##############################################
# AGOT URBAN MARKETS
##############################################

agot_urbanmarket = {
    default_building = agot_urbanmarket_01

    is_available = {
        holding_type = city
    }
}

agot_urbanmarket_01 = {
    construction_time = quick_construction_time
    next_building = agot_urbanmarket_02

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_1_cost

    province_modifier = {
        monthly_income = normal_building_tax_tier_1
    }

    type_icon = "icon_building_market.dds"

    ai_value = {
        base = 10
        ai_tier_1_building_modifier = yes
        ai_general_building_modifier = yes
    }
}

agot_urbanmarket_02 = {
    construction_time = quick_construction_time
    next_building = agot_urbanmarket_03
    previous_building = agot_urbanmarket_01

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_2_cost

    province_modifier = {
        monthly_income = normal_building_tax_tier_2
    }

    type_icon = "icon_building_market.dds"

    ai_value = {
        base = 20
        ai_general_building_modifier = yes
    }
}

agot_urbanmarket_03 = {
    construction_time = quick_construction_time
    next_building = agot_urbanmarket_04
    previous_building = agot_urbanmarket_02

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_3_cost

    province_modifier = {
        monthly_income = normal_building_tax_tier_3
    }

    type_icon = "icon_building_market.dds"
}

agot_urbanmarket_04 = {
    construction_time = quick_construction_time
    next_building = agot_urbanmarket_05
    previous_building = agot_urbanmarket_03

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_4_cost

    province_modifier = {
        monthly_income = normal_building_tax_tier_4
    }

    type_icon = "icon_building_market.dds"
}

agot_urbanmarket_05 = {
    construction_time = quick_construction_time
    previous_building = agot_urbanmarket_04

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_5_cost

    province_modifier = {
        monthly_income = normal_building_tax_tier_5
    }

    type_icon = "icon_building_market.dds"
}

##############################################
# AGOT URBAN HOUSES
##############################################

agot_urbanhouses = {
    default_building = agot_urbanhouses_01

    is_available = {
        holding_type = city
    }
}

agot_urbanhouses_01 = {
    construction_time = quick_construction_time
    next_building = agot_urbanhouses_02

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_1_cost
    levy = 150

    county_modifier = {
        development_growth_factor = 0.05
    }

    type_icon = "icon_building_city.dds"
}

agot_urbanhouses_02 = {
    construction_time = quick_construction_time
    next_building = agot_urbanhouses_03
    previous_building = agot_urbanhouses_01

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_2_cost
    levy = 250

    county_modifier = {
        development_growth_factor = 0.1
    }

    type_icon = "icon_building_city.dds"
}

agot_urbanhouses_03 = {
    construction_time = quick_construction_time
    next_building = agot_urbanhouses_04
    previous_building = agot_urbanhouses_02

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_3_cost
    levy = 350

    type_icon = "icon_building_city.dds"
}

agot_urbanhouses_04 = {
    construction_time = quick_construction_time
    next_building = agot_urbanhouses_05
    previous_building = agot_urbanhouses_03

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_4_cost
    levy = 450

    type_icon = "icon_building_city.dds"
}

agot_urbanhouses_05 = {
    construction_time = quick_construction_time
    previous_building = agot_urbanhouses_04

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_5_cost
    levy = 600

    type_icon = "icon_building_city.dds"
}

##############################################
# AGOT URBAN WATCH
##############################################

agot_urbanwatch = {
    default_building = agot_urbanwatch_01

    is_available = {
        holding_type = city
    }
}

agot_urbanwatch_01 = {
    construction_time = quick_construction_time
    next_building = agot_urbanwatch_02

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_1_cost

    province_modifier = {
        garrison_size = 0.1
    }

    type_icon = "icon_building_fortifications.dds"
}

agot_urbanwatch_02 = {
    construction_time = quick_construction_time
    next_building = agot_urbanwatch_03
    previous_building = agot_urbanwatch_01

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_2_cost

    province_modifier = {
        garrison_size = 0.2
    }

    type_icon = "icon_building_fortifications.dds"
}

agot_urbanwatch_03 = {
    construction_time = quick_construction_time
    previous_building = agot_urbanwatch_02

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_3_cost

    province_modifier = {
        garrison_size = 0.3
    }

    type_icon = "icon_building_fortifications.dds"
}

##############################################
# AGOT URBAN SCHOOL
##############################################

agot_urbanschool = {
    default_building = agot_urbanschool_01

    is_available = {
        holding_type = city
    }
}

agot_urbanschool_01 = {
    construction_time = quick_construction_time
    next_building = agot_urbanschool_02

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_1_cost

    county_modifier = {
        development_growth_factor = 0.05
    }

    type_icon = "icon_building_university.dds"
}

agot_urbanschool_02 = {
    construction_time = quick_construction_time
    next_building = agot_urbanschool_03
    previous_building = agot_urbanschool_01

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_2_cost

    county_modifier = {
        development_growth_factor = 0.1
    }

    type_icon = "icon_building_university.dds"
}

agot_urbanschool_03 = {
    construction_time = quick_construction_time
    previous_building = agot_urbanschool_02

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_3_cost

    county_modifier = {
        development_growth_factor = 0.15
    }

    type_icon = "icon_building_university.dds"
}

##############################################
# AGOT BARROW
##############################################

agot_barrow = {
    default_building = agot_barrow_01

    is_available = {
        holding_type = castle
    }
}

agot_barrow_01 = {
    construction_time = quick_construction_time

    is_enabled = { building_requirement_tribal = no }
    show_disabled = yes

    cost_gold = normal_building_tier_1_cost

    province_modifier = {
        knight_effectiveness = 0.1
    }

    type_icon = "icon_building_hall_of_heroes.dds"
}
