﻿# Called from code after history generation
# Empty scope
on_game_start = {
	on_actions = {
		agot_hf_on_game_start
	}
}

agot_hf_on_game_start = {
	effect = {
		### House Generation
		every_living_character = {
			limit = {
				is_human = yes
				has_dynasty = yes
			}
			trigger_event = agot_hf_new_house_name_generation_events.0002
		}
	}
}