﻿##################################################
# Begin Quest for Blood of Power
##################################################

blood_of_power_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
	major = yes
	desc = blood_of_power_decision_desc

	ai_check_interval = 20

	is_shown = {
		has_game_rule = blood_of_power_full
		is_landed = yes
		exists = house
		exists = house.house_head
		primary_title.tier > tier_barony
		NOR = {
			house = {
			 	has_house_modifier = blood_of_strength_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_stewardship_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_intrigue_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_martial_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_diplomacy_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_learning_house_modifier
			}
		}
	}

	is_valid = {
		root.dynasty = { dynasty_prestige_level >= 4 }
		prestige_level >= high_prestige_level
		is_ruler = yes
		is_house_head = yes
	}
	
	cost = {
		prestige = 2000
		piety = 500
	}
	
	effect = {
		trigger_event = bop_major_events.0001
		show_as_tooltip = {
			custom_tooltip = blood_of_power_decision_tt.effects_list
		}
	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 100
	}
}

blood_of_power_half_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
	major = yes
	desc = blood_of_power_half_decision_desc

	ai_check_interval = 20

	is_shown = {
		has_game_rule = blood_of_power_half
		is_landed = yes
		exists = house
		exists = house.house_head
		primary_title.tier > tier_barony
		NOR = {
			house = {
			 	has_house_modifier = blood_of_strength_half_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_stewardship_half_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_intrigue_half_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_martial_half_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_diplomacy_half_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_learning_half_house_modifier
			}
		}
	}

	is_valid = {
		root.dynasty = { dynasty_prestige_level >= 4 }
		prestige_level >= high_prestige_level
		is_ruler = yes
		is_house_head = yes
	}
	
	cost = {
		prestige = 2000
		piety = 500
	}
	
	effect = {
		trigger_event = bop_major_events.0002
		show_as_tooltip = {
			custom_tooltip = half_blood_of_power_decision_tt.effects_list
		}
	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 100
	}
}

blood_of_power_lite_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
	major = yes
	desc = blood_of_power_lite_decision_desc

	ai_check_interval = 20

	is_shown = {
		has_game_rule = blood_of_power_lite
		is_landed = yes
		exists = house
		exists = house.house_head
		primary_title.tier > tier_barony
		NOR = {
			house = {
			 	has_house_modifier = blood_of_strength_lite_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_stewardship_lite_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_intrigue_lite_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_martial_lite_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_diplomacy_lite_house_modifier
			}
			house = {
			 	has_house_modifier = blood_of_learning_lite_house_modifier
			}
		}
	}

	is_valid = {
		root.dynasty = { dynasty_prestige_level >= 4 }
		prestige_level >= high_prestige_level
		is_ruler = yes
		is_house_head = yes
	}
	
	cost = {
		prestige = 2000
		piety = 500
	}
	
	effect = {
		trigger_event = bop_major_events.0003
		show_as_tooltip = {
			custom_tooltip = lite_blood_of_power_decision_tt.effects_list
		}
	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 100
	}
}