﻿set_nickname_effect = {
	if = {
		limit = {
			NAND = { # I cannot already have a bad nickname if the nickname I'm getting is also bad
				has_bad_nickname = yes
				is_bad_nickname = $NICKNAME$
			}
			OR = { # Has no nickname or a bad nickname
				NOT = { has_any_nickname = yes }
				has_bad_nickname = yes
			}
		}
		give_nickname = $NICKNAME$
	}
}

chance_for_random_nickname_effect = {
	random = {
		chance = random_nickname_chance
		#chance = 100 # For testing
		if = {
			limit = {
				is_adult = yes
				has_any_nickname = no
				trigger_if = {
					limit = { has_variable = has_MONIKER }
					var:has_MONIKER = no
				}
				NOT = { government_has_flag = government_is_mercenary }
				NOT = { has_game_rule = random_nickname_frequency_none }
			}
			random_list = {
				100 = {
					# To make rare nicknames even rarer
				}
				100 = {
					trigger = {
						is_male = yes
						has_trait = stubborn
						has_trait = impatient
						NOT = {
							prestige_level >= 3
						}
						NOT = { culture = { portrait_african_clothing_contents_trigger = yes } } # They have a chance to be bald normally; it's not weird or tease-worthy
					}
					modifier = {
						prestige_level < 2
						factor = 2
					}
					give_nickname = nick_the_bald_ironic
					trigger_event = lifestyle_nicknames.1000
				}
				10 = {
					trigger = {
						is_male = yes
						age >= 30
						stress >= 100
						NOT = { culture = { portrait_african_clothing_contents_trigger = yes } } # They have a chance to be bald normally; it's not weird or tease-worthy
					}
					modifier = {
						add = age
					}
					give_nickname = nick_the_actually_bald
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						NOR = {
							has_trait = crusader_king
							has_title = title:e_mongol_empire
						}
						has_personality_extroverted_trigger = yes
						NOT = {
							any_realm_county = {
								culture = root.culture
							} 
						}
						NOT = {
							primary_title = {
								any_past_holder = {
									has_nickname = nick_the_stranger
								}
							}
						}
					}
					modifier = {
						NOT = {
							any_realm_county = {
								culture = {
									cultural_acceptance = { target = root.culture value >= 40 }
								}
							} 
						}
						factor = 2
					}
					give_nickname = nick_the_stranger
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_landed = yes
						NOR = {
							any_sub_realm_county = {
								faith = root.faith
							}
							AND = {
								is_independent_ruler = no
								faith = liege.faith
							}
							government_has_flag = government_is_theocracy
						}
					}
					modifier = {
						has_trait = zealous
						factor = 2
					}
					give_nickname = nick_the_faith
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = deceitful
						ai_boldness >= 75
						ai_honor < -25
						capital_county ?= {
							NOR = {
								faith = root.faith
								culture = root.culture
							}
						}
					}
					modifier = {
						ai_honor <= -100
						factor = 2
					}
					give_nickname = nick_troublemaker
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait_extroverted_trigger = no
						has_trait_levelheaded_trigger = yes
						OR = {
							has_trait = calm
							has_trait = patient
							has_trait = content
						}
						days_of_continuous_peace >= 3650
					}
					modifier = {
						calc_true_if = {
							amount >= 2
							has_trait = calm
							has_trait = patient
							has_trait = content
						}
						factor = 2
					}
					give_nickname = nick_the_peaceful
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						days_of_continuous_peace >= 700
						ai_has_economical_boom_personality = yes
						any_held_title = {
							count >= 4
							tier = tier_county
							title_province = {
								has_ongoing_construction = yes
							}
						}
					}
					modifier = {
						any_held_title = {
							count = all
							tier = tier_county
							title_province = {
								has_ongoing_construction = yes
							}
						}
						factor = 2
					}
					give_nickname = nick_the_builder
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_male = yes
						has_trait = patient
						has_trait = ambitious
						NOT = {
							prestige_level >= 3
						}
					}
					modifier = {
						prestige_level < 2
						factor = 2
					}
					give_nickname = nick_the_hairy
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_in_civil_war = yes
						tyranny > 0
						diplomacy <= 8
					}
					modifier = {
						diplomacy <= 4
						factor = 2
					}
					give_nickname = nick_the_unready
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = wrathful
							has_trait = irritable
							has_trait = impatient
							has_trait = ambitious
						}
						is_at_war = yes
						any_character_war = {
							primary_attacker = root
						}
						ai_boldness >= 50
					}
					modifier = {
						calc_true_if = {
							amount >= 2
							has_trait = wrathful
							has_trait = irritable
							has_trait = impatient
							has_trait = ambitious
						}
						factor = 2
					}
					give_nickname = nick_the_quarreller
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_dominant_trigger = yes
						has_trait = stubborn
						is_at_war = yes
						any_character_war = {
							primary_attacker = root
							OR = {
								using_cb = claimant_faction_war
								using_cb = claim_cb
							}
						}
					}
					modifier = {
						ai_boldness >= 50
						factor = 2
					}
					give_nickname = nick_the_determined
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = wrathful
							has_trait = irritable
							has_trait = impatient
						}
						is_at_war = yes
						any_character_war = {
							primary_attacker = root
							attacker_war_score <= -50
						}
					}
					modifier = {
						calc_true_if = {
							amount >= 2
							has_trait = wrathful
							has_trait = irritable
							has_trait = impatient
						}
						factor = 2
					}
					give_nickname = nick_the_rash
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = arrogant
						OR = {
							has_trait = wrathful
							has_trait = irritable
							has_trait = impatient
						}
						is_at_war_as_attacker = yes
					}
					modifier = {
						calc_true_if = {
							amount >= 2
							has_trait = wrathful
							has_trait = irritable
							has_trait = impatient
						}
						factor = 2
					}
					give_nickname = nick_the_hotspur
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = deceitful
							has_trait = arbitrary
							has_trait = ambitious
							has_trait = callous
							has_trait = sadistic
						}
						any_killed_character = {
							is_close_family_of = root
						}
					}
					modifier = {
						is_at_war_with_liege = yes
						factor = 2
					}
					give_nickname = nick_the_traitor
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_malicious_trigger = yes
						any_killed_character = {
							count >= 10
							death_reason = death_execution
						}
					}
					give_nickname = nick_the_executioner
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						prestige_level >= 5
						piety_level >= 3
						realm_size >= 30
						is_independent_ruler = yes
					}
					modifier = {
						piety_level >= 5
						factor = 2
					}
					give_nickname = nick_the_great
					trigger_event = lifestyle_nicknames.1000
				}
				50 = {
					trigger = {
						religion = religion:christianity_religion
						has_trait = faith_warrior
					}
					modifier = {
						has_education_martial_trigger = yes
						factor = 4
					}
					give_nickname = nick_the_crusader
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						martial >= 16
						is_at_war = yes
						any_character_war = {
							primary_attacker = {
								this = root
								current_military_strength >= prev.primary_defender.current_military_strength
							}
							attacker_war_score >= 50
						}
						ai_boldness >= 50
					}
					modifier = {
						ai_boldness >= 100
						factor = 2
					}
					give_nickname = nick_the_hammer
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = brave
						is_in_army = yes
						martial >= 12
						prowess >= 12
						has_trait_submissive_trigger = no
					}
					modifier = {
						martial >= 16
						prowess >= 16
						factor = 2
					}
					give_nickname = nick_the_lionheart
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						ai_boldness >= 100
						is_in_army = yes
						stress <= 0
						has_trait_submissive_trigger = no
					}
					modifier = {
						has_trait_dominant_trigger = yes
						factor = 2
					}
					give_nickname = nick_the_courageous
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						learning >= 20
						prestige_level >= 3
					}
					modifier = {
						highest_skill = learning
						factor = 2
					}
					give_nickname = nick_the_brilliant
					trigger_event = lifestyle_nicknames.1000
				}
				50 = {
					trigger = {
						learning >= 20
						has_personality_dominant_trigger = yes
						has_personality_extroverted_trigger = yes
					}
					modifier = {
						is_clergy = yes
						factor = 2
					}
					give_nickname = nick_the_turbulent
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = witch
						NOT = { faith = { has_doctrine = doctrine_witchcraft_accepted } }
					}
					modifier = {
						piety_level <= 1
						factor = 2
					}
					give_nickname = nick_the_witch
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						piety_level <= 0
						ai_rationality <= -50
					}
					give_nickname = nick_the_bewitched
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = drunkard
						prestige_level <= 2
					}
					modifier = {
						prestige_level <= 1
						factor = 2
					}
					give_nickname = nick_the_drunkard
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = drunkard
						prestige_level <= 2
						faith = faith:norse_pagan
					}
					modifier = {
						prestige_level <= 1
						factor = 2
					}
					give_nickname = nick_ale_lover
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						culture = { has_cultural_tradition = tradition_seafaring }
						location = { is_sea_province = yes }
					}
					modifier = {
						prestige_level >= 1
						factor = 2
					}
					give_nickname = nick_the_navigator
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = poet
						has_trait = gregarious
					}
					modifier = {
						has_trait_extroverted_trigger = yes
						factor = 2
					}
					give_nickname = nick_the_troubadour
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = greedy
							has_trait = avaricious
							has_trait = gluttonous
						}
						ai_greed >= 50
						gold >= 200
					}
					modifier = {
						has_trait = greedy
						factor = 2
					}
					give_nickname = nick_the_greedy
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						culture = culture:anglo_saxon
						is_male = yes
						OR = {
							has_trait = greedy
							has_trait = avaricious
							has_trait = gluttonous
						}
						ai_greed >= 50
						gold >= 200
					}
					modifier = {
						has_trait = greedy
						factor = 2
					}
					give_nickname = nick_pennyfather
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = comfort_eater
							has_trait = gluttonous
						}
						has_personality_introverted_trigger = no
						faith = faith:norse_pagan
					}
					modifier = {
						has_personality_extroverted_trigger = yes
						factor = 2
					}
					give_nickname = nick_foul_fart
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_submissive_trigger = yes
						has_personality_introverted_trigger = yes
						is_at_war = no
					}
					modifier = {
						has_trait = temperate
						factor = 2
					}
					give_nickname = nick_the_timid
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						prestige_level >= 1
						any_powerful_vassal = {
							count >= 5
						}
						any_powerful_vassal = {
							count = all
							opinion = {
								target = root
								value >= 25
							}
						}
					}
					modifier = {
						prestige_level >= 3
						factor = 2
					}
					give_nickname = nick_the_worthy
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						any_powerful_vassal = {
							count >= 5
						}
						any_powerful_vassal = {
							count = all
							opinion = {
								target = root
								value <= -25
							}
						}
					}
					modifier = {
						prestige_level <= 0
						factor = 2
					}
					give_nickname = nick_the_unworthy
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						num_of_relation_lover >= 1
						any_child = {
							OR = {
								has_trait = bastard
								has_trait = legitimized_bastard
							}
						}
						exists = primary_spouse
						exposed_cheating_on_spouse_trigger = { SPOUSE = primary_spouse }
					}
					give_nickname = nick_the_unfaithful
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_male = yes
						any_child = {
							count >= 5
							exists = mother
							mother = {
								is_married = yes
								NOT = {
									is_consort_of = root
								}
							}
						}
						any_child = {
							count = all
							exists = mother
							mother = {
								is_married = yes
								NOT = {
									is_consort_of = root
								}
								add_to_temporary_list = cuckoo
							}
						}
						any_in_list = {
							list = cuckoo
							count >= 5
						}
					}
					give_nickname = nick_cuckoo
					trigger_event = lifestyle_nicknames.1000
				}
				50 = {
					trigger = {
						is_male = yes
						culture = culture:anglo_saxon
						any_child = {
							count >= 10
						}
					}
					give_nickname = nick_aurei_testiculi
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						num_of_relation_lover >= 1
						any_child = {
							OR = {
								has_trait = bastard
								has_trait = legitimized_bastard
							}
						}
						exists = primary_spouse
						exposed_cheating_on_spouse_trigger = { SPOUSE = primary_spouse }
					}
					give_nickname = nick_the_unchaste
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						num_of_relation_lover >= 3
					}
					modifier = {
						OR = {
							has_trait = beauty_good
							has_trait = seducer
							has_trait = rakish
						}
						factor = 2
					}
					give_nickname = nick_the_beguiling
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_female = yes
						num_of_relation_lover >= 1
						OR = {
							has_trait = lustful
							has_trait = beauty_good
							attraction >= 50
						}
					}
					modifier = {
						num_of_relation_lover >= 2
						factor = 2
					}
					give_nickname = nick_the_temptress
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_female = yes
						num_of_relation_lover >= 1
						attraction >= 50
						OR = {
							has_trait = seducer
							has_focus = intrigue_temptation_focus
						}
					}
					modifier = {
						num_of_relation_lover >= 2
						factor = 2
					}
					give_nickname = nick_the_seductress
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = lustful
						OR = {
							has_trait = lovers_pox
							has_trait = early_great_pox
							has_trait = great_pox
							has_trait = deviant
						}
					}
					modifier = {
						num_of_relation_lover >= 1
						factor = 2
					}
					give_nickname = nick_the_lewd
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_male = yes
						num_of_relation_lover >= 1
						OR = {
							has_trait = lustful
							has_trait = beauty_good
							attraction >= 50
						}
					}
					modifier = {
						num_of_relation_lover >= 2
						factor = 2
					}
					give_nickname = nick_the_lecher
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_male = yes
						num_of_relation_lover >= 1
						attraction >= 50
						OR = {
							has_trait = seducer
							has_focus = intrigue_temptation_focus
						}
					}
					modifier = {
						num_of_relation_lover >= 2
						factor = 2
					}
					give_nickname = nick_the_seducer
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = deceitful
						intrigue >= 16
					}
					modifier = {
						intrigue >= 20
						factor = 2
					}
					give_nickname = nick_the_trickster
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						intrigue >= 10
						martial >= 10
						ai_boldness >= 25
						ai_rationality >= 50
						ai_honor < 0
					}
					modifier = {
						stewardship >= 10
						factor = 2
					}
					give_nickname = nick_the_fox
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						diplomacy >= 10
						intrigue >= 10
						learning >= 10
						martial >= 10
						stewardship >= 10
						ai_rationality >= 25
					}
					modifier = {
						prestige_level >= 3
						factor = 2
					}
					give_nickname = nick_the_shrewd
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_benevolent_trigger = yes
						has_personality_emotional_trigger = yes
						prestige_level >= 2
						piety_level >= 2
					}
					modifier = {
						prestige_level >= 3
						piety_level >= 3
						factor = 2
					}
					give_nickname = nick_the_gracious
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						ai_rationality <= -25
						has_personality_emotional_trigger = yes
						has_personality_extroverted_trigger = yes
						prestige_level <= 1
					}
					modifier = {
						ai_rationality <= -75
						factor = 2
					}
					give_nickname = nick_the_silly
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_benevolent_trigger = yes
						has_personality_extroverted_trigger = yes
						has_personality_levelheaded_trigger = yes
					}
					modifier = {
						ai_compassion >= 100
						factor = 2
					}
					give_nickname = nick_the_affable
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = poet
						has_trait = gregarious
					}
					modifier = {
						has_trait_extroverted_trigger = yes
						factor = 2
					}
					give_nickname = nick_the_bard
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_benevolent_trigger = yes
						OR = {
							has_trait = generous
							has_trait = improvident
						}
						tyranny <= 0
						prestige_level >= 2
					}
					modifier = {
						prestige_level >= 3
						factor = 2
					}
					give_nickname = nick_the_generous
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						ai_greed <= 0
						ai_honor >= 100
						tyranny <= 0
						prestige_level >= 2
					}
					modifier = {
						prestige_level >= 3
						factor = 2
					}
					give_nickname = nick_the_just
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						gold >= 1000
						ai_greed >= 100
					}
					modifier = {
						gold >= 3000
						factor = 2
					}
					give_nickname = nick_moneybags
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = poet
						diplomacy >= 10
					}
					modifier = {
						prestige_level >= 2
						factor = 2
					}
					give_nickname = nick_the_poet
					trigger_event = lifestyle_nicknames.1000
				}
				500 = {
					trigger = {
						has_personality_dominant_trigger = yes
						is_at_war = yes
						any_character_war = {
							primary_defender = root
							defender_war_score >= 50
						}
						prestige_level >= 2
					}
					modifier = {
						has_trait = unyielding_defender
						factor = 2
					}
					give_nickname = nick_the_ironside
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_malicious_trigger = yes
						has_education_martial_trigger = yes
						ai_boldness >= 50
						any_killed_character = {
							count >= 1
							always = yes
						}
					}
					modifier = {
						any_killed_character = {
							count >= 3
							always = yes
						}
						factor = 2
					}
					give_nickname = nick_the_ruthless
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_dominant_trigger = yes
						has_personality_malicious_trigger = yes
						prowess >= 16
						can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
					}
					give_nickname = nick_the_brute
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = berserker
						prowess >= 16
						can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
					}
					give_nickname = nick_the_berserker
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_male = yes
						has_personality_dominant_trigger = yes
						has_personality_extroverted_trigger = yes
						prowess >= 12
						martial >= 12
						can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
					}
					give_nickname = nick_the_bear
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_male = yes
						ai_boldness >= 50
						OR = {
							has_trait = brave
							has_trait = strong
							has_trait = physique_good
						}
						has_education_martial_trigger = yes
					}
					give_nickname = nick_the_lion
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						martial >= 10
						intrigue >= 10
						OR = {
							has_trait = shrewd
							has_trait = intellect_good
							has_trait = lifestyle_hunter
						}
					}
					modifier = {
						prestige_level >= 3
						factor = 2
					}
					give_nickname = nick_the_wolf
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_extroverted_trigger = yes
						ai_boldness >= 100
						prestige_level >= 2
					}
					give_nickname = nick_the_bold
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = brave
						has_personality_dominant_trigger = yes
						can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
					}
					modifier = {
						prestige_level >= 3
						factor = 2
					}
					give_nickname = nick_the_brave
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait_xp = {
							trait = lifestyle_hunter
							track = hunter
							value >= trait_second_level
						}
					}
					modifier = {
						has_trait_xp = {
							trait = lifestyle_hunter
							track = hunter
							value >= trait_third_level
						}
						factor = 2
					}
					give_nickname = nick_the_hunter
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						ai_boldness >= 100
						has_personality_dominant_trigger = yes
						has_personality_introverted_trigger = yes
					}
					modifier = {
						stress <= 0
						factor = 2
					}
					give_nickname = nick_the_fearless
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait_xp = {
							trait = lifestyle_hunter
							track = falconer
							value >= trait_second_level
						}
					}
					modifier = {
						has_trait_xp = {
							trait = lifestyle_hunter
							track = falconer
							value >= trait_third_level
						}
						factor = 2
					}
					give_nickname = nick_the_fowler
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = sadistic
							has_trait = torturer
							has_trait = murderer
						}
						any_killed_character = {
							count >= 3
							always = yes
						}
					}
					modifier = {
						any_killed_character = {
							count >= 5
							always = yes
						}
						factor = 2
					}
					give_nickname = nick_the_butcher
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = lifestyle_blademaster
							is_knight = yes
							is_in_army = yes
						}
						any_killed_character = {
							count >= 3
							always = yes
						}
					}
					modifier = {
						any_killed_character = {
							count >= 5
							always = yes
						}
						factor = 2
					}
					give_nickname = nick_the_bloody
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						intrigue >= 10
						prowess >= 12
						martial >= 12
						has_education_martial_trigger = yes
					}
					modifier = {
						intrigue >= 16
						factor = 2
					}
					give_nickname = nick_the_hawk
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = intellect_good
							has_trait = shrewd
							has_trait = theologian
							has_trait = scholar
							learning >= 16
						}
						has_personality_introverted_trigger = yes
						has_personality_levelheaded_trigger = yes
						prestige_level >= 1
					}
					modifier = {
						prestige_level >= 3
						factor = 2
					}
					give_nickname = nick_the_wise
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_submissive_trigger = yes
						learning >= 16
						num_of_relation_ward >= 2
					}
					give_nickname = nick_the_sage
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = shy
							has_trait = reclusive
							has_trait = content
						}
						has_personality_introverted_trigger = yes
						has_personality_submissive_trigger = yes
					}
					give_nickname = nick_the_silent
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_malicious_trigger = yes
						has_personality_emotional_trigger = yes
						OR = {
							has_trait = deviant
							has_trait = cannibal
							has_trait = lustful
							has_trait = sadistic
						}
					}
					give_nickname = nick_the_depraved
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_malicious_trigger = yes
						OR = {
							any_prisoner = {
								count >= 2
								always = yes
							}
							tyranny > 0
							dread >= 75
						}
					}
					give_nickname = nick_the_cruel
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_malicious_trigger = yes
						OR = {
							has_trait = giant
							has_trait = beauty_bad_2
							has_trait = beauty_bad_3
							has_trait = scaly
						}
						OR = {
							tyranny > 0
							dread >= 75
						}
					}
					give_nickname = nick_the_abominable
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							piety_level <= 0
							has_trait = excommunicated
						}
						OR = {
							has_personality_malicious_trigger = yes
							num_sinful_traits >= 1
						}
					}
					modifier = {
						num_sinful_traits >= 2
						factor = 2
					}
					give_nickname = nick_the_wicked
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							piety_level <= 0
							has_trait = excommunicated
						}
						OR = {
							has_personality_malicious_trigger = yes
							num_sinful_traits >= 1
						}
					}
					modifier = {
						num_sinful_traits >= 2
						factor = 2
					}
					give_nickname = nick_the_accursed
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						exists = cp:councillor_court_chaplain
						opinion = {
							target = cp:councillor_court_chaplain
							value <= -30
						}
						OR = {
							num_sinful_traits >= 1
							piety_level <= 0
						}
					}
					modifier = {
						num_sinful_traits >= 2
						factor = 2
					}
					give_nickname = nick_priest_hater
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						ai_zeal >= 25
						is_independent_ruler = no
						NOR = {
							religion = liege.religion
							faith = { has_doctrine = doctrine_pluralism_pluralistic }
						}
					}
					give_nickname = nick_the_heathen
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						faith.religion = { is_in_family = rf_abrahamic }
						OR = {
							num_sinful_traits >= 2
							piety_level <= 0
							has_trait = excommunicated
						}
						has_personality_malicious_trigger = yes
					}
					modifier = {
						num_sinful_traits >= 3
						factor = 2
					}
					give_nickname = nick_the_devil
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						faith.religion = { is_in_family = rf_abrahamic }
						OR = {
							num_sinful_traits >= 2
							piety_level <= 0
							has_trait = excommunicated
						}
						has_personality_dominant_trigger = yes
					}
					give_nickname = nick_the_black
					trigger_event = lifestyle_nicknames.1000
				}
				200 = {
					trigger = {
						piety_level >= 4
						has_personality_submissive_trigger = yes
						num_sinful_traits <= 0
					}
					modifier = {
						piety_level >= 5
						factor = 2
					}
					give_nickname = nick_the_pious
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						piety_level >= 3
						has_trait = humble
						num_sinful_traits <= 0
						ai_boldness < 0
					}
					modifier = {
						piety_level >= 4
						factor = 2
					}
					give_nickname = nick_the_humble
					trigger_event = lifestyle_nicknames.1000
				}
				200 = {
					trigger = {
						faith.religion = { is_in_family = rf_abrahamic }
						piety_level >= 4
						has_personality_extroverted_trigger = yes
						num_sinful_traits <= 0
					}
					modifier = {
						piety_level >= 5
						factor = 2
					}
					give_nickname = nick_the_blessed
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						faith.religion = { is_in_family = rf_abrahamic }
						piety_level >= 3
						has_trait = theologian
						has_trait_extroverted_trigger = no
						num_sinful_traits <= 0
					}
					modifier = {
						piety_level >= 4
						factor = 2
					}
					give_nickname = nick_the_theologian
					trigger_event = lifestyle_nicknames.1000
				}
				200 = {
					trigger = {
						religion = { is_in_family = rf_eastern }
						piety_level >= 4
						has_personality_extroverted_trigger = yes
						num_sinful_traits <= 0
					}
					modifier = {
						piety_level >= 5
						factor = 2
					}
					give_nickname = nick_the_enlightened
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							num_virtuous_traits >= 2
							piety_level >= 4
						}
						has_personality_introverted_trigger = yes
						num_sinful_traits <= 0
					}
					modifier = {
						piety_level >= 5
						factor = 2
					}
					give_nickname = nick_the_holy
					trigger_event = lifestyle_nicknames.1000
				}
				200 = {
					trigger = {
						faith.religion = { is_in_family = rf_abrahamic }
						OR = {
							num_virtuous_traits >= 2
							piety_level >= 4
						}
						has_personality_submissive_trigger = yes
						has_personality_extroverted_trigger = yes
						num_sinful_traits <= 0
					}
					modifier = {
						is_independent_ruler = yes
						factor = 2
					}
					give_nickname = nick_the_confessor
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							is_married = no
							can_have_children = no
						}
						OR = {
							has_trait = chaste
							has_trait = celibate
						}
					}
					give_nickname = nick_the_chaste
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_male = yes
						faith = { has_doctrine = doctrine_theocracy_temporal }
						has_personality_levelheaded_trigger = yes
						has_personality_introverted_trigger = yes
						has_personality_submissive_trigger = yes
						piety_level >= 2
						num_sinful_traits <= 0
					}
					give_nickname = nick_the_monk
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						piety_level >= 2
						has_trait_xp = {
							trait = pilgrim
							value >= trait_second_level
						}
					}
					modifier = {
						has_trait_xp = {
							trait = pilgrim
							value >= trait_third_level
						}
						factor = 2
					}
					give_nickname = nick_the_pilgrim
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = diligent
						has_trait = ambitious
						is_at_war = no
					}
					modifier = {
						prestige_level >= 3
						factor = 2
					}
					give_nickname = nick_the_able
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						ai_compassion >= 100
						has_personality_benevolent_trigger = yes
						has_personality_emotional_trigger = yes
						NOR = {
							any_prisoner = {
								count >= 1
								always = yes
							}
							any_killed_character = {
								count >= 1
								always = yes
							}
						}
					}
					give_nickname = nick_the_compassionate
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_levelheaded_trigger = yes
						ai_honor >= 75
						ai_greed <= 0
					}
					modifier = {
						prestige_level >= 2
						factor = 2
					}
					give_nickname = nick_the_noble
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						ai_boldness <= 0
						has_personality_emotional_trigger = yes
						has_personality_benevolent_trigger = yes
					}
					give_nickname = nick_the_gentle
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_benevolent_trigger = yes
						prestige_level >= 3
						tyranny <= 0
					}
					modifier = {
						prestige_level >= 2
						factor = 2
					}
					give_nickname = nick_the_good
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						ai_compassion >= 75
						has_personality_benevolent_trigger = yes
						has_personality_extroverted_trigger = yes
					}
					give_nickname = nick_the_kind
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_extroverted_trigger = yes
						OR = {
							loves_food_trigger = yes
							has_trait = lifestyle_reveler
						}
						has_trait_malicious_trigger = no
					}
					give_nickname = nick_the_merry
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						ai_honor >= 100
						has_personality_levelheaded_trigger = yes
						has_personality_benevolent_trigger = yes
					}
					give_nickname = nick_the_honorable
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = loyal
						untrustworthy_trigger = no
					}
					give_nickname = nick_the_loyal
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = honest
						has_trait_malicious_trigger = no
					}
					give_nickname = nick_the_honest
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_personality_malicious_trigger = yes
							tyranny >= 50
							dread >= 75
						}
						tyranny >= 10
					}
					modifier = {
						tyranny >= 50
						factor = 2
					}
					give_nickname = nick_the_terrible
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_personality_dominant_trigger = yes
							tyranny >= 50
						}
						tyranny >= 10
					}
					modifier = {
						tyranny >= 30
						factor = 2
					}
					give_nickname = nick_the_tyrant
					trigger_event = lifestyle_nicknames.1000
				}
				50 = {
					trigger = {
						age >= 60
					}
					modifier = {
						age >= 80
						factor = 5
					}
					give_nickname = nick_the_old
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = shy
							has_trait = reclusive
						}
						has_personality_introverted_trigger = yes
						has_trait_dominant_trigger = no
					}
					modifier = {
						has_personality_submissive_trigger = yes
						factor = 2
					}
					give_nickname = nick_the_shy
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						prestige_level >= 4
						age <= 23
					}
					modifier = {
						prestige_level >= 5
						factor = 2
					}
					give_nickname = nick_the_young
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_male = yes
						OR = {
							has_trait = bastard
							has_trait = legitimized_bastard
							has_trait = bastard_founder
						}
					}
					modifier = {
						prestige_level <= 1
						factor = 2
					}
					give_nickname = nick_the_bastard
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						ai_boldness >= 50
						has_personality_extroverted_trigger = yes
						has_personality_dominant_trigger = yes
						prestige_level >= 1
					}
					modifier = {
						prestige_level >= 2
						factor = 2
					}
					give_nickname = nick_the_proud
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = strong
							has_trait = physique_good
						}
						can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
					}
					modifier = {
						OR = {
							has_trait = physique_good_2
							has_trait = physique_good_3
						}
						factor = 2
					}
					give_nickname = nick_the_strong
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_male = yes
						has_conventionally_attractive_trigger = yes
						NOR = {
							has_trait = disfigured
							has_trait = leper
							has_trait = scaly
							has_trait = beauty_bad
						}
					}
					modifier = {
						OR = {
							has_trait = beauty_good_2
							has_trait = beauty_good_3
						}
						factor = 2
					}
					give_nickname = nick_the_handsome
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_female = yes
						has_conventionally_attractive_trigger = yes
						age <= 40
						NOR = {
							has_trait = disfigured
							has_trait = leper
							has_trait = scaly
							has_trait = beauty_bad
						}
					}
					modifier = {
						OR = {
							has_trait = beauty_good_2
							has_trait = beauty_good_3
						}
						factor = 2
					}
					give_nickname = nick_the_fair
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						culture = culture:anglo_saxon
						is_female = yes
						has_conventionally_attractive_trigger = yes
						age <= 40
						NOR = {
							has_trait = disfigured
							has_trait = leper
							has_trait = scaly
							has_trait = beauty_bad
						}
					}
					modifier = {
						OR = {
							has_trait = beauty_good_2
							has_trait = beauty_good_3
						}
						factor = 2
					}
					give_nickname = nick_swan_neck
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_conventionally_attractive_trigger = yes
							has_trait = lustful
						}
						NOR = {
							has_trait = disfigured
							has_trait = leper
							has_trait = scaly
							has_trait = beauty_bad
						}
						any_targeting_scheme = {
							OR = {
								scheme_type = seduce
								scheme_type = courting
							}
						}
					}
					modifier = {
						OR = {
							has_trait = beauty_good_2
							has_trait = beauty_good_3
						}
						factor = 2
					}
					give_nickname = nick_the_desired
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = beauty_good
						age <= 40
						NOR = {
							has_trait = disfigured
							has_trait = leper
							has_trait = scaly
							has_trait = beauty_bad
						}
					}
					modifier = {
						OR = {
							has_trait = beauty_good_2
							has_trait = beauty_good_3
						}
						factor = 2
					}
					give_nickname = nick_the_beautiful
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = giant
					}
					give_nickname = nick_the_giant
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						prowess >= 10
						current_weight >= 50
						OR = {
							loves_food_trigger = yes
							has_trait = lifestyle_reveler
						}
					}
					modifier = {
						current_weight >= 75
						factor = 2
					}
					give_nickname = nick_the_girthy
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							ai_rationality <= -75
							has_trait = lunatic
							has_trait = possessed
							AND = {
								tyranny >= 50
								has_personality_emotional_trigger = yes
								has_personality_malicious_trigger = yes
							}
						}
					}
					give_nickname = nick_the_mad
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						probably_unintelligent_trigger = yes
					}
					give_nickname = nick_the_simple
					trigger_event = lifestyle_nicknames.1000
				}
				500 = {
					trigger = {
						has_trait = leper
					}
					give_nickname = nick_the_leper
					trigger_event = lifestyle_nicknames.1000
				}
				300 = {
					trigger = {
						has_trait = maimed
					}
					give_nickname = nick_half_hand
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = beauty_bad
							has_trait = hunchbacked
							has_trait = scaly
							has_trait = disfigured
							has_trait = inbred
						}
						NOT = {
							has_trait = beauty_good
						}
					}
					modifier = {
						OR = {
							has_trait = beauty_bad_2
							has_trait = beauty_bad_3
						}
						factor = 2
					}
					give_nickname = nick_the_hideous
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = beauty_bad
							has_trait = hunchbacked
							has_trait = scaly
							has_trait = inbred
						}
						NOT = {
							has_trait = beauty_good
						}
					}
					modifier = {
						OR = {
							has_trait = beauty_bad_2
							has_trait = beauty_bad_3
						}
						factor = 2
					}
					give_nickname = nick_the_frog
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = beauty_bad
							has_trait = hunchbacked
							has_trait = scaly
							has_trait = inbred
						}
						NOT = {
							has_trait = beauty_good
						}
					}
					modifier = {
						OR = {
							has_trait = beauty_bad_2
							has_trait = beauty_bad_3
						}
						factor = 2
					}
					give_nickname = nick_the_repulsive
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = infirm
							has_trait = weak
							has_trait = spindly
							has_trait = physique_bad
							has_trait = bleeder
							has_trait = inbred
						}
						NOT = {
							has_trait = physique_good
						}
					}
					modifier = {
						OR = {
							has_trait = physique_bad_2
							has_trait = physique_bad_3
						}
						factor = 2
					}
					give_nickname = nick_the_frail
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						prowess < 8
						OR = {
							has_trait = infirm
							has_trait = spindly
							has_trait = weak
							has_trait = physique_bad
							has_trait = bleeder
							has_trait = inbred
						}
						NOT = {
							has_trait = physique_good
						}
					}
					modifier = {
						OR = {
							has_trait = physique_bad_2
							has_trait = physique_bad_3
						}
						factor = 2
					}
					give_nickname = nick_the_weak
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = clubfooted
							has_trait = weak
							has_trait = spindly
							has_trait = physique_bad
						}
						NOT = {
							has_trait = physique_good
						}
					}
					modifier = {
						has_trait = clubfooted
						factor = 2
					}
					give_nickname = nick_the_lame
					trigger_event = lifestyle_nicknames.1000
				}
				1000 = {
					trigger = {
						has_trait = lisping
						has_trait = clubfooted
					}
					give_nickname = nick_the_lisp_and_lame
					trigger_event = lifestyle_nicknames.1000
				}
				300 = {
					trigger = {
						has_trait = hunchbacked
					}
					give_nickname = nick_the_hunchback
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						current_weight >= 50
						OR = {
							loves_food_trigger = yes
							has_trait = lifestyle_reveler
						}
					}
					modifier = {
						current_weight >= 75
						factor = 2
					}
					give_nickname = nick_the_fat
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						culture = culture:anglo_saxon
						current_weight >= 50
						OR = {
							loves_food_trigger = yes
							has_trait = lifestyle_reveler
						}
					}
					modifier = {
						current_weight >= 75
						factor = 2
					}
					give_nickname = nick_chubbycheeks
					trigger_event = lifestyle_nicknames.1000
				}
				50 = {
					trigger = {
						current_weight >= 50
						OR = {
							loves_food_trigger = yes
							has_trait = lifestyle_reveler
						}
						diplomacy <= 2
					}
					modifier = {
						current_weight >= 75
						factor = 2
					}
					give_nickname = nick_the_slobberer
					trigger_event = lifestyle_nicknames.1000
				}
				50 = {
					trigger = {
						current_weight >= 50
						OR = {
							loves_food_trigger = yes
							has_trait = lifestyle_reveler
						}
					}
					modifier = {
						current_weight >= 75
						factor = 2
					}
					give_nickname = nick_the_rotund
					trigger_event = lifestyle_nicknames.1000
				}
				25 = {
					trigger = {
						current_weight >= 50
						OR = {
							loves_food_trigger = yes
							has_trait = lifestyle_reveler
						}
					}
					modifier = {
						current_weight >= 75
						factor = 2
					}
					give_nickname = nick_the_plump
					trigger_event = lifestyle_nicknames.1000
				}
				200 = {
					trigger = {
						has_trait = blind
					}
					give_nickname = nick_the_blind
					trigger_event = lifestyle_nicknames.1000
				}
				200 = {
					trigger = {
						has_trait = stuttering
					}
					give_nickname = nick_the_stammerer
					trigger_event = lifestyle_nicknames.1000
				}
				200 = {
					trigger = {
						has_trait = gout_ridden
					}
					give_nickname = nick_the_gouty
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = consumption
							has_trait = cancer
							has_trait = pneumonic
							has_trait = typhus
							has_trait = smallpox
							has_trait = measles
							has_trait = dysentery
							has_trait = ergotism
							has_trait = bubonic_plague
						}
						prestige_level <= 1
					}
					give_nickname = nick_the_diseased
					trigger_event = lifestyle_nicknames.1000
				}
				25 = {
					trigger = {
						dynasty ?= { dynasty_prestige_level >= 5 }
						prestige_level <= 1
					}
					give_nickname = nick_the_disgraceful
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = maimed
						}
						AND = {
							has_trait = scarred
							prowess < 8
						}
						can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
					}
					give_nickname = nick_bad_hand
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = one_eyed
					}
					give_nickname = nick_the_one_eyed
					trigger_event = lifestyle_nicknames.1000
				}
				50 = {
					trigger = {
						has_trait = craven
						prestige_level <= 2
						has_personality_submissive_trigger = yes
					}
					modifier = {
						prestige_level <= 1
						factor = 2
					}
					give_nickname = nick_the_trembling
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = craven
						prestige_level <= 2
						has_personality_submissive_trigger = yes
					}
					modifier = {
						prestige_level <= 1
						factor = 2
					}
					give_nickname = nick_the_craven
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							ai_rationality <= -75
							has_trait = lunatic
							has_trait = possessed
							AND = {
								tyranny >= 50
								has_personality_emotional_trigger = yes
								has_personality_malicious_trigger = yes
							}
						}
					}
					give_nickname = nick_the_insane
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_introverted_trigger = yes
						has_personality_dominant_trigger = yes
						has_personality_levelheaded_trigger = yes
					}
					give_nickname = nick_the_joyless
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = viking
						martial >= 10
						prowess >= 10
					}
					give_nickname = nick_the_viking
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						culture = { has_cultural_tradition = tradition_horse_lords }
						martial >= 10
						prowess >= 10
						number_maa_regiments_of_base_type = {
							type = archer_cavalry
							value > 1
						}
						any_raid_target = {
							always = yes
						}
					}
					give_nickname = nick_the_horse
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						probably_unintelligent_trigger = yes
						has_personality_introverted_trigger = yes
						has_personality_levelheaded_trigger = yes
					}
					give_nickname = nick_the_dull
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_dominant_trigger = yes
						has_personality_extroverted_trigger = yes
						prowess >= 16
						can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
					}
					give_nickname = nick_strongarm
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = one_eyed
					}
					give_nickname = nick_one_eye
					trigger_event = lifestyle_nicknames.1000
				}
				300 = {
					trigger = {
						has_trait = maimed
					}
					give_nickname = nick_one_hand
					trigger_event = lifestyle_nicknames.1000
				}
				300 = {
					trigger = {
						has_education_intrigue_trigger = yes
						intrigue >= 16
						has_trait = disfigured
					}
					give_nickname = nick_of_a_thousand_faces
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = consumption
							has_trait = cancer
							has_trait = pneumonic
							has_trait = typhus
							has_trait = smallpox
							has_trait = measles
							has_trait = dysentery
							has_trait = ergotism
							has_trait = bubonic_plague
						}
						prestige_level <= 1
					}
					give_nickname = nick_the_plaguebearer
					trigger_event = lifestyle_nicknames.1000
				}
				500 = {
					trigger = {
						calc_true_if = {
							amount >= 2
							has_trait = maimed
							has_trait = one_eyed
							has_trait = one_legged
							has_trait = disfigured
						}
						stress < 100
						health >= medium_health
					}
					give_nickname = nick_the_persevering
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = physique_good_2
							has_trait = physique_good_3
							has_trait = beauty_good_2
							has_trait = beauty_good_3
						}
						OR = {
							has_trait = physique_bad_2
							has_trait = physique_bad_3
							has_trait = beauty_bad_2
							has_trait = beauty_bad_3
							has_trait = giant
							has_trait = albino
							has_trait = scaly
						}
					}
					give_nickname = nick_the_chimera
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						highest_held_title_tier <= tier_duchy
						realm_size >= 5
						any_vassal = {
							count >= 3
						}
						has_personality_benevolent_trigger = yes
						prestige_level >= 2
						diplomacy >= 12
					}
					give_nickname = nick_the_lord_of_realm
					trigger_event = lifestyle_nicknames.1000
				}
				50 = {
					trigger = {
						highest_held_title_tier <= tier_duchy
						domain_size <= 2
						any_sibling = {
							highest_held_title_tier >= tier_kingdom
							domain_size >= 4
							prestige_level >= root.prestige_level
						}
					}
					give_nickname = nick_lackland
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_male = yes
						culture = {
							OR = {
								this = culture:breton
								any_parent_culture_or_above = {
									this = culture:breton
								}
							}
						}
						is_at_war = yes
						martial >= 12
					}
					give_nickname = nick_twistedbeard
					trigger_event = lifestyle_nicknames.1000
				}
				25 = { # Will make the character grow a beautiful beard
					trigger = {
						is_male = yes
						age >= 30
						learning >= 16
						OR = {
							has_trait = lifestyle_mystic
							has_trait = scholar
							has_trait = theologian
						}
					}
					give_nickname = nick_the_bearded
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = strong
							has_trait = physique_good
						}
						OR = {
							has_trait = beauty_bad
							has_trait = hunchbacked
							has_trait = scaly
							has_trait = disfigured
						}
						can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
					}
					give_nickname = nick_the_boar
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = disfigured
						has_personality_introverted_trigger = yes
					}
					give_nickname = nick_the_faceless
					trigger_event = lifestyle_nicknames.1000
				}
				300 = {
					trigger = {
						has_trait = giant
						has_trait = one_eyed
					}
					give_nickname = nick_the_cyclops
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = giant
						OR = {
							has_trait = weak
							has_trait = spindly
							has_trait = physique_bad
						}
					}
					give_nickname = nick_the_beanstalk
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_female = yes
						faith = { has_doctrine = doctrine_theocracy_temporal }
						has_personality_levelheaded_trigger = yes
						has_personality_introverted_trigger = yes
						has_personality_submissive_trigger = yes
						piety_level >= 2
						num_sinful_traits <= 0
					}
					give_nickname = nick_the_nun
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_in_civil_war = yes
						tyranny > 0
						diplomacy <= 8
					}
					modifier = {
						diplomacy <= 4
						factor = 2
					}
					give_nickname = nick_the_ill_ruler
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_in_civil_war = yes
						tyranny > 0
						diplomacy <= 8
					}
					modifier = {
						diplomacy <= 4
						factor = 2
					}
					give_nickname = nick_the_careless
					trigger_event = lifestyle_nicknames.1000
				}
				25 = {
					trigger = {
						age >= 60
						health >= good_health
					}
					give_nickname = nick_the_undying
					trigger_event = lifestyle_nicknames.1000
				}
				50 = {
					trigger = {
						debt_level = 1
					}
					modifier = {
						factor = debt_level
					}
					give_nickname = nick_of_the_empty_pockets
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = giant
						prowess >= 20
					}
					give_nickname = nick_the_goliath
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_education_martial_trigger = yes
						exists = capital_county
						capital_county.county_opinion >= 50
					}
					give_nickname = nick_the_shield_of_capital
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = giant
						religion = { is_in_family = rf_pagan }
					}
					give_nickname = nick_the_ladder_legs
					trigger_event = lifestyle_nicknames.1000
				}
				25 = {
					trigger = {
						has_personality_dominant_trigger = yes
						has_personality_extroverted_trigger = yes
						has_trait = beauty_good
					}
					give_nickname = nick_the_peacock
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						dread >= 50
						has_personality_dominant_trigger = yes
						has_personality_extroverted_trigger = yes
					}
					give_nickname = nick_the_bellower
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = lifestyle_physician
						has_personality_benevolent_trigger = yes
						piety_level >= 2
					}
					give_nickname = nick_the_healer
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_dominant_trigger = yes
						has_personality_benevolent_trigger = yes
						prestige_level >= 2
						piety_level >= 2
					}
					modifier = {
						prestige_level >= 3
						piety_level >= 3
						factor = 2
					}
					give_nickname = nick_the_righteous
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						ai_compassion >= 75
						ai_rationality >= 75
						has_personality_benevolent_trigger = yes
					}
					give_nickname = nick_the_understanding
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						age >= 75
						piety_level >= 2
					}
					modifier = {
						piety_level >= 3
						factor = 2
					}
					give_nickname = nick_the_venerable
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = lifestyle_mystic
						has_personality_benevolent_trigger = yes
						piety_level >= 2
					}
					give_nickname = nick_the_miracle_worker
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						ai_vengefulness <= -50
						has_personality_benevolent_trigger = yes
						has_personality_levelheaded_trigger = yes
						NOR = {
							any_prisoner = {
								count >= 1
								always = yes
							}
							any_killed_character = {
								count >= 1
								always = yes
							}
						}
					}
					give_nickname = nick_the_merciful
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						intrigue >= 14
						diplomacy >= 14
						has_personality_extroverted_trigger = yes
					}
					give_nickname = nick_the_silver_tongue
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_male = yes
						prowess >= 10
						attraction >= 30
						OR = {
							has_trait = athletic
							has_trait = strong
							has_trait = physique_good
						}
					}
					give_nickname = nick_the_stallion
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = infirm
							probably_unintelligent_trigger = yes
						}
					}
					modifier = {
						has_trait = fickle
						factor = 2
					}
					give_nickname = nick_the_forgetful
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = shy
							has_trait = reclusive
						}
						has_personality_introverted_trigger = yes
						has_personality_submissive_trigger = yes
						piety_level >= 1
					}
					give_nickname = nick_the_hermit
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = shy
							has_trait = reclusive
						}
						has_personality_introverted_trigger = yes
						has_personality_submissive_trigger = yes
					}
					give_nickname = nick_the_recluse
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = infirm
							has_trait = spindly
							has_trait = weak
							has_trait = physique_bad
							has_trait = bleeder
							has_trait = inbred
						}
						NOR = {
							has_trait = strong
							has_trait = physique_good
						}
					}
					give_nickname = nick_the_feeble
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_dominant_trigger = yes
						has_personality_extroverted_trigger = yes
						has_trait = beauty_good
					}
					give_nickname = nick_the_vain
					trigger_event = lifestyle_nicknames.1000
				}
				25 = {
					trigger = {
						days_of_continuous_peace >= 700
						ai_has_economical_boom_personality = yes
						any_held_title = {
							count >= 4
							tier = tier_county
							title_province = {
								has_ongoing_construction = yes
							}
						}
					}
					modifier = {
						any_held_title = {
							count = all
							tier = tier_county
							title_province = {
								has_ongoing_construction = yes
							}
						}
						factor = 2
					}
					give_nickname = nick_the_castellan
					trigger_event = lifestyle_nicknames.1000
				}
				25 = {
					trigger = {
						piety_level >= 2
						faith.religion = { is_in_family = rf_abrahamic }
						days_of_continuous_peace >= 700
						ai_has_economical_boom_personality = yes
						any_held_title = {
							count >= 4
							tier = tier_county
							title_province = {
								has_ongoing_construction = yes
							}
						}
					}
					modifier = {
						any_held_title = {
							count = all
							tier = tier_county
							title_province = {
								has_ongoing_construction = yes
							}
						}
						factor = 2
					}
					give_nickname = nick_the_carpenter
					trigger_event = lifestyle_nicknames.1000
				}
				25 = {
					trigger = {
						intrigue >= 10
						prowess >= 12
						martial >= 12
						has_education_martial_trigger = yes
					}
					modifier = {
						intrigue >= 16
						factor = 2
					}
					give_nickname = nick_the_griffin
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						ai_greed <= -50
						any_sponsored_inspiration = {
							count >= 1
						}
						prestige_level >= 2
						highest_held_title_tier >= tier_kingdom
					}
					give_nickname = nick_the_patron_of_arts
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						ai_zeal >= 100
						ai_rationality <= -50
						piety_level >= 2
					}
					give_nickname = nick_the_zealot
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						age >= 75
					}
					give_nickname = nick_the_elder
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_malicious_trigger = yes
						num_sinful_traits >= 1
						OR = {
							has_trait = sadistic
							has_trait = callous
						}
						ai_zeal <= 0
					}
					modifier = {
						num_sinful_traits >= 2
						factor = 2
					}
					give_nickname = nick_the_evil
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_extroverted_trigger = yes
						OR = {
							loves_food_trigger = yes
							has_trait = lifestyle_reveler
						}
						diplomacy >= 8
						has_trait_malicious_trigger = no
					}
					give_nickname = nick_the_jovial
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_extroverted_trigger = yes
						OR = {
							loves_food_trigger = yes
							has_trait = lifestyle_reveler
						}
						ai_rationality < 0
						has_trait_malicious_trigger = no
					}
					give_nickname = nick_the_jolly
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = lifestyle_mystic
							has_trait = lunatic
							has_trait = possessed
						}
						has_trait_malicious_trigger = no
					}
					give_nickname = nick_the_strange
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = possessed
						stress >= 200
					}
					give_nickname = nick_the_haunted
					trigger_event = lifestyle_nicknames.1000
				}
				300 = {
					trigger = {
						diplomacy < 8
						stewardship < 8
						martial < 8
						intrigue < 8
						learning < 8
						is_at_war_as_defender = yes
					}
					give_nickname = nick_the_unlucky
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						any_relation = {
							type = friend
							always = yes
						}
						any_relation = {
							type = lover
							always = yes
						}
						is_at_war = no
						gold >= 500
						realm_size >= 5
						has_any_illness = no
						health > poor_health
						stress < 100
					}
					give_nickname = nick_the_lucky
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_male = yes
						prowess <= 4
						martial <= 4
						has_education_learning_trigger = yes
						prestige_level <= 1
						can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
					}
					give_nickname = nick_the_effeminate
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						is_male = yes
						culture = culture:anglo_saxon
						prowess <= 4
						fertility <= 0.4
						NOT = {
							any_child = {
								count > 1
							}
						}
					}
					give_nickname = nick_softsword
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = fickle
						ai_rationality <= -50
						prestige_level <= 2
					}
					modifier = {
						probably_unintelligent_trigger = yes
						factor = 2
					}
					give_nickname = nick_the_clueless
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						ai_vengefulness >= 35
						OR = {
							has_trait = wrathful
							has_trait = irritable
						}
					}
					give_nickname = nick_the_ill_tempered
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						calc_true_if = {
							amount >= 2
							has_trait = maimed
							has_trait = one_eyed
							has_trait = one_legged
							has_trait = disfigured
						}
						stress < 100
						health >= medium_health
					}
					give_nickname = nick_the_resilient
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = lazy
							AND = {
								has_trait = reclusive
								ai_energy <= -25
							}
						}
						NOT = {
							has_trait = ambitious
						}
						days_of_continuous_peace = 3650
					}
					modifier = {
						calc_true_if = {
							amount >= 2
							prestige_level <= 2
						}
						factor = 2
					}
					give_nickname = nick_do_nothing
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = lazy
						ai_greed <= -25
						NOT = {
							has_trait = ambitious
						}
						days_of_continuous_peace = 3650
					}
					modifier = {
						calc_true_if = {
							amount >= 2
							prestige_level <= 2
						}
						factor = 2
					}
					give_nickname = nick_the_indolent
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = lazy
						ai_boldness >= 25
					}
					modifier = {
						calc_true_if = {
							amount >= 2
							prestige_level <= 2
						}
						factor = 2
					}
					give_nickname = nick_the_sluggard
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = lazy
						ai_boldness <= -50
						ai_energy <= -25
						days_of_continuous_peace = 3650
					}
					modifier = {
						calc_true_if = {
							amount >= 2
							prestige_level <= 2
						}
						factor = 2
					}
					give_nickname = nick_the_idle
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = dwarf
					}
					give_nickname = nick_the_short
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = dwarf
					}
					give_nickname = nick_elbow_high
					trigger_event = lifestyle_nicknames.1000
				}
				200 = {
					trigger = {
						has_trait = athletic
						prowess >= 12
					}
					give_nickname = nick_longshanks
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = wrathful
						ai_boldness >= 25
						ai_rationality <= -25
						num_of_relation_rival >= 2
					}
					give_nickname = nick_the_wrathful
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						diplomacy <= 4
						has_personality_emotional_trigger = yes
						has_personality_dominant_trigger = yes
					}
					give_nickname = nick_the_petulant
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_personality_emotional_trigger = yes
						num_of_relation_rival >= 4
					}
					give_nickname = nick_the_quarrelsome
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						has_trait = eunuch
					}
					give_nickname = nick_the_eunuch
					trigger_event = lifestyle_nicknames.1000
				}
				200 = {
					trigger = {
						has_trait = lifestyle_blademaster
						any_equipped_character_artifact = { artifact_type = sword }
						prowess >= 12
					}
					give_nickname = nick_longsword
					trigger_event = lifestyle_nicknames.1000
				}
				200 = {
					trigger = {
						has_trait = lifestyle_blademaster
						any_equipped_character_artifact = { artifact_type = axe }
						prowess >= 12
					}
					give_nickname = nick_greataxe
					trigger_event = lifestyle_nicknames.1000
				}
				200 = {
					trigger = {
						has_trait = lifestyle_blademaster
						any_equipped_character_artifact = { artifact_type = mace }
						prowess >= 12
					}
					give_nickname = nick_the_mace
					trigger_event = lifestyle_nicknames.1000
				}
				200 = {
					trigger = {
						has_trait = lifestyle_blademaster
						any_equipped_character_artifact = { artifact_type = spear }
						prowess >= 12
					}
					give_nickname = nick_the_spear_of_capital
					trigger_event = lifestyle_nicknames.1000
				}
				200 = {
					trigger = {
						has_trait = lifestyle_blademaster
						any_equipped_character_artifact = { artifact_type = hammer }
						prowess >= 12
					}
					give_nickname = nick_the_maul
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						exists = capital_province
						capital_province = { geographical_region = world_india }
						prestige_level >= 3
						prowess >= 12
						martial >= 12
					}
					give_nickname = nick_the_tiger_of_place
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						diplomacy >= 16
						has_personality_extroverted_trigger = yes
						has_royal_court = yes
						court_grandeur_current_level >= 9
					}
					give_nickname = nick_the_lover_of_elegance
					trigger_event = lifestyle_nicknames.1000
				}
				100 = {
					trigger = {
						OR = {
							has_trait = strong
							has_trait = physique_good
						}
						NOR = {
							has_trait = weak
							has_trait = spindly
							has_trait = physique_bad
						}
					}
					give_nickname = nick_the_stout
					trigger_event = lifestyle_nicknames.1000
				}
				10 = {
					trigger = {
						diplomacy >= 16
						intrigue >= 16
						has_personality_levelheaded_trigger = yes
					}
					give_nickname = nick_the_universal_spider
					trigger_event = lifestyle_nicknames.1000
				}
				25 = {
					trigger = {
						any_character_artifact = {
							count >= 6
							is_unique = yes
						}
					}
					give_nickname = nick_the_collector
					trigger_event = lifestyle_nicknames.1000
				}
				50 = {
					trigger = {
						highest_held_title_tier >= tier_kingdom
						prestige_level >= 3
						has_personality_dominant_trigger = yes
						max_number_maa_soldiers_of_base_type = {
							type = heavy_cavalry
							value >= 500
						}
						any_held_title = {
							tier = tier_county
							any_county_province = {
								OR = {
									has_building_or_higher = rammelsberg_mines_01
									has_building_or_higher = kutna_hora_mines_01
									has_building_or_higher = kremnica_mines_01
									has_building_or_higher = falun_mines_01
									has_building_or_higher = schwaz_mines_01
									has_building_or_higher = argentiera_mines_01
									has_building_or_higher = kollur_mines_01
									has_building_or_higher = ratnapura_mines_01
									has_building_or_higher = siderokausia_mines_01
									has_building_or_higher = mali_mines_01
									has_building_or_higher = zawar_mines_01
									has_building_or_higher = pansjhir_mines_01
									has_building_or_higher = takkeda_mines_01
									has_building_or_higher = trepca_mines_01
									has_building_or_higher = cevennes_mines_01
									has_building_or_higher = taghaza_mines_01
									has_building_or_higher = allaq_mines_01
									has_building_or_higher = phocaea_mines_01
									has_building_or_higher = khetri_mines_01
									has_building_or_higher = verespatak_mines_01
									has_building_or_higher = srebrenica_mines_01
									has_building_or_higher = nishapur_mines_01
									has_building_or_higher = turda_mines_01
									has_building_or_higher = rudnik_mines_01
									has_building_or_higher = ijil_mines_01
								}
							}
						}
					}
					give_nickname = nick_the_iron_and_golden_king
					trigger_event = lifestyle_nicknames.1000
				}
				2000 = {
					trigger = {
						has_trait = incapable
					}
					give_nickname = nick_the_sleeper
					trigger_event = lifestyle_nicknames.1000
				}
				10000 = {
					trigger = {
						has_trait = incapable
					}
					give_nickname = nick_the_sleeping_king
					trigger_event = lifestyle_nicknames.1000
				}
			}
		}
	}
}
