﻿MONIKER_duration = {
	# if = {
	# 	limit = {
	# 		has_game_rule = MONIKER_duration_100
	# 	}
	# 	set_variable = {
	# 		name = moniker_duration
	# 		value = 100
	# 	}
	# }
	# else_if = {
	# 	limit = {
	# 		has_game_rule = MONIKER_duration_200
	# 	}
	# 	set_variable = {
	# 		name = moniker_duration
	# 		value = 200
	# 	}
	# }
	# else_if = {
	# 	limit = {
	# 		has_game_rule = MONIKER_duration_1000
	# 	}
	# 	set_variable = {
	# 		name = moniker_duration
	# 		value = 1000
	# 	}
	# }
	# value = var:moniker_duration
	if = {
		limit = {
			has_game_rule = MONIKER_duration_100
		}
		value = 100
	}
	else_if = {
		limit = {
			has_game_rule = MONIKER_duration_200
		}
		value = 200
	}
	else_if = {
		limit = {
			has_game_rule = MONIKER_duration_1000
		}
		value = 1000
	}
}