﻿color_lists = {
	all_color_list = { # PM : basically the average of medieval frequencies in roll of arms (strong bias towards 13th c), with values cut in half
		30 = "red"
		12 = "blue"
		1 = "green"
		14 = "black"
		0 = "purple"
		24 = "yellow"
		26 = "white"
	}	
	
	normal_colors = {
		30 = "red"
		12 = "blue"
		1 = "green"
		14 = "black"
		0 = "purple"
		special_selection = {
			trigger = {
				#AGOT Modified
				#coa_breton_trigger = yes
				always = yes
			}
			25 = "red"
			13 = "blue"
			5 = "black"			
			5 = "green"
		}
		special_selection = {
			trigger = {
				#AGOT Modified
				# coa_byzantine_trigger = yes
				always = no
			}
			20 = "red"
			8 = "blue"
			7 = "black"			
			9 = "green"
		} 		
		special_selection = {
			trigger = {
				#AGOT Modified
				# scope:culture = { has_coa_gfx = latin_group_coa_gfx }
				always = no
			}
			20 = "red"
			8 = "blue"
			7 = "black"			
			9 = "green"
		} 				
		special_selection = {
			trigger = {
				#AGOT Modified
				# scope:culture = {
				# 	OR = {
				# 		has_coa_gfx = anglo_saxon_coa_gfx
				# 		has_coa_gfx = welsh_coa_gfx
				# 	}
				# }
				always = no
			}
			20 = "red"
			8 = "blue"
			16 = "black"
			9 = "green"
		}
		special_selection = {
			trigger = {
				#AGOT Modified
				# coa_french_trigger = yes
				always = no
			}
			30 = "red"
			9 = "blue"
			6 = "black"	
			2 = "green"			
		}		
		special_selection = {
			trigger = {
				#AGOT Modified
				# scope:culture = { has_coa_gfx = occitan_coa_gfx }
				always = no
			}
			12 = "red"
			28 = "blue"
			1 = "black"
			3 = "green"
		}	
		special_selection = {
			trigger = {  # PM : This can be split into South & North as there are stats for both
				#AGOT Modified
				# scope:culture = {
				# 	has_coa_gfx = german_group_coa_gfx
				# 	NOT = { has_coa_gfx = frisian_coa_gfx }
				# }
				always = no
			}
			27 = "red"
			10 = "blue"
			18 = "black"
			1 = "green"
		}
		special_selection = {
			trigger = {
				#AGOT Modified
				# scope:culture = {
				# 	OR = {
				# 		has_coa_gfx = norse_coa_gfx
				# 		has_coa_gfx = norwegian_coa_gfx
				# 		has_coa_gfx = swedish_coa_gfx
				# 		has_coa_gfx = danish_coa_gfx
				# 	}
				# }
				always = no
			}
			13 = "red"
			22 = "blue"
			11 = "black"
			1 = "green"
		}		
		special_selection = {
			trigger = {
				#AGOT Modified
				# scope:culture = {
				# 	OR = {
				# 		has_coa_gfx = english_coa_gfx
				# 		has_coa_gfx = scottish_coa_gfx
				# 	}
				# }
				always = no
			}
			26 = "red"
			18 = "blue"
			9 = "black"	
			1 = "green"
		}	
		special_selection = {
			trigger = {
				#AGOT Modified
				# scope:culture = { has_coa_gfx = frisian_coa_gfx }
				always = no
			}
			31 = "red"
			4 = "blue"
			14 = "black"
			2 = "green"
		}	
		special_selection = {
			trigger = {
				#AGOT Modified
				# scope:culture = { has_coa_gfx = norman_coa_gfx }
				always = no
			}
			34 = "red"
			11 = "blue"
			3 = "black"	
			5 = "green"
		}	
		special_selection = {
			trigger = {
				#AGOT Modified
				# scope:culture = { has_coa_gfx = iberian_group_coa_gfx }
				always = no
			}
			38 = "red"
			3 = "blue"
			20 = "black"
		}	
		special_selection = {
			trigger = {
				#AGOT Modified
				# scope:culture = {
				# 	OR = {
				# 		has_coa_gfx = magyar_group_coa_gfx
				# 		has_coa_gfx = west_slavic_group_coa_gfx
				# 	}
				# }
				always = no
			}
			34 = "red"
			8 = "blue"
			13 = "black"
		}	
		special_selection = {
			trigger = {
				#AGOT Modified
				# coa_african_culture_trigger = yes
				always = no
			}
			30 = "green"
			30 = "black"
		}	
		special_selection = {
			trigger = {
				#AGOT Modified
				# coa_mena_trigger = yes
				always = no
			}
			18 = "blue"
			6 = "black"	
			29 = "green"
		}
		special_selection = {
			trigger = {
				#AGOT Modified
				# coa_irish_trigger = yes
				always = no
			}
			10 = "green"
		}
		special_selection = {
			trigger = {
				#AGOT Modified
				# coa_leonese_trigger = yes
				always = no
			}
			10 = "purple"
		}
		special_selection = {
			trigger = {
				#AGOT Modified
				# coa_polish_trigger = yes
				always = no
			}
			20 = "red"
		}		
		special_selection = {
			trigger = {
				#AGOT Modified
				# coa_indian_trigger = yes
				always = no
			}
			1000 = "red"
			1000 = "orange"
			1000 = "blue"
			1000 = "black"
			1000 = "purple"
			1000 = "green"
		}
	}
	metal_colors = {
		24 = "yellow"
		26 = "white"
		special_selection = {
			trigger = {
				#AGOT Modified
				# coa_indian_trigger = yes
				always = no

			}
			10 = "white"
		}
		special_selection = {
			trigger = {
				#AGOT Modified
				# coa_polish_trigger = yes
				always = no
			}
			5 = "white"
		}	
		special_selection = {
			trigger = {
				#AGOT Modified
				# coa_breton_trigger = yes
				always = no
			}
			26 = "yellow"
			24 = "white"
		}		
		special_selection = {
			trigger = {
				#AGOT Modified
				# scope:culture = { has_coa_gfx = welsh_coa_gfx }
				always = no
			}
			16 = "yellow"
			34 = "white"
		}	
		special_selection = {
			trigger = {
				#AGOT Modified
				# coa_french_trigger = yes
				always = no
			}
			26 = "yellow"
			24 = "white"	
		}			
		special_selection = {
			trigger = {
				#AGOT Modified
				# scope:culture = { has_coa_gfx = occitan_coa_gfx }
				always = no
			}
			31 = "yellow"
			19 = "white"
		}
		special_selection = {
			trigger = {
				#AGOT Modified
				# scope:culture = {
				# 	has_coa_gfx = german_group_coa_gfx
				# 	NOT = { has_coa_gfx = frisian_coa_gfx }
				# }
				always = no
			}
			14 = "yellow"
			29 = "white"
		}	
		special_selection = {
			trigger = {
				#AGOT Modified
				# scope:culture = {
				# 	OR = {
				# 		has_coa_gfx = danish_coa_gfx
				# 		has_coa_gfx = norwegian_coa_gfx
				# 		has_coa_gfx = swedish_coa_gfx
				# 	}
				# }
				always = no
			}
			8 = "yellow"
			40 = "white"
		}
		special_selection = {
			trigger = {
				#AGOT Modified
				# scope:culture = {
				# 	OR = {
				# 		has_coa_gfx = english_coa_gfx
				# 		has_coa_gfx = scottish_coa_gfx
				# 	}
				# }
				always = no
			}
			15 = "yellow"
			26 = "white"
		}	
		special_selection = {
			trigger = {
				#AGOT Modified
				#scope:culture = { has_coa_gfx = frisian_coa_gfx }
				always = no
			}
			20 = "yellow"
			26 = "white"
		}	
		special_selection = {
			trigger = {
				#AGOT Modified
				#scope:culture = { has_coa_gfx = norman_coa_gfx }
				always = no
			}
			20 = "yellow"
			16 = "white"
		}	
		special_selection = {
			trigger = {
				#AGOT Modified
				#scope:culture = { has_coa_gfx = iberian_group_coa_gfx }
				always = no
			}
			37 = "yellow"
			8 = "white"	
		}	
		special_selection = {
			trigger = {
				#AGOT Modified
				# scope:culture = {
				# 	OR = {
				# 		has_coa_gfx = magyar_group_coa_gfx
				# 		has_coa_gfx = west_slavic_group_coa_gfx
				# 	}
				# }
				always = no
			}
			15 = "yellow"
			28 = "white"
		}
		special_selection = {
			trigger = {
				#AGOT Modified
				#coa_mena_trigger = yes
				always = no
			}
			9 = "yellow"
			40 = "white"
		}	
		special_selection = {
			trigger = {
				#AGOT Modified
				#coa_african_culture_trigger = yes
				always = no
			}
			15 = "yellow"
		}		
	}

	#AGOT Added
	agot_all_color_list = { # Values were determined, roughly, by: (FREQUENCY * 2). We double the number of times AGOT references these COA color codes, since we do not have the luxury of using medieval heraldic rolls.
		# Whites
		40 = agot_bone
		2 = agot_cream


		# Browns
		2 = agot_burgundy
		14 = agot_brown_dark
		10 = agot_mud
		8 = agot_russet
		48 = agot_brown_light
		24 = agot_bronze

		# Blacks/Greys
		38 = agot_black_light
		2 = agot_charcoal
		26 = agot_grey_dark
		15 = agot_smoke
		56 = agot_grey
		52 = agot_grey_light

		# Purples
		34 = agot_violet
		20 = agot_indigo
		1 = agot_lilac
		3 = agot_violet_light

		# Blues
		8 = agot_blue_dark
		1 = agot_blue_sky
		7 = agot_blue_grey

		# Blue-Greens
		14 = agot_teal
		4 = agot_turquoise
		13 = agot_sea_green

		# Greens
		10 = agot_green_dark
		8 = agot_olive
		6 = agot_green_grey

		# Yellows/Golds
	
		15 = agot_sand
		# Oranges
		40 = agot_orange_light

		# Reds
		1 = agot_mud_red
		54 = agot_red_dark
		12 = agot_red_light
		10 = agot_scarlet
		6 = agot_crimson
		2 = agot_rose
		40 = agot_pink
		18 = agot_carnation
	}

	agot_background_colors = { # Field colors - values manually adjusted
		# WHITES
		40 = agot_white
		1 = agot_bone
		# BROWNS
		15 = agot_brown
		1 = agot_burgundy
		2 = agot_brown_dark
		3 = agot_mud
		1 = agot_russet
		5 = agot_brown_light

		# BLACKS
		36 = agot_black
		1 = agot_charcoal
		# GREYS
		25 = agot_grey
		5 = agot_smoke
		# PURPLE
		5 = agot_purple
		7 = agot_violet
		2 = agot_violet_light
		4 = agot_indigo
		# BLUES
		25 = agot_blue
		10 = agot_blue_dark
		2 = agot_blue_sky
		# SEA-GREENS
		15 = agot_sea_green
		3 = agot_turquoise
		25 = agot_teal
		# GREENS
		20 = agot_green
		2 = agot_green_dark
		1 = agot_olive
		3 = agot_green_grey
		4 = agot_green_light

		# YELLOWS
		26 = agot_yellow
		4 = agot_sand
		# ORANGE
		10 = agot_orange
		5 = agot_orange_light
		2 = agot_bronze

		# RED
		1 = agot_mud_red
		25 = agot_red_dark
		5 = agot_scarlet
		3 = agot_crimson
		15 = agot_pink
	}
	agot_charge_color_list = { # Values Manually Adjusted
		# Whites
		10 = agot_bone

		# Browns

		# Blacks/Greys
		30 = agot_black_light
		# GREYS
		6 = agot_grey_dark
		30 = agot_grey_light

		# Purples
		1 = agot_lilac
		3 = agot_violet_light

		# Blues
		10 = agot_blue_grey
		25 = agot_blue_light
		2 = agot_blue_sky

		# SEA-GREENS
		1 = agot_sea_green
		1 = agot_teal

		# Greens
		10 = agot_green_dark
		1 = agot_olive
		2 = agot_green_grey
		3 = agot_green_light

		# Yellows/Golds
		1 = agot_yellow_light
		# Oranges

		# Reds # Weighted more rarely to not interfere with the bastard stripe generation

		5 = agot_red_light
		7 = agot_scarlet
		3 = agot_crimson
		1 = agot_rose
	}
	
	valyria_dark = { 
		30 = rgb {60 11 71}
		30 = rgb {64 22 89}
		30 = rgb {36 8 114}
		30 = rgb {26 23 151}
		30 = rgb {12 18 98}
		30 = rgb {82 23 114}
		30 = rgb {5 50 76}
		30 = rgb {69 84 84}
		30 = rgb {148 132 71}
		30 = rgb {9 72 42}
		30 = rgb {99 48 9}
		30 = rgb {20 60 2}
		30 = rgb {58 60 0}
		30 = rgb {67 36 0}
		30 = rgb {67 14 0}
		30 = rgb {88 19 0}
		30 = rgb {65 4 4}
		30 = rgb {49 1 1}
		30 = rgb {111 4 47}
		30 = rgb {93 3 29}
		30 = rgb {100 5 70}
		30 = rgb {75 4 66}
		30 = rgb {52 52 52}
		30 = rgb {11 11 11}
		30 = rgb {17 17 17}
		30 = rgb {31 20 42}
		30 = rgb {20 29 42}
		30 = rgb {42 20 25}
	}	
	valyria_medium = { 
		30 = rgb {127 34 148}
		30 = rgb {129 27 189}
		30 = rgb {55 2 206}
		30 = rgb {18 14 190}
		30 = rgb {30 43 207}
		30 = rgb {1 51 195}
		30 = rgb {14 118 177}
		30 = rgb {2 119 144}
		30 = rgb {4 139 137}
		30 = rgb {10 143 79}
		30 = rgb {4 149 14}
		30 = rgb {44 130 5}
		30 = rgb {165 136 0}
		30 = rgb {192 103 0}
		30 = rgb {162 34 0}
		30 = rgb {193 43 2}
		30 = rgb {191 14 14}
		30 = rgb {154 106 31}
		30 = rgb {186 0 75}
		30 = rgb {195 41 85}
		30 = rgb {186 47 142}
		30 = rgb {139 45 127}
		30 = rgb {122 110 110}
		30 = rgb {143 128 128}
		30 = rgb {118 114 133}
		30 = rgb {94 121 101}
		30 = rgb {136 119 89}
		30 = rgb {98 87 87}
	}	
	valyria_light = { 	
		30 = rgb {225 91 255}
		30 = rgb {215 147 255}
		30 = rgb {142 103 255}
		30 = rgb {104 101 255}
		30 = rgb {77 136 255}
		30 = rgb {155 188 255}
		30 = rgb {64 186 255}
		30 = rgb {42 218 255}
		30 = rgb {43 255 252}
		30 = rgb {17 255 140}
		30 = rgb {0 240 17}
		30 = rgb {120 244 64}
		30 = rgb {255 217 38}
		30 = rgb {255 197 129}
		30 = rgb {255 171 171}
		30 = rgb {255 237 113}
		30 = rgb {228 220 163}
		30 = rgb {255 239 197}
		30 = rgb {229 225 213}
		30 = rgb {255 255 255}
		30 = rgb {229 255 253}
		30 = rgb {255 229 255}
		30 = rgb {218 218 218}
		30 = rgb {214 230 237}
		30 = rgb {223 222 228}
		30 = rgb {255 248 212}
		30 = rgb {235 223 155}
		30 = rgb {235 228 216}
	}

	#War of Succession Faction CoA Colors
	agot_blackwhite_list = {
		special_selection = {
			trigger = {
				OR = {
					has_character_flag = dragon_color_white
					has_character_flag = dragon_color_grey
					has_character_flag = dragon_color_yellow
				}
			}
			10 = agot_black
			10 = agot_red
			10 = agot_orange
			10 = agot_mud_red
			10 = agot_charcoal
			10 = agot_lilac
			10 = agot_blue_dark
			10 = agot_red_light
			10 = agot_blue
			10 = agot_mud
			10 = agot_rust
			10 = agot_violet_light
			10 = agot_blue_sky
			10 = agot_scarlet
			10 = agot_brown
			10 = agot_russet
			10 = agot_orange_light
			10 = agot_pink
			10 = agot_blue_grey
			10 = agot_crimson
			10 = agot_green
			10 = agot_blue_light
			10 = agot_brown_dark
			10 = agot_oak
			10 = agot_burgundy
			10 = agot_teal
			10 = agot_rose
			10 = agot_green_light
			10 = agot_brown_light
			10 = agot_green_dark
			10 = agot_sea_green
			10 = agot_carnation
			10 = agot_bronze
			10 = agot_violet
			10 = agot_olive
			10 = agot_turquoise
			10 = agot_purple
			10 = agot_copper
			10 = agot_black_light
			10 = agot_indigo
			10 = agot_green_grey
			10 = agot_red_dark
		}
		special_selection = {
			trigger = {
				OR = {
					has_character_flag = dragon_color_black
					has_character_flag = dragon_color_blue
					has_character_flag = dragon_color_light_blue
				}
			}
			10 = agot_white
			10 = agot_red
			10 = agot_orange
			10 = agot_bone
			10 = agot_mud_red
			10 = agot_lilac
			10 = agot_red_light
			10 = agot_grey
			10 = agot_mud
			10 = agot_rust
			10 = agot_smoke
			10 = agot_violet_light
			10 = agot_scarlet
			10 = agot_yellow
			10 = agot_brown
			10 = agot_russet
			10 = agot_orange_light
			10 = agot_silver
			10 = agot_pink
			10 = agot_crimson
			10 = agot_green
			10 = agot_brown_dark
			10 = agot_oak
			10 = agot_grey_dark
			10 = agot_burgundy
			10 = agot_teal
			10 = agot_rose
			10 = agot_green_light
			10 = agot_brown_light
			10 = agot_gold
			10 = agot_grey_light
			10 = agot_green_dark
			10 = agot_sea_green
			10 = agot_carnation
			10 = agot_yellow_light
			10 = agot_bronze
			10 = agot_sand
			10 = agot_violet
			10 = agot_olive
			10 = agot_turquoise
			10 = agot_purple
			10 = agot_cream
			10 = agot_copper
			10 = agot_green_grey
			10 = agot_red_dark
		}
		special_selection = {
			trigger = {
				NOT = { has_character_flag = dragon_color_white }
				NOT = { has_character_flag = dragon_color_grey }
				NOT = { has_character_flag = dragon_color_yellow }
				NOT = { has_character_flag = dragon_color_black }
				NOT = { has_character_flag = dragon_color_blue }
				NOT = { has_character_flag = dragon_color_light_blue }
			}
			10 = agot_black
			10 = agot_white
		}
	}

	agot_colorful_list = {
		#WHITE
		special_selection = {
			trigger = {
				has_character_flag = dragon_color_white
			}
			10 = agot_white
			10 = agot_bone
			10 = agot_silver
		}
		#GREY
		special_selection = {
			trigger = {
				has_character_flag = dragon_color_grey
			}
			10 = agot_grey_light
			10 = agot_grey_dark
			10 = agot_smoke
			10 = agot_grey
		}
		#BLACK
		special_selection = {
			trigger = {
				has_character_flag = dragon_color_black
			}
			10 = agot_black
			10 = agot_black_light
			10 = agot_charcoal
		}
		#RED
		special_selection = {
			trigger = {
				has_character_flag = dragon_color_red
			}
			10 = agot_red
			10 = agot_mud_red
			10 = agot_red_dark
			10 = agot_crimson
			10 = agot_red_light
			10 = agot_scarlet
		}
		#ORANGE
		special_selection = {
			trigger = {
				has_character_flag = dragon_color_orange
			}
			10 = agot_orange
			10 = agot_orange_light
			10 = agot_copper
			10 = agot_bronze
			10 = agot_carnation
			10 = agot_oak
			10 = agot_russet
			10 = agot_rust
		}
		#YELLOW
		special_selection = {
			trigger = {
				has_character_flag = dragon_color_yellow
			}
			10 = agot_yellow
			10 = agot_yellow_light
			10 = agot_gold
			10 = agot_cream
			10 = agot_sand
		}
		#GREEN
		special_selection = {
			trigger = {
				has_character_flag = dragon_color_green
			}
			10 = agot_green
			10 = agot_green_light
			10 = agot_green_dark
			10 = agot_olive
			10 = agot_green_grey
			10 = agot_sea_green
			10 = agot_teal
			10 = agot_turquoise
		}
		#BLUE
		special_selection = {
			trigger = {
				OR = {
					has_character_flag = dragon_color_blue
					has_character_flag = dragon_color_light_blue
				}
			}
			10 = agot_blue_light
			10 = agot_blue_sky
			10 = agot_blue
			10 = agot_indigo
			10 = agot_blue_dark
			10 = agot_blue_grey
		}
		#PURPLE
		special_selection = {
			trigger = {
				has_character_flag = dragon_color_purple
			}
			10 = agot_purple
			10 = agot_violet_light
			10 = agot_lilac
			10 = agot_burgundy
		}
		#PINK
		special_selection = {
			trigger = {
				OR = {
					has_character_flag = dragon_color_pink
					has_character_flag = dragon_color_fuschia
				}
			}
			10 = agot_pink
			10 = agot_rose
		}
		#GENERIC
		special_selection = {
			trigger = {
				NOT = { has_character_flag = dragon_color_white }
				NOT = { has_character_flag = dragon_color_grey }
				NOT = { has_character_flag = dragon_color_black }
				NOT = { has_character_flag = dragon_color_red }
				NOT = { has_character_flag = dragon_color_orange }
				NOT = { has_character_flag = dragon_color_yellow }
				NOT = { has_character_flag = dragon_color_green }
				NOT = { has_character_flag = dragon_color_blue }
				NOT = { has_character_flag = dragon_color_light_blue }
				NOT = { has_character_flag = dragon_color_purple }
				NOT = { has_character_flag = dragon_color_pink }
				NOT = { has_character_flag = dragon_color_fuschia }
			}
			10 = agot_red
			10 = agot_orange
			#10 = agot_bone
			10 = agot_mud_red
			10 = agot_charcoal
			10 = agot_lilac
			10 = agot_blue_dark
			10 = agot_red_light
			10 = agot_blue
			10 = agot_grey
			10 = agot_mud
			10 = agot_rust
			10 = agot_smoke
			10 = agot_violet_light
			10 = agot_blue_sky
			10 = agot_scarlet
			10 = agot_yellow
			10 = agot_brown
			10 = agot_russet
			10 = agot_orange_light
			#10 = agot_silver
			10 = agot_pink
			10 = agot_blue_grey
			10 = agot_crimson
			10 = agot_green
			10 = agot_blue_light
			10 = agot_brown_dark
			10 = agot_oak
			10 = agot_grey_dark
			10 = agot_burgundy
			10 = agot_teal
			10 = agot_rose
			10 = agot_green_light
			10 = agot_brown_light
			10 = agot_gold
			#10 = agot_grey_light
			10 = agot_green_dark
			10 = agot_sea_green
			10 = agot_carnation
			10 = agot_yellow_light
			10 = agot_bronze
			10 = agot_sand
			10 = agot_violet
			10 = agot_olive
			10 = agot_turquoise
			10 = agot_purple
			#10 = agot_cream
			10 = agot_copper
			10 = agot_black_light
			10 = agot_indigo
			10 = agot_green_grey
			10 = agot_red_dark
		}
	}

	# AGOT Added
	# Relok's CoA Generator Color Lists

	desat_dark_low = {
		10 = agot_black
	}
	desat_dark_high = {
		10 = agot_charcoal
		10 = agot_black_light
		10 = agot_grey_dark
		10 = agot_burgundy
		10 = agot_mud_red
		10 = agot_smoke
		10 = agot_brown_dark
	}
	desat_light_low = {
		10 = agot_green_dark
		10 = agot_green
		10 = agot_brown_light
		10 = agot_mud_red
		10 = agot_bronze
		10 = agot_brown
		10 = agot_blue_grey
		10 = agot_red
		10 = agot_mud
	}
	desat_light_high = {
		10 = agot_gold
		10 = agot_smoke
		10 = agot_carnation
		10 = agot_sand
		10 = agot_silver
		10 = agot_green_grey
		10 = agot_olive
		10 = agot_grey_light
		10 = agot_cream
		10 = agot_grey
		10 = agot_bone
		10 = agot_oak
		10 = agot_white
	}
	norm_dark_low = {
		10 = agot_black
		10 = agot_blue_dark
		10 = agot_black_light
	}
	norm_dark_high = {
		10 = agot_sand
		10 = agot_white
		10 = agot_grey_light
		10 = agot_cream
		10 = agot_yellow
		10 = agot_yellow_light
		10 = agot_copper
		10 = agot_carnation
		10 = agot_silver
		10 = agot_lilac
	}
	norm_light_low = {
		10 = agot_blue_light
		10 = agot_green_dark
		10 = agot_green
		10 = agot_brown_light
		10 = agot_mud_red
		10 = agot_bronze
		10 = agot_crimson
		10 = agot_brown
		10 = agot_blue_grey
		10 = agot_red
	}
	norm_light_high = {
		10 = agot_sand
		10 = agot_white
		10 = agot_grey_light
		10 = agot_cream
		10 = agot_yellow
		10 = agot_yellow_light
		10 = agot_copper
		10 = agot_carnation
		10 = agot_silver
		10 = agot_blue_sky
		10 = agot_green_light
	}
	sat_dark_low = {
		10 = agot_black
		10 = agot_blue_dark
		10 = agot_black_light
	}
	sat_dark_high = {
		10 = agot_gold
		10 = agot_orange_light
		10 = agot_yellow_light
		10 = agot_violet_light
		10 = agot_rose
		10 = agot_orange
		10 = agot_sea_green
		10 = agot_turquoise
		10 = agot_pink
		10 = agot_purple
		10 = agot_burgundy
		10 = agot_crimson
		10 = agot_rust
		10 = agot_teal
		10 = agot_green_grey
		10 = agot_russet
	}
	sat_light_low = {
		10 = agot_black_light
		10 = agot_red_dark
		10 = agot_mud_red
		10 = agot_burgundy
		10 = agot_blue_dark
		10 = agot_indigo
		10 = agot_blue
		10 = agot_scarlet
		10 = agot_red_light
	}
	sat_light_high = {
		10 = agot_rose
		10 = agot_orange
		10 = agot_pink
		10 = agot_sea_green
		10 = agot_violet_light
		10 = agot_yellow_light
		10 = agot_oak
		10 = agot_copper
		10 = agot_bronze
		10 = agot_carnation
		10 = agot_turquoise
		10 = agot_violet
	}
}