﻿#DYNASTY NAME GENERATOR by Relok

GetAgotHfNickAdj = {
	type = character
	random_valid = yes

	text = {
		trigger = {
			has_trait = albino
		}
		localization_key = agot_hf_nick_Pale
	}

	text = {
		trigger = {
			has_trait = albino
		}
		localization_key = agot_hf_nick_White
	}

	text = {
		trigger = {
			has_trait = dwarf
		}
		localization_key = agot_hf_nick_Little
	}

	text = {
		trigger = {
			has_trait = dwarf
		}
		localization_key = agot_hf_nick_Small
	}

	text = {
		trigger = {
			has_trait = giant
		}
		localization_key = agot_hf_nick_Tall
	}

	text = {
		trigger = {
			has_trait = giant
		}
		localization_key = agot_hf_nick_Big
	}

	text = {
		trigger = {
			OR = {
				has_trait = lunatic
				has_trait = lunatic_1
				has_trait = lunatic_genetic
				has_trait = possessed
				has_trait = possessed_1
				has_trait = possessed_genetic
			}
		}
		localization_key = agot_hf_nick_Mad
	}

	text = {
		trigger = {
			OR = {
				has_trait = lunatic
				has_trait = lunatic_1
				has_trait = lunatic_genetic
				has_trait = possessed
				has_trait = possessed_1
				has_trait = possessed_genetic
			}
		}
		localization_key = agot_hf_nick_Broken
	}

	text = {
		trigger = {
			OR = {
				has_trait = lunatic
				has_trait = lunatic_1
				has_trait = lunatic_genetic
				has_trait = possessed
				has_trait = possessed_1
				has_trait = possessed_genetic
			}
		}
		localization_key = agot_hf_nick_Wild
	}

	text = {
		trigger = {
			OR = {
				has_trait = intellect_bad_1
				has_trait = intellect_bad_2
				has_trait = intellect_bad_3
			}
		}
		localization_key = agot_hf_nick_Lost
	}

	text = {
		trigger = {
			OR = {
				has_trait = intellect_bad_1
				has_trait = intellect_bad_2
				has_trait = intellect_bad_3
			}
		}
		localization_key = agot_hf_nick_Slow
	}

	text = {
		trigger = {
			OR = {
				has_trait = intellect_bad_1
				has_trait = intellect_bad_2
				has_trait = intellect_bad_3
			}
		}
		localization_key = agot_hf_nick_Dull
	}

	text = {
		trigger = {
			OR = {
				has_trait = intellect_good_1
				has_trait = intellect_good_2
				has_trait = intellect_good_3
			}
		}
		localization_key = agot_hf_nick_Bright
	}

	text = {
		trigger = {
			OR = {
				has_trait = intellect_good_1
				has_trait = intellect_good_2
				has_trait = intellect_good_3
			}
		}
		localization_key = agot_hf_nick_Sharp
	}

	text = {
		trigger = {
			OR = {
				has_trait = intellect_good_1
				has_trait = intellect_good_2
				has_trait = intellect_good_3
			}
		}
		localization_key = agot_hf_nick_Quick
	}

	text = {
		trigger = {
			OR = {
				has_trait = physique_bad_1
				has_trait = physique_bad_2
				has_trait = physique_bad_3
				has_trait = weak
				has_trait = bleeder
			}
		}
		localization_key = agot_hf_nick_Ashen
	}

	text = {
		trigger = {
			OR = {
				has_trait = physique_bad_1
				has_trait = physique_bad_2
				has_trait = physique_bad_3
				has_trait = weak
				has_trait = bleeder
			}
		}
		localization_key = agot_hf_nick_Limp
	}

	text = {
		trigger = {
			OR = {
				has_trait = physique_bad_1
				has_trait = physique_bad_2
				has_trait = physique_bad_3
				has_trait = weak
				has_trait = bleeder
			}
		}
		localization_key = agot_hf_nick_Frail
	}

	text = {
		trigger = {
			OR = {
				has_trait = physique_good_1
				has_trait = physique_good_2
				has_trait = physique_good_3
				has_trait = strong
			}
		}
		localization_key = agot_hf_nick_Iron
	}

	text = {
		trigger = {
			OR = {
				has_trait = physique_good_1
				has_trait = physique_good_2
				has_trait = physique_good_3
				has_trait = strong
			}
		}
		localization_key = agot_hf_nick_Hard
	}

	text = {
		trigger = {
			OR = {
				has_trait = physique_good_1
				has_trait = physique_good_2
				has_trait = physique_good_3
				has_trait = strong
			}
		}
		localization_key = agot_hf_nick_Steel
	}

	text = {
		trigger = {
			OR = {
				has_trait = scaly
				has_trait = clubfooted
				has_trait = hunchbacked
				has_trait = spindly
			}
		}
		localization_key = agot_hf_nick_Twisted
	}

	text = {
		trigger = {
			OR = {
				has_trait = scaly
				has_trait = clubfooted
				has_trait = hunchbacked
				has_trait = spindly
			}
		}
		localization_key = agot_hf_nick_Ugly
	}

	text = {
		trigger = {
			OR = {
				has_trait = scaly
				has_trait = clubfooted
				has_trait = hunchbacked
				has_trait = spindly
			}
		}
		localization_key = agot_hf_nick_Wobbly
	}

	text = {
		trigger = {
			OR = {
				has_trait = one_legged
				has_trait = one_handed
				has_trait = one_eyed
			}
		}
		localization_key = agot_hf_nick_Black
	}

	text = {
		trigger = {
			OR = {
				has_trait = one_legged
				has_trait = one_handed
				has_trait = one_eyed
			}
		}
		localization_key = agot_hf_nick_Grim
	}

	text = {
		trigger = {
			OR = {
				has_trait = one_legged
				has_trait = one_handed
				has_trait = one_eyed
			}
		}
		localization_key = agot_hf_nick_Half
	}

	text = {
		trigger = {
			has_trait = strategist
		}
		localization_key = agot_hf_nick_Grey
	}

	text = {
		trigger = {
			has_trait = overseer
		}
		localization_key = agot_hf_nick_Cold
	}

	text = {
		trigger = {
			has_trait = gallant
		}
		localization_key = agot_hf_nick_Red
	}

	text = {
		trigger = {
			has_trait = architect
		}
		localization_key = agot_hf_nick_Bronze
	}

	text = {
		trigger = {
			has_trait = administrator
		}
		localization_key = agot_hf_nick_Silver
	}

	text = {
		trigger = {
			has_trait = avaricious
		}
		localization_key = agot_hf_nick_Golden
	}

	text = {
		trigger = {
			has_trait = schemer
		}
		localization_key = agot_hf_nick_Quiet
	}

	text = {
		trigger = {
			has_trait = seducer
		}
		localization_key = agot_hf_nick_Violet
	}

	text = {
		trigger = {
			has_trait = torturer
		}
		localization_key = agot_hf_nick_Dark
	}

	text = {
		trigger = {
			has_trait = whole_of_body
		}
		localization_key = agot_hf_nick_Green
	}

	text = {
		trigger = {
			has_trait = scholar
		}
		localization_key = agot_hf_nick_Blue
	}

	text = {
		trigger = {
			has_trait = theologian
		}
		localization_key = agot_hf_nick_Blessed
	}

	text = {
		trigger = {
			has_trait = diplomat
		}
		localization_key = agot_hf_nick_Soft
	}

	text = {
		trigger = {
			has_trait = family_first
		}
		localization_key = agot_hf_nick_Warm
	}

	text = {
		trigger = {
			has_trait = august
		}
		localization_key = agot_hf_nick_High
	}
}

GetAgotHfNickNoun = {
	type = character
	random_valid = yes

	text = {
		trigger = {
			OR = {
				has_trait = education_martial_3
				has_trait = education_martial_4
				has_trait = education_martial_5
			}
		}
		localization_key = agot_hf_nick_Captain
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_martial_3
				has_trait = education_martial_4
				has_trait = education_martial_5
			}
		}
		localization_key = agot_hf_nick_Commander
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_martial_3
				has_trait = education_martial_4
				has_trait = education_martial_5
			}
		}
		localization_key = agot_hf_nick_Marshal
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_stewardship_3
				has_trait = education_stewardship_4
				has_trait = education_stewardship_5
			}
		}
		localization_key = agot_hf_nick_Steward
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_stewardship_3
				has_trait = education_stewardship_4
				has_trait = education_stewardship_5
			}
		}
		localization_key = agot_hf_nick_Treasurer
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_stewardship_3
				has_trait = education_stewardship_4
				has_trait = education_stewardship_5
			}
		}
		localization_key = agot_hf_nick_Builder
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_diplomacy_3
				has_trait = education_diplomacy_4
				has_trait = education_diplomacy_5
			}
		}
		localization_key = agot_hf_nick_Chancellor
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_diplomacy_3
				has_trait = education_diplomacy_4
				has_trait = education_diplomacy_5
			}
		}
		localization_key = agot_hf_nick_Envoy
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_diplomacy_3
				has_trait = education_diplomacy_4
				has_trait = education_diplomacy_5
			}
		}
		localization_key = agot_hf_nick_Diplomat
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_intrigue_3
				has_trait = education_intrigue_4
				has_trait = education_intrigue_5
			}
		}
		localization_key = agot_hf_nick_Charmer
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_intrigue_3
				has_trait = education_intrigue_4
				has_trait = education_intrigue_5
			}
		}
		localization_key = agot_hf_nick_Spider
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_intrigue_3
				has_trait = education_intrigue_4
				has_trait = education_intrigue_5
			}
		}
		localization_key = agot_hf_nick_Shadow
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_learning_3
				has_trait = education_learning_4
				has_trait = education_learning_5
			}
		}
		localization_key = agot_hf_nick_Scholar
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_learning_3
				has_trait = education_learning_4
				has_trait = education_learning_5
			}
		}
		localization_key = agot_hf_nick_Thinker
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_learning_3
				has_trait = education_learning_4
				has_trait = education_learning_5
			}
		}
		localization_key = agot_hf_nick_Reader
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_martial_prowess_3
				has_trait = education_martial_prowess_4
				has_trait = education_martial_prowess_5
			}
		}
		localization_key = agot_hf_nick_Blade
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_martial_prowess_3
				has_trait = education_martial_prowess_4
				has_trait = education_martial_prowess_5
			}
		}
		localization_key = agot_hf_nick_Warrior
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_martial_prowess_3
				has_trait = education_martial_prowess_4
				has_trait = education_martial_prowess_5
			}
		}
		localization_key = agot_hf_nick_Sword
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_republican_knowledge_3
				has_trait = education_republican_knowledge_4
			}
		}
		localization_key = agot_hf_nick_Merchant
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_republican_knowledge_3
				has_trait = education_republican_knowledge_4
			}
		}
		localization_key = agot_hf_nick_Trader
	}

	text = {
		trigger = {
			OR = {
				has_trait = authoritative
				has_trait = brave
				has_trait = zealous
			}
		}
		localization_key = agot_hf_nick_Warden
	}

	text = {
		trigger = {
			OR = {
				has_trait = authoritative
				has_trait = brave
				has_trait = zealous
			}
		}
		localization_key = agot_hf_nick_Flame
	}

	text = {
		trigger = {
			OR = {
				has_trait = authoritative
				has_trait = brave
				has_trait = zealous
			}
		}
		localization_key = agot_hf_nick_Sentinel
	}

	text = {
		trigger = {
			OR = {
				has_trait = diligent
				has_trait = just
				has_trait = temperate
			}
		}
		localization_key = agot_hf_nick_Judge
	}

	text = {
		trigger = {
			OR = {
				has_trait = diligent
				has_trait = just
				has_trait = temperate
			}
		}
		localization_key = agot_hf_nick_Hand
	}

	text = {
		trigger = {
			OR = {
				has_trait = diligent
				has_trait = just
				has_trait = temperate
			}
		}
		localization_key = agot_hf_nick_Guide
	}

	text = {
		trigger = {
			OR = {
				has_trait = impatient
				has_trait = arrogant
				has_trait = ambitious
			}
		}
		localization_key = agot_hf_nick_Spark
	}

	text = {
		trigger = {
			OR = {
				has_trait = impatient
				has_trait = arrogant
				has_trait = ambitious
			}
		}
		localization_key = agot_hf_nick_Edge
	}

	text = {
		trigger = {
			OR = {
				has_trait = impatient
				has_trait = arrogant
				has_trait = ambitious
			}
		}
		localization_key = agot_hf_nick_Challenger
	}

	text = {
		trigger = {
			OR = {
				has_trait = content
				has_trait = chaste
				has_trait = humble
				has_trait = patient
			}
		}
		localization_key = agot_hf_nick_Lamb
	}

	text = {
		trigger = {
			OR = {
				has_trait = content
				has_trait = chaste
				has_trait = humble
				has_trait = patient
			}
		}
		localization_key = agot_hf_nick_Watcher
	}

	text = {
		trigger = {
			OR = {
				has_trait = content
				has_trait = chaste
				has_trait = humble
				has_trait = patient
			}
		}
		localization_key = agot_hf_nick_Stone
	}

	text = {
		trigger = {
			OR = {
				has_trait = lustful
				has_trait = gluttonous
				has_trait = greedy
				has_trait = gregarious
			}
		}
		localization_key = agot_hf_nick_Tongue
	}

	text = {
		trigger = {
			OR = {
				has_trait = lustful
				has_trait = gluttonous
				has_trait = greedy
				has_trait = gregarious
			}
		}
		localization_key = agot_hf_nick_Delight
	}

	text = {
		trigger = {
			OR = {
				has_trait = lustful
				has_trait = gluttonous
				has_trait = greedy
				has_trait = gregarious
			}
		}
		localization_key = agot_hf_nick_Jewel
	}

	text = {
		trigger = {
			OR = {
				has_trait = wrathful
				has_trait = sadistic
				has_trait = vengeful
			}
		}
		localization_key = agot_hf_nick_Scourge
	}

	text = {
		trigger = {
			OR = {
				has_trait = wrathful
				has_trait = sadistic
				has_trait = vengeful
			}
		}
		localization_key = agot_hf_nick_Blight
	}

	text = {
		trigger = {
			OR = {
				has_trait = wrathful
				has_trait = sadistic
				has_trait = vengeful
			}
		}
		localization_key = agot_hf_nick_Butcher
	}

	text = {
		trigger = {
			OR = {
				has_trait = stubborn
				has_trait = fickle
				has_trait = eccentric
			}
		}
		localization_key = agot_hf_nick_Star
	}

	text = {
		trigger = {
			OR = {
				has_trait = stubborn
				has_trait = fickle
				has_trait = eccentric
			}
		}
		localization_key = agot_hf_nick_Jester
	}

	text = {
		trigger = {
			OR = {
				has_trait = stubborn
				has_trait = fickle
				has_trait = eccentric
			}
		}
		localization_key = agot_hf_nick_Drum
	}

	text = {
		trigger = {
			OR = {
				has_trait = forgiving
				has_trait = generous
				has_trait = calm
			}
		}
		localization_key = agot_hf_nick_Grace
	}

	text = {
		trigger = {
			OR = {
				has_trait = forgiving
				has_trait = generous
				has_trait = calm
			}
		}
		localization_key = agot_hf_nick_Dove
	}

	text = {
		trigger = {
			OR = {
				has_trait = forgiving
				has_trait = generous
				has_trait = calm
			}
		}
		localization_key = agot_hf_nick_Mercy
	}

	text = {
		trigger = {
			OR = {
				has_trait = honest
				has_trait = trusting
				has_trait = compassionate
			}
		}
		localization_key = agot_hf_nick_Candle
	}

	text = {
		trigger = {
			OR = {
				has_trait = honest
				has_trait = trusting
				has_trait = compassionate
			}
		}
		localization_key = agot_hf_nick_Hearth
	}

	text = {
		trigger = {
			OR = {
				has_trait = honest
				has_trait = trusting
				has_trait = compassionate
			}
		}
		localization_key = agot_hf_nick_Bloom
	}

	text = {
		trigger = {
			OR = {
				has_trait = deceitful
				has_trait = arbitrary
				has_trait = callous
				has_trait = paranoid
			}
		}
		localization_key = agot_hf_nick_Dagger
	}

	text = {
		trigger = {
			OR = {
				has_trait = deceitful
				has_trait = arbitrary
				has_trait = callous
				has_trait = paranoid
			}
		}
		localization_key = agot_hf_nick_Cloak
	}

	text = {
		trigger = {
			OR = {
				has_trait = deceitful
				has_trait = arbitrary
				has_trait = callous
				has_trait = paranoid
			}
		}
		localization_key = agot_hf_nick_Shroud
	}

	text = {
		trigger = {
			OR = {
				has_trait = lazy
				has_trait = craven
				has_trait = shy
				has_trait = cynical
			}
		}
		localization_key = agot_hf_nick_Crack
	}

	text = {
		trigger = {
			OR = {
				has_trait = lazy
				has_trait = craven
				has_trait = shy
				has_trait = cynical
			}
		}
		localization_key = agot_hf_nick_Breath
	}

	text = {
		trigger = {
			OR = {
				has_trait = lazy
				has_trait = craven
				has_trait = shy
				has_trait = cynical
			}
		}
		localization_key = agot_hf_nick_Nest
	}

	text = {
		trigger = {
			AND = {
				OR = {
					highest_held_title_tier = tier_hegemony
					AND = {
						highest_held_title_tier >= tier_empire
						agot_is_independent_ruler = yes
					}
					AND = {
						exists = primary_spouse
						primary_spouse = {
							OR = {
								highest_held_title_tier = tier_hegemony
								AND = {
									highest_held_title_tier >= tier_empire
									agot_is_independent_ruler = yes
								}
							}
						}
					}
				}
				is_male = yes
			}
		}
		localization_key = agot_hf_nick_King
	}

	text = {
		trigger = {
			AND = {
				OR = {
					highest_held_title_tier = tier_hegemony
					AND = {
						highest_held_title_tier >= tier_empire
						agot_is_independent_ruler = yes
					}
					AND = {
						exists = primary_spouse
						primary_spouse = {
							OR = {
								highest_held_title_tier = tier_hegemony
								AND = {
									highest_held_title_tier >= tier_empire
									agot_is_independent_ruler = yes
								}
							}
						}
					}
				}
				is_female = yes
			}
		}
		localization_key = agot_hf_nick_Queen
	}

	text = {
		trigger = {
			AND = {
				exists = house
				exists = house.house_head
				house.house_head = {
					OR = {
						highest_held_title_tier = tier_hegemony
						AND = {
							highest_held_title_tier >= tier_empire
							agot_is_independent_ruler = yes
						}
					}
				}
				is_male = yes
			}
		}
		localization_key = agot_hf_nick_Prince
	}

	text = {
		trigger = {
			AND = {
				exists = house
				exists = house.house_head
				house.house_head = {
					OR = {
						highest_held_title_tier = tier_hegemony
						AND = {
							highest_held_title_tier >= tier_empire
							agot_is_independent_ruler = yes
						}
					}
				}
				is_female = yes
			}
		}
		localization_key = agot_hf_nick_Princess
	}

	text = {
		trigger = {
			OR = {
				AND = {
					exists = house
					exists = house.house_head
					house.house_head = {
						OR = {
							highest_held_title_tier = tier_kingdom
							highest_held_title_tier = tier_duchy
							highest_held_title_tier = tier_county
						}
					}
					is_male = yes
				}
				AND = {
					exists = primary_spouse
					primary_spouse = {
						OR = {
							highest_held_title_tier = tier_kingdom
							highest_held_title_tier = tier_duchy
							highest_held_title_tier = tier_county
						}
					}
					is_male = yes
				}
			}
		}
		localization_key = agot_hf_nick_Lord
	}

	text = {
		trigger = {
			OR = {
				AND = {
					exists = house
					exists = house.house_head
					house.house_head = {
						OR = {
							highest_held_title_tier = tier_kingdom
							highest_held_title_tier = tier_duchy
							highest_held_title_tier = tier_county
						}
					}
					is_female = yes
				}
				AND = {
					exists = primary_spouse
					primary_spouse = {
						OR = {
							highest_held_title_tier = tier_kingdom
							highest_held_title_tier = tier_duchy
							highest_held_title_tier = tier_county
						}
					}
					is_female = yes
				}
			}
		}
		localization_key = agot_hf_nick_Lady
	}
}

GetAgotHfNickAll = {
	type = character
	random_valid = yes

	text = {
		trigger = {
			has_trait = albino
		}
		localization_key = agot_hf_nick_Pale
	}

	text = {
		trigger = {
			has_trait = albino
		}
		localization_key = agot_hf_nick_White
	}

	text = {
		trigger = {
			has_trait = dwarf
		}
		localization_key = agot_hf_nick_Little
	}

	text = {
		trigger = {
			has_trait = dwarf
		}
		localization_key = agot_hf_nick_Small
	}

	text = {
		trigger = {
			has_trait = giant
		}
		localization_key = agot_hf_nick_Tall
	}

	text = {
		trigger = {
			has_trait = giant
		}
		localization_key = agot_hf_nick_Big
	}

	text = {
		trigger = {
			OR = {
				has_trait = lunatic
				has_trait = lunatic_1
				has_trait = lunatic_genetic
				has_trait = possessed
				has_trait = possessed_1
				has_trait = possessed_genetic
			}
		}
		localization_key = agot_hf_nick_Mad
	}

	text = {
		trigger = {
			OR = {
				has_trait = lunatic
				has_trait = lunatic_1
				has_trait = lunatic_genetic
				has_trait = possessed
				has_trait = possessed_1
				has_trait = possessed_genetic
			}
		}
		localization_key = agot_hf_nick_Broken
	}

	text = {
		trigger = {
			OR = {
				has_trait = lunatic
				has_trait = lunatic_1
				has_trait = lunatic_genetic
				has_trait = possessed
				has_trait = possessed_1
				has_trait = possessed_genetic
			}
		}
		localization_key = agot_hf_nick_Wild
	}

	text = {
		trigger = {
			OR = {
				has_trait = intellect_bad_1
				has_trait = intellect_bad_2
				has_trait = intellect_bad_3
			}
		}
		localization_key = agot_hf_nick_Lost
	}

	text = {
		trigger = {
			OR = {
				has_trait = intellect_bad_1
				has_trait = intellect_bad_2
				has_trait = intellect_bad_3
			}
		}
		localization_key = agot_hf_nick_Slow
	}

	text = {
		trigger = {
			OR = {
				has_trait = intellect_bad_1
				has_trait = intellect_bad_2
				has_trait = intellect_bad_3
			}
		}
		localization_key = agot_hf_nick_Dull
	}

	text = {
		trigger = {
			OR = {
				has_trait = intellect_good_1
				has_trait = intellect_good_2
				has_trait = intellect_good_3
			}
		}
		localization_key = agot_hf_nick_Bright
	}

	text = {
		trigger = {
			OR = {
				has_trait = intellect_good_1
				has_trait = intellect_good_2
				has_trait = intellect_good_3
			}
		}
		localization_key = agot_hf_nick_Sharp
	}

	text = {
		trigger = {
			OR = {
				has_trait = intellect_good_1
				has_trait = intellect_good_2
				has_trait = intellect_good_3
			}
		}
		localization_key = agot_hf_nick_Quick
	}

	text = {
		trigger = {
			OR = {
				has_trait = physique_bad_1
				has_trait = physique_bad_2
				has_trait = physique_bad_3
				has_trait = weak
				has_trait = bleeder
			}
		}
		localization_key = agot_hf_nick_Ashen
	}

	text = {
		trigger = {
			OR = {
				has_trait = physique_bad_1
				has_trait = physique_bad_2
				has_trait = physique_bad_3
				has_trait = weak
				has_trait = bleeder
			}
		}
		localization_key = agot_hf_nick_Limp
	}

	text = {
		trigger = {
			OR = {
				has_trait = physique_bad_1
				has_trait = physique_bad_2
				has_trait = physique_bad_3
				has_trait = weak
				has_trait = bleeder
			}
		}
		localization_key = agot_hf_nick_Frail
	}

	text = {
		trigger = {
			OR = {
				has_trait = physique_good_1
				has_trait = physique_good_2
				has_trait = physique_good_3
				has_trait = strong
			}
		}
		localization_key = agot_hf_nick_Iron
	}

	text = {
		trigger = {
			OR = {
				has_trait = physique_good_1
				has_trait = physique_good_2
				has_trait = physique_good_3
				has_trait = strong
			}
		}
		localization_key = agot_hf_nick_Hard
	}

	text = {
		trigger = {
			OR = {
				has_trait = physique_good_1
				has_trait = physique_good_2
				has_trait = physique_good_3
				has_trait = strong
			}
		}
		localization_key = agot_hf_nick_Steel
	}

	text = {
		trigger = {
			OR = {
				has_trait = scaly
				has_trait = clubfooted
				has_trait = hunchbacked
				has_trait = spindly
			}
		}
		localization_key = agot_hf_nick_Twisted
	}

	text = {
		trigger = {
			OR = {
				has_trait = scaly
				has_trait = clubfooted
				has_trait = hunchbacked
				has_trait = spindly
			}
		}
		localization_key = agot_hf_nick_Ugly
	}

	text = {
		trigger = {
			OR = {
				has_trait = scaly
				has_trait = clubfooted
				has_trait = hunchbacked
				has_trait = spindly
			}
		}
		localization_key = agot_hf_nick_Wobbly
	}

	text = {
		trigger = {
			OR = {
				has_trait = one_legged
				has_trait = one_handed
				has_trait = one_eyed
			}
		}
		localization_key = agot_hf_nick_Black
	}

	text = {
		trigger = {
			OR = {
				has_trait = one_legged
				has_trait = one_handed
				has_trait = one_eyed
			}
		}
		localization_key = agot_hf_nick_Grim
	}

	text = {
		trigger = {
			OR = {
				has_trait = one_legged
				has_trait = one_handed
				has_trait = one_eyed
			}
		}
		localization_key = agot_hf_nick_Half
	}

	text = {
		trigger = {
			has_trait = strategist
		}
		localization_key = agot_hf_nick_Grey
	}

	text = {
		trigger = {
			has_trait = overseer
		}
		localization_key = agot_hf_nick_Cold
	}

	text = {
		trigger = {
			has_trait = gallant
		}
		localization_key = agot_hf_nick_Red
	}

	text = {
		trigger = {
			has_trait = architect
		}
		localization_key = agot_hf_nick_Bronze
	}

	text = {
		trigger = {
			has_trait = administrator
		}
		localization_key = agot_hf_nick_Silver
	}

	text = {
		trigger = {
			has_trait = avaricious
		}
		localization_key = agot_hf_nick_Golden
	}

	text = {
		trigger = {
			has_trait = schemer
		}
		localization_key = agot_hf_nick_Quiet
	}

	text = {
		trigger = {
			has_trait = seducer
		}
		localization_key = agot_hf_nick_Violet
	}

	text = {
		trigger = {
			has_trait = torturer
		}
		localization_key = agot_hf_nick_Dark
	}

	text = {
		trigger = {
			has_trait = whole_of_body
		}
		localization_key = agot_hf_nick_Green
	}

	text = {
		trigger = {
			has_trait = scholar
		}
		localization_key = agot_hf_nick_Blue
	}

	text = {
		trigger = {
			has_trait = theologian
		}
		localization_key = agot_hf_nick_Blessed
	}

	text = {
		trigger = {
			has_trait = diplomat
		}
		localization_key = agot_hf_nick_Soft
	}

	text = {
		trigger = {
			has_trait = family_first
		}
		localization_key = agot_hf_nick_Warm
	}

	text = {
		trigger = {
			has_trait = august
		}
		localization_key = agot_hf_nick_High
	}

	############################################################
	############################################################
	############################################################
	############################################################
	############################################################

	text = {
		trigger = {
			OR = {
				has_trait = education_martial_3
				has_trait = education_martial_4
				has_trait = education_martial_5
			}
		}
		localization_key = agot_hf_nick_Captain
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_martial_3
				has_trait = education_martial_4
				has_trait = education_martial_5
			}
		}
		localization_key = agot_hf_nick_Commander
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_martial_3
				has_trait = education_martial_4
				has_trait = education_martial_5
			}
		}
		localization_key = agot_hf_nick_Marshal
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_stewardship_3
				has_trait = education_stewardship_4
				has_trait = education_stewardship_5
			}
		}
		localization_key = agot_hf_nick_Steward
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_stewardship_3
				has_trait = education_stewardship_4
				has_trait = education_stewardship_5
			}
		}
		localization_key = agot_hf_nick_Treasurer
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_stewardship_3
				has_trait = education_stewardship_4
				has_trait = education_stewardship_5
			}
		}
		localization_key = agot_hf_nick_Builder
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_diplomacy_3
				has_trait = education_diplomacy_4
				has_trait = education_diplomacy_5
			}
		}
		localization_key = agot_hf_nick_Chancellor
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_diplomacy_3
				has_trait = education_diplomacy_4
				has_trait = education_diplomacy_5
			}
		}
		localization_key = agot_hf_nick_Envoy
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_diplomacy_3
				has_trait = education_diplomacy_4
				has_trait = education_diplomacy_5
			}
		}
		localization_key = agot_hf_nick_Diplomat
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_intrigue_3
				has_trait = education_intrigue_4
				has_trait = education_intrigue_5
			}
		}
		localization_key = agot_hf_nick_Charmer
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_intrigue_3
				has_trait = education_intrigue_4
				has_trait = education_intrigue_5
			}
		}
		localization_key = agot_hf_nick_Spider
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_intrigue_3
				has_trait = education_intrigue_4
				has_trait = education_intrigue_5
			}
		}
		localization_key = agot_hf_nick_Shadow
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_learning_3
				has_trait = education_learning_4
				has_trait = education_learning_5
			}
		}
		localization_key = agot_hf_nick_Scholar
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_learning_3
				has_trait = education_learning_4
				has_trait = education_learning_5
			}
		}
		localization_key = agot_hf_nick_Thinker
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_learning_3
				has_trait = education_learning_4
				has_trait = education_learning_5
			}
		}
		localization_key = agot_hf_nick_Reader
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_martial_prowess_3
				has_trait = education_martial_prowess_4
				has_trait = education_martial_prowess_5
			}
		}
		localization_key = agot_hf_nick_Blade
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_martial_prowess_3
				has_trait = education_martial_prowess_4
				has_trait = education_martial_prowess_5
			}
		}
		localization_key = agot_hf_nick_Warrior
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_martial_prowess_3
				has_trait = education_martial_prowess_4
				has_trait = education_martial_prowess_5
			}
		}
		localization_key = agot_hf_nick_Sword
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_republican_knowledge_3
				has_trait = education_republican_knowledge_4
			}
		}
		localization_key = agot_hf_nick_Merchant
	}

	text = {
		trigger = {
			OR = {
				has_trait = education_republican_knowledge_3
				has_trait = education_republican_knowledge_4
			}
		}
		localization_key = agot_hf_nick_Trader
	}

	text = {
		trigger = {
			OR = {
				has_trait = authoritative
				has_trait = brave
				has_trait = zealous
			}
		}
		localization_key = agot_hf_nick_Warden
	}

	text = {
		trigger = {
			OR = {
				has_trait = authoritative
				has_trait = brave
				has_trait = zealous
			}
		}
		localization_key = agot_hf_nick_Flame
	}

	text = {
		trigger = {
			OR = {
				has_trait = authoritative
				has_trait = brave
				has_trait = zealous
			}
		}
		localization_key = agot_hf_nick_Sentinel
	}

	text = {
		trigger = {
			OR = {
				has_trait = diligent
				has_trait = just
				has_trait = temperate
			}
		}
		localization_key = agot_hf_nick_Judge
	}

	text = {
		trigger = {
			OR = {
				has_trait = diligent
				has_trait = just
				has_trait = temperate
			}
		}
		localization_key = agot_hf_nick_Hand
	}

	text = {
		trigger = {
			OR = {
				has_trait = diligent
				has_trait = just
				has_trait = temperate
			}
		}
		localization_key = agot_hf_nick_Guide
	}

	text = {
		trigger = {
			OR = {
				has_trait = impatient
				has_trait = arrogant
				has_trait = ambitious
			}
		}
		localization_key = agot_hf_nick_Spark
	}

	text = {
		trigger = {
			OR = {
				has_trait = impatient
				has_trait = arrogant
				has_trait = ambitious
			}
		}
		localization_key = agot_hf_nick_Edge
	}

	text = {
		trigger = {
			OR = {
				has_trait = impatient
				has_trait = arrogant
				has_trait = ambitious
			}
		}
		localization_key = agot_hf_nick_Challenger
	}

	text = {
		trigger = {
			OR = {
				has_trait = content
				has_trait = chaste
				has_trait = humble
				has_trait = patient
			}
		}
		localization_key = agot_hf_nick_Lamb
	}

	text = {
		trigger = {
			OR = {
				has_trait = content
				has_trait = chaste
				has_trait = humble
				has_trait = patient
			}
		}
		localization_key = agot_hf_nick_Watcher
	}

	text = {
		trigger = {
			OR = {
				has_trait = content
				has_trait = chaste
				has_trait = humble
				has_trait = patient
			}
		}
		localization_key = agot_hf_nick_Stone
	}

	text = {
		trigger = {
			OR = {
				has_trait = lustful
				has_trait = gluttonous
				has_trait = greedy
				has_trait = gregarious
			}
		}
		localization_key = agot_hf_nick_Tongue
	}

	text = {
		trigger = {
			OR = {
				has_trait = lustful
				has_trait = gluttonous
				has_trait = greedy
				has_trait = gregarious
			}
		}
		localization_key = agot_hf_nick_Delight
	}

	text = {
		trigger = {
			OR = {
				has_trait = lustful
				has_trait = gluttonous
				has_trait = greedy
				has_trait = gregarious
			}
		}
		localization_key = agot_hf_nick_Jewel
	}

	text = {
		trigger = {
			OR = {
				has_trait = wrathful
				has_trait = sadistic
				has_trait = vengeful
			}
		}
		localization_key = agot_hf_nick_Scourge
	}

	text = {
		trigger = {
			OR = {
				has_trait = wrathful
				has_trait = sadistic
				has_trait = vengeful
			}
		}
		localization_key = agot_hf_nick_Blight
	}

	text = {
		trigger = {
			OR = {
				has_trait = wrathful
				has_trait = sadistic
				has_trait = vengeful
			}
		}
		localization_key = agot_hf_nick_Butcher
	}

	text = {
		trigger = {
			OR = {
				has_trait = stubborn
				has_trait = fickle
				has_trait = eccentric
			}
		}
		localization_key = agot_hf_nick_Star
	}

	text = {
		trigger = {
			OR = {
				has_trait = stubborn
				has_trait = fickle
				has_trait = eccentric
			}
		}
		localization_key = agot_hf_nick_Jester
	}

	text = {
		trigger = {
			OR = {
				has_trait = stubborn
				has_trait = fickle
				has_trait = eccentric
			}
		}
		localization_key = agot_hf_nick_Drum
	}

	text = {
		trigger = {
			OR = {
				has_trait = forgiving
				has_trait = generous
				has_trait = calm
			}
		}
		localization_key = agot_hf_nick_Grace
	}

	text = {
		trigger = {
			OR = {
				has_trait = forgiving
				has_trait = generous
				has_trait = calm
			}
		}
		localization_key = agot_hf_nick_Dove
	}

	text = {
		trigger = {
			OR = {
				has_trait = forgiving
				has_trait = generous
				has_trait = calm
			}
		}
		localization_key = agot_hf_nick_Mercy
	}

	text = {
		trigger = {
			OR = {
				has_trait = honest
				has_trait = trusting
				has_trait = compassionate
			}
		}
		localization_key = agot_hf_nick_Candle
	}

	text = {
		trigger = {
			OR = {
				has_trait = honest
				has_trait = trusting
				has_trait = compassionate
			}
		}
		localization_key = agot_hf_nick_Hearth
	}

	text = {
		trigger = {
			OR = {
				has_trait = honest
				has_trait = trusting
				has_trait = compassionate
			}
		}
		localization_key = agot_hf_nick_Bloom
	}

	text = {
		trigger = {
			OR = {
				has_trait = deceitful
				has_trait = arbitrary
				has_trait = callous
				has_trait = paranoid
			}
		}
		localization_key = agot_hf_nick_Dagger
	}

	text = {
		trigger = {
			OR = {
				has_trait = deceitful
				has_trait = arbitrary
				has_trait = callous
				has_trait = paranoid
			}
		}
		localization_key = agot_hf_nick_Cloak
	}

	text = {
		trigger = {
			OR = {
				has_trait = deceitful
				has_trait = arbitrary
				has_trait = callous
				has_trait = paranoid
			}
		}
		localization_key = agot_hf_nick_Shroud
	}

	text = {
		trigger = {
			OR = {
				has_trait = lazy
				has_trait = craven
				has_trait = shy
				has_trait = cynical
			}
		}
		localization_key = agot_hf_nick_Crack
	}

	text = {
		trigger = {
			OR = {
				has_trait = lazy
				has_trait = craven
				has_trait = shy
				has_trait = cynical
			}
		}
		localization_key = agot_hf_nick_Breath
	}

	text = {
		trigger = {
			OR = {
				has_trait = lazy
				has_trait = craven
				has_trait = shy
				has_trait = cynical
			}
		}
		localization_key = agot_hf_nick_Nest
	}

	text = {
		trigger = {
			AND = {
				OR = {
					highest_held_title_tier = tier_hegemony
					AND = {
						highest_held_title_tier >= tier_empire
						agot_is_independent_ruler = yes
					}
					AND = {
						exists = primary_spouse
						primary_spouse = {
							OR = {
								highest_held_title_tier = tier_hegemony
								AND = {
									highest_held_title_tier >= tier_empire
									agot_is_independent_ruler = yes
								}
							}
						}
					}
				}
				is_male = yes
			}
		}
		localization_key = agot_hf_nick_King
	}

	text = {
		trigger = {
			AND = {
				OR = {
					highest_held_title_tier = tier_hegemony
					AND = {
						highest_held_title_tier >= tier_empire
						agot_is_independent_ruler = yes
					}
					AND = {
						exists = primary_spouse
						primary_spouse = {
							OR = {
								highest_held_title_tier = tier_hegemony
								AND = {
									highest_held_title_tier >= tier_empire
									agot_is_independent_ruler = yes
								}
							}
						}
					}
				}
				is_female = yes
			}
		}
		localization_key = agot_hf_nick_Queen
	}

	text = {
		trigger = {
			AND = {
				exists = house
				exists = house.house_head
				house.house_head = {
					OR = {
						highest_held_title_tier = tier_hegemony
						AND = {
							highest_held_title_tier >= tier_empire
							agot_is_independent_ruler = yes
						}
					}
				}
				is_male = yes
			}
		}
		localization_key = agot_hf_nick_Prince
	}

	text = {
		trigger = {
			AND = {
				exists = house
				exists = house.house_head
				house.house_head = {
					OR = {
						highest_held_title_tier = tier_hegemony
						AND = {
							highest_held_title_tier >= tier_empire
							agot_is_independent_ruler = yes
						}
					}
				}
				is_female = yes
			}
		}
		localization_key = agot_hf_nick_Princess
	}

	text = {
		trigger = {
			OR = {
				AND = {
					exists = house
					exists = house.house_head
					house.house_head = {
						OR = {
							highest_held_title_tier = tier_kingdom
							highest_held_title_tier = tier_duchy
							highest_held_title_tier = tier_county
						}
					}
					is_male = yes
				}
				AND = {
					exists = primary_spouse
					primary_spouse = {
						OR = {
							highest_held_title_tier = tier_kingdom
							highest_held_title_tier = tier_duchy
							highest_held_title_tier = tier_county
						}
					}
					is_male = yes
				}
			}
		}
		localization_key = agot_hf_nick_Lord
	}

	text = {
		trigger = {
			OR = {
				AND = {
					exists = house
					exists = house.house_head
					house.house_head = {
						OR = {
							highest_held_title_tier = tier_kingdom
							highest_held_title_tier = tier_duchy
							highest_held_title_tier = tier_county
						}
					}
					is_female = yes
				}
				AND = {
					exists = primary_spouse
					primary_spouse = {
						OR = {
							highest_held_title_tier = tier_kingdom
							highest_held_title_tier = tier_duchy
							highest_held_title_tier = tier_county
						}
					}
					is_female = yes
				}
			}
		}
		localization_key = agot_hf_nick_Lady
	}
}

GetStreetNamePrefixA = {
	type = character
	random_valid = yes

	text = {
		trigger = {
			has_character_flag = agot_hf_sn_moon
		}
		localization_key = agot_hf_sn_moon
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_sun
		}
		localization_key = agot_hf_sn_sun
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_hot
		}
		localization_key = agot_hf_sn_hot
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_cold
		}
		localization_key = agot_hf_sn_cold
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_pretty
		}
		localization_key = agot_hf_sn_pretty
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_old
		}
		localization_key = agot_hf_sn_old
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_big
		}
		localization_key = agot_hf_sn_big
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_little
		}
		localization_key = agot_hf_sn_little
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_tall
		}
		localization_key = agot_hf_sn_tall
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_small
		}
		localization_key = agot_hf_sn_small
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_sweet
		}
		localization_key = agot_hf_sn_sweet
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_quick
		}
		localization_key = agot_hf_sn_quick
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_slow
		}
		localization_key = agot_hf_sn_slow
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_mad
		}
		localization_key = agot_hf_sn_mad
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_smart
		}
		localization_key = agot_hf_sn_smart
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_boring
		}
		localization_key = agot_hf_sn_boring
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_bold
		}
		localization_key = agot_hf_sn_bold
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_black
		}
		localization_key = agot_hf_sn_black
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_red
		}
		localization_key = agot_hf_sn_red
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_white
		}
		localization_key = agot_hf_sn_white
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_soft
		}
		localization_key = agot_hf_sn_soft
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_hard
		}
		localization_key = agot_hf_sn_hard
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_wide
		}
		localization_key = agot_hf_sn_wide
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_narrow
		}
		localization_key = agot_hf_sn_narrow
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_long
		}
		localization_key = agot_hf_sn_long
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_short
		}
		localization_key = agot_hf_sn_short
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_bent
		}
		localization_key = agot_hf_sn_bent
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_half
		}
		localization_key = agot_hf_sn_half
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_pale
		}
		localization_key = agot_hf_sn_pale
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_spotted
		}
		localization_key = agot_hf_sn_spotted
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_sour
		}
		localization_key = agot_hf_sn_sour
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_crab
		}
		localization_key = agot_hf_sn_crab
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_split
		}
		localization_key = agot_hf_sn_split
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_scar
		}
		localization_key = agot_hf_sn_scar
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_drift
		}
		localization_key = agot_hf_sn_drift
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_rough
		}
		localization_key = agot_hf_sn_rough
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_kind
		}
		localization_key = agot_hf_sn_kind
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_bad
		}
		localization_key = agot_hf_sn_bad
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_good
		}
		localization_key = agot_hf_sn_good
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_rotten
		}
		localization_key = agot_hf_sn_rotten
	}
}

GetStreetNamePrefixB = {
	type = character
	random_valid = yes

	text = {
		trigger = {
			has_character_flag = agot_hf_sn_lucky
		}
		localization_key = agot_hf_sn_lucky
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_pretty
		}
		localization_key = agot_hf_sn_pretty
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_ugly
		}
		localization_key = agot_hf_sn_ugly
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_lefty
		}
		localization_key = agot_hf_sn_lefty
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_blessed
		}
		localization_key = agot_hf_sn_blessed
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_fortune
		}
		localization_key = agot_hf_sn_fortune
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_cursed
		}
		localization_key = agot_hf_sn_cursed
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_dommed
		}
		localization_key = agot_hf_sn_dommed
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_golden
		}
		localization_key = agot_hf_sn_golden
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_grim
		}
		localization_key = agot_hf_sn_grim
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_bright
		}
		localization_key = agot_hf_sn_bright
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_twice
		}
		localization_key = agot_hf_sn_twice
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_windy
		}
		localization_key = agot_hf_sn_windy
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_fair
		}
		localization_key = agot_hf_sn_fair
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_broken
		}
		localization_key = agot_hf_sn_broken
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_sharp
		}
		localization_key = agot_hf_sn_sharp
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_lean
		}
		localization_key = agot_hf_sn_lean
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_broad
		}
		localization_key = agot_hf_sn_broad
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_flat
		}
		localization_key = agot_hf_sn_flat
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_sleepy
		}
		localization_key = agot_hf_sn_sleepy
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_bow
		}
		localization_key = agot_hf_sn_bow
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_limp
		}
		localization_key = agot_hf_sn_limp
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_stiff
		}
		localization_key = agot_hf_sn_stiff
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_hunch
		}
		localization_key = agot_hf_sn_hunch
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_knuckle
		}
		localization_key = agot_hf_sn_knuckle
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_twitch
		}
		localization_key = agot_hf_sn_twitch
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_squint
		}
		localization_key = agot_hf_sn_squint
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_heavy
		}
		localization_key = agot_hf_sn_heavy
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_light
		}
		localization_key = agot_hf_sn_light
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_dirty
		}
		localization_key = agot_hf_sn_dirty
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_sly
		}
		localization_key = agot_hf_sn_sly
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_shy
		}
		localization_key = agot_hf_sn_shy
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_cruel
		}
		localization_key = agot_hf_sn_cruel
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_wild
		}
		localization_key = agot_hf_sn_wild
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_fierce
		}
		localization_key = agot_hf_sn_fierce
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_greedy
		}
		localization_key = agot_hf_sn_greedy
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_dusty
		}
		localization_key = agot_hf_sn_dusty
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_clean
		}
		localization_key = agot_hf_sn_clean
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_smelly
		}
		localization_key = agot_hf_sn_smelly
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_loose
		}
		localization_key = agot_hf_sn_loose
	}
}

GetStreetNamePrefixC = {
	type = character
	random_valid = yes

	text = {
		trigger = {
			has_character_flag = agot_hf_sn_shag
		}
		localization_key = agot_hf_sn_shag
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_weasel
		}
		localization_key = agot_hf_sn_weasel
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_butter
		}
		localization_key = agot_hf_sn_butter
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_dog
		}
		localization_key = agot_hf_sn_dog
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_crust
		}
		localization_key = agot_hf_sn_crust
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_pickle
		}
		localization_key = agot_hf_sn_pickle
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_salt
		}
		localization_key = agot_hf_sn_salt
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_grease
		}
		localization_key = agot_hf_sn_grease
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_honey
		}
		localization_key = agot_hf_sn_honey
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_ale
		}
		localization_key = agot_hf_sn_ale
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_plum
		}
		localization_key = agot_hf_sn_plum
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_rat
		}
		localization_key = agot_hf_sn_rat
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_crow
		}
		localization_key = agot_hf_sn_crow
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_mole
		}
		localization_key = agot_hf_sn_mole
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_pigeon
		}
		localization_key = agot_hf_sn_pigeon
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_hound
		}
		localization_key = agot_hf_sn_hound
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_toad
		}
		localization_key = agot_hf_sn_toad
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_goat
		}
		localization_key = agot_hf_sn_goat
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_kit
		}
		localization_key = agot_hf_sn_kit
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_lark
		}
		localization_key = agot_hf_sn_lark
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_sparrow
		}
		localization_key = agot_hf_sn_sparrow
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_eel
		}
		localization_key = agot_hf_sn_eel
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_wren
		}
		localization_key = agot_hf_sn_wren
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_badger
		}
		localization_key = agot_hf_sn_badger
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_stoat
		}
		localization_key = agot_hf_sn_stoat
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_tar
		}
		localization_key = agot_hf_sn_tar
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_rope
		}
		localization_key = agot_hf_sn_rope
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_wood
		}
		localization_key = agot_hf_sn_wood
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_mud
		}
		localization_key = agot_hf_sn_mud
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_dock
		}
		localization_key = agot_hf_sn_dock
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_hook
		}
		localization_key = agot_hf_sn_hook
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_brine
		}
		localization_key = agot_hf_sn_brine
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_ash
		}
		localization_key = agot_hf_sn_ash
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_pitch
		}
		localization_key = agot_hf_sn_pitch
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_stone
		}
		localization_key = agot_hf_sn_stone
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_iron
		}
		localization_key = agot_hf_sn_iron
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_gutter
		}
		localization_key = agot_hf_sn_gutter
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_thorn
		}
		localization_key = agot_hf_sn_thorn
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_moss
		}
		localization_key = agot_hf_sn_moss
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_bird
		}
		localization_key = agot_hf_sn_bird
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_ferret
		}
		localization_key = agot_hf_sn_ferret
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_pudding
		}
		localization_key = agot_hf_sn_pudding
	}
}

GetStreetNameSuffixA = {
	type = character
	random_valid = yes

	text = {
		trigger = {
			has_character_flag = agot_hf_sn_boy
		}
		localization_key = agot_hf_sn_boy
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_pie
		}
		localization_key = agot_hf_sn_pie
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_eye
		}
		localization_key = agot_hf_sn_eye
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_mouth
		}
		localization_key = agot_hf_sn_mouth
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_nose
		}
		localization_key = agot_hf_sn_nose
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_ear
		}
		localization_key = agot_hf_sn_ear
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_tooth
		}
		localization_key = agot_hf_sn_tooth
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_arm
		}
		localization_key = agot_hf_sn_arm
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_leg
		}
		localization_key = agot_hf_sn_leg
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_neck
		}
		localization_key = agot_hf_sn_neck
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_face
		}
		localization_key = agot_hf_sn_face
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_hair
		}
		localization_key = agot_hf_sn_hair
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_hand
		}
		localization_key = agot_hf_sn_hand
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_onion
		}
		localization_key = agot_hf_sn_onion
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_bread
		}
		localization_key = agot_hf_sn_bread
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_pot
		}
		localization_key = agot_hf_sn_pot
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_girl
		}
		localization_key = agot_hf_sn_girl
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_lip
		}
		localization_key = agot_hf_sn_lip
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_gum
		}
		localization_key = agot_hf_sn_gum
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_step
		}
		localization_key = agot_hf_sn_step
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_head
		}
		localization_key = agot_hf_sn_head
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_heel
		}
		localization_key = agot_hf_sn_heel
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_chin
		}
		localization_key = agot_hf_sn_chin
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_brow
		}
		localization_key = agot_hf_sn_brow
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_belly
		}
		localization_key = agot_hf_sn_belly
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_rib
		}
		localization_key = agot_hf_sn_rib
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_finger
		}
		localization_key = agot_hf_sn_finger
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_thumb
		}
		localization_key = agot_hf_sn_thumb
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_bone
		}
		localization_key = agot_hf_sn_bone
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_meat
		}
		localization_key = agot_hf_sn_meat
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_carrot
		}
		localization_key = agot_hf_sn_carrot
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_stew
		}
		localization_key = agot_hf_sn_stew
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_egg
		}
		localization_key = agot_hf_sn_egg
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_pea
		}
		localization_key = agot_hf_sn_pea
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_cheese
		}
		localization_key = agot_hf_sn_cheese
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_blood
		}
		localization_key = agot_hf_sn_blood
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_cloak
		}
		localization_key = agot_hf_sn_cloak
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_coin
		}
		localization_key = agot_hf_sn_coin
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_sack
		}
		localization_key = agot_hf_sn_sack
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_nail
		}
		localization_key = agot_hf_sn_nail
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_ham
		}
		localization_key = agot_hf_sn_ham
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_smoke
		}
		localization_key = agot_hf_sn_smoke
	}
}

GetStreetNameSuffixB = {
	type = character
	random_valid = yes

	text = {
		trigger = {
			has_character_flag = agot_hf_sn_well
		}
		localization_key = agot_hf_sn_well
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_bumps
		}
		localization_key = agot_hf_sn_bumps
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_gett
		}
		localization_key = agot_hf_sn_gett
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_lick
		}
		localization_key = agot_hf_sn_lick
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_bit
		}
		localization_key = agot_hf_sn_bit
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_cap
		}
		localization_key = agot_hf_sn_cap
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_leaf
		}
		localization_key = agot_hf_sn_leaf
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_milk
		}
		localization_key = agot_hf_sn_milk
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_shanks
		}
		localization_key = agot_hf_sn_shanks
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_ett
		}
		localization_key = agot_hf_sn_ett
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_brick
		}
		localization_key = agot_hf_sn_brick
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_stick
		}
		localization_key = agot_hf_sn_stick
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_stub
		}
		localization_key = agot_hf_sn_stub
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_knob
		}
		localization_key = agot_hf_sn_knob
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_wart
		}
		localization_key = agot_hf_sn_wart
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_clot
		}
		localization_key = agot_hf_sn_clot
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_grit
		}
		localization_key = agot_hf_sn_grit
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_bean
		}
		localization_key = agot_hf_sn_bean
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_mash
		}
		localization_key = agot_hf_sn_mash
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_curd
		}
		localization_key = agot_hf_sn_curd
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_nett
		}
		localization_key = agot_hf_sn_nett
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_ridge
		}
		localization_key = agot_hf_sn_ridge
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_mark
		}
		localization_key = agot_hf_sn_mark
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_bar
		}
		localization_key = agot_hf_sn_bar
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_scrap
		}
		localization_key = agot_hf_sn_scrap
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_scab
		}
		localization_key = agot_hf_sn_scab
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_snag
		}
		localization_key = agot_hf_sn_snag
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_snot
		}
		localization_key = agot_hf_sn_snot
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_slop
		}
		localization_key = agot_hf_sn_slop
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_crack
		}
		localization_key = agot_hf_sn_crack
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_croft
		}
		localization_key = agot_hf_sn_croft
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_toll
		}
		localization_key = agot_hf_sn_toll
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_shaw
		}
		localization_key = agot_hf_sn_shaw
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_stagg
		}
		localization_key = agot_hf_sn_stagg
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_lump
		}
		localization_key = agot_hf_sn_lump
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_brack
		}
		localization_key = agot_hf_sn_brack
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_rod
		}
		localization_key = agot_hf_sn_rod
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_spike
		}
		localization_key = agot_hf_sn_spike
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_maw
		}
		localization_key = agot_hf_sn_maw
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_hack
		}
		localization_key = agot_hf_sn_hack
	}
}

GetStreetNameSuffixC = {
	type = character
	random_valid = yes

	text = {
		trigger = {
			has_character_flag = agot_hf_sn_jack
		}
		localization_key = agot_hf_sn_jack
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_dunk
		}
		localization_key = agot_hf_sn_dunk
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_pate
		}
		localization_key = agot_hf_sn_pate
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_clay
		}
		localization_key = agot_hf_sn_clay
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_beth
		}
		localization_key = agot_hf_sn_beth
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_hew
		}
		localization_key = agot_hf_sn_hew
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_pitch
		}
		localization_key = agot_hf_sn_pitch
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_nan
		}
		localization_key = agot_hf_sn_nan
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_tom
		}
		localization_key = agot_hf_sn_tom
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_pia
		}
		localization_key = agot_hf_sn_pia
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_don
		}
		localization_key = agot_hf_sn_don
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_meg
		}
		localization_key = agot_hf_sn_meg
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_jenny
		}
		localization_key = agot_hf_sn_jenny
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_jeyne
		}
		localization_key = agot_hf_sn_jeyne
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_rags
		}
		localization_key = agot_hf_sn_rags
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_lysa
		}
		localization_key = agot_hf_sn_lysa
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_myra
		}
		localization_key = agot_hf_sn_myra
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_bess
		}
		localization_key = agot_hf_sn_bess
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_joss
		}
		localization_key = agot_hf_sn_joss
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_jon
		}
		localization_key = agot_hf_sn_jon
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_rick
		}
		localization_key = agot_hf_sn_rick
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_wick
		}
		localization_key = agot_hf_sn_wick
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_gill
		}
		localization_key = agot_hf_sn_gill
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_rob
		}
		localization_key = agot_hf_sn_rob
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_mat
		}
		localization_key = agot_hf_sn_mat
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_hobb
		}
		localization_key = agot_hf_sn_hobb
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_watt
		}
		localization_key = agot_hf_sn_watt
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_hugh
		}
		localization_key = agot_hf_sn_hugh
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_fenn
		}
		localization_key = agot_hf_sn_fenn
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_sam
		}
		localization_key = agot_hf_sn_sam
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_nell
		}
		localization_key = agot_hf_sn_nell
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_rose
		}
		localization_key = agot_hf_sn_rose
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_kat
		}
		localization_key = agot_hf_sn_kat
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_mar
		}
		localization_key = agot_hf_sn_mar
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_wyn
		}
		localization_key = agot_hf_sn_wyn
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_fay
		}
		localization_key = agot_hf_sn_fay
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_tom
		}
		localization_key = agot_hf_sn_tom
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_syb
		}
		localization_key = agot_hf_sn_syb
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_lyn
		}
		localization_key = agot_hf_sn_lyn
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_peg
		}
		localization_key = agot_hf_sn_peg
	}
	text = {
		trigger = {
			has_character_flag = agot_hf_sn_rafe
		}
		localization_key = agot_hf_sn_rafe
	}
}