﻿btw_raider_character = {
	age = { 16 40 }
	random_traits_list = {
		count = 1
		education_martial_2 = {}
		education_martial_3 = {}
		education_martial_4 = {}
	}
	random_traits = yes
	random_traits_list = {
		count = 1
		education_martial_prowess_1 = {
			weight = { base = 19 }
		}
		education_martial_prowess_2 = {
			weight = { base = 70 }
		}
		education_martial_prowess_3 = {
			weight = { base = 10 }
		}
		education_martial_prowess_4 = {
			weight = { base = 1 }
		}
	}
	martial = {
		min_template_average_skill
		max_template_average_skill
	}
	prowess = { 10 16 }

	after_creation = {
		agot_hf_new_house_effect = yes
	}
}

skilled_fighter_character = {
	age = { 25 40 }
	random_traits_list = {
		count = 1
		education_martial_2 = {}
		education_martial_3 = {}
		education_martial_4 = {}
	}
	random_traits = yes
	random_traits_list = {
		count = 1
		education_martial_prowess_3 = {
			weight = { base = 50 }
		}
		education_martial_prowess_4 = {
			weight = { base = 50 }
		}
	}
	trait = lifestyle_blademaster
	martial = {
		min_template_average_skill
		max_template_average_skill
	}
	prowess = { 10 14 }
}

fit_fighter_character = {
	age = { 16 32 }
	random_traits_list = {
		count = 1
		education_martial_2 = {}
		education_martial_3 = {}
		education_martial_4 = {}
	}
	random_traits = yes
	random_traits_list = {
		count = 1
		education_martial_prowess_1 = {
			weight = { base = 19 }
		}
		education_martial_prowess_2 = {
			weight = { base = 70 }
		}
		education_martial_prowess_3 = {
			weight = { base = 10 }
		}
		education_martial_prowess_4 = {
			weight = { base = 1 }
		}
	}
	trait = strong
	trait = athletic
	trait = lifestyle_hunter
	martial = {
		min_template_average_skill
		max_template_average_skill
	}
	prowess = { 8 12 }
}

big_fighter_character = {
	age = { 16 32 }
	random_traits_list = {
		count = 1
		education_martial_2 = {}
		education_martial_3 = {}
		education_martial_4 = {}
	}
	random_traits = yes
	random_traits_list = {
		count = 1
		education_martial_prowess_1 = {
			weight = { base = 49 }
		}
		education_martial_prowess_2 = {
			weight = { base = 40 }
		}
		education_martial_prowess_3 = {
			weight = { base = 10 }
		}
		education_martial_prowess_4 = {
			weight = { base = 1 }
		}
	}
	random_traits_list = {
		count = 1
		physique_good_1 = {
			weight = { base = 20 }
		}
		physique_good_2 = {
			weight = { base = 40 }
		}
		physique_good_3 = {
			weight = { base = 40 }
		}
	}
	trait = giant
	martial = {
		min_template_average_skill
		max_template_average_skill
	}
	prowess = { 6 10 }
}