namespace = agot_house_traits_custom_event

agot_house_traits_custom_event.0001 = { #start
	type = character_event
	title = agot_house_traits_custom_event.0001.t
	desc = agot_house_traits_custom_event.0001.desc

	theme = dynasty
	override_background = {
		reference = throne_room
	}

	left_portrait = {
		character = ROOT
		animation = boredom  # admiration
	}

	option = { #Nah
		name = agot_house_traits_custom_event.0001.a
	}

	option = { #ambitious
		name = agot_house_traits_custom_event.0001.b
		trigger = {
			has_trait = ambitious
		}
		dynasty = { add_dynasty_modifier = ambitious_house_modifier }
	}

	option = { #
		name = agot_house_traits_custom_event.0001.c
		trigger = {
			has_trait = arrogant
		}
		dynasty = { add_dynasty_modifier = arrogant_house_modifier }
	}

	option = { 
		name = agot_house_traits_custom_event.0001.d
		trigger = {
			has_trait = callous
		}
		dynasty = { add_dynasty_modifier = callous_house_modifier }
	}

	option = { 
		name = agot_house_traits_custom_event.0001.e
		trigger = {
			has_trait = deceitful
		}
		dynasty = { add_dynasty_modifier = deceitful_house_modifier }
	}

	option = { 
		name = agot_house_traits_custom_event.0001.f
		trigger = {
			has_trait = diligent
		}
		dynasty = {
			add_dynasty_modifier = diligent_house_modifier
		}
	}
	
	option = { 
		name = agot_house_traits_custom_event.0001.g
		dynasty = {
			add_dynasty_modifier = greedy_house_modifier
		}	
		trigger = {
			has_trait = greedy
		}
	}
	
	option = { 
		name = agot_house_traits_custom_event.0001.h
		trigger = {
			has_trait = just
		}
		dynasty = {
			add_dynasty_modifier = just_house_modifier
		}	
	}

	option = { 
		name = agot_house_traits_custom_event.0001.i
		dynasty = {
			add_dynasty_modifier = patient_house_modifier
		}	
		trigger = {
			has_trait = patient
		}
	}

	option = { 
		name = agot_house_traits_custom_event.0001.j
		dynasty = {
			add_dynasty_modifier = sadistic_house_modifier
		}	
		trigger = {
			has_trait = sadistic
		}
	}

	option = { 
		name = agot_house_traits_custom_event.0001.k
		trigger = {
			has_trait = stubborn
		}
		dynasty = {
			add_dynasty_modifier = stubborn_house_modifier
        }
	}

	option = { 
		name = agot_house_traits_custom_event.0001.l
		dynasty = {
			add_dynasty_modifier = wrathful_house_modifier
		}
		trigger = {
			has_trait = wrathful
		}
	}
	option = { 
		name = agot_house_traits_custom_event.0001.m
		dynasty = {
			add_dynasty_modifier = brave_house_modifier
		}
		trigger = {
			has_trait = brave
		}
	}
}
