﻿###Diplo Axis 1  Concillatory - Assertive ###

RE_court_diplo_1_verhigh = {
	icon = grandeur_positive
	independent_ruler_opinion = -20
	diplomacy_per_prestige_level = -2
	monthly_prestige = 2
	monthly_prestige_gain_mult = 0.3
	monthly_dynasty_prestige = 0.5
	dread_loss_mult = -0.5
	glory_hound_opinion = 20
}

RE_court_diplo_1_high = {
	icon = grandeur_positive
	independent_ruler_opinion = -10
	diplomacy_per_prestige_level = -1
	monthly_prestige = 1
	monthly_prestige_gain_mult = 0.15
	monthly_dynasty_prestige = 0.25
	dread_loss_mult = -0.25
	glory_hound_opinion = 10
}

RE_court_diplo_1_low = {
	icon = social_positive
	independent_ruler_opinion = 10
	diplomacy_per_prestige_level = 1
	monthly_prestige = -1
	monthly_prestige_gain_mult = -0.1
	dread_loss_mult = 0.25
	glory_hound_opinion = -10
	courtly_opinion = 5
	minority_opinion = 10
}

RE_court_diplo_1_verlow = { ###Add peace acceptance!!!
	icon = social_positive
	independent_ruler_opinion = 20
	diplomacy_per_prestige_level = 2
	monthly_prestige = -2
	monthly_prestige_gain_mult = -0.2
	dread_loss_mult = 0.25
	glory_hound_opinion = -20
	courtly_opinion = 10
	minority_opinion = 20
}

###Diplo Axis 2 Opaque - Transparent###

RE_court_diplo_2_verhigh = {
	icon = family_positive
	courtly_opinion = -10
	parochial_opinion = 15
	stress_gain_mult = 0.5
	stress_loss_mult = 0.5
	tyranny_gain_mult = 0.3
	tyranny_loss_mult = 0.3
	owned_legend_spread_add = 0.2
}

RE_court_diplo_2_high = {
	icon = family_positive
	courtly_opinion = -10
	parochial_opinion = 5
	general_opinion = 5
	stress_gain_mult = 0.25
	stress_loss_mult = 0.25
	tyranny_gain_mult = 0.15
	tyranny_loss_mult = 0.15
	owned_legend_spread_add = 0.1
}

RE_court_diplo_2_low = {
	icon = mask_positive
	courtly_opinion = 10
	parochial_opinion = -5
	stress_gain_mult = -0.25
	stress_loss_mult = -0.25
	tyranny_gain_mult = -0.15
	tyranny_loss_mult = -0.15
	intrigue_per_prestige_level = 1
}

RE_court_diplo_2_verlow = {
	icon = mask_positive
	courtly_opinion = 15
	parochial_opinion = -10
	general_opinion = -5
	stress_gain_mult = -0.5
	stress_loss_mult = -0.5
	tyranny_gain_mult = -0.3
	tyranny_loss_mult = -0.3
	intrigue_per_prestige_level = 2
	county_opinion_add = -10
}

###Martial Axis 1 Protective - Merciless ###

RE_court_mart_1_verhigh = {
	icon = prowess_positive
	independent_ruler_opinion = -30
	monthly_prestige_gain_per_dread_add = 0.04
	enemy_hard_casualty_modifier = 0.3
	led_by_owner_extra_advantage_add = 6
	attacker_advantage = 4
	army_pursuit_mult = 0.4
	army_damage_mult = 0.3
}

RE_court_mart_1_high = {
	icon = prowess_positive
	independent_ruler_opinion = -15
	monthly_prestige_gain_per_dread_add = 0.02
	enemy_hard_casualty_modifier = 0.15
	led_by_owner_extra_advantage_add = 3
	attacker_advantage  = 2
	army_pursuit_mult = 0.2
	army_damage_mult = 0.15
}

RE_court_mart_1_low = {
	icon = horse_positive
	retreat_losses = -0.15
	led_by_owner_extra_advantage_add = 3
	defender_advantage = 2
	supply_duration = 0.3
	army_toughness_mult = 0.2
	glory_hound_opinion = -10
}

RE_court_mart_1_verlow = {
	icon = horse_positive
	retreat_losses = -0.3
	led_by_owner_extra_advantage_add = 6
	defender_advantage = 4
	supply_duration = 0.6
	army_toughness_mult = 0.4
	army_screen_mult = 0.4
	glory_hound_opinion = -20
}

###Martial Axis 2 Sated - Eager ###

RE_court_mart_2_verhigh = {
	icon = hunt_positive
	glory_hound_opinion = 20
	vassal_levy_contribution_mult = 0.3
	domain_tax_mult = -0.4
	monthly_war_income_mult = 0.5
	levy_reinforcement_rate = 0.5
	mercenary_hire_cost_mult = -0.3
	men_at_arms_maintenance  = -0.3
	men_at_arms_recruitment_cost  = -0.3
}

RE_court_mart_2_high = {
	icon = hunt_positive
	glory_hound_opinion = 10
	vassal_levy_contribution_mult = 0.15
	domain_tax_mult = -0.2
	monthly_war_income_mult = 0.25
	levy_reinforcement_rate = 0.25
	mercenary_hire_cost_mult = -0.15
	men_at_arms_maintenance  = -0.15
	men_at_arms_recruitment_cost  = -0.15
}

RE_court_mart_2_low = {
	icon = county_modifier_development_positive
	vassal_levy_contribution_mult = -0.25
	domain_tax_mult = 0.1
	levy_reinforcement_rate = -0.1
	monthly_county_control_growth_add = 0.5
	garrison_size = 0.25
}

RE_court_mart_2_verlow = {
	icon = county_modifier_development_positive
	vassal_levy_contribution_mult = -0.5
	domain_tax_mult = 0.2
	levy_reinforcement_rate = -0.2
	monthly_county_control_growth_add = 1
	garrison_size = 0.5
	fort_level = 1
}

###Stewardship Axis 1 Efficient - Spectacular###

RE_court_stew_1_verhigh = {
	icon = magic_positive
	courtly_opinion = 20
	general_opinion = 10
	build_gold_cost = 0.3
	build_prestige_cost = 0.3
	court_grandeur_baseline_add = 20
	monthly_prestige = 2
	monthly_prestige_gain_mult = 0.3
}

RE_court_stew_1_high = {
	icon = magic_positive
	courtly_opinion = 10
	general_opinion = 5
	build_gold_cost = 0.15
	build_prestige_cost = 0.15
	court_grandeur_baseline_add = 10
	monthly_prestige = 1
	monthly_prestige_gain_mult = 0.15
}

RE_court_stew_1_low = {
	icon = compass_positive
	parochial_opinion = 10
	build_gold_cost = -0.1
	build_prestige_cost = -0.1
	build_speed = -0.15 
	stress_gain_mult = 0.3
	stress_loss_mult = -0.3
	development_growth_factor = 0.1
}

RE_court_stew_1_verlow = {
	icon = compass_positive
	parochial_opinion = 20
	build_gold_cost = -0.2
	build_prestige_cost = -0.2
	build_speed = -0.3
	stress_gain_mult = 0.6
	stress_loss_mult = -0.6
	development_growth_factor = 0.2
}

###Stewardship Axis 2 Innovative - Traditionalist###

RE_court_stew_2_verhigh = {
	icon = family_positive
	negate_stewardship_penalty_add = 6
	negate_learning_penalty_add = 6
	domain_tax_mult = 0.2
	same_culture_opinion = 10
	controlled_province_advantage = 8
	monthly_county_control_growth_factor = 0.2
	additional_fort_level = 1
	development_growth_factor = -0.6
}

RE_court_stew_2_high = {
	icon = family_positive
	negate_stewardship_penalty_add = 4
	negate_learning_penalty_add = 4
	domain_tax_mult = 0.1
	same_culture_opinion = 5
	controlled_province_advantage = 4
	monthly_county_control_growth_factor = 0.1
	development_growth_factor = -0.3
}

RE_court_stew_2_low = {
	icon = economy_positive
	stewardship_per_stress_level = 1
	learning_per_stress_level = 1
	development_growth_factor = 0.2
	tyranny_gain_mult = 0.2
	character_travel_speed_mult = 0.3
	monthly_lifestyle_xp_gain_mult = 0.2
	county_opinion_add = -15
	vassal_opinion = -10
}

RE_court_stew_2_verlow = {
	icon = economy_positive
	stewardship_per_stress_level = 2
	learning_per_stress_level = 2
	development_growth_factor = 0.4
	tyranny_gain_mult = 0.4
	character_travel_speed_mult = 0.6
	monthly_lifestyle_xp_gain_mult = 0.4
	county_opinion_add = -30
	vassal_opinion = -20
}

###Intrigue Axis 1 Hidden - Brazen###

RE_court_intr_1_verhigh = {
	icon = blood_positive
	max_hostile_schemes_add = 1
	max_personal_schemes_add = 1
	stress_gain_mult = 1
	courtier_and_guest_opinion = -20
	vassal_opinion = -20
	enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
	intrigue_per_prestige_level = 2
}

RE_court_intr_1_high = {
	icon = blood_positive
	max_hostile_schemes_add = 1
	stress_gain_mult = 0.5
	courtier_and_guest_opinion = -10
	vassal_opinion = -10
	enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
	intrigue_per_prestige_level = 1
}

RE_court_intr_1_low = {
	icon = bird_positive
	stress_loss_mult = -0.3
	enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
	owned_scheme_secrecy_add = 10
	intrigue_per_stress_level = 2
	legitimacy_gain_mult = 0.2
}

RE_court_intr_1_verlow = {
	icon = bird_positive
	stress_loss_mult = -0.6
	enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
	owned_scheme_secrecy_add = 20
	intrigue_per_stress_level = 4
	legitimacy_gain_mult = 0.4
}

###Intrigue Axis 2 Silk - Steel###

RE_court_intr_2_verhigh = {
	icon = dread_positive
	dread_baseline_add = 30
	tyranny_gain_mult = 0.6
	tyranny_loss_mult = -0.6
	intimidated_vassal_tax_contribution_mult = 0.4
	cowed_vassal_tax_contribution_mult = 0.4
	monthly_county_control_growth_add = 0.2
}

RE_court_intr_2_high = {
	icon = dread_positive
	dread_baseline_add = 15
	tyranny_gain_mult = 0.3
	tyranny_loss_mult = -0.3
	intimidated_vassal_tax_contribution_mult = 0.2
	cowed_vassal_tax_contribution_mult = 0.2
	monthly_county_control_growth_add = 0.1
}

RE_court_intr_2_low = {
	icon = love_positive
	dread_baseline_add = -20
	vassal_opinion = 10
	tyranny_gain_mult = -0.2
	tyranny_loss_mult = 0.2
	monthly_prestige_gain_per_happy_powerful_vassal_add = 0.25
	happy_powerful_vassal_tax_contribution_mult = 0.2
	personal_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
	men_at_arms_maintenance = 0.1
}

RE_court_intr_2_verlow = {
	icon = love_positive
	dread_baseline_add = -40
	vassal_opinion = 20
	tyranny_gain_mult = -0.4
	tyranny_loss_mult = 0.4
	monthly_prestige_gain_per_happy_powerful_vassal_add = 0.5
	happy_powerful_vassal_tax_contribution_mult = 0.4
	personal_scheme_phase_duration_add = major_scheme_phase_duration_bonus_value
	men_at_arms_maintenance = 0.2
}

###Learning Axis 1 Academical - Practical###

RE_court_lear_1_verhigh = {
	icon = feast_positive
	development_growth_factor = 0.4
	army_maintenance_mult = -0.2
	stewardship_per_prestige_level = 2
	domain_tax_mult = 0.2
	build_speed = 0.2
	vassal_opinion = -30
}

RE_court_lear_1_high = {
	icon = feast_positive
	development_growth_factor = 0.2
	army_maintenance_mult = -0.1
	stewardship_per_prestige_level = 1
	domain_tax_mult = 0.1
	build_speed = 0.1
	vassal_opinion = -15
}

RE_court_lear_1_low = {
	icon = piety_positive
	monthly_piety_gain_mult = 0.2
	learning_per_prestige_level = 1
	negate_learning_penalty_add = 4
	cultural_head_fascination_mult = 0.3
	development_growth_factor = -0.2
	domain_tax_mult = -0.1
	county_opinion_add = -10
}

RE_court_lear_1_verlow = {
	icon = piety_positive
	monthly_piety_gain_mult = 0.4
	learning_per_prestige_level = 2
	negate_learning_penalty_add = 8
	cultural_head_fascination_mult = 0.6
	development_growth_factor = -0.4
	domain_tax_mult = -0.2
	county_opinion_add = -20
}

###Learning Axis 2 Pedagogical - Investigative###

RE_court_lear_2_verhigh = {
	icon = outdoors_positive
	vassal_opinion = 10
	courtier_and_guest_opinion = 20
	learning_per_prestige_level = 2
	character_travel_speed_mult = 0.6
	stress_gain_mult = 0.5
	build_gold_cost = 0.2
}

RE_court_lear_2_high = {
	icon = outdoors_positive
	vassal_opinion = 5
	courtier_and_guest_opinion = 10
	learning_per_prestige_level = 1
	character_travel_speed_mult = 0.3
	stress_gain_mult = 0.25
	build_gold_cost = 0.1
}

RE_court_lear_2_low = {
	icon = family_positive
	child_opinion = 10
	monthly_lifestyle_xp_gain_mult = 0.15
	negate_diplomacy_penalty_add = 3
}

RE_court_lear_2_verlow = {
	icon = family_positive
	child_opinion = 20
	monthly_lifestyle_xp_gain_mult = 0.3
	negate_diplomacy_penalty_add = 6
}