﻿# noun_immaterial = {
# 	honor = {
# 		trigger = {
# 			NOT = { has_trait = deceitful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = honest }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = { has_trait = just }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	truth = {
# 		trigger = {
# 			NOT = { has_trait = deceitful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = honest }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = { has_trait = just }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	triumph = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = ambitious }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	renown = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = ambitious }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	valor = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	strength = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	courage = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	might = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	boldness = {
# 		trigger = {
# 			NOT = { has_trait = shy }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	victory = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = ambitious }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0.1
# 			}
# 		}
# 	}
# 	conquest = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = ambitious }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0.1
# 			}
# 		}
# 	}
# 	wisdom = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = patient }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 1.25
# 			}
# 		}
# 	}
# 	vigilance = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = paranoid }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	peace = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = calm }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	friendship = {
# 		trigger = {
# 			NOR = {
# 				has_trait = sadistic
# 				has_trait = callous
# 				has_trait = paranoid
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = gregarious }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	family = {
# 		trigger = {
# 			NOR = {
# 				has_trait = sadistic
# 				has_trait = callous
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = chaste }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	union = {
# 		trigger = {
# 			NOR = {
# 				has_trait = sadistic
# 				has_trait = callous
# 				has_trait = paranoid
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = compassionate }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	goodness = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = compassionate }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	deception = {
# 		trigger = {
# 			OR = {
# 				has_trait = deceitful
# 				has_trait = arbitrary
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = deceitful }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0
# 			}
# 		}
# 	}
# 	pleasure = {
# 		trigger = {
# 			NOT = { has_trait = chaste }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = lustful }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0.1
# 			}
# 		}
# 	}
# 	dread = {
# 		trigger = {
# 			OR = {
# 				has_trait = sadistic
# 				has_trait = callous
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = sadistic }
# 				multiply = 5
# 			}
# 		}
# 	}
# 	adversity = {
# 		trigger = {
# 			OR = {
# 				has_trait = sadistic
# 				has_trait = callous
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = stubborn }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	bribery = {
# 		trigger = {
# 			has_trait = deceitful
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = greedy }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	fear = {
# 		trigger = {
# 			OR = {
# 				has_trait = sadistic
# 				has_trait = callous
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = sadistic }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	delight = {
# 		trigger = {
# 			has_trait = lustful
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = lustful }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	death = {
# 		trigger = {
# 			OR = {
# 				has_trait = sadistic
# 				has_trait = callous
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = sadistic }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	perseverance = {
# 		trigger = {
# 			NOT = { has_trait = lazy }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = diligent }
# 				multiply = 3
# 			}
# 		#AGOT Disabled, Dupe
# 		# }
# 		# weight = {
# 		# 	value = 1000
# 			if = {
# 				limit = { has_trait = stubborn }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	faith = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = zealous }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	salvation = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = zealous }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0
# 			}
# 		}
# 	}
# 	trust = {
# 		trigger = {
# 			NOT = { has_trait = paranoid }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = trusting }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	piety = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = zealous }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0
# 			}
# 		}
# 	}
# 	devotion = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = zealous }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0
# 			}
# 		}
# 	}
# 	forgiveness = {
# 		trigger = {
# 			NOT = { has_trait = vengeful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = forgiving }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0
# 			}
# 		}
# 	}
# 	innocence = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = shy }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = { has_trait = calm }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0.1
# 			}
# 		}
# 	}
# 	learning = {
# 		trigger = {
# 			NOT = { has_trait = wrathful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { learning = 20 }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	prayer = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = humble }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0
# 			}
# 		}
# 	}
# 	hope = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = content }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = { has_trait = trusting }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	love = {
# 		trigger = {
# 			NOR = {
# 				has_trait = paranoid
# 				has_trait = ambitious
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = content }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = { has_trait = trusting }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	safety = {
# 		trigger = {
# 			NOT = { has_trait = trusting }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = vengeful }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	loyalty = {
# 		trigger = {
# 			NOT = { has_trait = paranoid }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = trusting }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	fidelity = {
# 		trigger = {
# 			NOT = { has_trait = lustful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = chaste }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	nobility = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = arrogant }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	labour = {
# 		trigger = {
# 			NOT = { has_trait = lazy }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = diligent }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0
# 			}
# 		}
# 	}
# 	fortune = {
# 		trigger = {
# 			NOT = { has_trait = lazy }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = greedy }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	industry = {
# 		trigger = {
# 			NOT = { has_trait = lazy }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = diligent }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	prosperity = {
# 		trigger = {
# 			NOT = { has_trait = lazy }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = diligent }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	defence = {
# 		trigger = {
# 			has_trait = paranoid
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = stubborn }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0.1
# 			}
# 		}
# 	}
# 	bravery = {
# 		trigger = {
# 			NOT = { has_trait = craven }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0.1
# 			}
# 		}
# 	}
# 	endurance = {
# 		trigger = {
# 			NOR = {
# 				has_trait = fickle
# 				has_trait = lazy
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = stubborn }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = { has_trait = diligent }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	liberty = {
# 		trigger = {
# 			NOT = { has_trait = arbitrary }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = just }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	virtue = {
# 		trigger = {
# 			num_sinful_traits = 0
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = humble }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	splendour = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = arrogant }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0.1
# 			}
# 		}
# 	}
# 	respect = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = arrogant }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	right = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = arrogant }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0.1
# 			}
# 		}
# 	}
# 	enlightenment = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 2500
# 		}
# 	}
# 	compassion = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}
# 	inspiration = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}
# 	harmony = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	filial_piety = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	balance = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	purity = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	emptiness = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	destiny = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	discipline = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	merit = {
# 		trigger = {
# 			broadly_chinese_religion_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	rebirth = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	grace = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	mandate = {
# 		trigger = {
# 			broadly_chinese_religion_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	sincerity = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	justice = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	order = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	law = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	insight = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# }

# adjective_immaterial = {
# 	honorable = {
# 		trigger = {
# 			NOT = { has_trait = deceitful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = honest }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = { has_trait = just }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	truthful = {
# 		trigger = {
# 			NOT = { has_trait = deceitful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = honest }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = { has_trait = just }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	triumphant = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = ambitious }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	valorous = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	strong = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	courageous = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	mighty = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	cunning = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = patient }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	bold = {
# 		trigger = {
# 			NOT = { has_trait = shy }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	victorious = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = ambitious }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	wise = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = patient }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	vigilant = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = paranoid }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	peaceful = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = calm }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	good = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = compassionate }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	dreadful = {
# 		trigger = {
# 			OR = {
# 				has_trait = sadistic
# 				has_trait = callous
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = sadistic }
# 				multiply = 5
# 			}
# 		}
# 	}
# 	persevering = {
# 		trigger = {
# 			NOT = { has_trait = lazy }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = diligent }
# 				multiply = 3
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = stubborn }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	faithful = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = zealous }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	pious = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = zealous }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	devoted = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = zealous }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	forgiving = {
# 		trigger = {
# 			NOT = { has_trait = vengeful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = forgiving }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	learned = {
# 		trigger = {
# 			NOT = { has_trait = wrathful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { learning = 20 }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 1.25
# 			# }
# 		}
# 	}
# 	loving = {
# 		trigger = {
# 			NOR = {
# 				has_trait = paranoid
# 				has_trait = ambitious
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = content }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = { has_trait = trusting }
# 				multiply = 2
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	loyal = {
# 		trigger = {
# 			NOT = { has_trait = paranoid }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = trusting }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	noble = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = arrogant }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	industrious = {
# 		trigger = {
# 			NOT = { has_trait = lazy }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = diligent }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	stalwart = {
# 		trigger = {
# 			NOT = { has_trait = fickle }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = stubborn }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	virtuous = {
# 		trigger = {
# 			num_sinful_traits = 0
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = humble }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	brave = {
# 		trigger = {
# 			NOT = { has_trait = craven }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	calm = {
# 		#AGOT Disabled
# 		# trigger = {
# 		# 	faith = {
# 		# 		religion = { is_in_family = rf_eastern }
# 		# 	}
# 		# }
# 		weight = {
# 			value = 1250
# 			if = {
# 				limit = { has_trait = calm }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	harmonious = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	filial = {
# 		trigger = {
# 			broadly_chinese_religion_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	disciplined = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	pure = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	graceful = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	enlightened = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	balanced = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	sincere = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	meritorious = {
# 		trigger = {
# 			broadly_chinese_religion_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	steadfast = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	tranquil = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}
# }

# the_adjective_immaterial = {
# 	the_honorable = {
# 		trigger = {
# 			NOT = { has_trait = deceitful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = honest }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = { has_trait = just }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	the_truthful = {
# 		trigger = {
# 			NOT = { has_trait = deceitful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = honest }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = { has_trait = just }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	the_triumphant = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = ambitious }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	the_valorous = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	the_strong = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	the_courageous = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	the_mighty = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	the_cunning = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = patient }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	the_bold = {
# 		trigger = {
# 			NOT = { has_trait = shy }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	the_victorious = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = ambitious }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	the_wise = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = patient }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	the_vigilant = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = paranoid }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	the_peaceful = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = calm }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	the_good = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = compassionate }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	the_dreadful = {
# 		trigger = {
# 			OR = {
# 				has_trait = sadistic
# 				has_trait = callous
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = sadistic }
# 				multiply = 5
# 			}
# 		}
# 	}
# 	the_persevering = {
# 		trigger = {
# 			NOT = { has_trait = lazy }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = diligent }
# 				multiply = 3
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = stubborn }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	the_faithful = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = zealous }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	the_pious = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = zealous }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	the_devoted = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = zealous }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	the_forgiving = {
# 		trigger = {
# 			NOT = { has_trait = vengeful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = forgiving }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	the_learned = {
# 		trigger = {
# 			NOT = { has_trait = wrathful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { learning = 20 }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 1.25
# 			# }
# 		}
# 	}
# 	the_loving = {
# 		trigger = {
# 			NOR = {
# 				has_trait = paranoid
# 				has_trait = ambitious
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = content }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = { has_trait = trusting }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	the_loyal = {
# 		trigger = {
# 			NOT = { has_trait = paranoid }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = trusting }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	the_noble = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = arrogant }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	the_industrious = {
# 		trigger = {
# 			NOT = { has_trait = lazy }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = diligent }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	the_stalwart = {
# 		trigger = {
# 			NOT = { has_trait = fickle }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = stubborn }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	the_virtuous = {
# 		trigger = {
# 			num_sinful_traits = 0
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = humble }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	the_brave = {
# 		trigger = {
# 			NOT = { has_trait = craven }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	the_calm = {
# 		#AGOT Disabled
# 		# trigger = {
# 		# 	faith = {
# 		# 		religion = { is_in_family = rf_eastern }
# 		# 	}
# 		# }
# 		weight = {
# 			value = 1250
# 			if = {
# 				limit = { has_trait = calm }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	the_harmonious = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	the_filial = {
# 		trigger = {
# 			broadly_chinese_religion_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	the_disciplined = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	the_pure = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	the_graceful = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	the_enlightened = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	the_balanced = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	the_sincere = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	the_meritorious = {
# 		trigger = {
# 			broadly_chinese_religion_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	the_steadfast = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	the_tranquil = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# }

# adjective_immaterial_a_or_an = {
# 	an_honorable = {
# 		trigger = {
# 			NOT = { has_trait = deceitful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = honest }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = { has_trait = just }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	a_truthful = {
# 		trigger = {
# 			NOT = { has_trait = deceitful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = honest }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = { has_trait = just }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	a_triumphant = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = ambitious }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	a_valorous = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	a_strong = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	a_courageous = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	a_mighty = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	a_cunning = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = patient }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	a_bold = {
# 		trigger = {
# 			NOT = { has_trait = shy }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	a_victorious = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = ambitious }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	a_wise = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = patient }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	a_vigilant = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = paranoid }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	a_peaceful = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = calm }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	a_good = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = compassionate }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	a_dreadful = {
# 		trigger = {
# 			OR = {
# 				has_trait = sadistic
# 				has_trait = callous
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = sadistic }
# 				multiply = 5
# 			}
# 		}
# 	}
# 	a_persevering = {
# 		trigger = {
# 			NOT = { has_trait = lazy }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = diligent }
# 				multiply = 3
# 			}
# 		#AGOT Disabled - Merge the weights
# 		#}
# 		#weight = {
# 			#value = 1000
# 			if = {
# 				limit = { has_trait = stubborn }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	a_faithful = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = zealous }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	a_pious = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = zealous }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	a_devoted = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = zealous }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	a_forgiving = {
# 		trigger = {
# 			NOT = { has_trait = vengeful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = forgiving }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	a_learned = {
# 		trigger = {
# 			NOT = { has_trait = wrathful }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { learning = 20 }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 1.25
# 			# }
# 		}
# 	}
# 	a_loving = {
# 		trigger = {
# 			NOR = {
# 				has_trait = paranoid
# 				has_trait = ambitious
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = content }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = { has_trait = trusting }
# 				multiply = 2
# 			}
# 		}
# 	}
# 	a_loyal = {
# 		trigger = {
# 			NOT = { has_trait = paranoid }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = trusting }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	a_noble = {
# 		trigger = {
# 			NOT = { has_trait = humble }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = arrogant }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	an_industrious = {
# 		trigger = {
# 			NOT = { has_trait = lazy }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = diligent }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	a_stalwart = {
# 		trigger = {
# 			NOT = { has_trait = fickle }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = stubborn }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	a_virtuous = {
# 		trigger = {
# 			num_sinful_traits = 0
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = humble }
# 				multiply = 3
# 			}
# 		}
# 	}
# 	a_brave = {
# 		trigger = {
# 			NOT = { has_trait = craven }
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { has_trait = brave }
# 				multiply = 3
# 			}
# 			#AGOT Disabled
# 			# if = {
# 			# 	limit = {
# 			# 		faith = {
# 			# 			religion = { is_in_family = rf_eastern }
# 			# 		}
# 			# 	}
# 			# 	multiply = 0.1
# 			# }
# 		}
# 	}
# 	a_calm = {
# 		#AGOT Disabled
# 		# trigger = {
# 		# 	faith = {
# 		# 		religion = { is_in_family = rf_eastern }
# 		# 	}
# 		# }
# 		weight = {
# 			value = 1250
# 			if = {
# 				limit = { has_trait = calm }
# 				multiply = 3
# 			}
# 		}
# 	}
	
# 	a_harmonious = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	a_filial = {
# 		trigger = {
# 			broadly_chinese_religion_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	a_disciplined = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	a_pure = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	a_graceful = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	an_enlightened = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	a_balanced = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	a_sincere = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	a_meritorious = {
# 		trigger = {
# 			broadly_chinese_religion_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	a_steadfast = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	a_tranquil = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# }

# noble_act = {
# 	defend = {
# 	}
# 	protect = {
# 	}
# 	avenge = {
# 	}
# 	help = {
# 	}
# 	keep = {
# 	}
# 	watch_over = {
# 	}
# 	shield = {
# 	}
# 	guard = {
# 	}
# 	bless = {
# 	}
# 	aid = {
# 	}
# 	assist = {
# 	}
# 	befriend = {
# 	}
# 	champion = {
# 	}
# 	govern = {
# 	}
# 	guide = {
# 	}
# 	heal = {
# 	}
# 	inspire = {
# 	}
# 	rule = {
# 	}
# 	stand_by = {
# 	}
# 	support = {
# 	}
# 	teach = {
# 	}
# 	command = {
# 	}
# 	sway = {
# 	}
# 	repay = {
# 	}
# 	respect_verb = {
# 	}
# 	honor_verb = {
# 	}
# 	serve = {
# 	}
# 	will = {
# 	}
# 	trust_verb = {
# 	}
# 	prepare = {
# 	}
# 	harmonize = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	meditate = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	revere = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	endure = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	cleanse = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	enlighten = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	pacify = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	restore = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	transcend = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# }

# weapon = {
# 	sword_word = {
# 		weight = {
# 			value = 3000
# 			if = {
# 				limit = { NOT = { government_has_flag = government_is_tribal } }
# 				multiply = 5
# 			}
# 		}
# 	}
# 	axe = {
# 		weight = {
# 			value = 3000
# 			if = {
# 				limit = { government_has_flag = government_is_tribal }
# 				multiply = 5
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0
# 			}
# 		}
# 	}
# 	spear = {
# 		weight = {
# 			value = 3000
# 			#AGOT Added
# 			if = {
# 				limit = {
# 					OR = {
# 						culture = { has_cultural_pillar = heritage_rhoynar }
# 						culture = culture:stone_dornish
# 					}
# 				}
# 				multiply = 5
# 			}
# 		}
# 	}
# 	hammer = {
# 		weight = {
# 			value = 3000
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0
# 			}
# 		}
# 	}
# 	bow = {
# 		weight = {
# 			value = 3000
# 			if = {
# 				limit = {
# 					OR = {
# 						#AGOT Modified
# 						# culture = { has_cultural_pillar = heritage_mongolic }
# 						# culture = { has_cultural_pillar = heritage_turkic }
# 						culture = culture:salt_dornish
# 						culture = culture:sand_dornish
# 						culture = culture:stone_dornish
# 						culture = culture:greenblood
# 						culture = culture:marcher
# 					}
# 				}
# 				multiply = 5
# 			}
# 		}
# 	}
# 	lance = {
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { NOT = { government_has_flag = government_is_tribal } }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0
# 			}
# 		}
# 	}
# }

# the_weapon = {
# 	the_sword_word = {
# 		weight = {
# 			value = 3000
# 			if = {
# 				limit = { NOT = { government_has_flag = government_is_tribal } }
# 				multiply = 5
# 			}
# 		}
# 	}
# 	the_axe = {
# 		weight = {
# 			value = 3000
# 			if = {
# 				limit = { government_has_flag = government_is_tribal }
# 				multiply = 5
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0
# 			}
# 		}
# 	}
# 	the_spear = {
# 		weight = {
# 			value = 3000
# 			#AGOT Added
# 			if = {
# 				limit = {
# 					OR = {
# 						culture = { has_cultural_pillar = heritage_rhoynar }
# 						culture = culture:stone_dornish
# 					}
# 				}
# 				multiply = 5
# 			}
# 		}
# 	}
# 	the_hammer = {
# 		weight = {
# 			value = 3000
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0
# 			}
# 		}
# 	}
# 	the_bow = {
# 		weight = {
# 			value = 3000
# 			if = {
# 				limit = {
# 					OR = {
# 						#AGOT Modified
# 						# culture = { has_cultural_pillar = heritage_mongolic }
# 						# culture = { has_cultural_pillar = heritage_turkic }
# 						culture = culture:salt_dornish
# 						culture = culture:sand_dornish
# 						culture = culture:stone_dornish
# 						culture = culture:greenblood
# 						culture = culture:marcher
# 					}
# 				}
# 				multiply = 5
# 			}
# 		}
# 	}
# 	the_lance = {
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { NOT = { government_has_flag = government_is_tribal } }
# 				multiply = 3
# 			}
# 			if = {
# 				limit = {
# 					religion_is_broadly_asian_trigger = yes
# 				}
# 				multiply = 0
# 			}
# 		}
# 	}
# 	the_pen = {
# 		trigger = {
# 			OR = {
# 				learning = 8
# 				has_trait = scholar
# 			}
# 		}
# 		weight = {
# 			value = 1000
# 			if = {
# 				limit = { government_has_flag = government_is_tribal }
# 				multiply = 0.25
# 			}
# 		}
# 	}
# }

# creature = {
# 	wolf = {
# 	}
# 	bear = {
# 	}
# 	eagle = {
# 	}
# 	ox = {
# 	}
# 	unicorn = {
# 		trigger = {
# 			#AGOT Modified
# 			# NOR = {
# 			# 	culture = { has_cultural_pillar = heritage_west_african }
# 			# 	culture = { has_cultural_pillar = heritage_central_african }
# 			# 	culture = { has_cultural_pillar = heritage_sahelian }
# 			# 	culture = { has_cultural_pillar = heritage_senegambian }
# 			# 	culture = { has_cultural_pillar = heritage_akan }
# 			# 	culture = { has_cultural_pillar = heritage_yoruba }
# 			# 	culture = { has_cultural_pillar = heritage_dravidian }
# 			# 	culture = { has_cultural_pillar = heritage_indo_aryan }
# 			# }
# 			OR = {
# 				culture = { has_cultural_pillar = heritage_first_man }
# 				culture = { has_cultural_pillar = heritage_andal }
# 				culture = { has_cultural_pillar = heritage_valyrian }
# 			}
# 		}
# 	}
# 	dragon = {
# 		#AGOT Added
# 		trigger = {
# 			culture = { has_cultural_pillar = heritage_valyrian }
# 		}
# 	}
# 	boar = {
# 	}
# 	giant_snail = {
# 		trigger = {
# 			has_trait = lunatic
# 			#AGOT Added
# 			NOT = {
# 				culture = { agot_is_wildling_culture = yes }
# 			}
# 		}
# 	}
# 	lion = {
# 		#AGOT Added
# 		trigger = {
# 			OR = {
# 				culture = { has_cultural_pillar = heritage_andal }
# 				culture = { has_cultural_pillar = heritage_rhoynar }
# 				culture = { has_cultural_pillar = heritage_valyrian }
# 			}
# 		}
# 	}
# 	fox = {
# 	}
# 	tiger = {
# 		trigger = {
# 			OR = {
# 				#AGOT Modified
# 				# culture = { has_cultural_pillar = heritage_dravidian }
# 				# culture = { has_cultural_pillar = heritage_indo_aryan }
# 				culture = { has_cultural_pillar = heritage_rhoynar }
# 				culture = { has_cultural_pillar = heritage_valyrian }
# 				culture = { has_cultural_pillar = heritage_ironman }
# 			}
# 		}
# 	}
# 	elephant = {
# 		trigger = {
# 			OR = {
# 				#AGOT Modified
# 				# culture = { has_cultural_pillar = heritage_dravidian }
# 				# culture = { has_cultural_pillar = heritage_indo_aryan }
# 				# culture = { has_cultural_pillar = heritage_sahelian }
# 				culture = { has_cultural_pillar = heritage_rhoynar }
# 				culture = { has_cultural_pillar = heritage_valyrian }
# 			}
# 		}
# 	}
# 	hound = {
# 		trigger = {
# 			#AGOT Modified
# 			# faith = {
# 			# 	NOT = {
# 			# 		religion_tag = islam_religion
# 			# 	}
# 			# }
# 			OR = {
# 				culture = { has_cultural_pillar = heritage_first_man }
# 				culture = { has_cultural_pillar = heritage_andal }
# 				culture = { has_cultural_pillar = heritage_ironman }
# 			}
# 		}
# 	}
# 	horse = {
# 		#AGOT Disabled
# 		# weight = {
# 		# 	value = 1000
# 		# 	if = {
# 		# 		limit = {
# 		# 			OR = {
# 		# 				culture = { has_cultural_pillar = heritage_mongolic }
# 		# 				culture = { has_cultural_pillar = heritage_turkic }
# 		# 			}
# 		# 		}
# 		# 		multiply = 5
# 		# 	}
# 		# }
# 		#AGOT Added
# 		trigger = {
# 			OR = {
# 				culture = { has_cultural_pillar = heritage_andal }
# 				culture = { has_cultural_pillar = heritage_rhoynar }
# 				culture = { has_cultural_pillar = heritage_valyrian }
# 				AND = {
# 					culture = { has_cultural_pillar = heritage_first_man }
# 					culture = { agot_is_wildling_culture = no }
# 				}
# 			}
# 		}
# 	}
# 	leopard = {
# 		trigger = {
# 			OR = {
# 				#AGOT Modified
# 				# culture = { has_cultural_pillar = heritage_west_african }
# 				# culture = { has_cultural_pillar = heritage_sahelian }
# 				# culture = { has_cultural_pillar = heritage_senegambian }
# 				# culture = { has_cultural_pillar = heritage_central_african }
# 				culture = { has_cultural_pillar = heritage_andal }
# 				culture = { has_cultural_pillar = heritage_rhoynar }
# 			}
# 		}
# 	}
# 	gazelle = {
# 		trigger = {
# 			OR = {
# 				#AGOT Modified
# 				# culture = { has_cultural_pillar = heritage_west_african }
# 				# culture = { has_cultural_pillar = heritage_sahelian }
# 				# culture = { has_cultural_pillar = heritage_senegambian }
# 				# culture = { has_cultural_pillar = heritage_central_african }
# 				culture = { has_cultural_pillar = heritage_rhoynar }
# 				culture = { has_cultural_pillar = heritage_valyrian }
# 			}
# 		}
# 	}
# 	hippopotamus = {
# 		trigger = {
# 			OR = {
# 				#AGOT Modified
# 				# culture = { has_cultural_pillar = heritage_west_african }
# 				# culture = { has_cultural_pillar = heritage_sahelian }
# 				# culture = { has_cultural_pillar = heritage_senegambian }
# 				# culture = { has_cultural_pillar = heritage_central_african }
# 				culture = { has_cultural_pillar = heritage_rhoynar }
# 				culture = { has_cultural_pillar = heritage_valyrian }
# 			}
# 		}
# 	}
# 	reindeer = {
# 		trigger = {
# 			OR = {
# 				#AGOT Modified
# 				# culture = { has_cultural_pillar = heritage_balto_finnic }
# 				# culture = { has_cultural_pillar = heritage_ugro_permian }
# 				culture = { agot_is_wildling_culture = yes }
# 			}
# 		}
# 		#AGOT Disabled
# 		# weight = {
# 		# 	value = 1000
# 		# 	if = {
# 		# 		limit = {
# 		# 			has_culture = culture:sami
# 		# 		}
# 		# 		multiply = 5
# 		# 	}
# 		# }
# 	}
# }

# the_creature = {
# 	the_wolf = {
# 	}
# 	the_bear = {
# 	}
# 	the_eagle = {
# 	}
# 	the_ox = {
# 	}
# 	the_unicorn = {
# 		#AGOT Added
# 		trigger = {
# 			OR = {
# 				culture = { has_cultural_pillar = heritage_first_man }
# 				culture = { has_cultural_pillar = heritage_andal }
# 				culture = { has_cultural_pillar = heritage_valyrian }
# 			}
# 		}
# 	}
# 	the_dragon = {
# 		#AGOT Added
# 		trigger = {
# 			culture = { has_cultural_pillar = heritage_valyrian }
# 		}
# 	}
# 	the_boar = {
# 	}
# 	the_giant_snail = {
# 		trigger = {
# 			has_trait = lunatic
# 			#AGOT Added
# 			NOT = {
# 				culture = { agot_is_wildling_culture = yes }
# 			}
# 		}
# 	}
# 	the_lion = {
# 		#AGOT Added
# 		trigger = {
# 			OR = {
# 				culture = { has_cultural_pillar = heritage_andal }
# 				culture = { has_cultural_pillar = heritage_rhoynar }
# 				culture = { has_cultural_pillar = heritage_valyrian }
# 			}
# 		}
# 	}
# 	the_fox = {
# 	}
# 	the_tiger = {
# 		trigger = {
# 			OR = {
# 				#AGOT Modified
# 				# culture = { has_cultural_pillar = heritage_dravidian }
# 				# culture = { has_cultural_pillar = heritage_indo_aryan }
# 				culture = { has_cultural_pillar = heritage_rhoynar }
# 				culture = { has_cultural_pillar = heritage_valyrian }
# 				culture = { has_cultural_pillar = heritage_ironman }
# 			}
# 		}
# 	}
# 	the_elephant = {
# 		trigger = {
# 			OR = {
# 				#AGOT Modified
# 				# culture = { has_cultural_pillar = heritage_dravidian }
# 				# culture = { has_cultural_pillar = heritage_indo_aryan }
# 				# culture = { has_cultural_pillar = heritage_west_african }
# 				# culture = { has_cultural_pillar = heritage_west_african }
# 				# culture = { has_cultural_pillar = heritage_sahelian }
# 				# culture = { has_cultural_pillar = heritage_central_african }
# 				culture = { has_cultural_pillar = heritage_rhoynar }
# 				culture = { has_cultural_pillar = heritage_valyrian }
# 			}
# 		}
# 	}
# 	the_hound = {
# 		trigger = {
# 			#AGOT Modified
# 			# faith = {
# 			# 	NOT = {
# 			# 		religion_tag = islam_religion
# 			# 	}
# 			# }
# 			OR = {
# 				culture = { has_cultural_pillar = heritage_first_man }
# 				culture = { has_cultural_pillar = heritage_andal }
# 				culture = { has_cultural_pillar = heritage_ironman }
# 			}
# 		}
# 	}
# 	the_horse = {
# 		#AGOT Disabled
# 		# weight = {
# 		# 	value = 1000
# 		# 	if = {
# 		# 		limit = {
# 		# 			OR = {
# 		# 				culture = { has_cultural_pillar = heritage_mongolic }
# 		# 				culture = { has_cultural_pillar = heritage_turkic }
# 		# 			}
# 		# 		}
# 		# 		multiply = 5
# 		# 	}
# 		# }
# 		#AGOT Added
# 		trigger = {
# 			OR = {
# 				culture = { has_cultural_pillar = heritage_andal }
# 				culture = { has_cultural_pillar = heritage_rhoynar }
# 				culture = { has_cultural_pillar = heritage_valyrian }
# 				AND = {
# 					culture = { has_cultural_pillar = heritage_first_man }
# 					culture = { agot_is_wildling_culture = no }
# 				}
# 			}
# 		}
# 	}
# 	the_leopard = {
# 		trigger = {
# 			OR = {
# 				#AGOT Modified
# 				# culture = { has_cultural_pillar = heritage_west_african }
# 				# culture = { has_cultural_pillar = heritage_sahelian }
# 				# culture = { has_cultural_pillar = heritage_senegambian }
# 				# culture = { has_cultural_pillar = heritage_central_african }
# 				culture = { has_cultural_pillar = heritage_andal }
# 				culture = { has_cultural_pillar = heritage_rhoynar }
# 			}
# 		}
# 	}
# 	the_gazelle = {
# 		trigger = {
# 			OR = {
# 				#AGOT Modified
# 				# culture = { has_cultural_pillar = heritage_west_african }
# 				# culture = { has_cultural_pillar = heritage_sahelian }
# 				# culture = { has_cultural_pillar = heritage_senegambian }
# 				# culture = { has_cultural_pillar = heritage_central_african }
# 				culture = { has_cultural_pillar = heritage_rhoynar }
# 				culture = { has_cultural_pillar = heritage_valyrian }
# 			}
# 		}
# 	}
# 	the_hippopotamus = {
# 		trigger = {
# 			OR = {
# 				#AGOT Modified
# 				# culture = { has_cultural_pillar = heritage_west_african }
# 				# culture = { has_cultural_pillar = heritage_sahelian }
# 				# culture = { has_cultural_pillar = heritage_senegambian }
# 				# culture = { has_cultural_pillar = heritage_central_african }
# 				culture = { has_cultural_pillar = heritage_rhoynar }
# 				culture = { has_cultural_pillar = heritage_valyrian }
# 			}
# 		}
# 	}
# 	the_reindeer = {
# 		trigger = {
# 			OR = {
# 				#AGOT Modified
# 				# culture = { has_cultural_pillar = heritage_balto_finnic }
# 				# culture = { has_cultural_pillar = heritage_ugro_permian }
# 				culture = { agot_is_wildling_culture = yes }
# 			}
# 		}
# 		#AGOT Disabled
# 		# weight = {
# 		# 	value = 1000
# 		# 	if = {
# 		# 		limit = {
# 		# 			has_culture = culture:sami
# 		# 		}
# 		# 		multiply = 5
# 		# 	}
# 		# }
# 	}
# }

# annoying_action_verb = {
# 	irritate = {
# 	}
# 	irk = {
# 	}
# 	vex = {
# 	}
# 	bother = {
# 	}
# 	rile = {
# 	}
# 	pester = {
# 	}
# 	challenge = {
# 	}
# 	defy = {
# 	}
# 	mock = {
# 	}
# 	face = {
# 	}
# }

# negative_noun = {
# 	envy = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 	}
# 	fear = {
# 		trigger = {
# 		}
# 	}
# 	doubt = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 	}
# 	malice = {
# 		trigger = {
# 			NOT = { has_trait = sadistic }
# 		}
# 	}
# 	wanting = {
# 		trigger = {
# 			NOT = { has_trait = lustful }
# 		}
# 	}
# 	cruelty = {
# 		trigger = {
# 			NOT = { has_trait = callous }
# 		}
# 	}
# 	greed = {
# 		trigger = {
# 			NOT = { has_trait = greedy }
# 		}
# 	}
# 	wrath = {
# 		trigger = {
# 			NOT = { has_trait = wrathful }
# 		}
# 	}
	
# 	shame = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	attachment = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	delusion = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	ignorance = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	defilement = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	dishonor = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	decay = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	hubris = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	confusion = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	regret = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	chaos = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# }

# negative_adjective = {
# 	envious = {
# 		trigger = {
# 			NOT = { has_trait = impatient }
# 		}
# 	}
# 	fearful = {
# 		trigger = {
# 		}
# 	}
# 	doubtful = {
# 		trigger = {
# 			NOT = { has_trait = cynical }
# 		}
# 	}
# 	malicious = {
# 		trigger = {
# 			NOT = { has_trait = sadistic }
# 		}
# 	}
# 	wanting_adjective = {
# 		trigger = {
# 			NOT = { has_trait = lustful }
# 		}
# 	}
# 	cruel = {
# 		trigger = {
# 			NOT = { has_trait = callous }
# 		}
# 	}
# 	greedy = {
# 		trigger = {
# 			NOT = { has_trait = greedy }
# 		}
# 	}
# 	wrathful = {
# 		trigger = {
# 			NOT = { has_trait = wrathful }
# 		}
# 	}
	
# 	ashamed = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	attached = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	deluded = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	ignorant = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	defiled = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	dishonored = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	decaying = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	hubristic = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	confused = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# 	regretful = {
# 		trigger = {
# 			religion_is_broadly_asian_trigger = yes
# 		}
# 		weight = {
# 			value = 1000
# 		}
# 	}

# }

# #AGOT Disabled
# # various_godly_things_list = {
# # 	christ_protects_us = {
# # 	}
# # 	christs_promises = {
# # 	}
# # 	suffer_by_god = {
# # 	}
# # 	not_vain = {
# # 	}
# # 	all_through_god = {
# # 	}
# # 	eartly_realm = {
# # 	}
# # 	praise_be_to_god = {
# # 	}
# # 	cross_salvation = {
# # 	}
# # 	salvation_through_christ = {
# # 	}
# # 	help_o_god = {
# # 	}
# # 	sing_of_heavenly_things = {
# # 	}
# # }

# unique_pool_list = {
# 	thus_should_law_be_followed = {
# 	}
# 	from_near_and_far = {
# 	}
# 	above_all = {
# 	}
# 	#AGOT Disabled
# 	# childhood_games = {
# 	# }
# 	#AGOT Disabled
# 	# take_up_arms = {
# 	# }
# 	ancestors = {
# 	}
# 	teaching = {
# 	}
# 	#AGOT Disabled
# 	# eagle_fly = {
# 	# }
# 	nothing_scares = {
# 	}
# 	one_after_another = {
# 	}
# 	go_and_die = {
# 	}
# 	mourn_rejoice = {
# 	}
# 	trust_them = {
# 	}
# 	#AGOT Disabled
# 	# disarmed_man = {
# 	# }
# 	#AGOT Disabled
# 	# drink_your_blood = {
# 	# }
# 	#AGOT Disabled
# 	# from_great_men = {
# 	# }
# 	this_sigil = {
# 	}
# 	from_all_my_heart = {
# 	}
# 	#AGOT Disabled
# 	# regret_past = {
# 	# }
# 	do_what_you_must = {
# 	}
# 	good_life = {
# 	}
# 	#AGOT Disabled
# 	# more_than_silver = {
# 	# }
# 	without_fear = {
# 	}
# 	break_bend = {
# 	}
# 	#AGOT Disabled
# 	# always_a_house = {
# 	# }
# 	firm_as_horn = {
# 	}
# 	i_die_where_my_heart_belongs = {
# 	}
# 	iron_gold = {
# 		#AGOT Added
# 		trigger = {
# 			culture = { has_cultural_pillar = heritage_ironman }
# 		}
# 	}
# 	hold_fast = {
# 	}
# 	#AGOT Disabled
# 	# handsome_enough = {
# 	# }
# }

# #AGOT Disabled
# # norse_gods_aspects_list = {
# # 	odins_wisdom = {
# # 		#trigger = {
# # 		#	NOT = { has_trait = cynical }
# # 		#}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = zealous
# # 						has_trait = lifestyle_mystic
# # 						has_trait = one_eyed
# # 						has_trait = ambitious
# # 						has_trait = shrewd
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	odins_brilliance = {
# # 		#trigger = {
# # 		#	NOT = { has_trait = cynical }
# # 		#}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = zealous
# # 						has_trait = lifestyle_mystic
# # 						has_trait = one_eyed
# # 						has_trait = ambitious
# # 						has_trait = shrewd
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	odins_frenzy = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = calm
# # 				has_trait = patient
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = zealous
# # 						has_trait = berserker
# # 						has_trait = one_eyed
# # 						has_trait = ambitious
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	odins_sorcery = {
# # 		trigger = {
# # 			NOT = {
# # 				has_trait = cynical
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = zealous
# # 						has_trait = lifestyle_mystic
# # 						has_trait = witch
# # 						has_trait = one_eyed
# # 						has_trait = ambitious
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	odins_eye = {
# # 		trigger = {
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					has_trait = one_eyed
# # 				}
# # 				add = 7990
# # 			}
# # 		}
# # 	}
# # 	odins_ravens = {
# # 		trigger = {
# # 			NOT = {
# # 				has_trait = cynical
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = zealous
# # 						has_trait = lifestyle_mystic
# # 						has_trait = witch
# # 						has_trait = one_eyed
# # 						has_trait = ambitious
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	friggs_wisdom = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = sadistic
# # 				has_trait = callous
# # 				has_trait = deceitful
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = calm
# # 						has_trait = content
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	friggs_loins = {
# # 		trigger = {
# # 			is_female = yes
# # 			NOR = {
# # 				has_trait = sadistic
# # 				has_trait = callous
# # 				has_trait = deceitful
# # 				has_trait = chaste
# # 				has_trait = celibate
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = fecund
# # 						has_trait = lustful
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	thors_strength = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = calm
# # 				has_trait = content
# # 				has_trait = patient
# # 				has_trait = forgiving
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = impatient
# # 						has_trait = brave
# # 						has_trait = arrogant
# # 						has_trait = strong
# # 						has_trait = physique_good
# # 						has_trait = gregarious
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	thors_thunder = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = calm
# # 				has_trait = content
# # 				has_trait = patient
# # 				has_trait = forgiving
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = impatient
# # 						has_trait = brave
# # 						has_trait = arrogant
# # 						has_trait = strong
# # 						has_trait = physique_good
# # 						has_trait = gregarious
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	tyrs_prowess = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = arrogant
# # 				has_trait = impatient
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = brave
# # 						has_trait = scarred
# # 						has_trait = strategist
# # 						has_trait = lifestyle_blademaster
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	tyrs_bravery = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = arrogant
# # 				has_trait = impatient
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = brave
# # 						has_trait = scarred
# # 						has_trait = strategist
# # 						has_trait = lifestyle_blademaster
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	baldurs_light = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = deceitful
# # 				has_trait = arbitrary
# # 				has_trait = arrogant
# # 				has_trait = callous
# # 				has_trait = sadistic
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = beauty_good
# # 						has_trait = just
# # 						has_trait = honest
# # 						has_trait = compassionate
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	baldurs_purity = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = deceitful
# # 				has_trait = arbitrary
# # 				has_trait = arrogant
# # 				has_trait = callous
# # 				has_trait = sadistic
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = beauty_good
# # 						has_trait = just
# # 						has_trait = honest
# # 						has_trait = compassionate
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	baldurs_fairness = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = deceitful
# # 				has_trait = arbitrary
# # 				has_trait = arrogant
# # 				has_trait = callous
# # 				has_trait = sadistic
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = beauty_good
# # 						has_trait = just
# # 						has_trait = honest
# # 						has_trait = compassionate
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	baldurs_wisdom = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = deceitful
# # 				has_trait = arbitrary
# # 				has_trait = arrogant
# # 				has_trait = callous
# # 				has_trait = sadistic
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = beauty_good
# # 						has_trait = just
# # 						has_trait = honest
# # 						has_trait = compassionate
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	baldurs_justice = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = deceitful
# # 				has_trait = arbitrary
# # 				has_trait = arrogant
# # 				has_trait = callous
# # 				has_trait = sadistic
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = beauty_good
# # 						has_trait = just
# # 						has_trait = honest
# # 						has_trait = compassionate
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	lokis_cunning = {
# # 		trigger = {
# # 			OR = {
# # 				has_trait = deceitful
# # 				has_trait = arbitrary
# # 				has_trait = fickle
# # 				has_trait = sadistic
# # 				has_trait = callous
# # 			}
# # 			NOR = {
# # 				has_trait = honest
# # 				has_trait = just
# # 				has_trait = compassionate
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = deceitful
# # 						has_trait = arbitrary
# # 						has_trait = kinslayer
# # 						has_trait = murderer
# # 						has_trait = fickle
# # 						has_trait = sadistic
# # 						has_trait = callous
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	lokis_deceit = {
# # 		trigger = {
# # 			OR = {
# # 				has_trait = deceitful
# # 				has_trait = arbitrary
# # 				has_trait = fickle
# # 				has_trait = sadistic
# # 				has_trait = callous
# # 			}
# # 			NOR = {
# # 				has_trait = honest
# # 				has_trait = just
# # 				has_trait = compassionate
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = deceitful
# # 						has_trait = arbitrary
# # 						has_trait = kinslayer
# # 						has_trait = murderer
# # 						has_trait = fickle
# # 						has_trait = sadistic
# # 						has_trait = callous
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	heimdalls_sight = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = impatient
# # 				has_trait = lazy
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = diligent
# # 						has_trait = patient
# # 						has_trait = overseer
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	heimdalls_vigilance = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = impatient
# # 				has_trait = lazy
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = diligent
# # 						has_trait = patient
# # 						has_trait = overseer
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	freys_virility = {
# # 		trigger = {
# # 			is_male = yes
# # 			NOR = {
# # 				has_trait = chaste
# # 				has_trait = celibate
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = fecund
# # 						has_trait = lustful
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	freys_wealth = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = greedy
# # 				has_trait = vengeful
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = forgiving
# # 						has_trait = generous
# # 						has_trait = temperate
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	freys_harvests = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = greedy
# # 				has_trait = vengeful
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = forgiving
# # 						has_trait = generous
# # 						has_trait = temperate
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	freys_peace = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = greedy
# # 				has_trait = vengeful
# # 				has_trait = ambitious
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = forgiving
# # 						has_trait = generous
# # 						has_trait = temperate
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	freyas_love = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = chaste
# # 				has_trait = celibate
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = lustful
# # 						has_trait = witch
# # 						has_trait = beauty_good
# # 						has_trait = lifestyle_mystic
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	freyas_beauty = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = chaste
# # 				has_trait = celibate
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = lustful
# # 						has_trait = witch
# # 						has_trait = beauty_good
# # 						has_trait = lifestyle_mystic
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	freyas_pleasure = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = chaste
# # 				has_trait = celibate
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = lustful
# # 						has_trait = witch
# # 						has_trait = beauty_good
# # 						has_trait = lifestyle_mystic
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	freyas_witchcraft = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = chaste
# # 				has_trait = celibate
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = lustful
# # 						has_trait = witch
# # 						has_trait = beauty_good
# # 						has_trait = lifestyle_mystic
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	freyas_cats = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = chaste
# # 				has_trait = celibate
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = lustful
# # 						has_trait = witch
# # 						has_trait = beauty_good
# # 						has_trait = lifestyle_mystic
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	freyas_prophecy = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = chaste
# # 				has_trait = celibate
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = lustful
# # 						has_trait = witch
# # 						has_trait = beauty_good
# # 						has_trait = lifestyle_mystic
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	vidars_vengeance = {
# # 		trigger = {
# # 			NOT = {
# # 				has_trait = forgiving
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = vengeful
# # 						has_trait = shy
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	vidars_silence = {
# # 		trigger = {
# # 			NOT = {
# # 				has_trait = forgiving
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = vengeful
# # 						has_trait = shy
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	bragis_poetry = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = shy
# # 				has_trait = brave
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = gregarious
# # 						has_trait = lifestyle_reveler
# # 						has_trait = craven
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	bragis_music = {
# # 		trigger = {
# # 			NOR = {
# # 				has_trait = shy
# # 				has_trait = brave
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = gregarious
# # 						has_trait = lifestyle_reveler
# # 						has_trait = craven
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	hels_darkness = {
# # 		trigger = {
# # 			OR = {
# # 				has_trait = depressed
# # 				has_trait = lunatic
# # 				has_trait = possessed
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = depressed
# # 						has_trait = lunatic
# # 						has_trait = possessed
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	njords_seas = {
# # 		trigger = {
# # 			NOT = {
# # 				has_trait = generous
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = viking
# # 						has_trait = greedy
# # 						has_trait = adventurer
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	njords_wealth = {
# # 		trigger = {
# # 			NOT = {
# # 				has_trait = generous
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = viking
# # 						has_trait = greedy
# # 						has_trait = adventurer
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	mimirs_knowledge = {
# # 		trigger = {
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = shrewd
# # 						has_trait = intellect_good
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	hodurs_trustiness = {
# # 		trigger = {
# # 			OR = {
# # 				has_trait = trusting
# # 				has_trait = blind
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = trusting
# # 						has_trait = blind
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # 	ratatoskrs_two_front_teeth = {
# # 		trigger = {
# # 			is_adult = no
# # 			OR = {
# # 				has_trait = curious
# # 				has_trait = charming
# # 			}
# # 		}
# # 		weight = {
# # 			value = 10
# # 			if = {
# # 				limit = {
# # 					OR = {
# # 						has_trait = curious
# # 						has_trait = charming
# # 					}
# # 				}
# # 				add = 990
# # 			}
# # 		}
# # 	}
# # }

# righteous_reward = {
# 	insert_eternal_peace = {}
# 	insert_rightful_dominion = {}
# 	insert_glorious_purpose = {}
# 	insert_divine_favor = {}
# }

# imperishable_legacy = {
# 	insert_deathless_name = {}
# 	insert_undying_truth = {}
# 	insert_shining_lineage = {}
# 	insert_eternal_renown = {}
# }

# sacred_tree = {
# 	insert_banyan_spirit = {}
# 	insert_flowering_bodhi = {}
# 	insert_jade_rooted_fig = {}
# 	insert_ancestral_trunk = {}
# }

# quiet_endurance = {
# 	insert_grow_in_silence = {}
# 	insert_weather_all_storms = {}
# 	insert_resist_the_axe = {}
# 	insert_keep_our_name = {}
# }

# living_land = {
# 	insert_fertile_jungle = {}
# 	insert_whispering_soil = {}
# 	insert_ancient_river = {}
# 	insert_flame_touched_isle = {}
# }

# dynastic_fate = {
# 	insert_eternal_mandate = {}
# 	insert_chosen_legacy = {}
# 	insert_celestial_rise = {}
# 	insert_proper_rule = {}
# }

# measured_stillness = {
# 	insert_deep_breath = {}
# 	insert_winter_pond = {}
# 	insert_drawn_bow = {}
# 	insert_morning_frost = {}
# 	insert_autumn_water = {}
# 	insert_winter_moon = {}
# 	insert_spring_rain = {}
# }

# the_noun_abstract_place = {
# 	insert_heart = {}
# 	insert_will = {}
# 	insert_soul = {}
# 	insert_way = {}
# 	insert_mind = {}
# 	insert_family = {}
# 	insert_people = {}
# 	insert_body = {}
# 	insert_rule = {}
# 	insert_reward = {}
# 	insert_flesh = {}
# }
