﻿# Mostly Mechanical Mods
StA_is_loaded = { always = no }
PoW_is_loaded = { always = no }
BMU_is_loaded = { always = no }
Inherichance_is_loaded = { always = no }
ToT_is_loaded = { always = no }
LTAF_is_loaded = { always = no }
IMHO_is_loaded = { always = no }
KM_is_loaded = { always = no }

# FSB
fullscreen_barbershop = { always = no }

# AGOT
AGOT_is_loaded = { always = no }

# PoW
PoW_pay_ransom_interaction_is_valid_showing_failures_only = {}
PoW_ransom_me_interaction_is_valid_showing_failures_only = {}
PoW_release_from_prison_interaction_send_option_is_shown = {}
PoW_can_be_knight_trigger = {}
PoW_can_be_commander_now_trigger = {}
PoW_travel_plan_on_actions_blocker = {}
PoW_is_loaded_prisoner_transit_enabled = {}

# Submission to Authority

StA_refusing_liege_is_treason = {}
StA_liege_modify_vassal_contract_interaction_can_send = {}
StA_liege_can_revoke_title = {}
StA_liege_can_retract_vassal = {}
StA_council_task_conversion_potential_county = {}
StA_title_has_higher_crown_authority_than = { save_temporary_scope_as = $AUTHORITY$ }
StA_can_title_have_law_specific_trigger = {}
StA_can_change_partition_succession_law_trigger = {}
StA_vassal_can_declare_internal_war = {}
StA_vassal_can_declare_all_wars = {}

# KM
KM_can_be_knight_trigger = { exists = $ARMY_OWNER$ }