﻿namespace = MONIKER

MONIKER.0001 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0001
            }
        }
		age >= 16
        prestige_level >= 3
        NOT = {
            has_trait = just
            has_trait = generous
            has_trait = compassionate
            has_trait = forgiving
            has_trait = honest
        }
		calc_true_if = {
            amount >= 2
            has_trait = sadistic
            has_trait = torturer
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = callous
            has_trait = vengeful
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = deceitful
				has_trait = callous
				has_trait = vengeful
			}
		}
		modifier = {
			factor = 3.0
            OR = {
                tyranny >= 20
                dread >= 30
            }
        }
		modifier = {
			factor = 3.0
			tyranny >= 40
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_blackheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0001 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0002 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0002
            }
        }
		age >= 20
        is_ruler = yes
        is_male = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dark_lord }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0002 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0003 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0003
            }
        }
		age >= 20
        highest_held_title_tier = tier_kingdom
        is_male = yes
		OR = {
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
		}
        intrigue >= 22
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 2
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
			}
		}
		modifier = {
			factor = 2.0
            has_trait_rank = {
                trait = education_intrigue
                rank >= 2
            }
		}
		modifier = {
			factor = 2.0
			OR = {
                tyranny >= 20
                dread >= 50
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadow_king}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0003 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0004 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0004
            }
        }
		age >= 20
        NOT = {
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_deathbringer}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0004 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0005 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0005
            }
        }
		age >= 20
        highest_held_title_tier = tier_empire
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_void_emperor }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0005 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0006 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0006
            }
        }
		age >= 20
        highest_held_title_tier = tier_empire
        NOT = {
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dread_emperor }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0006 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0007 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0007
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
        tyranny >= 20
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_maleficent}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0007 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0008 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0008
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
        tyranny >= 20
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sinister}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0008 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0009 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0009
            }
        }
		age >= 20
        highest_held_title_tier = tier_kingdom
        is_male = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
        OR = {
            tyranny = 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_tyrant_king}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0009 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0010 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0010
            }
        }
		age >= 20
        is_male = yes
		OR = {
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
		}
        has_trait = deceitful
        intrigue >= 22
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 2
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
			}
		}
		modifier = {
			factor = 2.0
            has_trait_rank = {
                trait = education_intrigue
                rank >= 2
            }
		}
		modifier = {
			factor = 2.0
			OR = {
                tyranny >= 20
                dread >= 50
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadowmaster}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0010 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0011 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0011
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
        tyranny >= 20
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_nefarious}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0011 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0012 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0012
            }
        }
		age >= 20
        highest_held_title_tier = tier_empire
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadow_emperor}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0012 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0013 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0013
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_hellfire}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0013 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0014 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0014
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_abyssal}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0014 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0015 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0015
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_vicious}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0015 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0016 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0016
            }
        }
		age >= 20
        highest_held_title_tier = tier_empire
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
            has_trait = overseer
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_grim_fist}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0016 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0017 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0017
            }
        }
		age >= 20
		OR = {
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
		}
        has_trait = deceitful
        tyranny >= 20
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadow_tyrant}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0017 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0018 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0018
            }
        }
		age >= 20
        is_ruler = yes
        is_male = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dark_overlord}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0018 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0019 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0019
            }
        }
		age >= 20
        is_ruler = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
            has_trait = generous
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
        tyranny >= 20
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_diabolical_ruler}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0019 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0020 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0020
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bloodthirsty}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0020 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0021 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0021
            }
        }
		age >= 20
        is_male = yes
        is_lowborn = no
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
        tyranny >= 20
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wicked_lord}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0021 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0022 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0022
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_demon }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0022 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0023 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0023
            }
        }
		age >= 20
        is_ruler = yes
        is_male = yes
        highest_held_title_tier = tier_kingdom
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_venom_king }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0023 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0024 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0024
            }
        }
		age >= 20
        is_ruler = yes
        is_male = yes
        highest_held_title_tier = tier_kingdom
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wolf_king }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0024 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0025 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0025
            }
        }
		age >= 20
        is_ruler = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bringer_of_doom }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0025 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0026 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0026
            }
        }
		age >= 20
        is_male = yes
        is_ruler = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lord_of_fire }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0026 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0027 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0027
            }
        }
        highest_held_title_tier = tier_empire
		age >= 20
        is_ruler = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_blood_emperor }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0027 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0028 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0028
            }
        }
        has_trait = beauty_good
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
            tyranny >= 40
            dread >= 80
		}
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_darkstar}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0028 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0029 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0029
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
            martial >= 22
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_black_hammer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0029 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0030 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0030
            }
        }
		age >= 20
        has_trait = overseer
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
        
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			dread >= 70
		}
		modifier = {
			factor = 2.0
			dread >= 80
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_iron_ruler}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0030 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0031 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0031
            }
        }
		age >= 20
        highest_held_title_tier = tier_empire
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_death_emperor}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0031 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0032 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0032
            }
        }
		age >= 20
        highest_held_title_tier = tier_kingdom
        is_male = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_void_king}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0032 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0033 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0033
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
        is_ruler = no
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadow_dominator}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0033 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0034 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0034
            }
        }
		age >= 20
        highest_held_title_tier = tier_kingdom
        is_male = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
        tyranny >= 20
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_hellish_king}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0034 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0035 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0035
            }
        }
		age >= 20
        is_ruler = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		OR = {
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = impatient
		}
        has_trait = deceitful
		OR = {
            tyranny >= 20
            dread >= 50
        }
        intrigue >= 22
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_serpents_shadow}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0035 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0036 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0036
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_malevolent}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0036 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0037 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0037
            }
        }
		age >= 20
        is_independent_ruler = yes
        NOR = {
            has_trait = just
            has_trait = compassionate
            highest_held_title_tier = tier_county
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dreadful_ruler}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0037 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0038 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0038
            }
        }
		age >= 20
        is_ruler = yes
        is_male = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_vile_lord}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0038 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0039 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0039
            }
        }
        is_male = yes
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_grim_lord}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0039 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0040 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0040
            }
        }
		age >= 20
        is_male = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
        has_trait = deceitful
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadow_lord}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0040 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0041 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0041
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wicked }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0041 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0042 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0042
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_venomous}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0042 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0043 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0043
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bloodreaper}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0043 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0044 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0044
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = berserker
            has_trait = aggressive_attacker
            has_trait = vengeful
        }
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 20

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_titan_of_terror }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0044 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0045 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0045
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = berserker
            has_trait = aggressive_attacker
            has_trait = vengeful
        }
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_titan_crusher }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0045 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0046 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0046
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = berserker
            has_trait = aggressive_attacker
            has_trait = vengeful
        }
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_mighty_mauler }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0046 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0047 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0047
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_tall_tusked }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0047 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0048 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0048
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = sadistic
            has_trait = torturer
        }
		age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_spine_breaker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0048 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0049 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0049
            }
        }
		age >= 20
        is_female = yes
        highest_held_title_tier = tier_kingdom
        has_trait = witch
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			OR = {
            tyranny >= 20
            dread >= 50
        }
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_queen_of_the_witches}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0049 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0050 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0050
            }
        }
        is_male = yes
        highest_held_title_tier = tier_kingdom
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_death_king}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0050 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0051 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0051
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = impatient
		}
        has_trait = deceitful
		OR = {
            tyranny >= 20
            dread >= 50
        }
        intrigue >= 22
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_black_spider }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0051 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0052 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0052
            }
        }
		age >= 20
        is_male = yes
        highest_held_title_tier = tier_kingdom
        has_trait = witch
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			OR = {
            tyranny >= 20
            dread >= 50
        }
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_witch_king}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0052 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0053 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0053
            }
        }
		age >= 20
        is_male = yes
        highest_held_title_tier = tier_empire
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dark_emperor }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0053 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0054 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0054
            }
        }
		age >= 20
        is_male = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_night_lord }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0054 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0055 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0055
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
        OR = {
            OR = {
            tyranny >= 20
            dread >= 50
        }
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_grim_ruler}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0055 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0056 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0056
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_diabolical}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0056 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0057 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0057
            }
        }
		age >= 20
        is_male = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_hellbringer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0057 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0058 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0058
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_infernal}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0058 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0059 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0059
            }
        }
		age >= 20
        is_male = yes
        highest_held_title_tier = tier_kingdom
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_king_of_bones}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0059 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0060 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0060
            }
        }
		age >= 20
        is_male = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_deathlord}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0060 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0061 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0061
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wolf_queen }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0061 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0062 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0062
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
        OR = {
            OR = {
            tyranny >= 20
            dread >= 50
        }
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dreadful}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0062 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0063 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0063
            }
        }
        is_male = yes
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lord_of_bones }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0063 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0064 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0064
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_infernal_ruler}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0064 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0065 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0065
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_tall_tusked }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0065 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0066 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0066
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
        }
		age >= 16

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_titanslayer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0066 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0067 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0067
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_battleaxe }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0067 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0068 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0068
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_greathammer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0068 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0069 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0069
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bloodletter}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0069 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0070 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0070
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bloodreaper}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0070 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0071 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0071
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 3
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = impatient
		}
		OR = {
            tyranny >= 20
            dread >= 50
            has_trait = murderer
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_deathgiver}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0071 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0072 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0072
            }
        }
		age >= 20
        is_male = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 3
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = impatient
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_firelord }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0072 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0073 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0073
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_juggernaut }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0073 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0074 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0074
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_leviathan }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0074 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0075 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0075
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_titan }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0075 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0076 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0076
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_colossus }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0076 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0077 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0077
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
        has_trait = beauty_bad
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ogre }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0077 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0078 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0078
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
        OR = {
            has_trait = beauty_bad
            has_trait = intellect_bad
        }
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bigfoot }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0078 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0079 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0079
            }
        }
        # Conditions to get the nickname
        has_trait = giant

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_highlander }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0079 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0080 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0080
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
        OR = {
            has_trait = giant
			has_trait = physique_good_3
        }
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_towering_hammer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0080 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0081 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0081
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
        OR = {
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = berserker
            has_trait = aggressive_attacker
            has_trait = vengeful
            martial >= 22
        }
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_giantsbane }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0081 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0082 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0082
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
        OR = {
            has_trait = overseer
            has_trait = wrathful
        }
		age >= 16

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_titanfist }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0082 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0083 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0083
            }
        }
        # Conditions to get the nickname
        has_trait = giant
        OR = {
            prowess >= 15
            has_trait = wrathful
            has_trait = brave
            has_trait = ambitious
            has_strong_trait_trigger = yes
        }
		age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_highhammer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0083 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0084 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0084
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_longhammer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0084 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0085 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0085
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15
        is_ruler = no

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_highwall }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0085 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0086 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0086
            }
        }
        # Conditions to get the nickname
        has_trait = giant
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_longreach }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0086 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0087 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0087
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_reaper }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0087 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0088 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0088
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = giant
			has_trait = physique_good_3
		}
		OR = {
			learning >= 20
            has_trait = scholar
		}

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_grandstaff }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0088 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0089 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0089
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_tallhelm }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0089 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0090 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0090
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
        
		age >= 16
		prowess >= 10
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_highstep }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0090 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0091 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0091
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_lofty_legs }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0091 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0092 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0092
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
        has_character_modifier = obese_modifier
		age >= 16

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_vast }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0092 value = yes years = MONIKER_duration }
        }

    }
}

MONIKER.0093 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0093
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = berserker
            has_trait = aggressive_attacker
            has_trait = vengeful
        }
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_mighty_maul }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0093 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0094 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0094
            }
        }
        # Conditions to get the nickname
        has_trait = giant
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_elevated }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0094 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0095 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0095
            }
        }
        # Conditions to get the nickname
        has_trait = giant
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_longlegs }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0095 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0096 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0096
            }
        }
        # Conditions to get the nickname
        has_trait = giant
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_highstride }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0096 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0097 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0097
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
            has_trait = giant
			has_trait = physique_good_3
		}
		age >= 16
        OR = {
            has_trait = brave
            prowess >= 15
        }

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_soaring_spear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0097 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0098 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0098
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_highhand }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0098 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0099 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0099
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
        OR = {
            has_trait = giant
			has_trait = physique_good_3
        }
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_towering }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0099 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0100 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0100
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_talltree }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0100 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0101 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0101
            }
        }
        # Conditions to get the nickname
        has_trait = giant
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_longarm }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0101 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0102 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0102
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
		}
        is_ruler = no
		age >= 16

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_greatgirth }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0102 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0103 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0103
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
		}
		age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_walking_tower }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0103 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0104 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0104
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
        OR = {
            has_trait = giant
			has_trait = physique_good_3
        }
		age >= 16
		prowess >= 15
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_towering_tusk }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0104 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0105 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0105
            }
        }
        # Conditions to get the nickname
        has_trait = giant
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 3
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_skyhigh }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0105 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0106 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0106
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_greatsword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0106 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0107 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0107
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = berserker
            has_trait = aggressive_attacker
            has_trait = vengeful
        }
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_colossal_cleaver }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0107 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0108 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0108
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
            AND = {
                martial >= 22
                has_strong_trait_trigger = yes
            }
		}
        OR = {
            prowess >= 15
            martial >= 16
            has_trait = unyielding_defender
            has_trait = stubborn
        }
		age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_castle }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0108 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0109 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0109
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 20
            }
            AND = {
                martial >= 16
                has_trait = unyielding_defender
                has_strong_trait_trigger = yes
            }
		}
        OR = {
            prowess >= 15
            martial >= 16
            has_trait = unyielding_defender
            has_trait = stubborn
        }
		age >= 16

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_fortress }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0109 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0110 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0110
            }
        }
        # Conditions to get the nickname
        has_trait = giant
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_longshadow }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0110 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0111 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0111
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_greataxe }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0111 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0112 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0112
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
        OR = {
            has_trait = giant
			has_trait = physique_good_3
        }
		age >= 16
		prowess >= 25

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_towering_thunder }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0112 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0113 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0113
            }
        }
        # Conditions to get the nickname
        has_trait = giant
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_longspur }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0113 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0114 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0114
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_talltusk }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0114 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0115 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0115
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
        OR = {
            has_trait = wrathful
            has_trait = vengeful
            has_trait = berserker
            has_trait = sadistic
        }
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dragon_crusher }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0115 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0116 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0116
            }
        }
        # Conditions to get the nickname
        has_trait = giant
		prowess >= 15
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_skyhammer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0116 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0117 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0117
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            has_trait = physique_good_2
		}
		age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_giantshirt }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0117 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0118 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0118
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_mighty_mace }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0118 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0119 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0119
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
        OR = {
            has_trait = giant
			has_trait = physique_good_3
        }
		age >= 16
		prowess >= 15
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_towering_triumph }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0119 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0120 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0120
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_longaxe }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0120 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0121 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0121
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            stewardship >= 22
            learning >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_character_modifier = obese_modifier
            has_trait = giant
            has_trait = physique_good_3
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_horsebreaker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0121 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0122 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0122
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_longspear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0122 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0123 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0123
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
            AND = {
                martial >= 22
                has_strong_trait_trigger = yes
            }
		}
        OR = {
            prowess >= 15
            martial >= 16
            has_trait = stubborn
            has_trait = unyielding_defender
        }
		age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_castle_that_walks }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0123 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0124 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0124
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
            AND = {
                martial >= 22
                has_strong_trait_trigger = yes
            }
		}
        OR = {
            prowess >= 15
            martial >= 16
        }
		age >= 16

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_strong_and_mighty }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0124 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0125 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0125
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
		}

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_giant_grip }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0125 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0126 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0126
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_tree }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0126 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0127 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0127
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
		prowess >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_oak }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0127 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0128 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0128
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        OR = {
            calc_true_if = {
                amount >= 2
                has_trait = greedy
                has_trait = callous
                has_trait = sadistic
                has_trait = wrathful
                has_trait = arbitrary
            }
            has_trait = beauty_bad
        }
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_little_troll }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0128 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0129 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0129
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		has_trait = dwarf
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lowlander }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0129 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0130 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0130
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        OR = {
            calc_true_if = {
                amount >= 2
                has_trait = greedy
                has_trait = callous
                has_trait = sadistic
                has_trait = wrathful
                has_trait = arbitrary
            }
            has_trait = beauty_bad
        }
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_goblin }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0130 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0131 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0131
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_smallhands }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0131 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0132 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0132
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_lowknave }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0132 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0133 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0133
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_smallstep }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0133 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0134 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0134
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_tinythorn }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0134 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0135 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0135
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_pipsqueak }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0135 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0136 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0136
            }
        }
        # Conditions to get the nickname
		has_trait = dwarf
        has_trait = gregarious
        has_trait = lifestyle_reveler
        NOR = {
            has_trait = depressed_1
            has_trait = depressed_genetic
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dwarf_that_laughs }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0136 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0137 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0137
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_shortstaff }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0137 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0138 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0138
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        OR = {
            prowess >= 20
            martial >= 18
            has_strong_trait_trigger = yes
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_smallspear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0138 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0139 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0139
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_tinytunic }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0139 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0140 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0140
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_shortstave }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0140 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0141 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0141
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            learning >= 22
            stewardship >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = one_legged
            has_trait = disfigured
            has_trait = maimed
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_cripple_of_capital }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0141 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0142 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0142
            }
        }
        # Conditions to get the nickname
		has_trait = dwarf
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_half_ruler }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0142 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0143 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0143
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_lowlass }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0143 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0144 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0144
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_smallshot }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0144 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0145 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0145
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_squatshanks }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0145 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0146 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0146
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_littlelute }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0146 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0147 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0147
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_smallshanks }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0147 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0148 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0148
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_halfman }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0148 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0149 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0149
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shortstack }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0149 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0150 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0150
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
        has_trait = brave
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            has_character_modifier = malnourished_modifier
		}
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_smallfire }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0150 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0151 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0151
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
        has_trait = brave
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            has_character_modifier = malnourished_modifier
		}
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_littlefire }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0151 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0152 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0152
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_shorthand }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0152 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0153 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0153
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
        OR = {
            highest_held_title_tier = tier_kingdom
            highest_held_title_tier = tier_empire
        }
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 5
            has_character_modifier = malnourished_modifier
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_little_crown }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0153 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0154 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0154
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 5
            has_character_modifier = malnourished_modifier
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_little_horn }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0154 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0155 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0155
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 5
            has_character_modifier = malnourished_modifier
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_smallsword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0155 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0156 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0156
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 5
            has_character_modifier = malnourished_modifier
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_little_hawk }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0156 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0157 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0157
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 5
            has_character_modifier = malnourished_modifier
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_little_mane }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0157 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0158 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0158
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 5
            has_character_modifier = malnourished_modifier
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_littlestomp }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0158 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0159 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0159
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_small_mane }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0159 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0160 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0160
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_smallbeard }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0160 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0161 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0161
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_smallhorn }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0161 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0162 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0162
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
        }
        OR = {
            has_trait = diligent
            has_strong_trait_trigger = yes
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 5
            has_character_modifier = malnourished_modifier
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ant }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0162 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0163 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0163
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            has_trait = shy
            has_trait = reclusive
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 5
            has_character_modifier = malnourished_modifier
        }
        modifier = {
            factor = 5
            has_trait_rank = {
                trait = education_intrigue
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_quietmouse }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0163 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0164 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0164
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 5
            has_character_modifier = malnourished_modifier
        }
        modifier = {
            factor = 5
            has_trait_rank = {
                trait = education_intrigue
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_quickmouse }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0164 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0165 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0165
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 5
            has_character_modifier = malnourished_modifier
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_littlefoot }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0165 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0166 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0166
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 5
            has_character_modifier = malnourished_modifier
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_little_legs }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0166 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0167 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0167
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 5
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_shortblade }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0167 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0168 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0168
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 5
            has_trait = stubborn
        }
        modifier = {
            factor = 5
            has_trait = unyielding_defender
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_smallshield }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0168 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0169 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0169
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
        has_trait = brave
        is_male = yes
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_littlelion }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0169 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0170 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0170
            }
        }
        # Conditions to get the nickname
		has_trait = dwarf
        OR = {
            primary_title = title:k_france
            primary_title = title:e_france
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dwarf_of_france }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0170 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0171 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0171
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 10
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 10
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_stunted_steel }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0171 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0172 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0172
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_halfsword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0172 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0173 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0173
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 5
            has_trait = stubborn
        }
        modifier = {
            factor = 5
            has_trait = unyielding_defender
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_shortshield }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0173 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0174 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0174
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_smallscythe }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0174 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0175 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0175
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 15
            martial >= 15
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_tiny_sword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0175 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0176 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0176
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_lowlance }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0176 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0177 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0177
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 15
            has_trait_rank = {
                trait = education_intrigue
                rank >= 2
            }
            has_strong_trait_trigger = yes
        }
        has_trait = deceitful
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_intrigue
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dwarfdagger }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0177 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0178 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0178
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 18
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_smallaxe }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0178 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0179 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0179
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 18
            has_strong_trait_trigger = yes
        }
        calc_true_if = {
            amount >= 2
            has_trait = greedy
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = vengeful
            has_trait = arbitrary
        }

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_little_dragon }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0179 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0180 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0180
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_small_halberd }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0180 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0181 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0181
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_shortspear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0181 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0182 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0182
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_littlelancer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0182 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0183 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0183
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_shortsword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0183 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0184 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0184
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_smallshot }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0184 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0185 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0185
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 25
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_short_and_stout }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0185 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0186 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0186
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            has_trait = vengeful
            has_trait = wrathful
            has_trait = impatient
            has_trait = aggressive_attacker
            has_trait = brave
        }
        NOT = {
            has_trait = craven
            has_trait = calm
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 2
                has_trait = vengeful
                has_trait = wrathful
                has_trait = impatient
                has_trait = aggressive_attacker
                has_trait = brave
            }
            prowess >= 15
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
            has_strong_trait_trigger = yes
        }
        modifier = {
            factor = 3
            OR = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_ants_fury }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0186 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0187 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0187
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 25
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_small_and_strong }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0187 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0188 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0188
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_littlespear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0188 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0189 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0189
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_little_elf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0189 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0190 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0190
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_littlehammer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0190 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0191 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0191
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_shorthammer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0191 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0192 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0192
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_littleblade }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0192 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0193 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0193
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_littlesword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0193 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0194 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0194
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 15
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
            has_strong_trait_trigger = yes
            has_trait = brave
        }
        NOT = {
            has_trait = craven
        }
        is_male = yes
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_little_lion }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0194 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0195 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0195
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 15
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
            has_strong_trait_trigger = yes
            AND = {
                has_trait = brave
                has_trait = wrathful
            }
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_little_bull }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0195 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0196 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0196
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_little_axe }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0196 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0197 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0197
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_littlestorm }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0197 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0198 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0198
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_shortaxe }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0198 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0199 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0199
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 15
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
            has_strong_trait_trigger = yes
            has_trait = overseer
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_littlefist }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0199 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0200 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0200
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 15
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
            has_strong_trait_trigger = yes
            has_trait = overseer
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_smallfist }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0200 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0201 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0201
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_littlerock }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0201 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0202 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0202
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 15
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
            has_strong_trait_trigger = yes
            has_trait = stubborn
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 5
            has_trait = stubborn
        }
        modifier = {
            factor = 5
            has_trait = unyielding_defender
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shortrock }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0202 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0203 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0203
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            has_character_modifier = malnourished_modifier
		}
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_littlebeard }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0203 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0204 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0204
            }
        }
        # Conditions to get the nickname
        has_strong_trait_trigger = no
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                has_character_modifier = malnourished_modifier
                prowess <= 8
            }
		}
        prowess <= 10
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_small_muscles }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0204 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0205 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0205
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                age <= 16
                has_trait = brave
            }
		}
        OR = {
            prowess >= 20
            martial >= 18
            has_strong_trait_trigger = yes
        }
        can_get_desert_nickname_trigger = no

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
                has_trait = brave
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bearcub }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0205 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0206 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0206
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                age <= 16
                has_trait = brave
            }
		}
        OR = {
            prowess >= 20
            martial >= 18
            has_strong_trait_trigger = yes
        }

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
                has_trait = brave
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wolfpup }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0206 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0207 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0207
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
            AND = {
                age <= 16
                has_trait = brave
            }
		}
        OR = {
            prowess >= 20
            martial >= 18
            has_strong_trait_trigger = yes
        }

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
                has_trait = brave
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lioncub }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0207 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0208 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0208
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 18
            has_strong_trait_trigger = yes
        }

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_little_wolf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0208 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0209 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0209
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 18
            has_strong_trait_trigger = yes
        }
        can_get_desert_nickname_trigger = no

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_little_bear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0209 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0210 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0210
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_small_wolf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0210 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0211 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0211
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 25
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_small_but_fierce }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0211 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0212 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0212
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_little_ram }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0212 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0213 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0213
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_mighty_mouse }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0213 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0214 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0214
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
        NOT = {
            has_trait = compassionate
            has_trait = calm
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            OR = {
                has_trait = wrathful
                has_trait = vengeful
                has_trait = callous
                has_trait = sadistic
            }
        }
        modifier = {
            factor = 10
            OR = {
                has_trait = lunatic
                has_trait = possessed
                has_trait = reaver
                has_trait = berserker
                has_trait = viking
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_little_savage }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0214 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0215 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0215
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            learning >= 22
            stewardship >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = one_legged
            has_trait = disfigured
            has_trait = maimed
        }
        OR = {
            highest_held_title_tier = tier_kingdom
            highest_held_title_tier = tier_empire
        }
        NOR = {
            primary_title = title:e_hre
            primary_title = title:e_byzantium
            primary_title = title:e_persia
            primary_title = title:e_arabia
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_cripple_of_kingdom }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0215 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0216 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0216
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_little_thunder }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0216 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0217 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0217
            }
        }
        # Conditions to get the nickname
		OR = {
			has_trait = dwarf
            has_weak_trait_trigger = yes
		}
        OR = {
            prowess >= 20
            martial >= 16
            has_strong_trait_trigger = yes
        }
		age >= 15

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                prowess >= 25
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                has_strong_trait_trigger = yes
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_little_hurricane }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0217 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0218 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0218
        # NOT = {
        # }
        # Conditions to get the nickname
        is_ruler = yes
        tyranny <= 0
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        has_trait = brave
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 2
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0218 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_honorable }
    } 
}

MONIKER.0219 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0219
            }
        }
        # Conditions to get the nickname
        OR = {
            diplomacy >= 22
            intrigue >= 22
            stewardship >= 22
            learning >= 22
            martial >= 22
        }
        NOR = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = chaste
            has_trait = temperate
        }
        OR = {
            has_trait = calm
            has_trait = patient
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_eagles_grace }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0219 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0220 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0220
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = patient
        }
        has_trait = arrogant
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_regal_ram }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0220 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0221 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0221
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            diplomacy >= 22
            intrigue >= 22
            martial >= 22
        }
        OR = {
            has_trait = craven
            has_weak_trait_trigger = yes
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_quick_hare }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0221 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0222 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0222
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        has_trait_rank = {
            trait = education_diplomacy
            rank >= 2
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_steady_swan }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0222 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0223 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0223
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOR = {
            has_trait = sadistic
            has_trait = callous
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 1
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        has_trait_rank = {
            trait = education_diplomacy
            rank >= 2
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_swan }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0223 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0224 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0224
            }
        }
        # Conditions to get the nickname
        is_ruler = yes
        prestige_level >= 3
        is_smart_trigger = yes
        has_trait = arrogant
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 5
            prestige_level >= 3
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_majestic_eagle }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0224 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0225 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0225
            }
        }
        is_ruler = yes
        prestige_level >= 3
        is_smart_trigger = yes
        has_trait = arrogant
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 5
            prestige_level >= 3
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_majestic_stork }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0225 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0226 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0226
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        is_independent_ruler = no
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = fickle
            has_trait = honest
            has_trait = forgiving
        }
        OR = {
            has_trait = trusting
            has_trait = loyal
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 10
            AND = {
                has_trait = trusting
                has_trait = loyal
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_loyal_dog }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0226 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0227 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0227
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_deer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0227 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0228 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0228
            }
        }
        # Conditions to get the nickname
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = just
        }
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
        }
        OR = {
            has_weak_trait_trigger = yes
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_soft_feathers }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0228 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0229 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0229
            }
        }
        # Conditions to get the nickname
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_whiskers }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0229 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0230 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0230
            }
        }
        # Conditions to get the nickname
        OR = {
            martial >= 22
            diplomacy >= 22
            stewardship >= 22
            intrigue >= 22
            has_trait = beauty_good
            is_smart_trigger = yes
        }
        calc_true_if = {
            amount >= 2
            has_trait = patient
            has_trait = calm
            has_trait = cautious_leader
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 2
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_eagle_eyes }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0230 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0231 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0231
            }
        }
        # Conditions to get the nickname
        tyranny <= 0
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        has_trait = craven
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_fluffy_tail }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0231 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0232 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0232
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = vengeful
            has_trait = impatient
            has_trait = aggressive_attacker
            has_trait = irritable
            has_trait = stubborn
            has_trait = wrathful
            has_trait = berserker
        }
        NOR = {
            has_trait = patient
            has_trait = calm
            has_trait = forgiving
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_flaming }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0232 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0233 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0233
            }
        }
        # Conditions to get the nickname
        age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
        calc_true_if = {
            amount >= 2
            has_trait = wrathful
            has_trait = lunatic
            has_trait = sadistic
            has_trait = torturer
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = paranoid
            has_trait = callous
            has_trait = vengeful
            has_trait = greedy
        }
        OR = {
            tyranny = 20
            dread >= 50
        }
        OR = {
            highest_held_title_tier = tier_kingdom
            highest_held_title_tier = tier_empire
        }
        NOR = {
            primary_title = title:e_hre
            primary_title = title:e_byzantium
            primary_title = title:e_persia
            primary_title = title:e_arabia
        }
    }
    weight_multiplier = {
        base = 5
            modifier = {
            factor = 2.0
            calc_true_if = {
                amount >= 3
                has_trait = wrathful
                has_trait = lunatic
                has_trait = sadistic
                has_trait = torturer
                has_trait = arbitrary
                has_trait = stubborn
                has_trait = deceitful
                has_trait = paranoid
                has_trait = callous
                has_trait = vengeful
                has_trait = greedy
            }
        }
        modifier = {
            factor = 2.0
            OR = {
                tyranny >= 40
                dread >= 80
            }
        }
        modifier = {
            factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_butcher_of_kingdom }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0233 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0234 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0234
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }

            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            prowess >= 25
            learning >= 22
            stewardship >= 22
            diplomacy >= 22
            martial >= 22
        }
        OR = {
            has_trait = architect
            has_trait = rough_terrain_expert
        }
        OR = {
            has_trait = diligent
            has_trait = humble
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_stonecarver }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0234 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0235 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0235
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
            has_trait = greedy
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait_rank = {
                trait = education_stewardship
                rank >= 2
            }
            has_trait = architect
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 5
            has_trait = architect
        }
        modifier = {
            factor = 5
            has_trait_rank = {
                trait = education_stewardship
                rank >= 3
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bridge_builder }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0235 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0236 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0236
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
        }
        calc_true_if = {
            amount >= 1
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait = trusting
            has_trait = loyal
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            has_trait = brave
        }
        modifier = {
            factor = 5
            AND = {
                has_trait = trusting
                has_trait = loyal
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_loyal_wolf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0236 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0237 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0237
            }
        }
        # Conditions to get the nickname
        prestige_level >= 3
        NOT = {
            has_trait = sadistic
            has_trait = arbitrary
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_goldfish }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0237 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0238 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0238
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            diplomacy >= 22
            learning >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            is_smart_trigger = yes
            has_trait = deceitful
        }
        calc_true_if = {
            amount >= 2
            has_trait = calm
            has_trait = patient
            is_smart_trigger = yes
            has_trait = beauty_good
            has_trait = vengeful
            has_trait = callous
            has_trait = deceitful
            has_trait = brave
            has_trait = ambitious
        }
        can_get_african_nickname_trigger = no
    }
    weight_multiplier = {
        base = 20
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_red_fox }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = { name = MONIKER_assigned_0238 value = yes years = MONIKER_duration }
        }

    }
}

MONIKER.0239 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0239
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        prestige_level >= 3
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_white_horse }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0239 value = yes years = MONIKER_duration }
        }

    }
}

MONIKER.0240 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0240
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_white_rabbit }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0240 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0241 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0241
            }
        }
        # Conditions to get the nickname
        is_smart_trigger = yes
        prestige_level >= 3
        
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            prestige_level >= 4
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_silverhare }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0241 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0242 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0242
            }
        }
        # Conditions to get the nickname
        is_smart_trigger = yes
        prestige_level >= 3
        
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            prestige_level >= 4
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bluebird }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0242 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0243 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0243
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
        has_trait = deceitful
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            prestige_level >= 4
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_silver_snake }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0243 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0244 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0244
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
        }
        calc_true_if = {
            amount >= 1
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                prowess > 20
            }
            prowess > 30
        }
        can_get_desert_nickname_trigger = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
                has_trait = brave
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_whitebear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0244 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0245 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0245
            }
        }
        # Conditions to get the nickname
        is_smart_trigger = yes
        prestige_level >= 3
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_greenbird }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0245 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0246 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0246
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            diplomacy >= 22
            learning >= 22
            stewardship >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            is_smart_trigger = yes
            has_trait = beauty_good
            has_trait = deceitful
            has_trait = gregarious
            has_trait = vengeful
            has_trait = calm
            has_trait = patient
            has_trait = ambitious
        }
        can_get_african_nickname_trigger = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            prestige_level >= 4
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_silver_fox }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0246 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0247 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0247
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        is_male = yes
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        has_trait = brave
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lavender_lion }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0247 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0248 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0248
            }
        }
        # Conditions to get the nickname
        is_smart_trigger = yes
        prestige_level >= 3
        
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            prestige_level >= 4
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_hazel_hare }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0248 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0249 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0249
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
		age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_mighty_legs }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0249 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0250 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0250
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            diplomacy >= 22
        }
        diplomacy >= 10
        prestige_level >= 3
        calc_true_if = {
            amount >= 2
            has_trait = gregarious
            has_trait = honest
            has_trait = forgiving
            has_trait = patient
            has_trait = generous
            has_trait = calm
            has_trait = diplomat
        }
        NOR = {
            has_trait = shy
            has_trait = reclusive
            has_trait = lazy
        }
        has_trait = gregarious
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            prestige_level >= 4
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_goldtongue }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0250 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0251 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0251
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
            has_trait = greedy
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = humble
        }
        OR = {
            has_trait_rank = {
                trait = education_stewardship
                rank >= 2
            }
            has_trait = architect
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
                has_trait = humble
            }
        }
        modifier = {
            factor = 5
            has_trait = architect
        }
        modifier = {
            factor = 5
            has_trait_rank = {
                trait = education_stewardship
                rank >= 3
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_builder_of_hearts }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0251 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0252 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0252
            }
        }
        # Conditions to get the nickname
        is_independent_ruler = yes
        tyranny <= 0
        prestige_level >= 3
        NOR = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
            has_trait = greedy
        }
        calc_true_if = {
            amount >= 3
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = humble
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
                has_trait = humble
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ruler_of_hearts }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0252 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0253 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0253
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOR = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
            has_trait = greedy
        }
        calc_true_if = {
            amount >= 3
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = humble
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
                has_trait = humble
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_heart_of_the_people }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0253 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0254 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0254
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            martial >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
            has_trait = greedy
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = humble
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_peoples_champion }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0254 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0255 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0255
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            martial >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_guardian_of_the_realm }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0255 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0256 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0256
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            martial >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
            has_trait = greedy
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = humble
            has_trait = gallant
            has_trait = unyielding_defender
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shield_of_the_weak }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0256 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0257 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0257
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
            has_trait = greedy
        }
        has_trait = just
        OR = {
            has_trait = compassionate
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_defender_of_justice }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0257 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0258 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0258
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
                has_trait = humble
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_beacon_of_hope }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0258 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0259 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0259
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 3
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = humble
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_light_in_darkness }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0259 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0260 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0260
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bringer_of_peace }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0260 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0261 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0261
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            primary_title = title:e_spain
            primary_title = title:k_castille
            primary_title = title:k_leon
        }
        has_trait = brave
        age >= 16
        is_female = yes
        trigger_if = {
            limit = { exists = var:war_won_moniker }
            var:war_won_moniker >= 3
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lioness_of_spain }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0261 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0262 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0262
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
                has_trait = trusting
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_honest }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0262 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0263 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0263
        # NOT = {
        # }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = trusting
        }
        has_trait = honest
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0263 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_truthful }
    } 
}

MONIKER.0264 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0264
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 3
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = humble
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_upright }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0264 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0265 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0265
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
            has_trait = greedy
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_righteous }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0265 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0266 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0266
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
            has_trait = greedy
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = humble
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_decent }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0266 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0267 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0267
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
            has_trait = greedy
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = humble
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_good_natured }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0267 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0268 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0268
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
            has_trait = shy
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait = gregarious
            has_trait = lifestyle_reveler
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_cheerful }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0268 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0269 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0269
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        has_trait = gregarious
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_optimist }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0269 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0270 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0270
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
            has_trait = shy
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = gregarious
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_positive }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0270 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0271 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0271
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        has_trait = gregarious
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_encouraging }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0271 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0272 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0272
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_inspirational }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0272 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0273 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0273
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        OR = {
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait = gregarious
            has_trait = lifestyle_reveler
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_enthusiastic }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0273 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0274 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0274
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = gregarious
        }
        has_trait = fickle
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
                has_trait = humble
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dynamic }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0274 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0275 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0275
        # NOT = {
        # }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
            has_trait = arrogant
        }
        calc_true_if = {
            amount >= 3
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = humble
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0275 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_gracious }
    } 
}

MONIKER.0276 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0276
        # NOT = {
        # }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = calm
        }
        has_trait = forgiving
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = calm
            }
        }
    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0276 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_merciful }
    } 
}

MONIKER.0277 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0277
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
            has_trait = arrogant
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_benevolent }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0277 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0278 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0278
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        has_trait = generous
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_charitable }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0278 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0279 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0279
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        has_trait = humble
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_humble }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0279 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0280 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0280
            }
        }
        # Conditions to get the nickname
        tyranny <= 0
        prestige_level >= 3
        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_beacon }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0280 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0281 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0281
        # NOT = {
        # }
        # Conditions to get the nickname
        tyranny <= 0
        prestige_level >= 3
        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0281 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_shining }
    } 
}

MONIKER.0282 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0282
        # NOT = {
        # }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        OR = {
            diplomacy >= 20
            stewardship >= 20
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            has_trait = beauty_good
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0282 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_radiant }
    } 
}

MONIKER.0283 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0283
        # NOT = {
        # }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait = avaricious
            has_trait = profligate
            gold >= 1000
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0283 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_golden }
    } 
}

MONIKER.0284 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0284
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait = gregarious
            has_trait = education_diplomacy
        }
        days_of_continuous_peace >= 3000
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 2
            has_trait = gregarious
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_diplomacy
                rank >= 3
            }
        }
        modifier = {
            factor = 3
            has_trait = diplomat
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_uniter }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0284 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0285 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0285
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait = gregarious
            has_trait = education_diplomacy
        }
        days_of_continuous_peace >= 3000
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 2
            has_trait = gregarious
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_diplomacy
                rank >= 3
            }
        }
        modifier = {
            factor = 3
            has_trait = diplomat
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_unifier }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0285 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0286 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0286
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait = gregarious
            has_trait = education_diplomacy
        }
        days_of_continuous_peace >= 3000
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 2
            has_trait = gregarious
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_diplomacy
                rank >= 3
            }
        }
        modifier = {
            factor = 3
            has_trait = diplomat
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_harmonizer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0286 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0287 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0287
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait = gregarious
            has_trait = education_diplomacy
        }
        days_of_continuous_peace >= 3000
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 2
            has_trait = gregarious
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_diplomacy
                rank >= 3
            }
        }
        modifier = {
            factor = 3
            has_trait = diplomat
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_peacemaker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0287 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0288 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0288
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait = gregarious
            has_trait = education_diplomacy
        }
        days_of_continuous_peace >= 1500
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 2
            has_trait = gregarious
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_diplomacy
                rank >= 3
            }
        }
        modifier = {
            factor = 3
            has_trait = diplomat
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_diplomat }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0288 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0289 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0289
        # NOT = {
        # }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait = gregarious
            has_trait = education_diplomacy
        }
        days_of_continuous_peace >= 1500
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 2
            has_trait = gregarious
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_diplomacy
                rank >= 3
            }
        }
        modifier = {
            factor = 3
            has_trait = diplomat
        }
    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0289 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_negotiator }
    } 
}

MONIKER.0290 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0290
        # NOT = {
        # }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait = gregarious
            has_trait = education_diplomacy
        }
        days_of_continuous_peace >= 1500
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 2
            has_trait = gregarious
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_diplomacy
                rank >= 3
            }
        }
        modifier = {
            factor = 3
            has_trait = diplomat
        }
    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0290 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_diplomatic }
    } 
}

MONIKER.0291 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0291
        # NOT = {
        # }
        # Conditions to get the nickname
        prestige_level >= 3
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
            has_trait = craven
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        has_trait = gregarious
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0291 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_encouraging }
    } 
}

MONIKER.0292 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0292
            }
        }
        # Conditions to get the nickname
        prestige_level >= 3
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait = gregarious
            has_trait = education_diplomacy
        }
        diplomacy >= 20
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 2
            has_trait = gregarious
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_diplomacy
                rank >= 3
            }
        }
        modifier = {
            factor = 3
            has_trait = diplomat
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_smooth_talker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0292 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0293 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0293
        # NOT = {
        # }
        # Conditions to get the nickname
        tyranny <= 0
        prestige_level >= 3
        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait = gregarious
            has_trait = education_diplomacy
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            has_trait = gregarious
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_diplomacy
                rank >= 3
            }
        }
        modifier = {
            factor = 3
            has_trait = diplomat
        }
    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0293 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_charming }
    } 
}

MONIKER.0294 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0294
        # NOT = {
        # }
        # Conditions to get the nickname
        tyranny <= 0
        prestige_level >= 3
        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0294 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_elegant }
    } 
}

MONIKER.0295 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0295
        # NOT = {
        # }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0295 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_reverent }
    } 
}
MONIKER.0296 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0296
        # NOT = {
        # }
        # Conditions to get the nickname
        prestige_level >= 3
        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        has_trait = beauty_good
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0296 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_luminous }
    } 
}

MONIKER.0297 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0297
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            stewardship >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            highest_held_title_tier = tier_kingdom
            highest_held_title_tier = tier_empire
        }
        OR = {
            has_trait = compassionate
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = patient
            has_trait = brave
        }
        has_trait = just
        OR = {
            martial >= 16
            prowess >= 20
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                prowess >= 25
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sword_of_justice }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0297 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0298 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0298
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_champion_of_the_oppressed }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0298 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0299 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0299
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait = gregarious
            has_trait = education_diplomacy
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 2
            has_trait = gregarious
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_diplomacy
                rank >= 3
            }
        }
        modifier = {
            factor = 3
            has_trait = diplomat
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_silver_tongue }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0299 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0300 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0300
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        has_trait = just
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        OR = {
            has_trait = compassionate
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = overseer
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_keeper_of_balance }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0300 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0301 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0301
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_watchful_shepherd }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0301 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0302 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0302
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_heart_of_the_land }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0302 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0303 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0303
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
            prowess >= 25
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                prowess >= 25
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_pillar_of_strength }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0303 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0304 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0304
            }
        }
        # Conditions to get the nickname

        has_trait = beauty_good
        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_light_in_the_storm }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0304 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0305 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0305
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_spirit_of_the_people }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0305 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0306 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0306
            }
        }
        # Conditions to get the nickname
        has_trait = beauty_good
        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 2
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_silver_star }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0306 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0307 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0307
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
            prowess >= 25
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                prowess >= 25
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_gentle_protector }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0307 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0308 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0308
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_savior_of_the_lost }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0308 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0309 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0309
            }
        }
        # Conditions to get the nickname

        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
            prowess >= 25
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait_rank = {
                    trait = education_martial
                    rank >= 2
                }
                prowess >= 25
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_vanquisher_of_evil }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0309 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0310 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0310
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            has_trait = albino
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        age >= 16
        OR = {
            AND = {
                has_trait = albino
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            calc_true_if = {
                amount >= 2
                has_trait = winter_soldier
                has_trait = callous
                has_trait = sadistic
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_frozen }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0310 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0311 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0311
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        AND = {
            has_trait = deceitful
            OR = {
                has_trait = wrathful
                has_trait = vengeful
                has_trait = aggressive_attacker
            }
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadowstriker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0311 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0312 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0312
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            calc_true_if = {
                amount >= 2
                has_trait = callous
                has_trait = sadistic
                has_trait = deceitful
                has_trait = vengeful
            }
        }
        intrigue >= 22
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_soulstealer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0312 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0313 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0313
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        has_trait = deceitful
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_nightshade }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0313 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0314 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0314
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            martial >= 22
            intrigue >= 22
            learning >= 22
            prowess >= 30
        }
        OR = {
            has_trait = lunatic
            has_trait = possessed
            has_trait = scholar
            has_trait = theologian
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_moonstone }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0314 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0315 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0315
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 30
            age >= 70
            diplomacy >= 22
            learning >= 22
            martial >= 22
        }
        age >= 60
        capital_province = {
            OR = {
                terrain = mountains
                terrain = desert_mountains
            }
        }
        is_male = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_old_man_of_the_mountain }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0315 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0316 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0316
            }
        }
        # Conditions to get the nickname
        OR = {
            
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        learning >= 22
        has_trait_xp = {
            trait = lifestyle_mystic
            value >= 25
        }
        has_trait = lifestyle_traveler
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_spiritwalker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0316 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0317 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0317
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
        intrigue >= 22
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ripper }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0317 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0318 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0318
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 25
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = deceitful
            has_trait = sadistic
        }
        intrigue >= 16
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_thornbush }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0318 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0319 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0319
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
        }
        has_trait = deceitful
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_mistweaver }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0319 value = yes years = MONIKER_duration }
        }
    } 
}

MONIKER.0320 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0320
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
        }
        OR = {
            has_trait = wrathful
            has_trait = aggressive_attacker
        }
        NOT = {
            has_trait = calm
            has_trait = patient
        }
        can_get_desert_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_sandstorm }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0320 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0321 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0321
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
                prowess >= 10
            }
            AND = {
                prowess >= 10
                has_strong_trait_trigger = yes
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            stewardship >= 22
        }
        OR = {
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = arbitrary
        }
        NOT = {
            has_trait = compassionate
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_iceheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0321 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0322 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0322
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
        is_female = yes
        highest_held_title_tier = tier_empire
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadow_queen }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0322 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0323 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0323
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
        age >= 16
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = deceitful
            has_trait = vengeful
        }
        NOR = {
            has_trait = compassionate
            has_trait = generous
            has_trait = forgiving
            has_trait = honest
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bloodmoon }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0323 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0324 = {
    hidden = yes
	trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0324
            }
        }
		age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 3
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = impatient
            has_trait = beauty_bad
		}
		OR = {
            tyranny >= 20
            dread >= 50
        }
        highest_held_title_tier = tier_kingdom
        is_male = yes
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_beast_king }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0324 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0325 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0325
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        has_trait = deceitful
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadowcaster }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0325 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0326 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0326
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            
            diplomacy >= 22
        }
        calc_true_if = {
            amount >= 2
            has_trait = patient
            has_trait = calm
            has_trait = generous
            has_trait = compassionate
            has_trait = forgiving
            has_trait = honest
        }
        NOR = {
            has_trait = wrathful
            has_trait = vengeful
        }
        can_get_african_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_gazelle }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0326 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0327 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0327
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            learning >= 22
            stewardship >= 22
            diplomacy >= 22
        }
        calc_true_if = {
            amount >= 2
            has_trait = patient
            has_trait = calm
            has_trait = generous
            has_trait = compassionate
            has_trait = forgiving
            has_trait = honest
        }
        NOR = {
            has_trait = wrathful
            has_trait = vengeful
        }
        can_get_african_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_graceful_gazelle }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0327 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0328 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0328
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            
            has_trait = hunchbacked
        }
        can_get_desert_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_camel_king }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0328 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0329 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0329
            }
        }
        # Conditions to get the nickname
        OR = {
            martial >= 25
            prowess >= 30
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 25
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 25
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        calc_true_if = {
            amount >= 2
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_thunderstorm }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0329 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0330 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0330
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            intrigue >= 22
            stewardship >= 22
        }
        calc_true_if = {
            amount >= 2
            has_trait = greedy
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = arbitrary
        }
        NOT = {
            has_trait = compassionate
            has_trait = generous
            has_trait = forgiving
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_stoneheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0330 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0331 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0331
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 22
            intrigue >= 22
        }
        calc_true_if >= {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = vengeful
            has_trait = deceitful
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_darkmoon }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0331 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0332 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0332
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        age >= 16
        has_trait_xp = {
            trait = lifestyle_hunter
            track = hunter
            value >= 50
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wolfhunter }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0332 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0333 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0333
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = sadistic
            has_trait = callous
            has_trait = murderer
        }
        has_trait_xp = {
            trait = lifestyle_hunter
            track = hunter
            value >= 50
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_wolfkiller }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0333 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0334 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0334
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        can_get_desert_nickname_trigger = no
        has_trait_xp = {
            trait = lifestyle_hunter
            track = hunter
            value >= 50
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bearkiller }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0334 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0335 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0335
            }
        }
        # Conditions to get the nickname
        OR = {
            has_strong_trait_trigger = yes
            martial >= 22
            has_trait = giant
        }
        is_male = yes
        prowess >= 20
        can_get_african_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_gorilla }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0335 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0336 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0336
            }
        }
        # Conditions to get the nickname
        OR = {
            prowess >= 25
            diplomacy >= 22
            intrigue >= 22
        }
        has_trait = deceitful
        is_smart_trigger = yes
        has_trait = lifestyle_traveler
        has_trait = lifestyle_mystic
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_mistwalker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0336 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0337 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0337
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
        has_trait = wrathful
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }
        modifier = {
            factor = 4
            has_trait = berserker
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_wildfire }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0337 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0338 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0338
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadowdancer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0338 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0339 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0339
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            martial >= 22
            prowess >= 25
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = deceitful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_darksword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0339 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0340 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0340
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        OR = {
            has_trait = berserker
            has_trait = brave
            has_trait = aggressive_attacker
            has_trait = patient
            has_trait = wrathful
        }
        has_religion = religion:germanic_religion
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_runespear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0340 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0341 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0341
            }
        }
        # Conditions to get the nickname
        OR = {
            martial >= 25
            prowess >= 30
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 25
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 25
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        calc_true_if = {
            amount >= 2
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_stormbringer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0341 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0342 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0342
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        age >= 16
        NOT = {
            has_trait = compassionate
            has_trait = just
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_soulhunter }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0342 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0343 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0343
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            learning >= 22
        }
        OR = {
            has_trait = calm
            has_trait = patient
            has_trait = humble
        }
        has_trait_xp = {
            trait = lifestyle_mystic
            value >= 25
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_stargazer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0343 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0344 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0344
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            martial >= 22
            stewardship >= 22
            prowess >= 25
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = stubborn
            has_trait = unyielding_defender
            has_trait = architect
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_stonewall }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0344 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0345 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0345
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
        }
        can_get_african_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_great_gorilla }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0345 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0346 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0346
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
        OR = {
            has_trait = calm
            has_trait = patient
        }
		age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            AND = {
                has_trait = giant
                has_strong_trait_trigger = yes
            }
        }
        modifier = {
            factor = 3
            prowess >= 30
        }
        modifier = {
            factor = 2
            has_trait_rank = {
                trait = education_martial
                rank >= 2
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_towering_eagle }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0346 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0347 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0347
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadowweaver }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0347 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0348 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0348
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
        }
        intrigue >= 22
        OR = {
            has_trait = deceitful
            has_trait = vengeful
        }
        can_get_desert_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_cobra}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0348 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0349 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0349
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
        }
        intrigue >= 22
        OR = {
            has_trait = deceitful
            has_trait = vengeful
        }
        highest_held_title_tier = tier_kingdom
        is_male = yes
        can_get_desert_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_cobra_king}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0349 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0350 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0350
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = wrathful
            has_trait = stubborn
            has_trait = berserker
            has_trait = aggressive_attacker
        }
        has_trait = winter_soldier
        can_get_winter_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_snowstorm }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0350 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0351 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0351
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        OR = {
            has_trait = berserker
            has_trait = brave
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_sharp_spear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0351 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0352 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0352
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            intrigue >= 22
            martial >= 22
        }
        intrigue >= 16
        OR = {
            has_trait = deceitful
            has_trait = vengeful
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_snake_of_the_night }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0352 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0353 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0353
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadowhunter }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0353 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0354 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0354
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 3
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = vengeful
            has_trait = berserker
            has_trait = ambitious
            has_trait = callous
            has_trait = sadistic
            has_trait = stubborn
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_flamebearer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0354 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0355 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0355
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = bastard
            has_trait = disputed_heritage
            has_trait = legitimized_bastard
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_mistborn }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0355 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0356 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0356
            }
        }
        # Conditions to get the nickname
        has_trait = scaly
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_stoneskin }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0356 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0357 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0357
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
            has_trait = overseer
        }
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = vengeful
            has_trait = wrathful
            has_trait = greedy
            has_trait = arbitrary
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_darkhammer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0357 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0358 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0358
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        can_get_winter_nickname_trigger = yes
        OR = {
            has_trait = albino
            has_trait = winter_soldier
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_frostbite }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0358 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0359 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0359
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
        NOT = {
            has_trait = compassionate
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_soulburner }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0359 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0360 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0360
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        age >= 16
        calc_true_if = {
            amount >= 2
            has_trait = aggressive_attacker
            has_trait = wrathful
            has_trait = berserker
        }
        can_get_northern_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bloody_wolf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0360 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0361 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0361
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                    prowess >= 20
                }
            }
            prowess >= 30
        }
        can_get_african_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_rhino }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0361 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0362 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0362
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        age >= 16
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_duskshadow }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0362 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0363 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0363
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        can_get_african_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_leopard}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0363 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0364 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0364
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        age >= 16
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_frostborn }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0364 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0365 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0365
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            learning >= 22
        }
        OR = {
            has_trait = calm
            has_trait = patient
            has_trait = humble
        }
        has_trait_xp = {
            trait = lifestyle_mystic
            value >= 25
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_starsight }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0365 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0366 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0366
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            learning >= 22
            intrigue >= 22
        }
        OR = {
            has_trait = lunatic
            has_trait_xp = {
                trait = lifestyle_mystic
                value >= 25
		    }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_moonwatcher }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0366 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0367 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0367
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        can_get_african_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_panther}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0367 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0368 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0368
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        has_trait = lifestyle_traveler
        has_trait = lifestyle_mystic
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_voidwalker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0368 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0369 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0369
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
        }
        intrigue >= 22
        OR = {
            has_trait = deceitful
            has_trait = patient
            has_trait = calm
        }
        can_get_african_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_prowling_panther}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0369 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0370 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0370
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        can_get_african_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_black_panther}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0370 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0371 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0371
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        age >= 16
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = deceitful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bloodhound }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0371 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0372 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0372
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_weak_trait_trigger = yes
            has_trait = aggressive_attacker
            has_trait = impatient
        }
        NOT = {
            has_trait = cautious_leader
            has_trait = patient
        }
        can_get_african_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_leopard_swift}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0372 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0373 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0373
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            learning >= 22
        }
        OR = {
            has_trait_xp = {
                trait = lifestyle_mystic
                value >= 25
		    }
            has_trait = scholar
            has_trait = lunatic
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_skygazer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0373 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0374 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0374
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            stewardship >= 22
            learning >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = craven
        OR = {
            has_trait = depressed_1
            has_trait = depressed_genetic
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_weeping_rat }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0374 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0375 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0375
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            martial >= 22
            prowess >= 25
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = deceitful
            has_trait = murderer
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dagger }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0375 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0376 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0376
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = overseer
        AND = {
            has_trait = just
            has_trait = callous
        }
        age >= 16
        NOT = {
            has_trait = compassionate
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_ironheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0376 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0377 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0377
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = athletic
        NOR = {
            has_trait = shy
            has_trait = lazy
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_wolf_spirit }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0377 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0378 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0378
            }
        }
        # Conditions to get the nickname
        OR = {
            highest_held_title_tier = tier_kingdom
            highest_held_title_tier = tier_empire
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = impatient
            has_trait = greedy
		}
        OR = {
            has_trait = wrathful
            has_trait = berserker
            has_trait = impatient
            has_trait = reaver
        }
        OR = {
            tyranny >= 20
            dread >= 50
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ruler_of_ashes }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0378 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0379 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0379
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
        OR = {
            has_trait = deceitful
            has_trait = arbitrary
            has_trait = greedy
        }
        can_get_african_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_hyena}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0379 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0380 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0380
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadowflame }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0380 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0381 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0381
            }
        }
        # Conditions to get the nickname
        AND = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            learning >= 16
            has_trait_xp = {
                trait = lifestyle_mystic
                value >= 25
		    }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_moonbeam }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0381 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0382 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0382
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            primary_title = title:e_golden_horde
            primary_title = title:e_ilkhanate
            primary_title = title:e_chagatai
            primary_title = title:e_black_horde
            primary_title = title:e_white_horde
            primary_title = title:e_mongol_empire
            primary_title = title:e_timurids
            primary_title = title:k_cuman
            primary_title = title:k_pechenegs
        }
        trigger_if = {
            limit = { exists = var:war_won_moniker }
            var:war_won_moniker >= 3
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_thundering_hoof }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0382 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0383 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0416
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            intrigue >= 22
            martial >= 22
        }
        calc_true_if >= {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = berserker
            has_trait = wrathful
            has_trait = vengeful
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bloody_dragon }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0416 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0384 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0384
            }
        }
        # Conditions to get the nickname
        OR = {
            martial >= 25
            prowess >= 30
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 25
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 25
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        calc_true_if = {
            amount >= 2
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_stormstriker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0384 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0385 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0385
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_shadowcloak }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0385 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0386 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0386
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            intrigue >= 22
            diplomacy >= 22
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_iceborn }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0386 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0387 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0387
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            can_get_african_nickname_trigger = yes
            can_get_indo_pacific_nickname_trigger = yes
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_elephant}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0387 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0388 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0388
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_religion = religion:tengrism_religion
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_windblade }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0388 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0389 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0389
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        is_ruler = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_nightfall }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0389 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0390 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0390
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            can_get_indo_pacific_nickname_trigger = yes
            can_get_african_nickname_trigger = yes
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_great_elephant }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0390 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0391 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0391
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            intrigue >= 22
            diplomacy >= 22
        }
        OR = {
            has_trait = albino
            has_trait = winter_soldier
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_frostvein }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0391 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0392 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0392
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_thunderbolt }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0392 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0393 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0393
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        age >= 16
        NOT = {
            has_trait = compassionate
            has_trait = just
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_voidbringer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0393 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0394 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0394
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bloodfire }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0394 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0395 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0395
            }
        }
        # Conditions to get the nickname
        OR = {
            has_strong_trait_trigger = yes
            has_trait = beauty_bad
            prowess >= 25
            martial >= 22
        }
        has_character_modifier = obese_modifier
        can_get_african_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_hippo}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0395 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0396 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0396
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        age >= 16
        has_trait = deceitful
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadowdagger }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0396 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0397 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0397
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            intrigue >= 22
            stewardship >= 22
        }
        age >= 16
        OR = {
            has_trait = callous
            has_trait = sadistic
            has_trait = arbitrary
        }
        has_trait = wrathful
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_darkfury }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0397 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0398 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0398
            }
        }
        # Conditions to get the nickname
        OR = {
            martial >= 25
            prowess >= 30
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 25
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 25
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        calc_true_if = {
            amount >= 2
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
        age >= 16
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_stormbreaker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0398 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0399 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0399
            }
        }
        NOT = {
            has_religion = religion:islam_religion
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            highest_held_title_tier = tier_kingdom
            highest_held_title_tier = tier_empire
        }
        has_trait = beauty_bad
        can_get_african_nickname_trigger = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_great_boar}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0399 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0400 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0400
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            stewardship >= 25
            intrigue >= 25
            martial >= 25
            learning >= 25
            diplomacy >= 25
        }
        OR = {
            stewardship >= 22
            has_trait = lifestyle_mystic
            has_trait = architect
        }
        calc_true_if = {
            amount >= 2
            has_trait = calm
            has_trait = patient
            has_trait = wrathful
            has_trait = stubborn
        }

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_flamekeeper }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0400 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0401 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0401
            }
        }
        # Conditions to get the nickname
        OR = {
            intrigue >= 22
            AND = {
                has_trait = deceitful
                has_trait = vengeful
            }
            has_trait = possessed
            has_trait = lunatic
        }
        OR = {
            has_trait = bastard
            has_trait = legitimized_bastard
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }
        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_born_in_the_shadows }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0401 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0402 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0402
            }
        }
        NOT = {
            has_religion = religion:islam_religion
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
        OR = {
            has_strong_trait_trigger = yes
            prowess >= 20
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = beauty_bad
        can_get_african_nickname_trigger = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_strongboar }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0402 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0403 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0403
            }
        }
        NOT = {
            has_religion = religion:islam_religion
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            has_trait = beauty_bad
        }
        has_trait = beauty_bad
        can_get_african_nickname_trigger = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_boar_tusks}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0403 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0404 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0404
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 30
            diplomacy >= 22
        }
        has_trait = winter_soldier
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_snowdrifter }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0404 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0405 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0405
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        age >= 16
        has_trait = deceitful
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_moonlight }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0405 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0406 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0406
            }
        }
        # Conditions to get the nickname
        learning >= 25
        is_smart_trigger = yes
        OR = {        
            has_trait = calm
            has_trait = patient
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_firekeeper }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0406 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0407 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0407
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        age >= 16
        OR = {
            has_trait = deceitful
            has_trait = paranoid
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadowstalker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0407 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0408 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0408
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = aggressive_attacker
            has_trait = vengeful
            has_trait = wrathful
            has_trait = callous
            has_trait = sadistic
            has_trait = zealous
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_flamestrike }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0408 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0409 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0409
            }
        }
        # Conditions to get the nickname
        has_trait = beauty_bad
        can_get_desert_nickname_trigger = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_seal_tusks}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0409 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0410 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0410
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_strong_trait_trigger = yes
            has_trait = architect
            has_trait = military_engineer
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_stonebreaker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0410 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0411 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0411
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        age >= 16
        NOT = {
            has_trait = compassionate
            has_trait = just
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_soulreaper }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0411 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0412 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0412
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_thunderstrike }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0412 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0413 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0413
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        age >= 16
        OR = {
            has_trait = wrathful
            has_trait = berserker
            has_trait = viking
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bloodlust }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0413 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0414 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0414
            }
        }
        NOT = {
            has_religion = religion:islam_religion
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = beauty_bad
        can_get_african_nickname_trigger = no
        age <= 18
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_young_boar}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0414 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0415 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0415
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_duskslayer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0415 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0416 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0416
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            intrigue >= 22
            martial >= 22
        }
        calc_true_if >= {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = berserker
            has_trait = wrathful
            has_trait = vengeful
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_dragonfire }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0416 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0417 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0417
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = deceitful
            has_trait = callous
            has_trait = sadistic
            has_trait = schemer
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_thorn }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0417 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0418 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0418
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            has_trait_xp = {
                trait = lifestyle_mystic
                value >= 25
		    }
            AND = {
                has_trait = calm
                has_trait = patient
                learning >= 22
            }
        }
        NOT = {
            has_trait = wrathful
            has_trait = impatient
        }
        OR = {
            prowess >= 25
            learning >= 22
            diplomacy >= 22
            martial >= 22
            stewardship >= 22
        }
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_stardust }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0418 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0419 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0419
            }
        }
        NOT = {
            has_religion = religion:islam_religion
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            has_trait = scarred
        }
        has_trait = beauty_bad
        can_get_african_nickname_trigger = no
        age >= 45
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_old_boar}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0419 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0420 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0420
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 30
            diplomacy >= 22
            learning >= 22
        }
        has_trait = fickle
        has_trait = lifestyle_traveler
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_windwalker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0420 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0421 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0421
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        can_get_desert_nickname_trigger = no
        age <= 20
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_young_bear}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0421 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0422 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0422
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        age >= 16
        OR = {
            has_trait = callous
            has_trait = deceitful
            has_trait = sadistic
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_moonshadow }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0422 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0423 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0423
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            has_trait = scarred
        }
        can_get_desert_nickname_trigger = no
        age >= 45
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_old_bear}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0423 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0424 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0424
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
        OR = {
            has_trait = callous
            has_trait = deceitful
            has_trait = sadistic
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bloodtracker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0424 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0425 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0425
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            has_trait = giant
            prowess >= 30
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        trigger_if = {
            limit = { exists = var:war_won_moniker }
            var:war_won_moniker >= 3
        }
        prowess >= 15
        OR = {
            highest_held_title_tier = tier_empire
            highest_held_title_tier = tier_kingdom
        }
        can_get_desert_nickname_trigger = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_great_bear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0425 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0426 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0426
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
        }
        OR = {
            has_trait = gregarious
            has_trait = lifestyle_reveler
        }
        has_trait = lifestyle_mystic
        NOT = {
            has_trait = shy
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_skydancer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0426 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0427 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0427
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        age >= 16
        has_trait_xp = {
            trait = lifestyle_hunter
            track = hunter
            value >= 50
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wildhunter }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0427 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0428 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0428
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        age >= 16
        OR = {
            has_trait = wrathful
            has_trait = berserker
        }
        NOT = {
            has_trait = patient
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_raging_fire }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0428 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0429 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0429
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            diplomacy >= 22
            learning >= 22
            prowess >= 25
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = deceitful
            has_trait = paranoid
            has_trait = shy
            has_trait = reclusive
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadowwalker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0429 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0430 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0430
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        age >= 16
        has_trait = deceitful
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_serpents_tongue }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0430 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0431 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0431
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
        NOT = {
            has_trait = compassionate
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_darkflame }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0431 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0432 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0432
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 3
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = vengeful
            has_trait = berserker
            has_trait = ambitious
            has_trait = callous
            has_trait = sadistic
            has_trait = stubborn
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_flame_of_the_dragon }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0432 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0433 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0433
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        prowess >= 10
        has_weak_trait_trigger = no
        can_get_desert_nickname_trigger = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_strongbear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0433 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0434 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0434
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
        }
        has_trait = zealous
        NOR = {
            has_religion = religion:christianity_religion
            has_religion = religion:islam_religion
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_spiritfire }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0434 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0435 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0435
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
        }
        is_male = yes
        OR = {
            has_trait = ambitious
            has_trait = brave
        }
        trigger_if = {
            limit = { exists = var:war_won_moniker }
            var:war_won_moniker >= 3
        }
        OR = {
            primary_title = title:e_golden_horde
            primary_title = title:e_ilkhanate
            primary_title = title:e_chagatai
            primary_title = title:e_black_horde
            primary_title = title:e_white_horde
            primary_title = title:e_mongol_empire
            primary_title = title:e_timurids
            primary_title = title:e_slavia
            primary_title = title:e_russia
            primary_title = title:k_cuman
            primary_title = title:k_pechenegs
            primary_title = title:k_ruthenia
            primary_title = title:k_novgorod
            primary_title = title:k_white_rus
            primary_title = title:k_opolye
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lion_of_the_east }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0435 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0436 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0436
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            highest_held_title_tier = tier_kingdom
            highest_held_title_tier = tier_empire
        }
        prowess >= 10
        has_weak_trait_trigger = no
        can_get_northern_nickname_trigger = yes
        can_get_desert_nickname_trigger = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bear_of_the_north }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0436 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0437 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0437
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
        NOT = {
            has_trait = compassionate
        }
        OR = {
            has_trait = aggressive_attacker
            has_trait = wrathful
            has_trait = impatient
            has_trait = callous
            has_trait = vengeful
            has_trait = berserker
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bloodstorm }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0437 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0438 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0438
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            intrigue >= 22
            diplomacy >= 22
        }
        OR = {
            has_trait = callous
            has_trait = sadistic
            has_trait = deceitful
            has_trait = vengeful
        }
        intrigue >= 15
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_shadowraven }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0438 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0439 = {
  hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0439
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            stewardship >= 22
        }
        NOT = {
            has_trait = compassionate
            has_trait = generous
        }
        OR = {
            has_trait = callous
            has_trait = sadistic
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_icehearted }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0439 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0440 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0440
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            highest_held_title_tier = tier_kingdom
            highest_held_title_tier = tier_empire
        }
        trigger_if = {
            limit = { exists = var:war_won_moniker }
            var:war_won_moniker >= 3
        }
        is_male = yes
        has_trait = brave
        has_weak_trait_trigger = no
        can_get_northern_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lion_of_the_north }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0440 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0441 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0441
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        age >= 16
        OR = {
            has_trait = deceitful
            has_trait = paranoid
            has_trait = vengeful
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_nightprowler }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0441 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0442 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0442
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                diplomacy <= 8
                stewardship <= 8
                martial <= 8
                intrigue <= 8
                learning <= 8
            }
            AND = {
                has_weak_trait_trigger = yes
                has_trait = intellect_bad
            }
        }
        OR = {
            highest_held_title_tier = tier_kingdom
            highest_held_title_tier = tier_empire
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 3
            AND = {
                AND = {
                    diplomacy <= 8
                    stewardship <= 8
                    martial <= 8
                    intrigue <= 8
                    learning <= 8
                }
                AND = {
                    has_weak_trait_trigger = yes
                    has_trait = intellect_bad
                }
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_doomed }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0442 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0443 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0443
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 22
        OR = {
            has_trait = berserker
            has_trait = wrathful
        }
        NOT = {
            has_trait = patient
            has_trait = calm
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bloodfury }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0443 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0444 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0444
        # NOT = {
        # }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            learning >= 22
            stewardship >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = reclusive
            has_trait = shy
            has_trait = paranoid
        }
        NOR = {
            has_trait = gregarious
            has_trait = lifestyle_reveler
            has_trait = arrogant
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0444 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_lonely }
    } 
}

MONIKER.0445 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0445
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            learning >= 22
        }
        OR = {
            has_trait = calm
            has_trait = patient
            has_trait = humble
        }
        has_trait_xp = {
            trait = lifestyle_mystic
            value >= 25
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_starseer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0445 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0446 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0446
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            highest_held_title_tier = tier_kingdom
            highest_held_title_tier = tier_empire
        }
        has_weak_trait_trigger = no
        can_get_northern_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wolf_of_the_north }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0446 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0447 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0447
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = lifestyle_mystic
        NOR = {
            has_religion = religion:christianity_religion
            has_religion = religion:islam_religion
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_flamespirit }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0447 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0448 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0448
            }
        }
        # Conditions to get the nickname
        NOR = {
            has_trait = just
            has_trait = generous
            has_trait = compassionate
            has_trait = forgiving
            has_trait = honest
        }
        intrigue >= 20
        AND = {
            has_trait = sadistic
            has_trait = torturer
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_catkiller }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0448 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0449 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0449
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            intrigue >= 22
            stewardship >= 22
        }
        AND = {
            has_trait = wrathful
            has_trait = cynical
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bitterroot }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0449 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0450 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0450
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            intrigue >= 22
            diplomacy >= 22
        }
        has_trait = beauty_good
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_blackstar }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0450 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0451 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0451
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        age >= 16
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = deceitful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bloodsword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0451 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0452 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0452
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
        }
        has_trait = brave
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_braveheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0452 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0453 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0453
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = beauty_good
            calc_true_if = {
                amount >= 2
                has_trait = compassionate
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
                has_trait = patient
                has_trait = brave
                has_trait = just
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bright_sword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0453 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0454 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0454
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 30
            stewardship >= 22
        }
        is_male = yes
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bronzebeard }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0454 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0455 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0455
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
        }
        has_trait = viking
        calc_true_if = {
            has_trait = aggressive_attacker
            has_trait = wrathful
            has_trait = reaver
            has_trait = berserker
            has_trait = callous
            has_trait = sadistic
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_red_reaver }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0455 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0456 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0456
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            calc_true_if = {
                amount >= 2
                has_trait = calm
                has_trait = patient
                has_trait = humble
                has_trait = content
            }
            has_trait_xp = {
                trait = lifestyle_mystic
                value >= 25
		    }
        }
        learning >= 25
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_cloudwatcher }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0456 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0457 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0457
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = callous
            has_trait = sadistic
            has_trait = deceitful
        }
        NOT = {
            has_trait = compassionate
            has_trait = just
            has_trait = forgiving
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_coldheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0457 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0458 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0458
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
        }
        OR = {
            has_trait = athletic
            has_trait = brave
            has_trait = ambitious
            has_trait = sadistic
        }
        has_trait_xp = {
            trait = lifestyle_hunter
            track = hunter
            value >= 50
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wolfslayer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0458 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0459 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0459
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = callous
            has_trait = sadistic
            has_trait = deceitful
        }
        NOT = {
            has_trait = compassionate
            has_trait = just
            has_trait = forgiving
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_darkheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0459 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0460 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0460
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 30
            intrigue >= 22
            learning >= 22
        }
        calc_true_if = {
            amount >= 2
            has_trait = paranoid
            has_trait = disputed_heritage
            has_trait = shy
            has_trait = reclusive
            has_trait = deceitful
        }
        OR = {
            has_trait = calm
            has_trait = patient
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_deepwater }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0460 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0461 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0461
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = wrathful
            has_trait = vengeful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_cold_wrath }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0461 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0462 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0462
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_weak_trait_trigger = yes
            has_trait = aggressive_attacker
            has_trait = impatient
        }
        NOT = {
            has_trait = cautious_leader
            has_trait = patient
        }
        can_get_northern_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_swift_lynx }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0462 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0463 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0463
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            learning >= 22
            stewardship >= 22
            diplomacy >= 22
        }
        has_trait = family_first
        is_male = yes
        can_get_northern_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_elkfather }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0463 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0464 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0464
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            stewardship >= 22
            diplomacy >= 22
            intrigue >= 22
            learning >= 22
        }
        has_trait = one_eyed
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_emeraldeye }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0464 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0465 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0465
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 30
            diplomacy >= 22
        }
        has_trait_xp = { trait = lifestyle_hunter track = falconer value >= 25 }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_falconcrest }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0465 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0466 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0466
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = deceitful
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_fangbearer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0466 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0467 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0467
            }
        }
        # Conditions to get the nickname
        has_trait = giant
        OR = {
            highest_held_title_tier = tier_kingdom
            highest_held_title_tier = tier_empire
        }
        NOR = {
            primary_title = title:e_hre
            primary_title = title:e_byzantium
            primary_title = title:e_persia
            primary_title = title:e_arabia
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_giant_of_kingdom }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0467 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0468 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0468
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            intrigue >= 22
            diplomacy >= 22
        }
        calc_true_if = {
            amount >= 3
            has_trait = brave
            has_trait = wrathful
            has_trait = zealous
            has_trait = vengeful
            has_trait = ambitious
            has_trait = stubborn
        }
        NOR = {
            has_trait = calm
            has_trait = patient
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_fireheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0468 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0469 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0469
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = wrathful
            has_trait = vengeful
            has_trait = impatient
            has_trait = aggressive_attacker
            has_trait = berserker
            has_trait = callous
            has_trait = sadistic
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_flaming_axe }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0469 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0470 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0470
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 30
            intrigue >= 22
            diplomacy >= 22
            martial >= 22
            learning >= 22
        }
        has_trait = forest_fighter
        has_trait = lifestyle_traveler
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_forestwalker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0470 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0471 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0471
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            diplomacy >= 22
            stewardship >= 22
            learning >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = sadistic
            has_trait = callous
            has_trait = albino
            has_trait = beauty_good
        }
        age >= 16
        can_get_desert_nickname_trigger = no
        can_get_african_nickname_trigger = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_frozen_touch }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0471 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0472 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0472
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            learning >= 22
            stewardship >= 22
            diplomacy >= 22
        }
        has_trait = family_first
        is_female = yes
        can_get_northern_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_elkmother }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0472 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0473 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0473
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 16
            martial >= 20
            diplomacy >= 20
            stewardship >= 20
            learning >= 20
            intrigue >= 20
        }
        has_trait = dwarf
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shrimp }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0473 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0474 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0474
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = deceitful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
        has_trait = athletic
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bloodhorse }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0474 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0475 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0475
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = paranoid
            has_trait = lunatic
            has_trait = possessed
        }
        has_trait = lifestyle_traveler
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ghostwalker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0475 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0476 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0476
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = wrathful
            has_trait = vengeful
            has_trait = impatient
            has_trait = aggressive_attacker
            has_trait = berserker
            has_trait = callous
            has_trait = sadistic
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_flaming_sword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0476 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0477 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0477
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = brave
        OR = {
            primary_title = title:k_france
            primary_title = title:e_france
        }
        age >= 16
        is_female = yes
        trigger_if = {
            limit = { exists = var:war_won_moniker }
            var:war_won_moniker >= 3
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lioness_of_france }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0477 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0478 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0478
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            stewardship >= 22
        }
        has_religion = religion:tengrism_religion
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_graysky }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0478 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0479 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0479
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 30
            diplomacy >= 22
            stewardship >= 22
        }
        OR = {
            has_trait = forest_fighter
            has_trait = augustus
        }
        calc_true_if = {
            amount >= 2
            has_trait = patient
            has_trait = calm
            has_trait = temperate
            has_trait = chaste
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_greenleaf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0479 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0480 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0480
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = scarred
        age >= 16
        OR = {
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_battle_cry }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0480 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0481 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0481
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = forgiving
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_grimheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0481 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0482 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0482
            }
        }
        # Conditions to get the nickname
        age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
        calc_true_if = {
            amount >= 2
            has_trait = wrathful
            has_trait = lunatic
            has_trait = sadistic
            has_trait = torturer
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = paranoid
            has_trait = callous
            has_trait = vengeful
            has_trait = greedy
        }
        OR = {
            tyranny = 20
            dread >= 50
        }
    }
    weight_multiplier = {
        base = 5
            modifier = {
            factor = 2.0
            calc_true_if = {
                amount >= 3
                has_trait = wrathful
                has_trait = lunatic
                has_trait = sadistic
                has_trait = torturer
                has_trait = arbitrary
                has_trait = stubborn
                has_trait = deceitful
                has_trait = paranoid
                has_trait = callous
                has_trait = vengeful
                has_trait = greedy
            }
        }
        modifier = {
            factor = 2.0
            OR = {
                tyranny >= 40
                dread >= 80
            }
        }
        modifier = {
            factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_butcher_of_capital }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0482 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0483 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0483
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        age >= 16
        NOT = {
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = forgiving
        }
        OR = {
            has_trait = callous
            has_trait = sadistic
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_heart_of_stone }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0483 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0484 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0484
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
        }
        has_trait = scarred
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_war_forged }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0484 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0485 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0485
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            stewardship >= 22
        }
        has_trait_xp = { trait = lifestyle_hunter track = falconer value >= 25 }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_highcrest }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0485 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0486 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0486
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 30
            diplomacy >= 22
        }
        diplomacy >= 15
        calc_true_if >= {
            amount >= 2
            has_trait = gluttonous
            has_trait = honest
            has_trait = compassionate
            has_character_modifier = obese_modifier
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            has_character_modifier = obese_modifier
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_honeytongue }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0486 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0487 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0487
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            stewardship >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = avaricious
            has_trait = profligate
            AND = {
                stewardship >= 22
                gold >= 1500
            }
        }
        prestige_level >= 4
        gold >= 1000
        NOT = {
            highest_held_title_tier = tier_county
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ivory_king }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0487 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0488 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0488
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        OR = {
            has_trait = brave
            has_trait = aggressive_attacker
            has_trait = wrathful
            has_trait = impatient
            has_trait = berserker
        }
        NOR = {
            has_trait = craven
            has_trait = calm
            has_trait = patient
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_spearbreaker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0488 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0489 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0489
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            stewardship >= 22
            diplomacy >= 22
            learning >= 22
        }
        OR = {
            learning >= 25
            is_smart_trigger = yes
        }
        OR = {
            has_trait = patient
            has_trait = calm
        }
        NOT = {
            has_trait = wrathful
            has_trait = impatient
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_keeneye }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0489 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0490 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0490
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 15
            intrigue >= 15
            diplomacy >= 15
            learning >= 15
            stewardship >= 15
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = albino
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_snow_touched }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0490 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0491 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0491
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = brave
            martial >= 16
            prowess >= 20
        }
        OR = {
            calc_true_if = {
                amount >= 2
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
                has_trait = patient
            }
            has_trait = albino
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_white_spear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0491 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0492 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0492
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        OR = {
            has_trait = brave
            has_trait = aggressive_attacker
            has_trait = wrathful
            has_trait = impatient
            has_trait = berserker
        }
        NOR = {
            has_trait = craven
            has_trait = calm
            has_trait = patient
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_shieldbreaker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0492 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0493 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0493
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
        }
        has_weak_trait_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_lightfoot }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0493 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0494 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0494
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        can_get_desert_nickname_trigger = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_morningstar }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0494 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0495 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0495
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = brave
        can_get_african_nickname_trigger = yes
        OR = {
            highest_held_title_tier = tier_empire
            highest_held_title_tier = tier_kingdom
        }
        age >= 16
        is_female = yes
        trigger_if = {
            limit = { exists = var:war_won_moniker }
            var:war_won_moniker >= 3
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lioness_of_africa }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0495 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0496 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0496
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 25
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 22
        calc_true_if = {
            amount >= 2
            has_trait = paranoid
            has_trait = shy
            has_trait = deceitful
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_midnight }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0496 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0497 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0497
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            learning >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        age >= 16
        calc_true_if = {
            amount >= 2
            has_trait = paranoid
            has_trait = disputed_heritage
            has_trait = shy
            has_trait = reclusive
            has_trait = deceitful
        }
        NOT = {
            highest_held_title_tier = tier_county
            highest_held_title_tier = tier_duchy
            has_trait = wrathful
            has_trait = impatient
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_king_of_mystery }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0497 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0498 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0498
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
            has_trait = overseer
        }
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = vengeful
            has_trait = wrathful
            has_trait = greedy
            has_trait = arbitrary
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_night_hammer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0498 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0499 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0499
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            prowess >= 30
        }
        intrigue >= 16
        has_trait = deceitful
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_nightshade }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0499 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0500 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0500
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
            has_trait = giant
            AND = {
                has_strong_trait_trigger = yes
            }
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
            AND = {
                has_trait = giant
                prowess >= 30
            }
            AND = {
                has_trait = giant
                has_character_modifier = obese_modifier
            }
		}
		age >= 16
		prowess >= 10
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_oaktree }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0500 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0501 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0501
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = brave
        primary_title = title:k_england
        age >= 16
        is_female = yes
        trigger_if = {
            limit = { exists = var:war_won_moniker }
            var:war_won_moniker >= 3
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lioness_of_england }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0501 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0502 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0502
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            prestige_level >= 4
        }
        NOT = {
            has_trait = craven
        }
        prestige_level >= 3
        can_get_african_nickname_trigger = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_great_wolf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0502 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0503 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0503
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        martial >= 18
        has_trait = brave
        OR = {
            has_trait = callous
            has_trait = deceitful
            has_trait = sadistic
            has_trait = vengeful
            has_trait = wrathful
        }
        can_get_african_nickname_trigger = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_black_wolf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0503 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0504 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0504
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        can_get_northern_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_wolfteeth }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0504 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0505 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0505
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                prowess >= 25
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
        }
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_quicksilver }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0505 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0506 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0506
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = deceitful
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_ravenshadow }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0506 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0507 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0507
        # NOT = {
        # }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            piety_level >= 5
            prowess >= 25
            learning >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        piety_level >= 4
        calc_true_if = {
            amount >= 3
            has_trait = zealous
            has_trait = humble
            has_trait = chaste
            has_trait = saint
            has_trait = honest
            has_trait = generous
            has_trait = temperate
        }
        OR = {
            has_religion = religion:islam_religion
            has_religion = religion:christianity_religion
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            piety_level >= 5
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0507 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_god_fearing }
    } 
}

MONIKER.0508 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0508
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            stewardship >= 22
        }
        age >= 16
        calc_true_if = {
            amount >= 3
            has_trait = compassionate
            has_trait = generous
            has_trait = just
            has_trait = forgiving
            has_trait = honest
            has_trait = patient
            has_trait = calm
        }
        NOT = {
            has_trait = callous
            has_trait = sadistic
            has_trait = greedy
            has_trait = deceitful
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_goldheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0508 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0509 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0509
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            stewardship >= 22
            learning >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_religion = religion:germanic_religion
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_runeshirt }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0509 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0510 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0510
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = vengeful
            has_trait = deceitful
            has_trait = impatient
            has_trait = murderer
            has_trait = berserker
            has_trait = aggressive_attacker
            has_trait = wrathful
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_deathstrike }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0510 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0511 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0511
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            has_trait = albino
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = forgiving
            has_trait = generous
            has_trait = just
        }
        NOR = {
            has_trait = callous
            has_trait = sadistic
        }
        can_get_northern_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_white_wolf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0511 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0512 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0512
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = brave
        can_get_northern_nickname_trigger = yes
        age <= 18
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_young_wolf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0512 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0513 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0513
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_religion = religion:germanic_religion
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_runeblade }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0513 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0514 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0514
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait_xp = {
                trait = lifestyle_traveler
                track = travel
                value >= 50
            }
            has_trait_xp = {
                trait = lifestyle_traveler
                track = danger
                value >= 50
            }
        }
        learning >= 25
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            has_trait_xp = {
                trait = lifestyle_traveler
                track = travel
                value >= 75
            }
        }
        modifier = {
            factor = 2
            has_trait_xp = {
                trait = lifestyle_traveler
                track = danger
                value >= 75
            }
        }

        modifier = {
            factor = 2
            has_trait = scholar
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_worldly_scholar }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0514 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0515 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0515
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = deceitful
            has_trait = paranoid
            has_trait = vengeful
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_shadowheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0515 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0516 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0516
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            stewardship >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
                has_trait = patient
                has_trait = diligent
                has_trait = gallant
            }
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            calc_true_if = {
                amount >= 2
                has_trait = avaricious
                has_trait = profligate
                gold >= 1000
            }
            has_trait = beauty_good
            has_trait = august
        }
        has_trait = overseer
        OR = {
            has_trait = just
            has_trait = diligent
        }
        age >= 16
        NOT = {
            highest_held_title_tier = tier_county
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_golden_sceptre }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0516 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0517 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0517
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
        }
        calc_true_if = {
            amount >= 3
            has_trait = generous
            has_trait = compassionate
            has_trait = just
            has_trait = forgiving
            has_trait = honest
            has_trait = calm
            has_trait = patient
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_silverheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0517 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0518 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0518
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_religion = religion:tengrism_religion
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_skyblade }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0518 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0519 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0519
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            calc_true_if = {
                amount >= 2
                has_trait = calm
                has_trait = patient
                has_trait = humble
                has_trait = content
            }
            learning >= 25
        }
        has_trait_xp = {
            trait = lifestyle_mystic
            value >= 25
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_skywatcher }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0519 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0520 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0520
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
        }
        has_weak_trait_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_quickfeet }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0520 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0521 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0521
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        AND = {
            OR = {
                diplomacy >= 15
                stewardship >= 15
                intrigue >= 15
                learning >= 15
                martial >= 15
            }
            has_trait = brave
        }
        age >= 16
        is_male = yes
        has_trait = winter_soldier
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_snow_lion }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0521 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0522 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0522
        # NOT = {
        # }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = brave
        is_female = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0522 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lioness }
    } 
}

MONIKER.0523 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0523
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        age >= 16
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = deceitful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_blood_shield }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0523 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0524 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0524
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            learning >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = beauty_good
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_of_the_stars }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0524 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0525 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0525
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            stewardship >= 22
            diplomacy >= 22
        }
        OR = {
            has_trait = brave
            has_trait = overseer
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_steelheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0525 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0526 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0526
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            learning >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
        NOR = {
            has_trait = calm
            has_trait = patient
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_stormheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0526 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0527 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0527
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        can_get_desert_nickname_trigger = no
        age >= 45
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_old_wolf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0527 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0528 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0528
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = wrathful
            has_trait = berserker
            has_trait = vengeful
        }
        NOT = {
            has_trait = calm
            has_trait = patient
            has_trait = forgiving
        }
        can_get_northern_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_red_wolf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0528 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0529 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0529
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            diplomacy >= 22
            has_trait = beauty_good_3
        }
        has_trait = beauty_good
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sunflower }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0529 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0530 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0530
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            stewardship >= 22
            learning >= 22
        }
        calc_true_if = {
            amount >= 2
            has_trait = just
            has_trait = compassionate
            has_trait = generous
            has_trait = forgiving
            has_trait = honest
        }
        NOT = {
            has_trait = greedy
            has_trait = callous
            has_trait = sadistic
        }
        has_religion = religion:hellenism_religion
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_heart_of_the_sun }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0530 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0531 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0531
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_weak_trait_trigger = yes
            has_trait = aggressive_attacker
            has_trait = impatient
        }
        NOT = {
            has_trait = cautious_leader
            has_trait = patient
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_swiftfoot }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0531 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0532 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0532
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            intrigue >= 16
            prowess >= 20
        }
        OR = {
            has_trait = aggressive_attacker
            has_trait = impatient
        }
        NOT = {
            has_trait = cautious_leader
            has_trait = patient
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_swiftstrike }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0532 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0533 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0533
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        OR = {
            has_trait = brave
            has_trait = aggressive_attacker
            has_trait = wrathful
            has_trait = impatient
            has_trait = berserker
        }
        NOR = {
            has_trait = craven
            has_trait = calm
            has_trait = patient
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_swordbreaker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0533 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0534 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0534
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            stewardship >= 22
            learning >= 22
        }
        has_trait = brave
        has_strong_trait_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_thunderheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0534 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0535 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0535
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            stewardship >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = avaricious
            has_trait = profligate
            AND = {
                stewardship >= 22
                gold >= 1500
            }
            calc_true_if = {
                amount >= 3
                has_trait = generous
                has_trait = compassionate
                has_trait = just
                has_trait = forgiving
                has_trait = honest
                has_trait = gregarious
            }
        }
        prestige_level >= 4
        gold >= 1000
        NOT = {
            highest_held_title_tier = tier_county
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_king_of_rubies }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0535 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0536 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0536
        # NOT = {
        # }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            stewardship >= 22
            diplomacy >= 22
            learning >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = spindly
            has_trait = hunchbacked
            has_trait = wounded_3
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0536 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_twisted }
    } 
}

MONIKER.0537 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0537
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = scarred
        has_trait = gregarious
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_warbanner }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0537 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0538 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0538
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 30
            stewardship >= 22
            diplomacy >= 22
        }
        NOT = {
            has_trait = callous
            has_trait = sadistic
            has_trait = greedy
        }
        calc_true_if = {
            amount >= 3
            has_trait = just
            has_trait = compassionate
            has_trait = generous
            has_trait = forgiving
            has_trait = honest
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_warmheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0538 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0539 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0539
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }    
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = scaly
            has_trait = reaver
            has_trait = viking
            has_trait = brave
            calc_true_if = {
                amount >= 2
                has_trait = wrathful
                has_trait = ambitious
                has_trait = stubborn
                has_trait = diligent
                has_trait = vengeful
            }
        }
        capital_province = {
            is_coastal = yes
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sea_lion }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0539 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0540 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0540
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = berserker
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_wolfskin }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0540 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0541 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0541
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            martial >= 22
            intrigue >= 22
            learning >= 22
            stewardship >= 22
        }
        NOT = {
            has_trait = gregarious
            highest_held_title_tier = tier_county
        }
        age >= 16
        OR = {
            has_trait = depressed_1
            has_trait = depressed_genetic
        }
        has_trait = reclusive
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_weeping_king }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0541 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0542 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0542
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        age >= 16
        calc_true_if >= {
            amount >= 2
            has_trait = honest
            has_trait = compassionate
            has_trait = generous
            has_trait = just
            has_trait = forgiving
        }
        NOT = {
            has_trait = callous
            has_trait = sadistic
            has_trait = greedy
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_white_eagle }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0542 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0543 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0543
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        age >= 16
        has_trait = winter_soldier
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_winter_wolf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0543 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0544 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0544
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            stewardship >= 22
            diplomacy >= 22
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_winterheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0544 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0545 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0545
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = berserker
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_wolfshirt }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0545 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0546 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0546
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }

            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            learning >= 22
            stewardship >= 22
            diplomacy >= 22
            martial >= 22
        }
        OR = {
            has_trait = architect
            has_trait = forest_fighter
        }
        AND = {
            has_trait = diligent
            has_trait = humble
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_woodcarver }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0546 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0547 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0547
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        has_trait = brave
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_sharp_sword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0547 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0548 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0548
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
        }
        prowess >= 20
        has_strong_trait_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_strongheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0548 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0549 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0549
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 30
            stewardship >= 22
        }
        OR = {
            stewardship >= 22
            has_trait = avaricious
        }
        has_trait = greedy
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_yelloweye }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0549 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0550 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0550
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            intrigue >= 22
        }
        NOT = {
            has_trait = compassionate
            has_trait = lazy
        }
        calc_true_if = {
            amount >= 2
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = vengeful
            has_trait = wrathful
            has_trait = berserker
            has_trait = aggressive_attacker
            has_trait = deceitful
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_winged_terror }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0550 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0551 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0551
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
            has_trait = brave
        }
        OR = {
            has_trait = hunchbacked
            has_trait = wounded_3
            has_trait = spindly
            has_trait = maimed
            has_trait = one_legged
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bent_sword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0551 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0552 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0552
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = intellect_bad
            AND = {
                has_trait = inbred
                learning <= 0
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_stonebrain }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0552 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0553 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0553
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = intellect_bad
            AND = {
                has_trait = inbred
                learning <= 0
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_donkey }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0553 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0554 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0554
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = intellect_bad
            AND = {
                has_trait = inbred
                learning <= 0
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_lizard_brain }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0554 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0555 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0555
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = berserker
            has_trait = wrathful
            has_trait = aggressive_attacker
        }
        has_strong_trait_trigger = yes
        age >= 16
        can_get_desert_nickname_trigger = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bearheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0555 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0556 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0556
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
        }
        calc_true_if = {
            amount >= 2
            has_trait = athletic
            has_trait = brave
            has_trait = murderer
            has_trait_xp = {
                trait = lifestyle_hunter
                track = hunter
                value >= 25
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bearslayer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0556 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0557 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0557
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = compassionate
            has_trait = just
            has_trait = generous
        }
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = deceitful
            has_trait = greedy
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_blackheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0557 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0558 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0558
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
        NOT = {
            has_trait = compassionate
            has_trait = honest
            has_trait = just
            has_trait = generous
            has_trait = forgiving
        }
        OR = {
            has_trait = callous
            has_trait = sadistic
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_blackskull }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0558 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0559 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0559
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        prestige_level >= 3
        can_get_northern_nickname_trigger = yes
        age >= 16
        can_get_desert_nickname_trigger = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_slayer_of_the_mighty_bear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0559 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0560 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0560
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            stewardship >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = overseer
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sceptre }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0560 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0561 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0561
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
        }
        has_trait = depressed_1
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_blueheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0561 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0562 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0562
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
        }
        has_trait = brave
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_boldheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0562 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0563 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0563
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        age >= 16
        has_trait = brave
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_brave_horse }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0563 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0564 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0564
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
            has_trait = brave
        }
        OR = {
            has_trait = hunchbacked
            has_trait = wounded_3
            has_trait = spindly
            has_trait = maimed
            has_trait = one_legged
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_broken_sword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0564 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0565 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0565
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            stewardship >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR ={
            has_trait = administrator
            has_trait = august
            has_trait = overseer
        }
        calc_true_if = {
            amount >= 3
            has_trait = just
            has_trait = calm
            has_trait = patient
            has_trait = temperate
            has_trait = diligent
        }
        NOT = {
            highest_held_title_tier = tier_county
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bronze_king }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0565 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0566 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0566
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        OR = {
            has_trait = brave
            has_trait = aggressive_attacker
            has_trait = wrathful
            has_trait = impatient
            has_trait = berserker
        }
        NOR = {
            has_trait = craven
            has_trait = calm
            has_trait = patient
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_steelbreaker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0566 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0567 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0567
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait_xp = {
                trait = lifestyle_hunter
                track = hunter
                value >= 50
            }
            has_trait = athletic
            has_trait = brave
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_wolfheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0567 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0568 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0568
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        is_ruler = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_foxfoot }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0568 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0569 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0569
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
        has_trait_xp = {
            trait = lifestyle_hunter
            track = hunter
            value >= 50
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_deerhunter }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0569 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0570 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0570
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_badger }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0570 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0571 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0571
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
        can_get_african_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_pantherpaw }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0571 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0572 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0572
            }
        }
        # Conditions to get the nickname
		age >= 20
        is_male = yes
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
		}
        OR = {
            tyranny = 20
            dread >= 50
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = greedy
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= 40
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_peasant_slayer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0572 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0573 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0573
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = brave
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_lionmane }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0573 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0574 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0574
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        martial >= 16
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = ambitious
            has_trait = just
            has_trait = lifestyle_blademaster
            is_smart_trigger = yes
            has_strong_trait_trigger = yes
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
            prowess >= 25
            martial >= 22
        }
        NOT = {
            has_trait = craven
        }
        NOR = {
            primary_title = title:e_hre
            primary_title = title:e_byzantium
            primary_title = title:e_persia
            primary_title = title:e_arabia
            highest_held_title_tier = tier_county
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sword_of_kingdom }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0574 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0575 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0575
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        martial >= 16
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = ambitious
            has_trait = just
            has_trait = lifestyle_blademaster
            is_smart_trigger = yes
            has_strong_trait_trigger = yes
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
            prowess >= 25
            martial >= 22
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sword_of_capital }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0575 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0576 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0576
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait_xp = { trait = lifestyle_hunter track = falconer value >= 25 }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_falconbeak }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0576 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0577 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0577
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 22
        NOT = {
            has_trait = craven
        }
        has_trait = deceitful
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_snakefangs }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0577 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0578 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0578
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        martial >= 16
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = ambitious
            has_trait = just
            has_trait = lifestyle_blademaster
            is_smart_trigger = yes
            has_strong_trait_trigger = yes
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
            prowess >= 25
            martial >= 22
        }
        NOT = {
            has_trait = craven
        }
        OR = {
            primary_title = title:e_arabia
            capital_province.empire = title:e_arabia
        }
        NOT = {
            highest_held_title_tier = tier_county
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sword_of_arabia }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0578 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0579 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0579
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            diplomacy >= 22
            learning >= 22
            stewardship >= 22
            intrigue >= 22
            martial >= 22
            has_weak_trait_trigger = yes
        }
        has_trait = craven
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_mousewhisker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0579 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0580 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0580
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }

            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            prowess >= 25
            learning >= 22
            stewardship >= 22
            diplomacy >= 22
            martial >= 22
        }
        OR = {
            stewardship >= 16
            has_trait = diligent
        }
        OR = {
            has_trait = architect
            has_trait = forest_fighter
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_woodpecker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0580 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0581 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0581
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        AND = {
            has_weak_trait_trigger = yes
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_rabbitpaw }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0581 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0582 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0582
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        martial >= 16
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = ambitious
            has_trait = just
            has_trait = lifestyle_blademaster
            is_smart_trigger = yes
            has_strong_trait_trigger = yes
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
            prowess >= 25
            martial >= 22
        }
        NOT = {
            has_trait = craven
        }
        OR = {
            primary_title = title:e_persia
            capital_province.empire = title:e_persia
        }
        NOT = {
            highest_held_title_tier = tier_county
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sword_of_persia }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0582 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0583 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0583
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        martial >= 16
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = ambitious
            has_trait = just
            has_trait = lifestyle_blademaster
            is_smart_trigger = yes
            has_strong_trait_trigger = yes
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
            prowess >= 25
            martial >= 22
        }
        NOT = {
            has_trait = craven
        }
        OR = {
            primary_title = title:e_hre
            capital_province.empire = title:e_hre
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sword_of_the_holy_roman_empire }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0583 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0584 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0584
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        martial >= 16
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = ambitious
            has_trait = just
            has_trait = lifestyle_blademaster
            is_smart_trigger = yes
            has_strong_trait_trigger = yes
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
            prowess >= 25
            martial >= 22
        }
        NOT = {
            has_trait = craven
        }
        OR = {
            primary_title = title:e_scandinavia
            capital_province.empire = title:e_scandinavia
        }
        OR = {
            highest_held_title_tier = tier_empire
            highest_held_title_tier = tier_kingdom
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sword_of_the_north }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0584 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0585 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0585
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
        }
        calc_true_if = {
            amount >= 2
            has_trait = athletic
            has_trait = brave
            has_trait = murderer
            has_trait_xp = {
                trait = lifestyle_hunter
                track = hunter
                value >= 25
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lionslayer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0585 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0586 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0586
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            has_strong_trait_trigger = yes
            prowess >= 30
            has_trait = beauty_bad
            diplomacy >= 22
            intrigue >= 22
            martial >= 22
            stewardship >= 22
            intrigue >= 22
        }
        has_trait = scaly
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_fishscale }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0586 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0587 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0587
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        martial >= 16
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = ambitious
            has_trait = just
            has_trait = lifestyle_blademaster
            is_smart_trigger = yes
            has_strong_trait_trigger = yes
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
            prowess >= 25
            martial >= 22
        }
        NOT = {
            has_trait = craven
        }
        can_get_african_nickname_trigger = yes
        OR = {
            highest_held_title_tier = tier_empire
            highest_held_title_tier = tier_kingdom
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sword_of_africa }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0587 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0588 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0588
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        martial >= 16
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = ambitious
            has_trait = just
            has_trait = lifestyle_blademaster
            is_smart_trigger = yes
            has_strong_trait_trigger = yes
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
            prowess >= 25
            martial >= 22
        }
        NOT = {
            has_trait = craven
        }
        NOR = {
            primary_title = title:e_hre
            primary_title = title:e_byzantium
            primary_title = title:e_persia
            primary_title = title:e_arabia
            highest_held_title_tier = tier_county
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_spear_of_kingdom }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0588 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0589 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0589
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 22
        has_trait = deceitful
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_lizardtongue }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0589 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0590 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0590
            }
        }
        # Conditions to get the nickname
        has_trait = hunchbacked
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_beetleback }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0590 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0591 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0591
            }
        }
        # Conditions to get the nickname
        OR = {
            stewardship >= 22
            diplomacy >= 22
            martial >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = brave
            has_trait = stubborn
        }
        OR = {
            has_trait = unyielding_defender
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 3
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 2
            OR = {
                has_trait_rank = {
                    trait = education_martial
                    rank >= 3
                }
                prowess >= 25
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_noble_protector }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0591 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0592 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0592
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 15
        has_trait = deceitful
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_spiderfangs }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0592 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0593 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0593
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            has_weak_trait_trigger = yes
            prowess >= 20
            
        }
        has_trait = craven
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_cricketlegs }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0593 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0594 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0594
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        has_trait = military_engineer
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_breaker_of_walls }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0594 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0595 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0595
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            diplomacy >= 16
            martial >= 16
            prowess >= 20
        }
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = ambitious
            has_trait = vengeful
            has_trait = diligent
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = lifestyle_blademaster
            is_smart_trigger = yes
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
            prowess >= 25
            diplomacy >= 22
            martial >= 22
        }
        OR = {
            has_trait = gregarious
            has_trait = calm
            has_trait = patient
            has_trait = diplomat
            has_trait = overseer
            is_smart_trigger = yes
            has_trait = beauty_good
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_silver_axe }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0595 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0596 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0596
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
        }
        intrigue >= 15
        has_trait = deceitful
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_spiderweb }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0596 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0597 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0597
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        has_trait = craven
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_wormtail }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0597 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0598 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0598
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        has_trait_xp = {
            trait = lifestyle_hunter
            track = hunter
            value >= 50
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_wolfskinner }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0598 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0599 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0599
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = sadistic
        has_trait_xp = {
            trait = lifestyle_hunter
            track = hunter
            value >= 50
        }
        
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_deerskinner }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0599 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0600 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0600
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            diplomacy >= 16
            martial >= 16
            prowess >= 20
        }
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = ambitious
            has_trait = diligent
            has_trait = lifestyle_blademaster
            is_smart_trigger = yes
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
            prowess >= 25
            diplomacy >= 22
            martial >= 22
        }
        OR = {
            has_trait = gregarious
            has_trait = calm
            has_trait = patient
            has_trait = diplomat
            is_smart_trigger = yes
            has_trait = beauty_good
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_silver_sword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0600 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0601 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0601
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            stewardship >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = ambitious
            has_trait = just
            has_trait = lifestyle_blademaster
            is_smart_trigger = yes
            has_strong_trait_trigger = yes
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
            prowess >= 25
            martial >= 22
        }
        OR = {
            calc_true_if = {
                amount >= 2
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
                has_trait = patient
                has_trait = gallant
            }
            has_trait = avaricious
            has_trait = profligate
            has_trait = august
            gold >= 1000
            has_trait = beauty_good
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_golden_spear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0601 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0602 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0602
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            stewardship >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = ambitious
            has_trait = overseer
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = vengeful
            has_strong_trait_trigger = yes
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        OR = {
            calc_true_if = {
                amount >= 2
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
                has_trait = patient
                has_trait = gallant
            }
            calc_true_if = {
                amount >= 2
                has_trait = avaricious
                has_trait = profligate
                gold >= 1000
            }
            has_trait = beauty_good
            has_trait = august
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_golden_axe }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0602 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0603 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0603
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            stewardship >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = ambitious
            has_trait = just
            has_trait = lifestyle_blademaster
            is_smart_trigger = yes
            has_strong_trait_trigger = yes
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
            prowess >= 25
        }
        OR = {
            calc_true_if = {
                amount >= 2
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
                has_trait = patient
                has_trait = gallant
            }
            calc_true_if = {
                amount >= 2
                has_trait = avaricious
                has_trait = profligate
                gold >= 1000
            }
            has_trait = beauty_good
            has_trait = august
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_golden_sword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0603 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0604 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0604
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        OR = {
            has_trait = brave
            has_trait = lifestyle_blademaster
            has_trait = wrathful
            has_trait = aggressive_attacker
            prowess >= 30
        }
        NOT = {
            has_trait = craven
            has_trait = disfigured
            has_trait = maimed
            has_trait = one_legged
            has_trait = wounded_3
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_unshattered_steel }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0604 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0605 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0605
            }
        }
        # Conditions to get the nickname
        age >= 20
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
        calc_true_if = {
            amount >= 2
            has_trait = wrathful
            has_trait = lunatic
            has_trait = sadistic
            has_trait = torturer
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = paranoid
            has_trait = callous
            has_trait = vengeful
            has_trait = greedy
        }
        OR = {
            tyranny = 20
            dread >= 50
        }
    }
    weight_multiplier = {
        base = 5
            modifier = {
            factor = 2.0
            calc_true_if = {
                amount >= 3
                has_trait = wrathful
                has_trait = lunatic
                has_trait = sadistic
                has_trait = torturer
                has_trait = arbitrary
                has_trait = stubborn
                has_trait = deceitful
                has_trait = paranoid
                has_trait = callous
                has_trait = vengeful
                has_trait = greedy
            }
        }
        modifier = {
            factor = 2.0
            OR = {
                tyranny >= 40
                dread >= 80
            }
        }
        modifier = {
            factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bane_of_peasants }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0605 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0606 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0606
            }
        }
        # Conditions to get the nickname
        has_trait = beauty_good
        OR = {
            has_trait = greedy
            has_trait = avaricious
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_golden_eyes }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0606 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0607 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0607
            }
        }
        # Conditions to get the nickname
        has_trait = beauty_bad
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_big_ears }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0607 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0608 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0608
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            diplomacy >= 16
            martial >= 16
            prowess >= 20
        }
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = ambitious
            has_trait = diligent
            has_trait = lifestyle_blademaster
            has_trait = aggressive_attacker
            is_smart_trigger = yes
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
            prowess >= 25
            diplomacy >= 22
            martial >= 22
        }
        OR = {
            has_trait = gregarious
            has_trait = calm
            has_trait = patient
            has_trait = diplomat
            is_smart_trigger = yes
            has_trait = beauty_good
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_silver_spear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0608 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0609 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0609
            }
        }
        # Conditions to get the nickname

        has_trait = beauty_bad
        OR = {
            has_trait = gluttonous
            has_character_modifier = obese_modifier
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_jagged_teeth }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0609 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0610 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0610
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            prowess >= 20
            martial >= 16
        }
        calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = greedy
            has_trait = shy
		}
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sword_of_the_night }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0610 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0611 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0611
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = ambitious
            has_trait = just
            has_trait = lifestyle_blademaster
            is_smart_trigger = yes
            has_strong_trait_trigger = yes
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
            prowess >= 25
            martial >= 22
        }
        OR = {
            has_trait = wrathful
            has_trait = impatient
            has_trait = aggressive_attacker
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_swiftsword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0611 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0612 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0612
            }
        }
        # Conditions to get the nickname
        has_trait = scaly
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_rough_scales }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0612 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0613 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0613
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            diplomacy >= 22
            martial >= 22
            intrigue >= 22
        }
        can_get_desert_nickname_trigger = yes
        OR = {
            has_trait = desert_warrior
            is_smart_trigger = yes
        }
        OR = {
            has_trait = deceitful
            has_trait = ambitious
            has_trait = patient
            has_trait = calm
            intrigue >= 16
        }
        NOT = {
            has_trait = honest
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_desert_fox }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0613 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0614 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0614
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_weak_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            learning >= 22
            stewardship >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_weak_trait_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_feather_feet }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0614 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0615 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0615
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            intrigue >= 16
            martial >= 16
            prowess >= 20
        }
        OR = {
            has_trait = deceitful
            has_trait = murderer
        }
        OR = {
            has_trait = gregarious
            has_trait = calm
            has_trait = patient
            has_trait = schemer
            is_smart_trigger = yes
            has_trait = beauty_good
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_silver_dagger }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0615 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0616 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0616
            }
        }
        # Conditions to get the nickname
        has_trait = beauty_bad
        has_trait = craven
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_spiny_tail }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0616 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0617 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0617
            }
        }
        # Conditions to get the nickname
        has_trait = beauty_bad
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_hairy_legs }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0617 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0618 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0618
            }
        }
        # Conditions to get the nickname
        has_trait = beauty_bad
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_big_nose }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0618 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0619 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0619
            }
        }
        # Conditions to get the nickname
        has_trait = beauty_good
        OR = {
            has_trait = greedy
            has_trait = avaricious
            has_trait = profligate
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_glow_eyes }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0619 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0620 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0620
            }
        }
        # Conditions to get the nickname
        NOT = {
            has_trait = just
            has_trait = compassionate
        }
		calc_true_if = {
            amount >= 2
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = callous
		}
        OR = {
            tyranny = 20
            dread >= 50
            has_trait = murderer
            has_trait = aggressive_attacker
        }
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 3
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
			}
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 40
                dread >= 80
            }
		}
		modifier = {
			factor = 2.0
            OR = {
                tyranny >= 60
                dread >= 100
            }
		}
	}
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bloodhands }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0620 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0621 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0621
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            stewardship >= 22
            martial >= 22
            diplomacy >= 22
            has_trait = maimed
        }
        OR = {
            has_trait = overseer
            has_trait = wrathful
            has_trait = vengeful
            dread >= 80
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_ironfist }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0621 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0622 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0622
            }
        }
        # Conditions to get the nickname
        has_trait = beauty_bad
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_rough_hide }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0622 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0623 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0623
            }
        }
        # Conditions to get the nickname
        OR = {
            stewardship >= 22
            diplomacy >= 22
            martial >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = just
        OR = {
            has_trait = unyielding_defender
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 3
            calc_true_if = {
                amount >= 3
                has_trait = compassionate
                has_trait = just
                has_trait = generous
                has_trait = honest
                has_trait = forgiving
                has_trait = calm
            }
        }
        modifier = {
            factor = 2
            OR = {
                has_trait_rank = {
                    trait = education_martial
                    rank >= 3
                }
                prowess >= 25
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_protector }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0623 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0624 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0624
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = scholar
            has_trait = lifestyle_mystic
            has_trait = theologian
            has_trait = lifestyle_herbalist
        }
        OR = {
            learning >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = brave
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_noble_sage }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0624 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0625 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0625
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            learning >= 22
            stewardship >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = one_legged
            has_trait = disfigured
            has_trait = maimed
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_crippled }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0625 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0626 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0626
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
                prowess >= 20
            }
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 20
            }
            prowess >= 30
            
            AND = {
                has_weak_trait_trigger = yes
                OR = {
                    prowess >= 20
                    martial >= 20
                }
            }
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_wolfpaw }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0626 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0627 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0627
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            learning >= 22
            stewardship >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = one_legged
            has_trait = disfigured
            has_trait = maimed
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_crippled_lord }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0627 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0628 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0628
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            stewardship >= 22
        }
        OR = {
            has_trait = unyielding_defender
            has_trait = stubborn
            has_trait = brave
        }
        NOR = {
            primary_title = title:e_hre
            primary_title = title:e_byzantium
            primary_title = title:e_persia
            primary_title = title:e_arabia
            highest_held_title_tier = tier_county
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shield_of_kingdom }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0628 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0629 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0629
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_weak_trait_trigger = yes
            has_trait = aggressive_attacker
            has_trait = impatient
        }
        NOT = {
            has_trait = cautious_leader
            has_trait = patient
        }
        has_trait_xp = { trait = lifestyle_hunter track = falconer value >= 25 }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_falconswift }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0629 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0630 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0630
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            has_trait = beauty_good
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_rabbitnose }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0630 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0631 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0631
            }
        }
        # Conditions to get the nickname
        AND = {
            has_strong_trait_trigger = yes
            prowess >= 30
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bullstrong }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0631 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0632 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0632
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            
        }
        has_weak_trait_trigger = yes
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_nimblemouse }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0632 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0633 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0633
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
        }
        intrigue >= 15
        NOT = {
            has_trait = trusting
            has_trait = honest
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_clevercat }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0633 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0634 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0634
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        has_trait = brave
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_lionbrave }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0634 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0635 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0635
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        has_trait = arrogant
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_lions_pride }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0635 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0636 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0636
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_catwise }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0636 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0637 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0637
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
        }
        OR = {
            has_weak_trait_trigger = yes
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_quickmouse }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0637 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0638 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0638
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
        }
        OR = {
            has_trait = wrathful
            has_trait = vengeful
            has_trait = berserker
            has_trait = viking
        }
        NOT = {
            has_trait = calm
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_wolf_savage }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0638 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0639 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0639
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = arrogant
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_lionmighty }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0639 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0640 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0640
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        is_ruler = no
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_blackbird }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0640 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0641 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0641
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_yellowjacket }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0641 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0642 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0642
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        has_trait = brave
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_sharp_lance }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0642 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0643 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0643
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            has_weak_trait_trigger = yes
            prowess >= 30
            
        }
        NOT = {
            has_trait = craven
        }
        age >= 50
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_greymouse }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0643 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0644 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0644
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        OR = {
            diplomacy >= 20
            stewardship >= 20
            learning >= 20
            martial >= 20
            intrigue >= 20
        }
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = vengeful
            has_trait = greedy
            has_trait = arbitrary
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_blackcat }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0644 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0645 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0645
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = deceitful
        OR = {
            has_trait = depressed_1
            has_trait = depressed_genetic
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bluesnake }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0645 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0646 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0646
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = wrathful
            has_trait = vengeful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
        NOT = {
            has_trait = craven
        }
        age >= 40
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_greyhound }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0646 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0647 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0647
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            stewardship >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = diligent
        is_ruler = no
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_redcrab }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0647 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0648 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0648
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = albino
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_whitebat }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0648 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0649 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0649
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 22
        OR = {
            has_trait = deceitful
            has_trait = paranoid
        }
        NOT = {
            has_trait = honest
            has_trait = trusting
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_blackwidow }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0649 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0650 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0650
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        can_get_desert_nickname_trigger = yes
        OR = {
            has_trait = wrathful
            has_trait = vengeful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wrath_of_the_desert }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0650 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0651 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0651
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        age >= 40
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_grayfox }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0651 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0652 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0652
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        age >= 45
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_greyowl }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0652 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0653 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0653
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        is_ruler = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_goldfinch }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0653 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0654 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0654
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            learning >= 22
            stewardship >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = gregarious
            has_trait = lazy
            has_trait = compassionate
            has_trait = impatient
        }
        has_trait = eccentric
        capital_province = {
            is_coastal = yes
        }
        age >= 30
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_greyseal }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0654 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0655 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0655
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        has_trait = military_engineer
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_castlebreaker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0655 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0656 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0656
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            stewardship >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            calc_true_if >= {
                amount >= 3
                has_trait = honest
                has_trait = compassionate
                has_trait = generous
                has_trait = just
                has_trait = forgiving
                has_trait = calm
                has_trait = patient
            }
            has_trait = beauty_good
            calc_true_if = {
                amount >= 2
                has_trait = avaricious
                has_trait = profligate
                gold >= 1000
            }
        }
        NOT = {
            has_trait = craven
            has_trait = sadistic
            has_trait = callous
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_golden_hawk }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0656 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0657 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0657
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            
        }
        has_weak_trait_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_graymouse }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0657 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0658 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0658
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        AND = {
            OR = {
                has_trait = deceitful
                has_trait = vengeful
                intrigue >= 22
            }
            OR = {
                has_trait = avaricious
                has_trait = august
                has_trait = greedy
                diplomacy >= 22
                stewardship >= 22
            }
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_golden_fox }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0658 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0659 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0659
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        has_trait = brave
        age >= 45
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_gray_wolf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0659 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0660 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0660
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            stewardship >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            calc_true_if >= {
                amount >= 3
                has_trait = honest
                has_trait = compassionate
                has_trait = generous
                has_trait = just
                has_trait = forgiving
                has_trait = calm
                has_trait = patient
            }
            has_trait = beauty_good
            calc_true_if = {
                amount >= 2
                has_trait = avaricious
                has_trait = profligate
                gold >= 1000
            }
        }
        NOT = {
            has_trait = craven
            has_trait = sadistic
            has_trait = callous
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_golden_eagle }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0660 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0661 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0661
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        NOT = {
            has_trait = craven
        }
        age >= 40
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_violet_owl }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0661 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0662 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0662
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
            diplomacy >= 22
            stewardship >= 22
        }
        has_trait = deceitful
        has_trait = avaricious
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_emerald_lizard }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0662 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0663 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0663
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            
        }
        has_weak_trait_trigger = yes
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_tendertoes }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0663 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0664 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0664
            }
        }
        # Conditions to get the nickname
        NOT = {
            has_trait = disfigured
        }
        has_trait = beauty_good
    }
    weight_multiplier = {
        base = 2
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_glowinggaze }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0664 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0665 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0665
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
        }
        has_trait = beauty_good
        
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_shinyshin }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0665 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0666 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0666
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
        }
        OR = {
            has_trait = scarred
            has_trait = maimed
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_nine_fingers }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0666 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0667 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0667
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
        }
        
        NOT = {
            has_trait = craven
        }
        is_ruler = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_trimtoes }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0667 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0668 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0668
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        is_ruler = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_foxfeet }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0668 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0669 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0669
            }
        }
        # Conditions to get the nickname
        has_character_modifier = obese_modifier
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bouncybelly }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0669 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0670 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0670
            }
        }
        # Conditions to get the nickname
        OR = {
            intrigue >= 22
            learning >= 22
            diplomacy >= 22
        }
        has_trait = fickle
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_seafoam }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0670 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0671 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0671
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            stewardship >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = architect
            has_trait = diligent
            has_weak_trait_trigger = yes
            is_smart_trigger = yes
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_squirrel }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0671 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0672 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0672
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = arrogant
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_proud_falcon }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0672 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0673 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0673
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 22
        OR = {
            has_trait = deceitful
            has_trait = calm
            has_trait = paranoid
        }
        NOT = {
            has_trait = trusting
            has_trait = honest
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_cunning_raven }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0673 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0674 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0674
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = brave
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_daring_hawk }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0674 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0675 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0675
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 22
        OR = {
            has_trait = deceitful
        }
        NOT = {
            has_trait = trusting
            has_trait = honest
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sly_fox }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0675 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0676 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0676
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
        }
        has_trait = architect
        has_trait = brave
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bold_badger }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0676 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0677 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0677
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 22
        OR = {
            has_trait = deceitful
        }
        NOT = {
            has_trait = trusting
            has_trait = honest
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_elusive_lynx }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0677 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0678 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0678
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
        }
        OR = {
            diplomacy >= 20
            stewardship >= 20
            learning >= 20
            martial >= 20
            intrigue >= 20
        }
        OR = {
            has_trait = brave
            has_trait = wrathful
        }
        prowess >= 15
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_fierce_stallion }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0678 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0679 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0679
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        AND = {
            has_trait = calm
            has_trait = patient
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_watching_owl }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0679 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0680 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0680
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 15
            
        }
        has_weak_trait_trigger = yes
        OR = {
            has_trait = deceitful
            has_trait = paranoid
            has_trait = calm
            has_trait = patient
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_clever_mouse }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0680 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0681 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0681
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 30
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            learning >= 22
            stewardship >= 22
        }
        prowess >= 25
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_mighty_bull }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0681 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0682 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0682
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
        }
        intrigue >= 15
        OR = {
            has_trait = disloyal
            has_trait = shy
            has_trait = reclusive
            NOR = {
                has_trait = wrathful
                has_trait = irritable
                has_trait = impatient
            }
        }
        NOT = {
            has_trait = trusting
            has_trait = loyal
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_silent_snake }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0682 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0683 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0683
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 22
        has_trait = deceitful
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_cunning_fox }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0683 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0684 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0684
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        has_trait = craven
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wily_weasel }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0684 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0685 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0685
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            stewardship >= 22
        }
        AND = {
            has_trait = diligent
            has_trait = architect
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_crafty_crow }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0685 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0686 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0686
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = craven
        }
        age >= 40
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wise_owl }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0686 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0687 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0687
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_weak_trait_trigger = yes
            has_trait = aggressive_attacker
            has_trait = impatient
        }
        NOT = {
            has_trait = cautious_leader
            has_trait = patient
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_swift_hare }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0687 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0688 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0688
            }
        }
        NOT = {
            has_religion = religion:islam_religion
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
        }
        has_trait = beauty_bad
        has_trait = brave
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_brave_boar }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0688 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0689 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0689
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = craven
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_quick_weasel }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0689 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0690 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0690
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = arrogant
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_mighty_ram }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0690 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0691 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0691
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        OR = {
            has_trait = brave
            has_trait = aggressive_attacker
            has_trait = wrathful
            has_trait = impatient
            has_trait = berserker
        }
        has_trait = tourney_participant
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_lancebreaker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0691 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0692 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0692
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = brave
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bold_raven }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0692 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0693 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0693
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
        }
        intrigue >= 22
        has_trait = greedy
        NOT = {
            has_trait = compassionate
            has_trait = trusting
            has_trait = honest
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_grim_vulture }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0693 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0694 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0694
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = impatient
        }
        NOT = {
            has_trait = cautious_leader
            has_trait = patient
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_swift_horse }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0694 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0695 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0695
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        has_trait = deceitful
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wily_fox }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0695 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0696 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0696
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wolverine }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0696 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0697 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0697
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
        }
        intrigue >= 15
        has_trait = deceitful
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_stealthy_viper }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0697 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0698 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0698
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = wrathful
            has_trait = irritable
            has_trait = reckless
            has_trait = aggressive_attacker
        }
        has_trait = athletic
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wildcat }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0698 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0699 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0699
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        OR = {
            has_trait = aggressive_attacker
            has_trait = wrathful
            has_trait = vengeful
            has_trait = impatient
            has_trait = berserker
            has_trait = callous
            has_trait = sadistic
        }
        has_trait = brave
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_redaxe }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0699 value = yes years = MONIKER_duration }
        }

    } 
}


MONIKER.0700 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0700
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wasp }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0700 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0701 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0701
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        has_trait = deceitful
        NOT = {
            has_trait = trusting
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sneaky_rat }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0701 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0702 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0702
            }
        }
        # Conditions to get the nickname

        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
        }
        OR = {
            has_trait = wrathful
            has_trait = brave
            has_trait = aggressive_attacker
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
        can_get_desert_nickname_trigger = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_bearcat }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0702 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0703 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0703
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            intrigue >= 22
        }
        intrigue >= 15
        has_trait = deceitful
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_clever_crow }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0703 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0704 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0704
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        OR = {
            has_trait = callous
            has_trait = sadistic
        }
        OR = {
            has_trait = deceitful
            has_trait = paranoid
        }
        NOT = {
            has_trait = craven
            has_trait = honest
            has_trait = trusting
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_grim_spider }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0704 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0705 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0705
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = brave
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_brave_badger }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0705 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0706 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0706
            }
        }
        # Conditions to get the nickname
        has_trait = craven
        has_trait = deceitful
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sly_weasel }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0706 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0707 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0707
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        has_trait = deceitful
        NOT = {
            has_trait = trusting
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_elusive_fox }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0707 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0708 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0708
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            stewardship >= 22
            
        }
        has_trait = diligent
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sparrow }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0708 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0709 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0709
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_redcloak }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0709 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0710 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0710
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        age >= 16
        is_female = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bluegown }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0710 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0711 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0711
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_greencloak }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0711 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0712 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0712
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 30
            
        }
        age >= 16
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_silverhood }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0712 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0713 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0713
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 30
            
        }
        is_ruler = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_whitehood }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0713 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0714 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0714
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        age >= 16
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_yellowrobe }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0714 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0715 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0715
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 30
            
        }
        NOT = {
            has_trait = craven
        }
        age >= 45
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_graycloak }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0715 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0716 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0716
            }
        }
        # Conditions to get the nickname
        OR = {
            stewardship >= 22
            diplomacy >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
        }
        OR = {
            has_trait = avaricious
            has_trait = profligate
            gold >= 1000
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_goldenrobe }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0716 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0717 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0717
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        has_trait = aggressive_attacker
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_redrobe }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0717 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0718 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0718
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            stewardship >= 22
            martial >= 22
            diplomacy >= 22
            has_trait = maimed
        }
        OR = {
            has_trait = overseer
            has_trait = wrathful
            has_trait = vengeful
            dread >= 80
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_ironhand }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0718 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0719 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0719
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            stewardship >= 22
        }
        OR = {
            has_trait = maimed
            has_trait = overseer
        }
        calc_true_if = {
            amount >= 2
            has_trait = honest
            has_trait = just
            has_trait = generous
            has_trait = compassionate
        }
        NOT = {
            has_trait = craven
            has_trait = callous
            has_trait = sadistic
            has_trait = arbitrary
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_goldenhand }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0719 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0720 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0720
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            stewardship >= 22
            martial >= 22
            has_trait = maimed
            has_trait = overseer
        }
        OR = {
            has_trait = patient
            has_trait = calm
        }
        has_trait = overseer
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_silverhand }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0720 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0721 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0721
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            stewardship >= 22
            martial >= 22
            diplomacy >= 22
            has_trait = maimed
        }
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            has_trait = overseer
        }
        stewardship >= 12
        OR = {
            has_trait = honest
            has_trait = just
            has_trait = generous
            has_trait = compassionate
        }
        NOT = {
            has_trait = craven
            has_trait = callous
            has_trait = sadistic
            has_trait = arbitrary
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_goldfist }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0721 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0722 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0722
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            stewardship >= 22
            martial >= 22
            has_trait = maimed
            has_trait = overseer
        }
        OR = {
            has_trait = patient
            has_trait = calm
        }
        has_trait = overseer
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_silverfist }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0722 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0723 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0723
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
            has_trait = overseer
        }
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = vengeful
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = arbitrary
            has_trait = berserker
        }
        NOR = {
            has_trait = generous
            has_trait = compassionate
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bloodhammer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0723 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0724 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0724
            }
        }
        # Conditions to get the nickname
        has_trait = hunchbacked
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_curve_back }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0724 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0725 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0725
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            has_strong_trait_trigger = yes
            prowess >= 15
            
        }
        has_trait = one_eyed
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_lone_eye }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0725 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0726 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0726
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            has_strong_trait_trigger = yes
            prowess >= 15
            
        }
        has_trait = one_eyed
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_eye_patch }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0726 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0727 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0727
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ruby }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0727 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0728 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0728
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_diamond }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0728 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0729 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0729
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sapphire }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0729 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0730 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0730
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_emerald }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0730 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0731 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0731
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = scholar
            has_trait = architect
            has_trait = theologian
            has_trait = lifestyle_herbalist
        }
        OR = {
            learning >= 22
            stewardship >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_inventive }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0731 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0732 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0732
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = scholar
            has_trait = architect
            has_trait = administrator
            has_trait = theologian
            has_trait = lifestyle_herbalist
        }
        OR = {
            learning >= 22
            stewardship >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_innovative }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0732 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0733 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0733
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = architect
            has_trait = lifestyle_mystic
            has_trait = lifestyle_herbalist
        }
        OR = {
            learning >= 22
            stewardship >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_creative }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0733 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0734 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0734
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = scholar
            has_trait = architect
            has_trait = administrator
            has_trait = theologian
            has_trait = lifestyle_herbalist
        }
        OR = {
            learning >= 22
            stewardship >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_imaginative }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0734 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0735 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0735
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = scholar
            has_trait = architect
            has_trait = administrator
            has_trait = theologian
            has_trait = lifestyle_herbalist
        }
        OR = {
            learning >= 22
            stewardship >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_learned }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0735 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0736 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0736
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = scholar
            has_trait = architect
            has_trait = administrator
            has_trait = theologian
            has_trait = lifestyle_herbalist
        }
        OR = {
            learning >= 22
            stewardship >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_cultured }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0736 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0737 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0737
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = scholar
            has_trait = architect
            has_trait = administrator
            has_trait = theologian
            has_trait = lifestyle_herbalist
        }
        OR = {
            learning >= 22
            stewardship >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_erudite }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0737 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0738 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0738
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = scholar
            has_trait = architect
            has_trait = administrator
            has_trait = theologian
            has_trait = lifestyle_herbalist
        }
        OR = {
            learning >= 22
            stewardship >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_intellectual }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0738 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0739 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0739
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = scholar
            has_trait = architect
            has_trait = administrator
            has_trait = theologian
            has_trait = lifestyle_herbalist
        }
        OR = {
            learning >= 22
            stewardship >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_insightful }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0739 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0740 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0740
            }
        }
        # Conditions to get the nickname
        is_smart_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_perceptive }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0740 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0741 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0741
            }
        }
        # Conditions to get the nickname
        is_smart_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sharp }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0741 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0742 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0742
            }
        }
        # Conditions to get the nickname
        is_smart_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_witty }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0742 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0743 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0743
            }
        }
        # Conditions to get the nickname
        is_smart_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_clever }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0743 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0744 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0744
            }
        }
        # Conditions to get the nickname
        is_smart_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_astute }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0744 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0745 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0745
            }
        }
        # Conditions to get the nickname
        is_smart_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shrewd }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0745 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0746 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0746
            }
        }
        # Conditions to get the nickname
        is_smart_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_savvy }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0746 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0747 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0747
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = scholar
            has_trait = architect
            has_trait = administrator
            has_trait = theologian
            has_trait = lifestyle_herbalist
        }
        OR = {
            learning >= 22
            stewardship >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_visionary }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0747 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0748 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0748
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                prestige_level >= 3
                AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            }
            prestige_level >= 4
        }
        NOT = {
            has_trait = shy
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_glorybeard }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0748 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0749 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0749
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                prestige_level >= 3
                AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            }
            prestige_level >= 4
        }
        NOT = {
            has_trait = shy
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_regal }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0749 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0750 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0750
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                prestige_level >= 3
                AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            }
            prestige_level >= 4
        }
        NOT = {
            has_trait = shy
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_majestic }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0750 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0751 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0751
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                prestige_level >= 3
                AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            }
            prestige_level >= 4
        }
        NOT = {
            has_trait = shy
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_marvelous }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0751 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0752 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0752
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                prestige_level >= 3
                AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            }
            prestige_level >= 4
        }
        NOT = {
            has_trait = shy
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_splendid }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0752 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0753 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0753
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                prestige_level >= 3
                AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            }
            prestige_level >= 4
        }
        NOT = {
            has_trait = shy
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_magnificent }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0753 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0754 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0754
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                prestige_level >= 3
                AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            }
            prestige_level >= 4
        }
        NOT = {
            has_trait = shy
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }


    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_glorious }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0754 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0755 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0755
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            
        }
        prowess >= 15
        has_trait = brave
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dauntless }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0755 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0756 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0756
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            
        }
        prowess >= 15
        has_trait = brave
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_unyielding }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0756 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0757 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0757
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            
        }
        prowess >= 15
        has_trait = brave
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_indomitable }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0757 value = yes years = MONIKER_duration }
        }

    } 
}
MONIKER.0758 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0758
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            
        }
        prowess >= 15
        has_trait = brave
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ironclad }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0758 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0759 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0759
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            
        }
        prowess >= 15
        has_trait = brave
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_steadfast }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0759 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0760 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0760
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            
        }
        prowess >= 15
        has_trait = brave
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_stalwart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0760 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0761 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0761
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        OR = {
            has_trait = aggressive_attacker
            has_trait = wrathful
            has_trait = vengeful
            has_trait = impatient
            has_trait = berserker
            has_trait = callous
            has_trait = sadistic
        }
        has_trait = brave
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_red_spear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0761 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0762 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0762
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = ambitious
            has_trait = zealous
            has_trait = brave
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_firebrand }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0762 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0763 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0763
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = vengeful
        NOT = {
            has_trait = craven
            has_trait = compassionate
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_reaper }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0763 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0764 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0764
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 20
            martial >= 20
            diplomacy >= 20
            learning >= 20
            stewardship >= 20
            intrigue >= 20
        }
        has_trait = beauty_good
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_starborn }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0764 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0765 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0765
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = just
            has_trait = trusting
            has_trait = loyal
            has_trait = honest
        }
        NOT = {
            has_trait = callous
            has_trait = deceitful
            has_trait = paranoid
            has_trait = disloyal
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_oathkeeper }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0765 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0766 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0766
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = just
            has_trait = trusting
            has_trait = loyal
            has_trait = honest
        }
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = deceitful
            has_trait = paranoid
            has_trait = disloyal
            has_trait = arbitrary
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_oathbreaker }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0766 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0767 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0767
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            stewardship >= 22
            learning >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            has_trait = beauty_good
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = beauty_good
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lightbringer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0767 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0768 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0768
            }
        }
        # Conditions to get the nickname
        prestige_level >= 3
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 30
            
        }
        intrigue >= 22
        NOT = {
            has_trait = craven
        }
        age >= 16
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_nightfall }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0768 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0769 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0769
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 30
            
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sunstrider }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0769 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0770 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0770
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 30
            
        }
        intrigue >= 22
        has_trait = deceitful
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_moonshadow }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0770 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0771 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0771
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            has_strong_trait_trigger = yes
            prowess >= 40
        }
        prowess >= 30
        has_trait = brave
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dragonsbane }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0771 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0772 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0772
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        AND = {
            has_trait = zealous
            has_trait = wrathful
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_witchfinder }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0772 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0773 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0773
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        AND = {
            has_trait = zealous
            has_trait = wrathful
        }
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_demonhunter }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0773 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0774 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0774
        #NOT = {
        #}
        # Conditions to get the nickname
        OR = {
            has_trait = giant
            has_strong_trait_trigger = yes
            has_character_modifier = obese_modifier
        }
        NOT = {
            has_character_modifier = losing_weight_modifier
            has_character_modifier = malnourished_modifier
            has_trait = dwarf
        }
        has_weak_trait_trigger = no
        OR = {
            highest_held_title_tier = tier_county
            highest_held_title_tier = tier_duchy
        }
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
        prestige_level < 3
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0774 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_big }
    } 
}

MONIKER.0775 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0775
        #NOT = {
        #}
        # Conditions to get the nickname
        OR = {
            has_trait = giant
            has_strong_trait_trigger = yes
        }
        NOT = {
            has_trait = dwarf
        }
        has_weak_trait_trigger = no
        is_ruler = no
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0775 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_tall }
    } 
}

MONIKER.0776 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0776
        #NOT = {
        #}
        # Conditions to get the nickname
        OR = {
            has_trait = dwarf
            has_weak_trait_trigger = yes
            has_character_modifier = malnourished_modifier
        }
        NOT = {
            has_trait = giant
            has_character_modifier = obese_modifier
        }
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
        has_strong_trait_trigger = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0776 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_little }
    } 
}

MONIKER.0777 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0777
        #NOT = {
        #}
        # Conditions to get the nickname
        OR = {
            has_trait = dwarf
            has_weak_trait_trigger = yes
            has_character_modifier = malnourished_modifier
        }
        NOT = {
            has_trait = giant
            has_character_modifier = obese_modifier
        }
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
        has_strong_trait_trigger = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0777 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_tiny }
    } 
}

MONIKER.0778 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0778
        #NOT = {
        #}
        # Conditions to get the nickname
        OR = {
            has_trait = dwarf
            has_weak_trait_trigger = yes
            has_character_modifier = malnourished_modifier
        }
        NOT = {
            has_trait = giant
            has_character_modifier = obese_modifier
        }
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
        has_strong_trait_trigger = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0778 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_small }
    } 
}
MONIKER.0779 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0779
        #NOT = {
        #}
        # Conditions to get the nickname
        OR = {
            has_weak_trait_trigger = yes
            has_character_modifier = malnourished_modifier
        }
        NOT = {
            has_trait = giant
            has_character_modifier = obese_modifier
        }
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
        has_strong_trait_trigger = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0779 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_skinny }
    } 
}

MONIKER.0780 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0780
        #NOT = {
        #}
        # Conditions to get the nickname
        has_trait = lisping
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
    }
    weight_multiplier = {
        base = 3
    }
    #set_global_variable = {name = MONIKER_assigned_0780 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_lisping }
    } 
}

MONIKER.0781 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0781
        #NOT = {
        #}
        # Conditions to get the nickname
        has_trait = stuttering
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
    }
    weight_multiplier = {
        base = 3
    }
    #set_global_variable = {name = MONIKER_assigned_0781 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_stuttering }
    } 
}

MONIKER.0782 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0782
        #NOT = {
        #}
        # Conditions to get the nickname
        has_trait = bleeder
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
    }
    weight_multiplier = {
        base = 3
    }
    #set_global_variable = {name = MONIKER_assigned_0782 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_bleeding }
    } 
}

MONIKER.0783 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0783
        #NOT = {
        #}
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
        }
        OR = {
            has_trait = berserker
            has_trait = vengeful
            has_trait = wrathful
        }
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0783 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_red }
    } 
}

MONIKER.0784 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0784
        #NOT = {
        #}
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
        }
        calc_true_if = {
            amount >= 2
            has_trait = sadistic
            has_trait = callous
            has_trait = vengeful
            has_trait = wrathful
        }
        NOT = {
            has_trait = compassionate
            has_trait = generous
        }
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0784 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_black }
    } 
}

MONIKER.0785 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
           has_global_variable = MONIKER_assigned_0785
        NOT = {
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
        }
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
        has_trait = brave
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_iron }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0785 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0786 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0786
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
        }
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
        diplomacy >= 22
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_silver }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0786 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0787 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
           has_global_variable = MONIKER_assigned_0787
        NOT = {
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            has_trait = beauty_good
            stewardship >= 25
        }
        has_trait = diligent
        calc_true_if = {
            amount >= 2
            has_trait = just
            has_trait = compassionate
            has_trait = generous
        }
        NOT = {
            has_trait = callous
            has_trait = sadistic
            has_trait = arbitrary
        }
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_golden }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0787 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0788 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0788
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            has_strong_trait_trigger = yes
            prowess >= 15
            martial >= 22
        }
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
        age >= 60
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_grey }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0788 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0789 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
           has_global_variable = MONIKER_assigned_0789
        NOT = {
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 25
        }
        OR = {
            has_trait = wrathful
            has_trait = berserker
            has_trait = impatient
        }
        NOT = {
            has_trait = calm
            has_trait = patient
        }
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_savage }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0789 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0790 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
           has_global_variable = MONIKER_assigned_0790
        NOT = {
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            has_strong_trait_trigger = yes
            prowess >= 15
            martial >= 25
        }
        OR = {
            has_trait = brave
        }
        NOT = {
            has_trait = lazy
            has_trait = shy
        }
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_brave }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0790 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0791 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0791
        #NOT = {
        #}
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            has_strong_trait_trigger = yes
            prowess >= 15
            
            has_trait = scarred
        }
        age < 16
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0791 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_young }
    } 
}

MONIKER.0792 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0792
        #NOT = {
        #}
        # Conditions to get the nickname¨
        OR = {
            age >= 65
            AND = {
                age >= 50
                has_trait = family_first
            }
        }
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.5
            OR = {
                highest_held_title_tier = tier_empire
                highest_held_title_tier = tier_kingdom
            }
        }
    }
    #set_global_variable = {name = MONIKER_assigned_0792 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_old }
    } 
}

MONIKER.0793 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0793
        #NOT = {
        #}
        # Conditions to get the nickname
        has_trait = one_eyed
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0793 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_one_eyed }
    } 
}

MONIKER.0794 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0794
        #NOT = {
        #}
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
        }
        prestige_level >= 3
        has_trait = arrogant
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0794 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_mighty }
    } 
}

MONIKER.0795 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0795
        #NOT = {
        #}
        # Conditions to get the nickname
        has_trait = maimed
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0795 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_armless }
    } 
}

MONIKER.0796 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #    has_global_variable = MONIKER_assigned_0796
        #NOT = {
        #}
        # Conditions to get the nickname
        has_trait = one_legged
        OR = {
            has_game_rule = MONIKER_prefix_on
            AND = {
                has_game_rule = MONIKER_prefix_tribal_only
                has_government = tribal_government
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0796 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_one_legged }
    } 
}

MONIKER.0797 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0797
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOR = {
            has_trait = craven
            has_trait = forgiving
            has_trait = compassionate
            has_trait = generous
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ice_dragon }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0797 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0798 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0798
            }
        }
        # Conditions to get the nickname
        is_female = yes
        can_get_winter_nickname_trigger = yes
        has_trait = witch
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_winter_witch }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0798 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0799 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0799
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        calc_true_if = {
            amount >= 2
            has_trait = overseer
            has_trait = brave
            has_trait = wrathful
            has_trait = stubborn
            has_trait = berserker
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_iron_spear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0799 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0800 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0800
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            
            prowess >= 25
            martial >= 22
            intrigue >= 22
        }
        OR = {
            has_trait = viking
            has_trait = wrathful
            has_trait = berserker
        }
        NOT = {
            has_trait = craven
        }
        is_ruler = no

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ravens_fury }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0800 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0801 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0801
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
        }
        NOT = {
            has_trait = craven
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_frost_falcon }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0801 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0802 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0802
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        trigger_if = {
            limit = { exists = var:war_won_moniker }
            var:war_won_moniker >= 5
        }
        OR = {
            diplomacy >= 25
            stewardship >= 25
            learning >= 25
            martial >= 25
            intrigue >= 25
        }
        OR = {
            AND = {
                highest_held_title_tier = tier_kingdom
                is_independent_ruler = yes
            }
            highest_held_title_tier = tier_empire
        }
        NOT = {
            has_trait = craven
        }
        is_male = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_thunder_king }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0802 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0803 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0803
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        calc_true_if = {
            amount >= 2
            has_trait = overseer
            has_trait = brave
            has_trait = wrathful
            has_trait = stubborn
            has_trait = berserker
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_iron_axe }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0803 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0804 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0804
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = viking
            has_trait = wrathful
            has_trait = berserker
        }
        OR = {
            capital_province = {
                OR = {
                    terrain = mountains
                    terrain = desert_mountains
                }
            }
            has_trait = rough_terrain_expert
        }
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_mountains_bane }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0804 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0805 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0805
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
        }
        intrigue >= 22
        has_trait = deceitful
        NOT = {
            has_trait = craven
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_northern_nightshade }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0805 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0806 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0806
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            AND = {
                highest_held_title_tier = tier_kingdom
                is_independent_ruler = yes
            }
            highest_held_title_tier = tier_empire
        }
        NOT = {
            has_trait = craven
            has_trait = compassionate
            has_trait = just
            has_trait = generous
        }
        is_female = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_night_queen }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0806 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0807 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0807
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        OR = {
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            prestige_level >= 4
            has_trait = arrogant
        }
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_mighty_sword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0807 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0808 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0808
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
        OR = {
            has_trait = shy
            has_trait = calm
        }
        NOT = {
            has_trait = craven
            has_trait = wrathful
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_silent_storm }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0808 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0809 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0809
        # NOT = {
        # }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            diplomacy >= 22
            learning >= 22
            has_trait = beauty_good
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = witch
        is_female = yes
        
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    #set_global_variable = {name = MONIKER_assigned_0809 value = yes years = MONIKER_duration }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sorceress }
    } 
}

MONIKER.0810 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0810
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = scaly
            has_trait = reaver
            has_trait = viking
            has_trait = brave
            calc_true_if = {
                amount >= 2
                has_trait = wrathful
                has_trait = ambitious
                has_trait = stubborn
                has_trait = diligent
                has_trait = vengeful
            }
        }
        capital_province = {
            is_coastal = yes
        }
        age >= 16
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sea_slayer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0810 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0811 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0811
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
        }
        intrigue >= 22
        NOT = {
            has_trait = craven
        }
        is_ruler = no

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ravens_wing }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0811 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0812 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0812
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_frostfire }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0812 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0813 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0813
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = viking
            has_trait = wrathful
            has_trait = berserker
        }
        OR = {
            capital_province = {
                OR = {
                    terrain = mountains
                    terrain = desert_mountains
                }
            }
            has_trait = rough_terrain_expert
        }
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_mountains_fury }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0813 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0814 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0814
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = arbitrary
            has_trait = wrathful
            has_trait = viking
        }
        NOR = {
            has_trait = craven
            has_trait = compassionate
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_northern_nightmare }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0814 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0815 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0815
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
        }
        intrigue >= 22
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_nights_siren }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0815 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0816 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0816
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = viking
        OR = {
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_red_ravager }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0816 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0817 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0817
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            prowess >= 20
            martial >= 16
        }
        calc_true_if = {
            amount >= 2
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_storm_spear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0817 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0818 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0818
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
        }
        OR = {
            has_trait = athletic
            has_trait_xp = {
                trait = lifestyle_hunter
                track = hunter
                value >= 50
            }
        }
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_arrow }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0818 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0819 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0819
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = deceitful
        capital_province = {
            is_coastal = yes
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sea_serpent }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0819 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0820 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0820
            }
        }
        # Conditions to get the nickname
        has_trait = dwarf
        OR = {
            highest_held_title_tier = tier_kingdom
            highest_held_title_tier = tier_empire
        }
        NOR = {
            primary_title = title:e_hre
            primary_title = title:e_byzantium
            primary_title = title:e_persia
            primary_title = title:e_arabia
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dwarf_of_kingdom }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0820 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0821 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0821
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
		}
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
        }
        prestige_level >= 3
        NOT = {
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_great_titan }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0821 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0822 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0822
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            stewardship >= 22
            diplomacy >= 22
            learning >= 22
        }
        NOT = {
            has_trait = craven
        }
        OR = {
            capital_province = {
                OR = {
                    terrain = mountains
                    terrain = desert_mountains
                }
            }
            has_trait = rough_terrain_expert
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_mountains_guardian }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0822 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0823 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0823
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
        }
        OR = {
            martial >= 22
            intrigue >= 22
            diplomacy >= 22
            learning >= 22
            stewardship >= 22
        }
        highest_held_title_tier = tier_kingdom
        can_get_desert_nickname_trigger = no
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_king_of_winter }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0823 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0824 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0824
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        gold >= 100000
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_iron_immortal }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0824 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0825 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0825
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        OR = {
            has_trait = aggressive_attacker
            has_trait = wrathful
            has_trait = vengeful
            has_trait = berserker
            has_trait = callous
            has_trait = sadistic
            has_trait = irritable
        }
        has_trait = brave
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_red_sword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0825 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0826 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0826
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = wrathful
            has_trait = viking
            has_trait = berserker
        }
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_iron_fury }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0826 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0827 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0827
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
        }
        intrigue >= 22
        has_trait = deceitful
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadow_reaper }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0827 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0828 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0828
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_raven_eye }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0828 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0829 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0829
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        calc_true_if = {
            amount >= 2
            has_trait = brave
            has_trait = wrathful
            has_trait = vengeful
            has_trait = impatient
            has_trait = aggressive_attacker
            has_trait = berserker
            has_trait = callous
            has_trait = sadistic
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_flaming_spear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0829 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0830 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0830
            }
        }
        # Conditions to get the nickname
        OR = {
            has_strong_trait_trigger = yes
            prowess >= 16
            martial >= 16
        }
        has_trait = albino
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_pale_warrior }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0830 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0831 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0831
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
        has_trait = deceitful
        OR = {
            capital_province = {
                OR = {
                    terrain = mountains
                    terrain = desert_mountains
                }
            }
            has_trait = rough_terrain_expert
        }
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_mountains_shadow }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0831 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0832 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0832
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_winter_warrior }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0832 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0833 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0833
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        calc_true_if = {
            amount >= 2
            has_trait = overseer
            has_trait = brave
            has_trait = wrathful
            has_trait = stubborn
            has_trait = berserker
            has_trait = vengeful
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_iron_hammer }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0833 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0834 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0834
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = aggressive_attacker
        can_get_african_nickname_trigger = yes
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_black_bolt }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0834 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0835 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0835
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
        has_trait = deceitful
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_nightingale }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0835 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0836 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0836
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = shy
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_silent_sentinel }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0836 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0837 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0837
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            stewardship >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = avaricious
            has_trait = profligate
            AND = {
                stewardship >= 22
                gold >= 700
            }
            calc_true_if = {
                amount >= 3
                has_trait = generous
                has_trait = compassionate
                has_trait = just
                has_trait = forgiving
                has_trait = honest
                has_trait = gregarious
            }
        }
        prestige_level >= 4
        gold >= 300
        NOT = {
            highest_held_title_tier = tier_county
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_emerald_king }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0837 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0838 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0838
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            diplomacy >= 22
            intrigue >= 22
        }
        OR = {
            has_trait = beauty_good_2
            has_trait = beauty_good_3
            has_trait = albino
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_kiss_of_winter }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0838 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0839 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0839
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = deceitful
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shadow_sentinel }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0839 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0840 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0840
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            stewardship >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            AND = {
                calc_true_if = {
                    amount >= 3
                    has_trait = stubborn
                    has_trait = wrathful
                    has_trait = vengeful
                    has_trait = just
                }
            }
            OR = {
                has_trait = overseer
                dread >= 50
            }
        }
        NOT = {
            highest_held_title_tier = tier_county
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_iron_king }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0840 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0841 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0841
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            prowess >= 20
            martial >= 16
        }
        OR = {
            calc_true_if = {
                amount >= 2
                has_trait = vengeful
                has_trait = callous
                has_trait = sadistic
                has_trait = arbitrary
                has_trait = wrathful
                has_trait = aggressive_attacker
            }
            has_trait = berserker
        }
        NOR = {
            has_trait = calm
            has_trait = patient
            has_trait = compassionate
            has_trait = forgiving
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_steel_storm }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0841 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0842 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0842
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = viking
            has_trait = reaver
        }
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = vengeful
            has_trait = deceitful
            has_trait = arbitrary
        }
        capital_province = {
            is_coastal = yes
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sea_scourge }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0842 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0843 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0843
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
        }
        intrigue >= 22
        has_trait = deceitful
        NOT = {
            has_trait = craven
        }
        is_ruler = no

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ravens_shadow }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0843 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0844 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0844
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = berserker
            has_trait = wrathful
        }
        NOT = {
            has_trait = craven
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_frost_fury }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0844 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0845 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0845
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            diplomacy >= 22
            learning >= 22
            intrigue >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        AND = {
            has_trait = beauty_good
            has_trait = deceitful
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_mirage }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0845 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0846 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0846
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = viking
            has_trait = berserker
            has_trait = wrathful
        }
        OR = {
            capital_province = {
                OR = {
                    terrain = mountains
                    terrain = desert_mountains
                }
            }
            has_trait = rough_terrain_expert
        }
        NOT = {
            has_trait = craven
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_mountains_wrath }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0846 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0847 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0847
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = wrathful
        has_trait = forest_fighter
        has_trait_xp = {
            trait = lifestyle_hunter
            track = hunter
            value >= 50
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_red_ranger }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0847 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0848 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0848
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait_xp = {
                trait = tourney_participant
                track = foot
                value >= trait_second_level
            }
            has_trait_xp = {
                trait = lifestyle_blademaster
                value >= 25
            }
        }
        OR = {
            has_trait = shy
            has_trait = calm
            has_trait = reclusive
        }
        NOR = {
            has_trait = wrathful
            has_trait = gregarious
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_silent_swordsman }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0848 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0849 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0849
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 24
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
        AND = {
            OR = {
                has_trait = shy
                has_trait = calm
                has_trait = reclusive
            }
            has_trait = deceitful
        }
        NOT = {
            has_trait = wrathful
            has_trait = gregarious
        }
        can_get_desert_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_silent_cobra }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0849 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0850 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0850
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = viking
            has_trait = berserker
            has_trait = wrathful
        }
        NOT = {
            has_trait = craven
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_winters_fury }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0850 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0851 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0851
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            learning >= 22
        }
        NOT = {
            has_trait = craven
        }
        can_get_northern_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_northern_wind}
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0851 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0852 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0852
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            has_strong_trait_trigger = yes
            
        }
        OR = {
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            learning >= 22
            stewardship >= 22
        }
        NOT = {
            has_trait = craven
        }
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_northstar }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0852 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0853 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0853
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        is_female = yes
        NOT = {
            has_trait = craven
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ice_maiden }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0853 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0854 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0854
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait_xp = {
            trait = lifestyle_hunter
            track = hunter
            value >= 50
        }
        NOT = {
            has_trait = craven
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_snowhunter }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0854 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0855 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0855
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            diplomacy >= 22
            intrigue >= 22
        }
        OR = {
            has_trait = beauty_good_2
            has_trait = beauty_good_3
            has_trait = albino
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_breath_of_winter }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0855 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0856 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0856
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_religion = religion:christianity_religion
        OR = {
            has_trait = faith_warrior
            has_trait = crusader_king
        }
        NOT = {
            has_trait = craven
            has_trait = compassionate
            has_trait = forgiving
            highest_held_title_tier = tier_county
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_pale_death_of_the_heretics }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0856 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0857 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0857
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            
            prowess >= 25
            martial >= 22
            dread >= 50
            tyranny >= 30
        }
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = arbitrary
            has_trait = wrathful
            has_trait = vengeful
        }
        NOR = {
            has_trait = just
            has_trait = compassionate
            has_trait = forgiving
            has_trait = generous
        }
        NOT = {
            has_trait = craven
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_frozen_terror }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0857 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0858 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0858
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = viking
            has_trait = berserker
            has_trait = wrathful
        }
        NOT = {
            has_trait = craven
            has_trait = forgiving
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_winters_wrath }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0858 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0859 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0859
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = viking
            has_trait = berserker
            has_trait = wrathful
        }
        NOT = {
            has_trait = craven
            has_trait = forgiving
        }
        can_get_winter_nickname_trigger = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_frozen_flame }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0859 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0860 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0860
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        can_get_winter_nickname_trigger = yes

    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_frosthunter }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0860 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0861 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0861
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOT = {
            has_trait = craven
        }
        can_get_winter_nickname_trigger = yes
        has_trait = winter_soldier
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ice_wolf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0861 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0862 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0862
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            has_trait_xp = {
                trait = lifestyle_hunter
                track = hunter
                value >= 50
            }
        }
        prestige_level >= 4
        can_get_northern_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_slayer_of_the_ferocious_wolf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0862 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0863 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0863
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = arrogant
        can_get_northern_nickname_trigger = yes
        can_get_desert_nickname_trigger = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_mighty_bear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0863 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0864 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0864
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = aggressive_attacker
            has_trait = berserker
            has_trait = brave
        }
        can_get_northern_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_ferocious_wolf }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0864 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0865 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0865
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = arrogant
        prestige_level >= 3
        can_get_northern_nickname_trigger = yes
        age >= 16
        is_male = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_mighty_lion }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0865 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0866 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0866
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            intrigue >= 22
        }
        has_trait = deceitful
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_serpents_breath }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0866 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0867 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0867
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            intrigue >= 22
        }
        highest_held_title_tier = tier_kingdom
        calc_true_if >= {
            amount >= 3
            has_trait = callous
            has_trait = ambitious
            has_trait = vengeful
            has_trait = sadistic
            has_trait = wrathful
            has_trait = deceitful
            has_trait = greedy
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dragon_king }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0867 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0868 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0868
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        is_ruler = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_flamecaster }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0868 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0869 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0869
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = berserker
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_firestorm }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0869 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0870 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0870
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            intrigue >= 22
        }
        has_trait = deceitful
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_winged_serpent }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0870 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0871 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0871
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        calc_true_if = {
            amount >= 2
            has_trait = vengeful
            has_trait = sadistic
            has_trait = impatient
            has_trait = aggressive_attacker
            has_trait = irritable
            has_trait = stubborn
            has_trait = wrathful
            has_trait = berserker
        }
        OR = {
            has_trait = wrathful
            has_trait = berserker
        }
        NOR = {
            has_trait = patient
            has_trait = calm
            has_trait = forgiving
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_roaring_flame }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0871 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0872 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0872
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            intrigue >= 22
        }
        calc_true_if = {
            amount >= 2
            has_trait = callous
            has_trait = sadistic
            has_trait = wrathful
            has_trait = berserker
            has_trait = deceitful
            has_trait = vengeful
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_flamebreath }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0872 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0873 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0873
            }
        }
        # Conditions to get the nickname
        has_trait = craven
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_shiver_spine }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0873 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0874 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0874
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                    prowess >= 20
                }
            }
            prowess >= 30
            martial >= 22
        }
        is_smart_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_eye_of_the_dragon }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0874 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0875 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0875
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = giant
            has_trait = physique_good_3
        }
        OR = {
            has_trait = one_legged
            has_trait = disfigured
            has_trait = maimed
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_crippled_giant }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0875 value = yes years = MONIKER_duration }
        }

    }
}

MONIKER.0876 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0876
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            martial >= 15
        }
        prowess >= 25
        OR = {
            has_trait = wrathful
            has_trait = berserker
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_battle_beast }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0876 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0877 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0877
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            martial >= 15
        }
        prowess >= 25
        OR = {
            has_trait = wrathful
            has_trait = berserker
        }
        NOR = {
            has_trait = compassionate
            has_trait = honest
            has_trait = forgiving
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_skull_crusher }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0877 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0878 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0878
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            martial >= 15
        }
        prowess >= 25
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_battle_born }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0878 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0879 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0879
            }
        }
        # Conditions to get the nickname
        has_trait = intellect_bad
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_thick_skull }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0879 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0880 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0880
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            intrigue >= 22
        }
        NOR = {
            has_trait = honest
            has_trait = compassionate
            has_trait = patient
            has_trait = calm
        }
        age >= 16
        is_ruler = no
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_sharp_teeth }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0880 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0881 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0881
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        prowess >= 15
        calc_true_if = {
            amount >= 2
            has_trait = wrathful
            has_trait = aggressive_attacker
            has_trait = vengeful
            has_trait = berserker
        }
        NOT = {
            has_trait = patient
            has_trait = calm
        }
        can_get_desert_nickname_trigger = no
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wrath_of_the_bear }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0881 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0882 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0882
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = arrogant
        prestige_level >= 3
        age >= 16
        is_male = yes
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_majestic_lion }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0882 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0883 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0883
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        NOR = {
            has_trait = compassionate
            has_trait = forgiving
            has_trait = generous
        }
        OR = {
            highest_held_title_tier = tier_empire
            highest_held_title_tier = tier_kingdom
        }
        can_get_northern_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dragon_of_the_north }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0883 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0884 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0884
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        prestige_level >= 3
        primary_title = title:k_wales
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_dragon_of_wales }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0884 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0885 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0885
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = giant
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 25
            }
        }
        has_trait = arrogant
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_tall_and_mighty }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0885 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0886 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0886
            }
        }
        # Conditions to get the nickname
        has_trait = giant
        highest_held_title_tier = tier_kingdom
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 25
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_giant_king }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0886 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0887 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0887
            }
        }
        # Conditions to get the nickname
        has_trait = giant
        OR = {
            highest_held_title_tier = tier_empire
            highest_held_title_tier = tier_kingdom
        }
        can_get_northern_nickname_trigger = yes
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_giant_of_the_north }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0887 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0888 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0888
            }
        }
        # Conditions to get the nickname
        has_trait = giant
        primary_title = title:k_england
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_giant_of_england }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0888 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0889 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0889
            }
        }
        # Conditions to get the nickname
        has_trait = giant
        OR = {
            primary_title = title:k_france
            primary_title = title:e_france
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_giant_of_france }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0889 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0890 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0890
            }
        }
        # Conditions to get the nickname
        has_trait = giant
        can_get_african_nickname_trigger = yes
        OR = {
            highest_held_title_tier = tier_empire
            highest_held_title_tier = tier_kingdom
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_giant_of_africa }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0890 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0891 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0891
            }
        }
        # Conditions to get the nickname
        has_trait = giant
        OR = {
            primary_title = title:e_arabia
            primary_title = title:k_arabia
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 25
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_giant_of_arabia }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0891 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0892 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0892
            }
        }
        # Conditions to get the nickname
        has_trait = giant
        OR = {
            primary_title = title:e_spain
            primary_title = title:k_castille
            primary_title = title:k_leon
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_giant_of_spain }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0892 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0893 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0893
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = brave
        OR = {
            primary_title = title:e_arabia
            primary_title = title:k_arabia
        }
        age >= 16
        is_male = yes
        trigger_if = {
            limit = { exists = var:war_won_moniker }
            var:war_won_moniker >= 3
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lion_of_arabia }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0893 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0894 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0894
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            primary_title = title:e_spain
            primary_title = title:k_castille
            primary_title = title:k_leon
        }
        has_trait = brave
        age >= 16
        is_male = yes
        trigger_if = {
            limit = { exists = var:war_won_moniker }
            var:war_won_moniker >= 3
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lion_of_spain }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0894 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0895 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0895
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = brave
        primary_title = title:k_england
        age >= 16
        is_male = yes
        trigger_if = {
            limit = { exists = var:war_won_moniker }
            var:war_won_moniker >= 3
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lion_of_england }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0895 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0896 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0896
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            primary_title = title:e_france
            primary_title = title:k_france
        }
        has_trait = brave
        age >= 16
        is_male = yes
        trigger_if = {
            limit = { exists = var:war_won_moniker }
            var:war_won_moniker >= 3
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lion_of_france }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0896 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0897 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0897
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        can_get_african_nickname_trigger = yes
        OR = {
            highest_held_title_tier = tier_empire
            highest_held_title_tier = tier_kingdom
        }
        has_trait = brave
        is_male = yes
        age >= 16
        trigger_if = {
            limit = { exists = var:war_won_moniker }
            var:war_won_moniker >= 3
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_lion_of_africa }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0897 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0898 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0898
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = giant
            AND = {
                OR = {
                    has_trait = physique_good_3
                    has_trait = physique_good_2
                }
                calc_true_if = {
                    amount >= 2
                    has_trait = compassionate
                    has_trait = generous
                    has_trait = forgiving
                    has_trait = just
                    has_trait = honest
                    has_trait = brave
                    has_trait = zealous
                    has_trait = ambitious
                    has_trait = stubborn
                }
            }
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_giantheart }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0898 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0899 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0899
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            culture = culture:english
            primary_title = title:k_england
            AND = {
                primary_title = title:e_britannia
                culture = culture:english
            }
        }
        NOT = {
            highest_held_title_tier = tier_county
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wolf_of_england }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0899 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0900 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0900
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        culture = culture:french
        prestige_level >= 3
        NOT = {
            highest_held_title_tier = tier_county
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wolf_of_france }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0900 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0901 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0901
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 30
            }
            prowess >= 40
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            has_trait = architect
            has_trait = unyielding_defender
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wall }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0901 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0902 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0902
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        OR = {
            martial >= 16
            prowess >= 20
        }
        OR = {
            calc_true_if = {
                amount >= 2
                has_trait = scarred
                has_trait = maimed
                has_trait = one_legged
                has_trait = wounded_3
            }
            has_trait = disfigured
            has_trait = craven
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shattered_sword }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0902 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0903 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0903
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        intrigue >= 16
        has_trait = deceitful
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }
        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_two_headed_serpent }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0903 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0904 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0904
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            stewardship >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        has_trait = just
        calc_true_if = {
            amount >= 2
            has_trait = wrathful
            has_trait = vengeful
            has_trait = stubborn
            has_trait = overseer
            has_trait = diligent
            has_trait = brave
            has_trait = callous
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }
        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_hammer_of_justice }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0904 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0905 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0905
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                OR = {
                    has_strong_trait_trigger = yes
                    martial >= 22
                }
                has_trait = dwarf
            }
            AND = {
                has_trait = giant
                has_weak_trait_trigger = yes
                martial <= 16
            }
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_short_giant }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0905 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0906 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0906
            }
        }
        # Conditions to get the nickname
        is_smart_trigger = yes
        OR = {
            stewardship >= 20
            diplomacy >= 20
            martial >= 20
            learning >= 20
            intrigue >= 20
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_quick_witted }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0906 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0907 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0907
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = scholar
            has_trait = lifestyle_mystic
            has_trait = theologian
            has_trait = lifestyle_herbalist
        }
        OR = {
            learning >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_cunning_sage }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0907 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0908 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0908
            }
        }
        # Conditions to get the nickname
        OR = {
            has_trait = scholar
            has_trait = lifestyle_mystic
            has_trait = theologian
            has_trait = lifestyle_herbalist
        }
        OR = {
            learning >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sage_of_wisdom }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0908 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0909 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0909
            }
        }
        # Conditions to get the nickname
        is_smart_trigger = yes
        OR = {
            stewardship >= 20
            diplomacy >= 20
            martial >= 20
            learning >= 20
            intrigue >= 20
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_sharp_eyed }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0909 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0910 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0910
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
		}
        OR = {
            learning >= 22
            stewardship >= 22
            has_trait = scholar
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_wise_giant }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0910 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0911 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0911
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
            AND = {
                has_strong_trait_trigger = yes
                prowess >= 20
            }
            prowess >= 30
            martial >= 22
            prestige_level >= 4
		}
        OR = {
            has_trait = scholar
            has_trait = theologian
        }
        OR = {
            learning >= 22
            stewardship >= 22
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_mighty_scholar }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0911 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0912 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0912
            }
        }
        # Conditions to get the nickname
        has_weak_trait_trigger = no
		OR = {
			has_trait = giant
			has_trait = physique_good_3
		}
        OR = {
            learning >= 30
            stewardship >= 30
            AND = {
                is_smart_trigger = yes
                OR = {
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_towering_genius }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0912 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0913 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0913
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            diplomacy >= 22
            stewardship >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        trigger_if = {
            limit = { exists = var:war_won_moniker }
            var:war_won_moniker >= 3
        }
        OR = {
            has_trait = unyielding_defender
            has_trait = stubborn
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_boulder }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0913 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0914 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0914
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            prowess >= 25
            martial >= 22
            intrigue >= 22
            learning >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }
        is_female = yes
        has_religion = religion:christianity_religion
        NOT = {
            has_trait = just
            has_trait = generous
            has_trait = compassionate
            has_trait = forgiving
            has_trait = honest
        }
		calc_true_if = {
            amount >= 2
            has_trait = sadistic
            has_trait = torturer
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = callous
            has_trait = vengeful
            has_trait = greedy
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_original_sin }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0914 value = yes years = MONIKER_duration }
        }

    } 
}

MONIKER.0915 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0915
        # NOT = {
        # }
        # Conditions to get the nickname
        calc_true_if = {
            amount >= 2
            has_trait = humble
            has_trait = hunchbacked
            has_trait = zealous
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0915 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_bowing }
    } 
}

MONIKER.0916 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        #     has_global_variable = MONIKER_assigned_0915
        # NOT = {
        # }
        # Conditions to get the nickname
        calc_true_if = {
            amount >= 2
            has_trait = humble
            has_trait = hunchbacked
            has_trait = zealous
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        # set_global_variable = {name = MONIKER_assigned_0915 value = yes years = MONIKER_duration }
        set_variable = { name = has_MONIKER value = yes }
        set_nickname_effect = { NICKNAME = nick_the_bowed }
    } 
}

MONIKER.0917 = {
    hidden = yes
    trigger = {
        NOT = {
            primary_title = title:k_papal_state
            primary_title = title:k_orthodox
            government_has_flag = government_is_mercenary
        }
        trigger_if = { 
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            NOT = {
                has_global_variable = MONIKER_assigned_0917
            }
        }
        # Conditions to get the nickname
        OR = {
            AND = {
                has_strong_trait_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            AND = {
                is_smart_trigger = yes
                OR = {
                    prowess >= 20
                    stewardship >= 16
                    diplomacy >= 16
                    martial >= 16
                    learning >= 16
                    intrigue >= 16
                }
            }
            stewardship >= 22
            learning >= 22
            diplomacy >= 22
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
            has_trait = beauty_good
        }
        NOT = {
            has_trait = sadistic
            has_trait = callous
            has_trait = arbitrary
            has_trait = deceitful
            has_trait = wrathful
            has_trait = vengeful
        }
        calc_true_if = {
            amount >= 2
            has_trait = compassionate
            has_trait = just
            has_trait = generous
            has_trait = honest
            has_trait = forgiving
            has_trait = calm
            has_trait = beauty_good
        }
        age >= 16
    }
    weight_multiplier = {
        base = 5
        modifier = {
            factor = 2
            prestige_level = 4
        }
        modifier = {
            factor = 4
            prestige_level = 5
        }
        modifier = {
            factor = 0.5
            prestige_level <= 2
        }
        modifier = {
            factor = 1.5
            highest_held_title_tier = tier_kingdom
        }
        modifier = {
            factor = 2
            highest_held_title_tier = tier_empire
        }

        modifier = {
            factor = 0.25
            highest_held_title_tier = tier_county
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 5
            }
        }
        modifier = {
            factor = 2
            trigger_if = {
                limit = { exists = var:war_won_moniker }
                var:war_won_moniker >= 10
            }
        }

        modifier = {
            factor = 2
            prowess >= 30
        }

    }
    immediate = {
        set_nickname_effect = { NICKNAME = nick_the_shining_light }
        set_variable = { name = has_MONIKER value = yes }
        if = {
            limit = { NOT = { has_game_rule = MONIKER_duration_0 } }
            set_global_variable = {name = MONIKER_assigned_0917 value = yes years = MONIKER_duration }
        }

    } 
}