessing }
		NOR = {
			house = {
			 	has_house_modifier = blood_of_strength_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_stewardship_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_intrigue_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_martial_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_diplomacy_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_learning_house_modifier
			}
		}
	}
	
	immediate = {
		play_music_cue = "mx_cue_positive_effect"
		hidden_effect = {
			add_character_flag = {
				flag = flag_selected_blessing
			}
		}
	}

	option = {
		name = bop_major_events.0001.a
		house = {
			add_house_modifier = blood_of_strength_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
	
	option = {
		name = bop_major_events.0001.b
		house = {
			add_house_modifier = blood_of_stewardship_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
	
	option = {
		name = bop_major_events.0001.c
		house = {
			add_house_modifier = blood_of_intrigue_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
	
	option = {
		name = bop_major_events.0001.d
		house = {
			add_house_modifier = blood_of_martial_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
	
	option = {
		name = bop_major_events.0001.e
		house = {
			add_house_modifier = blood_of_diplomacy_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
	
	option = {
		name = bop_major_events.0001.f
		house = {
			add_house_modifier = blood_of_learning_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
}

bop_major_events.0002 = {
	type = character_event
	title = bop_major_events.0002.t
	desc = bop_major_events.0002.desc
	theme = physical_health
	left_portrait = {
		character = root
		animation = personality_bold
	}
	override_background = { event_background = throne_room }
	
	trigger = {
		NOT = { has_character_flag = flag_selected_blessing }
		NOR = {
			house = {
			 	has_house_modifier = blood_of_strength_half_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_stewardship_half_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_intrigue_half_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_martial_half_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_diplomacy_half_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_learning_half_house_modifier
			}
		}
	}
	
	immediate = {
		play_music_cue = "mx_cue_positive_effect"
		hidden_effect = {
			add_character_flag = {
				flag = flag_selected_blessing
			}
		}
	}

	option = {
		name = bop_major_events.0002.a
		house = {
			add_house_modifier = blood_of_strength_half_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
	
	option = {
		name = bop_major_events.0002.b
		house = {
			add_house_modifier = blood_of_stewardship_half_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
	
	option = {
		name = bop_major_events.0002.c
		house = {
			add_house_modifier = blood_of_intrigue_half_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
	
	option = {
		name = bop_major_events.0002.d
		house = {
			add_house_modifier = blood_of_martial_half_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
	
	option = {
		name = bop_major_events.0002.e
		house = {
			add_house_modifier = blood_of_diplomacy_half_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
	
	option = {
		name = bop_major_events.0002.f
		house = {
			add_house_modifier = blood_of_learning_half_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
}

bop_major_events.0003 = {
	type = character_event
	title = bop_major_events.0003.t
	desc = bop_major_events.0003.desc
	theme = physical_health
	left_portrait = {
		character = root
		animation = personality_bold
	}
	override_background = { event_background = throne_room }
	
	trigger = {
		NOT = { has_character_flag = flag_selected_blessing }
		NOR = {
			house = {
			 	has_house_modifier = blood_of_strength_lite_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_stewardship_lite_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_intrigue_lite_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_martial_lite_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_diplomacy_lite_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_learning_lite_house_modifier
			}
		}
	}
	
	immediate = {
		play_music_cue = "mx_cue_positive_effect"
		hidden_effect = {
			add_character_flag = {
				flag = flag_selected_blessing
			}
		}
	}

	option = {
		name = bop_major_events.0003.a
		house = {
			add_house_modifier = blood_of_strength_lite_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
	
	option = {
		name = bop_major_events.0003.b
		house = {
			add_house_modifier = blood_of_stewardship_lite_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
	
	option = {
		name = bop_major_events.0003.c
		house = {
			add_house_modifier = blood_of_intrigue_lite_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
	
	option = {
		name = bop_major_events.0003.d
		house = {
			add_house_modifier = blood_of_martial_lite_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
	
	option = {
		name = bop_major_events.0003.e
		house = {
			add_house_modifier = blood_of_diplomacy_lite_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
	
	option = {
		name = bop_major_events.0003.f
		house = {
			add_house_modifier = blood_of_learning_lite_house_modifier
		}
		dynasty = {
			add_dynasty_prestige = massive_dynasty_prestige_gain
		}
	}
}