﻿coat_of_arms_template_lists = {
	# Root may be the set character, if in the ruler designer it will not exist yet but the saved scopes will so use them instead of checking the character
	# scope:faith is the faith of the character, always set
	# scope:culture is the culture of the character, always set
	# scope:title is the primary title of the character, may be unset
	all = {
		# Simple catch all

		3 = basic_charge_01
		3 = basic_charge_01b
		3 = basic_ordinary_01
		3 = basic_ordinary_01_inverted

		#AGOT HF DISABLED
# 		# European Paganism - Single, Circle, Senester
# 		special_selection = {
# 			trigger = {
# 				coa_wildling_trigger = yes
# 			}
# 			# Weights are temps
# 			16000 = basic_pagan_template
# 			16000 = basic_pagan_template_inverted
# 			8000 = basic_pagan_template_senester
# 			8000 = basic_pagan_template_senester_inverted
# 			3000 = geometrical_pagan_template
# 			4000 = geometrical_pagan_template_inverted
# 			3000 = geometrical_pagan_template_senester
# 			2000 = circled_pagan_template
# 			2000 = circled_pagan_template_inverted
# 			2000 = circled_pagan_template_offset
# 			2000 = circled_pagan_template_offset_inverted
# 		}

# 		#Indian
# 		special_selection = {
# 			trigger = {
# 				coa_dornish_trigger = yes
# 			}
# 			50 = basic_charge_01
# 			50 = basic_charge_01b
# 			50 = basic_ordinary_01
# 			50 = basic_ordinary_01_inverted
# 			100 = indian_geometrical_template
# 			100 = indian_geometrical_template_inverted
# 			50 = indian_single_border_template
# 			50 = indian_single_border_template_inverted
# 			150 = circled_indian_template
# 			150 = circled_indian_template_inverted
# 			60  = circled_indian_template_offset
# 			60  = circled_indian_template_offset_inverted
# 		}
# 		# India proper (to tone down those very cultural specific designs vs catch all)
# 		special_selection = { # AGOT TODO Fix Code Block
# 			trigger = {
# 				coa_dornish_trigger = yes
# 			}
# 			100 = indian_single_template
# 			100 = indian_single_template_inverted
# 			100 = indian_single_template_senester
# 			100 = indian_single_template_senester_inverted
# 			100 = circled_indian_single_symbol_template
# 			100 = circled_indian_single_symbol_template_inverted
# 		}

# 		# Feudal Europe
# 		special_selection = {
# 			trigger = {
# 				coa_andal_trigger = yes
# 			}
# 			# A (main = charge)
# 			# Rougly 50% of all cases, 50% of it being from bestiary, 50% of said bestiary being lions.
# 			2500 = hr_single_charge_template
# 			2500 = hr_single_charge_template_inverted
# 			500 = hr_three_charges_template
# 			500 = hr_three_charges_template_inverted
# 			250 = hr_six_charges_template
# 			250 = hr_six_charges_template_inverted
# 			200 = hr_charge_under_chief_template
# 			200 = hr_charge_under_chief_template_inverted
# 			200 = hr_lion_semy_template
# 			200 = hr_lion_semy_template_inverted
# 			100 = hr_three_charges_in_pale_template
# 			100 = hr_three_charges_in_pale_template_inverted
# 			100 = hr_seven_charges_template
# 			100 = hr_seven_charges_template_inverted
# 			100 = hr_ten_charges_template
# 			100 = hr_ten_charges_template_inverted
# 			100 = hr_charge_and_canton_template
# 			100 = hr_charge_and_canton_template_inverted
# 			100 = hr_escutcheon_orle_template
# 			100 = hr_escutcheon_orle_template_inverted
# 			50 = hr_semy_template
# 			50 = hr_semy_template_inverted
# 			100 = hr_canton_template
# 			100 = hr_canton_template_inverted
# 			50 = hr_charge_canton_ermine_template
# 			50 = hr_charge_canton_ermine_template_inverted
# 			10 = hr_five_charges_template
# 			10 = hr_five_charges_template_inverted
# 			10 = hr_single_charge_on_mount_template
# 			10 = hr_single_charge_on_mount_template_inverted
# 			# Two charges in pale (ie Normandy)

# 			# B (main = ordinaries & partitions)
# 			# Roughly 50% of all cases : 50% divisions, 50% ordinaries (not counting any accompanying charge)
# 			2500 = hr_geometrical_template
# 			2500 = hr_geometrical_template_inverted
# 			100 = hr_geometrical_field_canton_template
# 			100 = hr_geometrical_field_canton_template_inverted
# 			200 = hr_three_charges_in_bend_template
# 			200 = hr_three_charges_in_bend_template_inverted
# 			200 = hr_three_charges_in_chief_template
# 			200 = hr_three_charges_in_chief_template_inverted
# 			200 = hr_three_charges_in_fess_template
# 			200 = hr_three_charges_in_fess_template_inverted
# 			200 = hr_cross_ch_five_template
# 			200 = hr_cross_ch_five_template_inverted
# 			200 = hr_cross_acc_four_template
# 			200 = hr_cross_acc_four_template_inverted
# 			100 = hr_chevron_acc_three_template
# 			100 = hr_chevron_acc_three_template_inverted
# 			100 = hr_fess_acc_three_template
# 			100 = hr_fess_acc_three_template_inverted
# 			100 = hr_fess_acc_six_charges_template
# 			100 = hr_fess_acc_six_charges_template_inverted
# 			100 = hr_bend_acc_six_charges_template
# 			100 = hr_bend_acc_six_charges_template_inverted
# 			100 = hr_charge_issant_chief_template
# 			100 = hr_charge_issant_chief_template_inverted
# 			50 = hr_canton_ermine_template
# 			50 = hr_canton_ermine_template_inverted

# 			# C (mixed)
# 			100 = hr_vair_template
# 			100 = hr_ermine_template
# 			100 = hr_charge_within_border_template
# 			100 = hr_charge_within_border_template_inverted

# 		}

# 		############################### WALLEEEEERIAHHHH 
# 		special_selection = {
# 			trigger = {
# 				coa_valyrian_trigger = yes
# 			}
# 			# A (main = charge)
# 			# Rougly 50% of all cases, 50% of it being from bestiary, 50% of said bestiary being lions.
# 			500 = valyrian_pattern_only
# 			500 = valyrian_pattern_only2
# 			500 = valyrian_pattern_only3
# 			500 = valyrian_pattern_only4
# 			500 = valyrian_pattern_only5
# 			500 = valyrian_pattern_only6
# 			300 = valyrian_with_blockout
# 			300 = valyrian_with_blockout2
# 			300 = valyrian_with_blockout3
# 			300 = valyrian_with_blockout4
# 			300 = valyrian_with_blockout5
# 			300 = valyrian_with_blockout6
# #			500 = valyrian_with_blockout_inverted
# #			2500 = hr_single_charge_template
# #			2500 = hr_single_charge_template_inverted
# #			500 = hr_three_charges_template
# #			500 = hr_three_charges_template_inverted
# #			250 = hr_six_charges_template
# #			250 = hr_six_charges_template_inverted
# #			200 = hr_charge_under_chief_template
# #			200 = hr_charge_under_chief_template_inverted
# #			200 = hr_lion_semy_template
# #			200 = hr_lion_semy_template_inverted
# #			100 = hr_three_charges_in_pale_template
# #			100 = hr_three_charges_in_pale_template_inverted
# #			100 = hr_seven_charges_template
# #			100 = hr_seven_charges_template_inverted
# #			100 = hr_ten_charges_template
# #			100 = hr_ten_charges_template_inverted
# #			100 = hr_charge_and_canton_template
# #			100 = hr_charge_and_canton_template_inverted
# #			100 = hr_escutcheon_orle_template
# #			100 = hr_escutcheon_orle_template_inverted
# #			50 = hr_semy_template
# #			50 = hr_semy_template_inverted
# #			100 = hr_canton_template
# #			100 = hr_canton_template_inverted
# #			50 = hr_charge_canton_ermine_template_inverted
# #			10 = hr_five_charges_template
# #			10 = hr_five_charges_template_inverted
# #			10 = hr_single_charge_on_mount_template
# #			10 = hr_single_charge_on_mount_template_inverted
# 			# Two charges in pale (ie Normandy)

# 			# B (main = ordinaries & partitions)
# 			# Roughly 50% of all cases : 50% divisions, 50% ordinaries (not counting any accompanying charge)
# #			2500 = hr_geometrical_template
# #			2500 = hr_geometrical_template_inverted
# #			100 = hr_geometrical_field_canton_template
# #			100 = hr_geometrical_field_canton_template_inverted
# #			200 = hr_three_charges_in_bend_template
# #			200 = hr_three_charges_in_bend_template_inverted
# #			200 = hr_three_charges_in_chief_template
# #			200 = hr_three_charges_in_chief_template_inverted
# #			200 = hr_three_charges_in_fess_template
# #			200 = hr_three_charges_in_fess_template_inverted
# #			200 = hr_cross_ch_five_template
# #			200 = hr_cross_ch_five_template_inverted
# #			200 = hr_cross_acc_four_template
# #			200 = hr_cross_acc_four_template_inverted
# #			100 = hr_chevron_acc_three_template
# #			100 = hr_chevron_acc_three_template_inverted
# #			100 = hr_fess_acc_three_template
# #			100 = hr_fess_acc_three_template_inverted
# #			100 = hr_fess_acc_six_charges_template
# #			100 = hr_fess_acc_six_charges_template_inverted
# #			100 = hr_bend_acc_six_charges_template
# #			100 = hr_bend_acc_six_charges_template_inverted
# #			100 = hr_charge_issant_chief_template
# #			100 = hr_charge_issant_chief_template_inverted
# #			50 = hr_canton_ermine_template
# #			50 = hr_canton_ermine_template_inverted

# 			# C (mixed)
# #			100 = hr_vair_template
# #			100 = hr_ermine_template
# #			100 = hr_charge_within_border_template
# #			100 = hr_charge_within_border_template_inverted

# 		}

		#AGOT HF ADDED
		# andal
		special_selection = {
			trigger = {
				coa_andal_trigger = yes
			}
			219 = simple_andal_desat_dark_template_1a
			219 = simple_andal_desat_dark_template_1b
			17 = tritop_andal_desat_dark_template_2a
			17 = tritop_andal_desat_dark_template_2b
			17 = minibg_andal_desat_dark_template_3a
			17 = minibg_andal_desat_dark_template_3b
			17 = pyramid_andal_desat_dark_template_4a
			17 = pyramid_andal_desat_dark_template_4b
			17 = sun_andal_desat_dark_template_5a
			17 = sun_andal_desat_dark_template_5b
			17 = minibgsun_andal_desat_dark_template_6a
			17 = minibgsun_andal_desat_dark_template_6b
			17 = tribot_andal_desat_dark_template_7a
			17 = tribot_andal_desat_dark_template_7b
			17 = duo_andal_desat_dark_template_8a
			17 = duo_andal_desat_dark_template_8b
			17 = single1_andal_desat_dark_template_9a
			17 = single1_andal_desat_dark_template_9b
			17 = single2_andal_desat_dark_template_10a
			17 = single2_andal_desat_dark_template_10b
			1168 = simple_andal_desat_light_template_1a
			1168 = simple_andal_desat_light_template_1b
			92 = tritop_andal_desat_light_template_2a
			92 = tritop_andal_desat_light_template_2b
			92 = minibg_andal_desat_light_template_3a
			92 = minibg_andal_desat_light_template_3b
			92 = pyramid_andal_desat_light_template_4a
			92 = pyramid_andal_desat_light_template_4b
			92 = sun_andal_desat_light_template_5a
			92 = sun_andal_desat_light_template_5b
			92 = minibgsun_andal_desat_light_template_6a
			92 = minibgsun_andal_desat_light_template_6b
			92 = tribot_andal_desat_light_template_7a
			92 = tribot_andal_desat_light_template_7b
			92 = duo_andal_desat_light_template_8a
			92 = duo_andal_desat_light_template_8b
			92 = single1_andal_desat_light_template_9a
			92 = single1_andal_desat_light_template_9b
			92 = single2_andal_desat_light_template_10a
			92 = single2_andal_desat_light_template_10b
			365 = simple_andal_norm_dark_template_1a
			365 = simple_andal_norm_dark_template_1b
			29 = tritop_andal_norm_dark_template_2a
			29 = tritop_andal_norm_dark_template_2b
			29 = minibg_andal_norm_dark_template_3a
			29 = minibg_andal_norm_dark_template_3b
			29 = pyramid_andal_norm_dark_template_4a
			29 = pyramid_andal_norm_dark_template_4b
			29 = sun_andal_norm_dark_template_5a
			29 = sun_andal_norm_dark_template_5b
			29 = minibgsun_andal_norm_dark_template_6a
			29 = minibgsun_andal_norm_dark_template_6b
			29 = tribot_andal_norm_dark_template_7a
			29 = tribot_andal_norm_dark_template_7b
			29 = duo_andal_norm_dark_template_8a
			29 = duo_andal_norm_dark_template_8b
			29 = single1_andal_norm_dark_template_9a
			29 = single1_andal_norm_dark_template_9b
			29 = single2_andal_norm_dark_template_10a
			29 = single2_andal_norm_dark_template_10b
			1022 = simple_andal_norm_light_template_1a
			1022 = simple_andal_norm_light_template_1b
			81 = tritop_andal_norm_light_template_2a
			81 = tritop_andal_norm_light_template_2b
			81 = minibg_andal_norm_light_template_3a
			81 = minibg_andal_norm_light_template_3b
			81 = pyramid_andal_norm_light_template_4a
			81 = pyramid_andal_norm_light_template_4b
			81 = sun_andal_norm_light_template_5a
			81 = sun_andal_norm_light_template_5b
			81 = minibgsun_andal_norm_light_template_6a
			81 = minibgsun_andal_norm_light_template_6b
			81 = tribot_andal_norm_light_template_7a
			81 = tribot_andal_norm_light_template_7b
			81 = duo_andal_norm_light_template_8a
			81 = duo_andal_norm_light_template_8b
			81 = single1_andal_norm_light_template_9a
			81 = single1_andal_norm_light_template_9b
			6 = single2_andal_norm_light_template_10a
			6 = single2_andal_norm_light_template_10b
			73 = simple_andal_sat_dark_template_1a
			73 = simple_andal_sat_dark_template_1b
			6 = tritop_andal_sat_dark_template_2a
			6 = tritop_andal_sat_dark_template_2b
			6 = minibg_andal_sat_dark_template_3a
			6 = minibg_andal_sat_dark_template_3b
			6 = pyramid_andal_sat_dark_template_4a
			6 = pyramid_andal_sat_dark_template_4b
			6 = sun_andal_sat_dark_template_5a
			6 = sun_andal_sat_dark_template_5b
			6 = minibgsun_andal_sat_dark_template_6a
			6 = minibgsun_andal_sat_dark_template_6b
			6 = tribot_andal_sat_dark_template_7a
			6 = tribot_andal_sat_dark_template_7b
			6 = duo_andal_sat_dark_template_8a
			6 = duo_andal_sat_dark_template_8b
			6 = single1_andal_sat_dark_template_9a
			6 = single1_andal_sat_dark_template_9b
			6 = single2_andal_sat_dark_template_10a
			6 = single2_andal_sat_dark_template_10b
			73 = simple_andal_sat_light_template_1a
			73 = simple_andal_sat_light_template_1b
			6 = tritop_andal_sat_light_template_2a
			6 = tritop_andal_sat_light_template_2b
			6 = minibg_andal_sat_light_template_3a
			6 = minibg_andal_sat_light_template_3b
			6 = pyramid_andal_sat_light_template_4a
			6 = pyramid_andal_sat_light_template_4b
			6 = sun_andal_sat_light_template_5a
			6 = sun_andal_sat_light_template_5b
			6 = minibgsun_andal_sat_light_template_6a
			6 = minibgsun_andal_sat_light_template_6b
			6 = tribot_andal_sat_light_template_7a
			6 = tribot_andal_sat_light_template_7b
			6 = duo_andal_sat_light_template_8a
			6 = duo_andal_sat_light_template_8b
			6 = single1_andal_sat_light_template_9a
			6 = single1_andal_sat_light_template_9b
			6 = single2_andal_sat_light_template_10a
			6 = single2_andal_sat_light_template_10b
		}
		#dornish
		special_selection = {
			trigger = {
				coa_dornish_trigger = yes
			}
			242 = simple_dornish_desat_dark_template_1a
			242 = simple_dornish_desat_dark_template_1b
			1 = tritop_dornish_desat_dark_template_2a
			1 = tritop_dornish_desat_dark_template_2b
			1 = minibg_dornish_desat_dark_template_3a
			1 = minibg_dornish_desat_dark_template_3b
			1 = pyramid_dornish_desat_dark_template_4a
			1 = pyramid_dornish_desat_dark_template_4b
			1 = sun_dornish_desat_dark_template_5a
			1 = sun_dornish_desat_dark_template_5b
			1 = minibgsun_dornish_desat_dark_template_6a
			1 = minibgsun_dornish_desat_dark_template_6b
			1 = tribot_dornish_desat_dark_template_7a
			1 = tribot_dornish_desat_dark_template_7b
			1 = duo_dornish_desat_dark_template_8a
			1 = duo_dornish_desat_dark_template_8b
			1 = single1_dornish_desat_dark_template_9a
			1 = single1_dornish_desat_dark_template_9b
			1 = single2_dornish_desat_dark_template_10a
			1 = single2_dornish_desat_dark_template_10b
			564 = simple_dornish_desat_light_template_1a
			564 = simple_dornish_desat_light_template_1b
			3 = tritop_dornish_desat_light_template_2a
			3 = tritop_dornish_desat_light_template_2b
			3 = minibg_dornish_desat_light_template_3a
			3 = minibg_dornish_desat_light_template_3b
			3 = pyramid_dornish_desat_light_template_4a
			3 = pyramid_dornish_desat_light_template_4b
			3 = sun_dornish_desat_light_template_5a
			3 = sun_dornish_desat_light_template_5b
			3 = minibgsun_dornish_desat_light_template_6a
			3 = minibgsun_dornish_desat_light_template_6b
			3 = tribot_dornish_desat_light_template_7a
			3 = tribot_dornish_desat_light_template_7b
			3 = duo_dornish_desat_light_template_8a
			3 = duo_dornish_desat_light_template_8b
			3 = single1_dornish_desat_light_template_9a
			3 = single1_dornish_desat_light_template_9b
			3 = single2_dornish_desat_light_template_10a
			3 = single2_dornish_desat_light_template_10b
			403 = simple_dornish_norm_dark_template_1a
			403 = simple_dornish_norm_dark_template_1b
			2 = tritop_dornish_norm_dark_template_2a
			2 = tritop_dornish_norm_dark_template_2b
			2 = minibg_dornish_norm_dark_template_3a
			2 = minibg_dornish_norm_dark_template_3b
			2 = pyramid_dornish_norm_dark_template_4a
			2 = pyramid_dornish_norm_dark_template_4b
			2 = sun_dornish_norm_dark_template_5a
			2 = sun_dornish_norm_dark_template_5b
			2 = minibgsun_dornish_norm_dark_template_6a
			2 = minibgsun_dornish_norm_dark_template_6b
			2 = tribot_dornish_norm_dark_template_7a
			2 = tribot_dornish_norm_dark_template_7b
			2 = duo_dornish_norm_dark_template_8a
			2 = duo_dornish_norm_dark_template_8b
			2 = single1_dornish_norm_dark_template_9a
			2 = single1_dornish_norm_dark_template_9b
			2 = single2_dornish_norm_dark_template_10a
			2 = single2_dornish_norm_dark_template_10b
			1047 = simple_dornish_norm_light_template_1a
			1047 = simple_dornish_norm_light_template_1b
			5 = tritop_dornish_norm_light_template_2a
			5 = tritop_dornish_norm_light_template_2b
			5 = minibg_dornish_norm_light_template_3a
			5 = minibg_dornish_norm_light_template_3b
			5 = pyramid_dornish_norm_light_template_4a
			5 = pyramid_dornish_norm_light_template_4b
			5 = sun_dornish_norm_light_template_5a
			5 = sun_dornish_norm_light_template_5b
			5 = minibgsun_dornish_norm_light_template_6a
			5 = minibgsun_dornish_norm_light_template_6b
			5 = tribot_dornish_norm_light_template_7a
			5 = tribot_dornish_norm_light_template_7b
			5 = duo_dornish_norm_light_template_8a
			5 = duo_dornish_norm_light_template_8b
			5 = single1_dornish_norm_light_template_9a
			5 = single1_dornish_norm_light_template_9b
			3 = single2_dornish_norm_light_template_10a
			3 = single2_dornish_norm_light_template_10b
			564 = simple_dornish_sat_dark_template_1a
			564 = simple_dornish_sat_dark_template_1b
			3 = tritop_dornish_sat_dark_template_2a
			3 = tritop_dornish_sat_dark_template_2b
			3 = minibg_dornish_sat_dark_template_3a
			3 = minibg_dornish_sat_dark_template_3b
			3 = pyramid_dornish_sat_dark_template_4a
			3 = pyramid_dornish_sat_dark_template_4b
			3 = sun_dornish_sat_dark_template_5a
			3 = sun_dornish_sat_dark_template_5b
			3 = minibgsun_dornish_sat_dark_template_6a
			3 = minibgsun_dornish_sat_dark_template_6b
			3 = tribot_dornish_sat_dark_template_7a
			3 = tribot_dornish_sat_dark_template_7b
			3 = duo_dornish_sat_dark_template_8a
			3 = duo_dornish_sat_dark_template_8b
			10 = single1_dornish_sat_dark_template_9a
			10 = single1_dornish_sat_dark_template_9b
			10 = single2_dornish_sat_dark_template_10a
			10 = single2_dornish_sat_dark_template_10b
			1934 = simple_dornish_sat_light_template_1a
			1934 = simple_dornish_sat_light_template_1b
			10 = tritop_dornish_sat_light_template_2a
			10 = tritop_dornish_sat_light_template_2b
			10 = minibg_dornish_sat_light_template_3a
			10 = minibg_dornish_sat_light_template_3b
			10 = pyramid_dornish_sat_light_template_4a
			10 = pyramid_dornish_sat_light_template_4b
			10 = sun_dornish_sat_light_template_5a
			10 = sun_dornish_sat_light_template_5b
			10 = minibgsun_dornish_sat_light_template_6a
			10 = minibgsun_dornish_sat_light_template_6b
			10 = tribot_dornish_sat_light_template_7a
			10 = tribot_dornish_sat_light_template_7b
			10 = duo_dornish_sat_light_template_8a
			10 = duo_dornish_sat_light_template_8b
			10 = single1_dornish_sat_light_template_9a
			10 = single1_dornish_sat_light_template_9b
			10 = single2_dornish_sat_light_template_10a
			10 = single2_dornish_sat_light_template_10b
		}
		#rhoynish
		special_selection = {
			trigger = {
				coa_rhoynish_trigger = yes
			}
			495 = simple_rhoyne_desat_dark_template_1a
			495 = simple_rhoyne_desat_dark_template_1b
			693 = simple_rhoyne_desat_light_template_1a
			693 = simple_rhoyne_desat_light_template_1b
			990 = simple_rhoyne_norm_dark_template_1a
			990 = simple_rhoyne_norm_dark_template_1b
			1188 = simple_rhoyne_norm_light_template_1a
			1188 = simple_rhoyne_norm_light_template_1b
			396 = simple_rhoyne_sat_dark_template_1a
			396 = simple_rhoyne_sat_dark_template_1b
			990 = simple_rhoyne_sat_light_template_1a
			990 = simple_rhoyne_sat_light_template_1b
		}
		#ironborn
		special_selection = {
			trigger = {
				coa_ironborn_trigger = yes
			}
			2890 = simple_ironborn_desat_dark_template_1a
			2890 = simple_ironborn_desat_dark_template_1b
			2 = tritop_ironborn_desat_dark_template_2a
			2 = tritop_ironborn_desat_dark_template_2b
			2 = minibg_ironborn_desat_dark_template_3a
			2 = minibg_ironborn_desat_dark_template_3b
			2 = pyramid_ironborn_desat_dark_template_4a
			2 = pyramid_ironborn_desat_dark_template_4b
			2 = sun_ironborn_desat_dark_template_5a
			2 = sun_ironborn_desat_dark_template_5b
			2 = minibgsun_ironborn_desat_dark_template_6a
			2 = minibgsun_ironborn_desat_dark_template_6b
			2 = tribot_ironborn_desat_dark_template_7a
			2 = tribot_ironborn_desat_dark_template_7b
			2 = duo_ironborn_desat_dark_template_8a
			2 = duo_ironborn_desat_dark_template_8b
			2 = single1_ironborn_desat_dark_template_9a
			2 = single1_ironborn_desat_dark_template_9b
			2 = single2_ironborn_desat_dark_template_10a
			2 = single2_ironborn_desat_dark_template_10b
			698 = simple_ironborn_desat_light_template_1a
			698 = simple_ironborn_desat_light_template_1b
			1 = tritop_ironborn_desat_light_template_2a
			1 = tritop_ironborn_desat_light_template_2b
			1 = minibg_ironborn_desat_light_template_3a
			1 = minibg_ironborn_desat_light_template_3b
			1 = pyramid_ironborn_desat_light_template_4a
			1 = pyramid_ironborn_desat_light_template_4b
			1 = sun_ironborn_desat_light_template_5a
			1 = sun_ironborn_desat_light_template_5b
			1 = minibgsun_ironborn_desat_light_template_6a
			1 = minibgsun_ironborn_desat_light_template_6b
			1 = tribot_ironborn_desat_light_template_7a
			1 = tribot_ironborn_desat_light_template_7b
			1 = duo_ironborn_desat_light_template_8a
			1 = duo_ironborn_desat_light_template_8b
			1 = single1_ironborn_desat_light_template_9a
			1 = single1_ironborn_desat_light_template_9b
			1 = single2_ironborn_desat_light_template_10a
			1 = single2_ironborn_desat_light_template_10b
			698 = simple_ironborn_norm_dark_template_1a
			698 = simple_ironborn_norm_dark_template_1b
			1 = tritop_ironborn_norm_dark_template_2a
			1 = tritop_ironborn_norm_dark_template_2b
			1 = minibg_ironborn_norm_dark_template_3a
			1 = minibg_ironborn_norm_dark_template_3b
			1 = pyramid_ironborn_norm_dark_template_4a
			1 = pyramid_ironborn_norm_dark_template_4b
			1 = sun_ironborn_norm_dark_template_5a
			1 = sun_ironborn_norm_dark_template_5b
			1 = minibgsun_ironborn_norm_dark_template_6a
			1 = minibgsun_ironborn_norm_dark_template_6b
			1 = tribot_ironborn_norm_dark_template_7a
			1 = tribot_ironborn_norm_dark_template_7b
			1 = duo_ironborn_norm_dark_template_8a
			1 = duo_ironborn_norm_dark_template_8b
			1 = single1_ironborn_norm_dark_template_9a
			1 = single1_ironborn_norm_dark_template_9b
			1 = single2_ironborn_norm_dark_template_10a
			1 = single2_ironborn_norm_dark_template_10b
			399 = simple_ironborn_norm_light_template_1a
			399 = simple_ironborn_norm_light_template_1b
			199 = simple_ironborn_sat_dark_template_1a
			199 = simple_ironborn_sat_dark_template_1b
			60 = simple_ironborn_sat_light_template_1a
			60 = simple_ironborn_sat_light_template_1b
		}
		#first_man
		special_selection = {
			trigger = {
				coa_first_man_trigger = yes
			}
			660 = simple_first_man_desat_dark_template_1a
			660 = simple_first_man_desat_dark_template_1b
			3 = tritop_first_man_desat_dark_template_2a
			3 = tritop_first_man_desat_dark_template_2b
			3 = minibg_first_man_desat_dark_template_3a
			3 = minibg_first_man_desat_dark_template_3b
			3 = pyramid_first_man_desat_dark_template_4a
			3 = pyramid_first_man_desat_dark_template_4b
			3 = sun_first_man_desat_dark_template_5a
			3 = sun_first_man_desat_dark_template_5b
			3 = minibgsun_first_man_desat_dark_template_6a
			3 = minibgsun_first_man_desat_dark_template_6b
			3 = tribot_first_man_desat_dark_template_7a
			3 = tribot_first_man_desat_dark_template_7b
			3 = duo_first_man_desat_dark_template_8a
			3 = duo_first_man_desat_dark_template_8b
			3 = single1_first_man_desat_dark_template_9a
			3 = single1_first_man_desat_dark_template_9b
			3 = single2_first_man_desat_dark_template_10a
			3 = single2_first_man_desat_dark_template_10b
			2830 = simple_first_man_desat_light_template_1a
			2830 = simple_first_man_desat_light_template_1b
			11 = tritop_first_man_desat_light_template_2a
			11 = tritop_first_man_desat_light_template_2b
			11 = minibg_first_man_desat_light_template_3a
			11 = minibg_first_man_desat_light_template_3b
			11 = pyramid_first_man_desat_light_template_4a
			11 = pyramid_first_man_desat_light_template_4b
			11 = sun_first_man_desat_light_template_5a
			11 = sun_first_man_desat_light_template_5b
			11 = minibgsun_first_man_desat_light_template_6a
			11 = minibgsun_first_man_desat_light_template_6b
			11 = tribot_first_man_desat_light_template_7a
			11 = tribot_first_man_desat_light_template_7b
			11 = duo_first_man_desat_light_template_8a
			11 = duo_first_man_desat_light_template_8b
			11 = single1_first_man_desat_light_template_9a
			11 = single1_first_man_desat_light_template_9b
			11 = single2_first_man_desat_light_template_10a
			11 = single2_first_man_desat_light_template_10b
			189 = simple_first_man_norm_dark_template_1a
			189 = simple_first_man_norm_dark_template_1b
			1 = tritop_first_man_norm_dark_template_2a
			1 = tritop_first_man_norm_dark_template_2b
			1 = minibg_first_man_norm_dark_template_3a
			1 = minibg_first_man_norm_dark_template_3b
			1 = pyramid_first_man_norm_dark_template_4a
			1 = pyramid_first_man_norm_dark_template_4b
			1 = sun_first_man_norm_dark_template_5a
			1 = sun_first_man_norm_dark_template_5b
			1 = minibgsun_first_man_norm_dark_template_6a
			1 = minibgsun_first_man_norm_dark_template_6b
			1 = tribot_first_man_norm_dark_template_7a
			1 = tribot_first_man_norm_dark_template_7b
			1 = duo_first_man_norm_dark_template_8a
			1 = duo_first_man_norm_dark_template_8b
			1 = single1_first_man_norm_dark_template_9a
			1 = single1_first_man_norm_dark_template_9b
			1 = single2_first_man_norm_dark_template_10a
			1 = single2_first_man_norm_dark_template_10b
			849 = simple_first_man_norm_light_template_1a
			849 = simple_first_man_norm_light_template_1b
			3 = tritop_first_man_norm_light_template_2a
			3 = tritop_first_man_norm_light_template_2b
			3 = minibg_first_man_norm_light_template_3a
			3 = minibg_first_man_norm_light_template_3b
			3 = pyramid_first_man_norm_light_template_4a
			3 = pyramid_first_man_norm_light_template_4b
			3 = sun_first_man_norm_light_template_5a
			3 = sun_first_man_norm_light_template_5b
			3 = minibgsun_first_man_norm_light_template_6a
			3 = minibgsun_first_man_norm_light_template_6b
			3 = tribot_first_man_norm_light_template_7a
			3 = tribot_first_man_norm_light_template_7b
			3 = duo_first_man_norm_light_template_8a
			3 = duo_first_man_norm_light_template_8b
			3 = single1_first_man_norm_light_template_9a
			3 = single1_first_man_norm_light_template_9b
			94 = simple_first_man_sat_dark_template_1a
			94 = simple_first_man_sat_dark_template_1b
			1 = single1_first_man_sat_dark_template_9a
			1 = single1_first_man_sat_dark_template_9b
			1 = single2_first_man_sat_dark_template_10a
			1 = single2_first_man_sat_dark_template_10b
			189 = simple_first_man_sat_light_template_1a
			189 = simple_first_man_sat_light_template_1b
			1 = tritop_first_man_sat_light_template_2a
			1 = tritop_first_man_sat_light_template_2b
			1 = minibg_first_man_sat_light_template_3a
			1 = minibg_first_man_sat_light_template_3b
			1 = pyramid_first_man_sat_light_template_4a
			1 = pyramid_first_man_sat_light_template_4b
			1 = sun_first_man_sat_light_template_5a
			1 = sun_first_man_sat_light_template_5b
			1 = minibgsun_first_man_sat_light_template_6a
			1 = minibgsun_first_man_sat_light_template_6b
			1 = tribot_first_man_sat_light_template_7a
			1 = tribot_first_man_sat_light_template_7b
			1 = duo_first_man_sat_light_template_8a
			1 = duo_first_man_sat_light_template_8b
			1 = single1_first_man_sat_light_template_9a
			1 = single1_first_man_sat_light_template_9b
			1 = single2_first_man_sat_light_template_10a
			1 = single2_first_man_sat_light_template_10b
		}
		#wildling
		special_selection = {
			trigger = {
				coa_wildling_trigger = yes
			}
			814 = simple_wildling_desat_dark_template_1a
			814 = simple_wildling_desat_dark_template_1b
			3618 = simple_wildling_desat_light_template_1a
			3618 = simple_wildling_desat_light_template_1b
			181 = simple_wildling_norm_dark_template_1a
			181 = simple_wildling_norm_dark_template_1b
			181 = simple_wildling_norm_light_template_1a
			181 = simple_wildling_norm_light_template_1b
			90 = simple_wildling_sat_dark_template_1a
			90 = simple_wildling_sat_dark_template_1b
			90 = simple_wildling_sat_light_template_1a
			90 = simple_wildling_sat_light_template_1b
			1000 = simple_pure_wildling_rot00_desat_dark_template_1a
			1000 = simple_pure_wildling_rot00_desat_dark_template_1b
			6000 = simple_pure_wildling_rot00_desat_light_template_1a
			6000 = simple_pure_wildling_rot00_desat_light_template_1b
			1000 = simple_pure_wildling_rot90_desat_dark_template_1a
			1000 = simple_pure_wildling_rot90_desat_dark_template_1b
			6000 = simple_pure_wildling_rot90_desat_light_template_1a
			6000 = simple_pure_wildling_rot90_desat_light_template_1b
			1000 = simple_pure_wildling_rot180_desat_dark_template_1a
			1000 = simple_pure_wildling_rot180_desat_dark_template_1b
			6000 = simple_pure_wildling_rot180_desat_light_template_1a
			6000 = simple_pure_wildling_rot180_desat_light_template_1b
			1000 = simple_pure_wildling_rot270_desat_dark_template_1a
			1000 = simple_pure_wildling_rot270_desat_dark_template_1b
			6000 = simple_pure_wildling_rot270_desat_light_template_1a
			6000 = simple_pure_wildling_rot270_desat_light_template_1b
		}
		############################### WALLEEEEERIAHHHH
		#westerosi valyrian
		special_selection = {
			trigger = {
				coa_westerosi_valyrian_trigger = yes
			}
			151 = simple_westerosi_valyrian_desat_dark_template_1a
			151 = simple_westerosi_valyrian_desat_dark_template_1b
			113 = simple_westerosi_valyrian_desat_light_template_1a
			113 = simple_westerosi_valyrian_desat_light_template_1b
			754 = simple_westerosi_valyrian_norm_dark_template_1a
			754 = simple_westerosi_valyrian_norm_dark_template_1b
			565 = simple_westerosi_valyrian_norm_light_template_1a
			565 = simple_westerosi_valyrian_norm_light_template_1b
			1884 = simple_westerosi_valyrian_sat_dark_template_1a
			1884 = simple_westerosi_valyrian_sat_dark_template_1b
			4 = tritop_westerosi_valyrian_sat_dark_template_2a
			4 = tritop_westerosi_valyrian_sat_dark_template_2b
			4 = minibg_westerosi_valyrian_sat_dark_template_3a
			4 = minibg_westerosi_valyrian_sat_dark_template_3b
			4 = pyramid_westerosi_valyrian_sat_dark_template_4a
			4 = pyramid_westerosi_valyrian_sat_dark_template_4b
			4 = sun_westerosi_valyrian_sat_dark_template_5a
			4 = sun_westerosi_valyrian_sat_dark_template_5b
			4 = minibgsun_westerosi_valyrian_sat_dark_template_6a
			4 = minibgsun_westerosi_valyrian_sat_dark_template_6b
			4 = tribot_westerosi_valyrian_sat_dark_template_7a
			4 = tribot_westerosi_valyrian_sat_dark_template_7b
			4 = duo_westerosi_valyrian_sat_dark_template_8a
			4 = duo_westerosi_valyrian_sat_dark_template_8b
			3 = single1_westerosi_valyrian_sat_dark_template_9a
			3 = single1_westerosi_valyrian_sat_dark_template_9b
			3 = single2_westerosi_valyrian_sat_dark_template_10a
			3 = single2_westerosi_valyrian_sat_dark_template_10b
			1413 = simple_westerosi_valyrian_sat_light_template_1a
			1413 = simple_westerosi_valyrian_sat_light_template_1b
			3 = tritop_westerosi_valyrian_sat_light_template_2a
			3 = tritop_westerosi_valyrian_sat_light_template_2b
			3 = minibg_westerosi_valyrian_sat_light_template_3a
			3 = minibg_westerosi_valyrian_sat_light_template_3b
			3 = pyramid_westerosi_valyrian_sat_light_template_4a
			3 = pyramid_westerosi_valyrian_sat_light_template_4b
			3 = sun_westerosi_valyrian_sat_light_template_5a
			3 = sun_westerosi_valyrian_sat_light_template_5b
			3 = minibgsun_westerosi_valyrian_sat_light_template_6a
			3 = minibgsun_westerosi_valyrian_sat_light_template_6b
			3 = tribot_westerosi_valyrian_sat_light_template_7a
			3 = tribot_westerosi_valyrian_sat_light_template_7b
			3 = duo_westerosi_valyrian_sat_light_template_8a
			3 = duo_westerosi_valyrian_sat_light_template_8b
			3 = single1_westerosi_valyrian_sat_light_template_9a
			3 = single1_westerosi_valyrian_sat_light_template_9b
			3 = single2_westerosi_valyrian_sat_light_template_10a
			3 = single2_westerosi_valyrian_sat_light_template_10b
		}
		#essosi valyrian - AGOT:HF version
		special_selection = {
			trigger = {
				coa_valyrian_agot_hf_enabled_trigger = yes
			}
			# 172 = simple_essosi_valyrian_desat_dark_template_1a
			# 86 = simple_essosi_valyrian_desat_dark_template_1b
			# 86 = empty_essosi_valyrian_desat_dark_template_12a
			# 86 = empty_essosi_valyrian_desat_dark_template_12b
			# 40 = emptypat_essosi_valyrian_desat_dark_template_13a
			# 40 = emptypat_essosi_valyrian_desat_dark_template_13b
			2000 = simple_essosi_valyrian_desat_light_template_1a
			2000 = simple_essosi_valyrian_desat_light_template_1b
			# 172 = empty_essosi_valyrian_desat_light_template_12a
			# 172 = empty_essosi_valyrian_desat_light_template_12b
			# 80 = emptypat_essosi_valyrian_desat_light_template_13a
			# 80 = emptypat_essosi_valyrian_desat_light_template_13b
			2000 = simple_essosi_valyrian_norm_dark_template_1a
			2000 = simple_essosi_valyrian_norm_dark_template_1b
			# 345 = empty_essosi_valyrian_norm_dark_template_12a
			# 345 = empty_essosi_valyrian_norm_dark_template_12b
			# 120 = emptypat_essosi_valyrian_norm_dark_template_13a
			# 120 = emptypat_essosi_valyrian_norm_dark_template_13b
			2000 = simple_essosi_valyrian_norm_light_template_1a
			2000 = simple_essosi_valyrian_norm_light_template_1b
			# 431 = empty_essosi_valyrian_norm_light_template_12a
			# 431 = empty_essosi_valyrian_norm_light_template_12b
			# 200 = emptypat_essosi_valyrian_norm_light_template_13a
			# 200 = emptypat_essosi_valyrian_norm_light_template_13b
			# 2586 = simple_essosi_valyrian_sat_dark_template_1a
			2000 = simple_essosi_valyrian_sat_dark_template_1b
			# 1293 = empty_essosi_valyrian_sat_dark_template_12a
			# 1293 = empty_essosi_valyrian_sat_dark_template_12b
			# 600 = emptypat_essosi_valyrian_sat_dark_template_13a
			# 600 = emptypat_essosi_valyrian_sat_dark_template_13b
			# 2586 = simple_essosi_valyrian_sat_light_template_1a
			2000 = simple_essosi_valyrian_sat_light_template_1b
			# 1293 = empty_essosi_valyrian_sat_light_template_12a
			# 1293 = empty_essosi_valyrian_sat_light_template_12b
			# 600 = emptypat_essosi_valyrian_sat_light_template_13a
			# 600 = emptypat_essosi_valyrian_sat_light_template_13b
		}
		#essosi valyrian - Base AGOT version
		special_selection = {
			trigger = {
				coa_valyrian_agot_hf_disabled_trigger = yes
			}
			500 = valyrian_pattern_only
			500 = valyrian_pattern_only2
			500 = valyrian_pattern_only3
			500 = valyrian_pattern_only4
			500 = valyrian_pattern_only5
			500 = valyrian_pattern_only6
			300 = valyrian_with_blockout
			300 = valyrian_with_blockout2
			300 = valyrian_with_blockout3
			300 = valyrian_with_blockout4
			300 = valyrian_with_blockout5
			300 = valyrian_with_blockout6
		}
		#summerislander
		special_selection = {
			trigger = {
				coa_summerislander_trigger = yes
			}
			2261 = simple_summer_islander_desat_dark_template_1a
			2261 = simple_summer_islander_desat_dark_template_1b
			1355 = simple_summer_islander_desat_light_template_1a
			1355 = simple_summer_islander_desat_light_template_1b
			153 = simple_summer_islander_norm_dark_template_1a
			153 = simple_summer_islander_norm_dark_template_1b
			153 = simple_summer_islander_norm_light_template_1a
			153 = simple_summer_islander_norm_light_template_1b
			611 = simple_summer_islander_sat_dark_template_1a
			611 = simple_summer_islander_sat_dark_template_1b
			458 = simple_summer_islander_sat_light_template_1a
			458 = simple_summer_islander_sat_light_template_1b
		}
		#dothraki
		special_selection = {
			trigger = {
				coa_dothraki_trigger = yes
			}
			528 = simple_dothraki_desat_dark_template_1a
			528 = simple_dothraki_desat_dark_template_1b
			528 = minibg_dothraki_desat_dark_template_3a
			528 = minibg_dothraki_desat_dark_template_3b
			528 = eastern_dothraki_desat_dark_template_11a
			528 = eastern_dothraki_desat_dark_template_11b
			2000 = simple_dothraki_desat_light_template_1a
			2000 = simple_dothraki_desat_light_template_1b
			2000 = minibg_dothraki_desat_light_template_3a
			2000 = minibg_dothraki_desat_light_template_3b
			2000 = eastern_dothraki_desat_light_template_11a
			2000 = eastern_dothraki_desat_light_template_11b
			150 = simple_dothraki_norm_dark_template_1a
			150 = simple_dothraki_norm_dark_template_1b
			150 = minibg_dothraki_norm_dark_template_3a
			150 = minibg_dothraki_norm_dark_template_3b
			150 = eastern_dothraki_norm_dark_template_11a
			150 = eastern_dothraki_norm_dark_template_11b
			423 = simple_dothraki_norm_light_template_1a
			423 = simple_dothraki_norm_light_template_1b
			423 = minibg_dothraki_norm_light_template_3a
			423 = minibg_dothraki_norm_light_template_3b
			423 = eastern_dothraki_norm_light_template_11a
			423 = eastern_dothraki_norm_light_template_11b
			53 = simple_dothraki_sat_dark_template_1a
			53 = simple_dothraki_sat_dark_template_1b
			53 = minibg_dothraki_sat_dark_template_3a
			53 = minibg_dothraki_sat_dark_template_3b
			53 = eastern_dothraki_sat_dark_template_11a
			53 = eastern_dothraki_sat_dark_template_11b
			106 = simple_dothraki_sat_light_template_1a
			106 = simple_dothraki_sat_light_template_1b
			106 = minibg_dothraki_sat_light_template_3a
			106 = minibg_dothraki_sat_light_template_3b
			106 = eastern_dothraki_sat_light_template_11a
			106 = eastern_dothraki_sat_light_template_11b
		}
		#sarnori
		special_selection = {
			trigger = {
				coa_sarnori_trigger = yes
			}

			5000 = easterner_sarnori_template_1a
			5000 = easterner_sarnori_template_1b
			5000 = easterner_sarnori_template_2a
			5000 = easterner_sarnori_template_2b
		}
		#hyrkooni
		special_selection = {
			trigger = {
				coa_hyrkooni_trigger = yes
			}

			5000 = easterner_hyrkooni_template_1a
			5000 = easterner_hyrkooni_template_1b
			5000 = easterner_hyrkooni_template_2a
			5000 = easterner_hyrkooni_template_2b
		}
		#ibbenese
		special_selection = {
			trigger = {
				coa_ibbenese_trigger = yes
			}

			5000 = easterner_ibbenese_template_1a
			5000 = easterner_ibbenese_template_1b
			5000 = easterner_ibbenese_template_2a
			5000 = easterner_ibbenese_template_2b
			5000 = easterner_ibbenese_template_3a
			5000 = easterner_ibbenese_template_3b
			5000 = easterner_ibbenese_template_4a
			5000 = easterner_ibbenese_template_4b
		}
		#ghis
		special_selection = {
			trigger = {
				coa_ghis_trigger = yes
			}

			5000 = easterner_ghis_template_1a
			5000 = easterner_ghis_template_1b
			5000 = easterner_ghis_template_2a
			5000 = easterner_ghis_template_2b
		}
		#qaathi
		special_selection = {
			trigger = {
				coa_qaathi_trigger = yes
			}

			5000 = easterner_qaathi_template_1a
			5000 = easterner_qaathi_template_1b
			5000 = easterner_qaathi_template_2a
			5000 = easterner_qaathi_template_2b
		}
		#yiti
		special_selection = {
			trigger = {
				coa_yiti_trigger = yes
			}

			5000 = yiti_coa_template_1a
			5000 = yiti_coa_template_1b
			5000 = yiti_coa_template_2a
			5000 = yiti_coa_template_2b
		}
		#jade
		special_selection = {
			trigger = {
				coa_jade_trigger = yes
			}

			5000 = jade_coa_template_1a
			5000 = jade_coa_template_1b
			5000 = jade_coa_template_2a
			5000 = jade_coa_template_2b
		}
		#moraqi
		special_selection = {
			trigger = {
				coa_moraqi_trigger = yes
			}

			5000 = moraqi_coa_template_1a
			5000 = moraqi_coa_template_1b
			5000 = moraqi_coa_template_2a
			5000 = moraqi_coa_template_2b
		}
		#jogos
		special_selection = {
			trigger = {
				coa_jogos_trigger = yes
			}

			5000 = jogos_coa_template_1a
			5000 = jogos_coa_template_1b
			5000 = jogos_coa_template_2a
			5000 = jogos_coa_template_2b
		}
		#shadow
		special_selection = {
			trigger = {
				coa_shadow_trigger = yes
			}

			5000 = shadow_coa_template_1a
		}
		#sothoryi
		special_selection = {
			trigger = {
				coa_sothoryi_trigger = yes
			}

			5000 = sothoryi_coa_template_1a
		}
		#mythical
		special_selection = {
			trigger = {
				coa_mythical_trigger = yes
			}

			5000 = mythical_coa_template_1a
		}
	}

	religious_title = {
		100 = religious_icon_01
		100 = religious_icon_01_metal
	}

	factions = {
		100 = faction_01
	}

	### AGOT Added

	bastards = {
		#1 = generic_bastard_bend_template # For houses not given special selections

		# GENERIC TRIGGER FOR FIRST MEN HERITAGE
		special_selection = {
			trigger = {
				NOT = {
					dynasty = dynasty:dynn_Stark
					dynasty = dynasty:dynn_Baratheon
					dynasty = dynasty:dynn_Lannister
					dynasty = dynasty:dynn_Tyrell
					dynasty = dynasty:dynn_Martell
					dynasty = dynasty:dynn_Greyjoy
					dynasty = dynasty:dynn_Tully
					dynasty = dynasty:dynn_Arryn
					dynasty = dynasty:dynn_Targaryen
					dynasty = dynasty:dynn_Fossoway
					dynasty = dynasty:dynn_Redwyne
					dynasty = dynasty:dynn_Rowan
					dynasty = dynasty:dynn_Hightower
					dynasty = dynasty:dynn_Florent
					dynasty = dynasty:dynn_Osgrey
					dynasty = dynasty:dynn_Webber
					dynasty = dynasty:dynn_Mallister
					dynasty = dynasty:dynn_Frey
					dynasty = dynasty:dynn_Blackwood
					dynasty = dynasty:dynn_Bracken
					dynasty = dynasty:dynn_Whent
					dynasty = dynasty:dynn_Piper
					dynasty = dynasty:dynn_Darry
					dynasty = dynasty:dynn_Ryger
					dynasty = dynasty:dynn_Vypren
					dynasty = dynasty:dynn_Mooton
					dynasty = dynasty:dynn_Reed
					dynasty = dynasty:dynn_Bolton
					dynasty = dynasty:dynn_Ryswell
					dynasty = dynasty:dynn_Lydden
					dynasty = dynasty:dynn_Swyft
					dynasty = dynasty:dynn_Payne
					dynasty = dynasty:dynn_Brax
					dynasty = dynasty:dynn_Crakehall
					dynasty = dynasty:dynn_Clegane
					dynasty = dynasty:dynn_Goodbrother
					dynasty = dynasty:dynn_Drumm
					dynasty = dynasty:dynn_Blacktyde
					dynasty = dynasty:dynn_Harlaw
					dynasty = dynasty:dynn_Royce
					dynasty = dynasty:dynn_Corbray
					dynasty = dynasty:dynn_Waynwood
					dynasty = dynasty:dynn_Lynderly
					dynasty = dynasty:dynn_Dayne
					dynasty = dynasty:dynn_Uller
					dynasty = dynasty:dynn_Dalt
					dynasty = dynasty:dynn_Toland
					dynasty = dynasty:dynn_Santagar
				}
				culture = { has_cultural_pillar = heritage_first_man }
			}
			# 300 = first_men_generic_basic_template
			# 300 = first_men_generic_bend_template
			660 = simple_first_man_desat_dark_template_1a
			660 = simple_first_man_desat_dark_template_1b
			3 = tritop_first_man_desat_dark_template_2a
			3 = tritop_first_man_desat_dark_template_2b
			3 = minibg_first_man_desat_dark_template_3a
			3 = minibg_first_man_desat_dark_template_3b
			3 = pyramid_first_man_desat_dark_template_4a
			3 = pyramid_first_man_desat_dark_template_4b
			3 = sun_first_man_desat_dark_template_5a
			3 = sun_first_man_desat_dark_template_5b
			3 = minibgsun_first_man_desat_dark_template_6a
			3 = minibgsun_first_man_desat_dark_template_6b
			3 = tribot_first_man_desat_dark_template_7a
			3 = tribot_first_man_desat_dark_template_7b
			3 = duo_first_man_desat_dark_template_8a
			3 = duo_first_man_desat_dark_template_8b
			3 = single1_first_man_desat_dark_template_9a
			3 = single1_first_man_desat_dark_template_9b
			3 = single2_first_man_desat_dark_template_10a
			3 = single2_first_man_desat_dark_template_10b
			2830 = simple_first_man_desat_light_template_1a
			2830 = simple_first_man_desat_light_template_1b
			11 = tritop_first_man_desat_light_template_2a
			11 = tritop_first_man_desat_light_template_2b
			11 = minibg_first_man_desat_light_template_3a
			11 = minibg_first_man_desat_light_template_3b
			11 = pyramid_first_man_desat_light_template_4a
			11 = pyramid_first_man_desat_light_template_4b
			11 = sun_first_man_desat_light_template_5a
			11 = sun_first_man_desat_light_template_5b
			11 = minibgsun_first_man_desat_light_template_6a
			11 = minibgsun_first_man_desat_light_template_6b
			11 = tribot_first_man_desat_light_template_7a
			11 = tribot_first_man_desat_light_template_7b
			11 = duo_first_man_desat_light_template_8a
			11 = duo_first_man_desat_light_template_8b
			11 = single1_first_man_desat_light_template_9a
			11 = single1_first_man_desat_light_template_9b
			11 = single2_first_man_desat_light_template_10a
			11 = single2_first_man_desat_light_template_10b
			189 = simple_first_man_norm_dark_template_1a
			189 = simple_first_man_norm_dark_template_1b
			1 = tritop_first_man_norm_dark_template_2a
			1 = tritop_first_man_norm_dark_template_2b
			1 = minibg_first_man_norm_dark_template_3a
			1 = minibg_first_man_norm_dark_template_3b
			1 = pyramid_first_man_norm_dark_template_4a
			1 = pyramid_first_man_norm_dark_template_4b
			1 = sun_first_man_norm_dark_template_5a
			1 = sun_first_man_norm_dark_template_5b
			1 = minibgsun_first_man_norm_dark_template_6a
			1 = minibgsun_first_man_norm_dark_template_6b
			1 = tribot_first_man_norm_dark_template_7a
			1 = tribot_first_man_norm_dark_template_7b
			1 = duo_first_man_norm_dark_template_8a
			1 = duo_first_man_norm_dark_template_8b
			1 = single1_first_man_norm_dark_template_9a
			1 = single1_first_man_norm_dark_template_9b
			1 = single2_first_man_norm_dark_template_10a
			1 = single2_first_man_norm_dark_template_10b
			849 = simple_first_man_norm_light_template_1a
			849 = simple_first_man_norm_light_template_1b
			3 = tritop_first_man_norm_light_template_2a
			3 = tritop_first_man_norm_light_template_2b
			3 = minibg_first_man_norm_light_template_3a
			3 = minibg_first_man_norm_light_template_3b
			3 = pyramid_first_man_norm_light_template_4a
			3 = pyramid_first_man_norm_light_template_4b
			3 = sun_first_man_norm_light_template_5a
			3 = sun_first_man_norm_light_template_5b
			3 = minibgsun_first_man_norm_light_template_6a
			3 = minibgsun_first_man_norm_light_template_6b
			3 = tribot_first_man_norm_light_template_7a
			3 = tribot_first_man_norm_light_template_7b
			3 = duo_first_man_norm_light_template_8a
			3 = duo_first_man_norm_light_template_8b
			3 = single1_first_man_norm_light_template_9a
			3 = single1_first_man_norm_light_template_9b
			94 = simple_first_man_sat_dark_template_1a
			94 = simple_first_man_sat_dark_template_1b
			1 = single1_first_man_sat_dark_template_9a
			1 = single1_first_man_sat_dark_template_9b
			1 = single2_first_man_sat_dark_template_10a
			1 = single2_first_man_sat_dark_template_10b
			189 = simple_first_man_sat_light_template_1a
			189 = simple_first_man_sat_light_template_1b
			1 = tritop_first_man_sat_light_template_2a
			1 = tritop_first_man_sat_light_template_2b
			1 = minibg_first_man_sat_light_template_3a
			1 = minibg_first_man_sat_light_template_3b
			1 = pyramid_first_man_sat_light_template_4a
			1 = pyramid_first_man_sat_light_template_4b
			1 = sun_first_man_sat_light_template_5a
			1 = sun_first_man_sat_light_template_5b
			1 = minibgsun_first_man_sat_light_template_6a
			1 = minibgsun_first_man_sat_light_template_6b
			1 = tribot_first_man_sat_light_template_7a
			1 = tribot_first_man_sat_light_template_7b
			1 = duo_first_man_sat_light_template_8a
			1 = duo_first_man_sat_light_template_8b
			1 = single1_first_man_sat_light_template_9a
			1 = single1_first_man_sat_light_template_9b
			1 = single2_first_man_sat_light_template_10a
			1 = single2_first_man_sat_light_template_10b
		}
		# GENERIC TRIGGER FOR ANDAL HERITAGE
		special_selection = {
			trigger = {
				NOT = {
					dynasty = dynasty:dynn_Stark
					dynasty = dynasty:dynn_Baratheon
					dynasty = dynasty:dynn_Lannister
					dynasty = dynasty:dynn_Tyrell
					dynasty = dynasty:dynn_Martell
					dynasty = dynasty:dynn_Greyjoy
					dynasty = dynasty:dynn_Tully
					dynasty = dynasty:dynn_Arryn
					dynasty = dynasty:dynn_Targaryen
					dynasty = dynasty:dynn_Fossoway
					dynasty = dynasty:dynn_Redwyne
					dynasty = dynasty:dynn_Rowan
					dynasty = dynasty:dynn_Hightower
					dynasty = dynasty:dynn_Florent
					dynasty = dynasty:dynn_Osgrey
					dynasty = dynasty:dynn_Webber
					dynasty = dynasty:dynn_Mallister
					dynasty = dynasty:dynn_Frey
					dynasty = dynasty:dynn_Blackwood
					dynasty = dynasty:dynn_Bracken
					dynasty = dynasty:dynn_Whent
					dynasty = dynasty:dynn_Piper
					dynasty = dynasty:dynn_Darry
					dynasty = dynasty:dynn_Ryger
					dynasty = dynasty:dynn_Vypren
					dynasty = dynasty:dynn_Mooton
					dynasty = dynasty:dynn_Reed
					dynasty = dynasty:dynn_Bolton
					dynasty = dynasty:dynn_Ryswell
					dynasty = dynasty:dynn_Lydden
					dynasty = dynasty:dynn_Swyft
					dynasty = dynasty:dynn_Payne
					dynasty = dynasty:dynn_Brax
					dynasty = dynasty:dynn_Crakehall
					dynasty = dynasty:dynn_Clegane
					dynasty = dynasty:dynn_Goodbrother
					dynasty = dynasty:dynn_Drumm
					dynasty = dynasty:dynn_Blacktyde
					dynasty = dynasty:dynn_Harlaw
					dynasty = dynasty:dynn_Royce
					dynasty = dynasty:dynn_Corbray
					dynasty = dynasty:dynn_Waynwood
					dynasty = dynasty:dynn_Lynderly
					dynasty = dynasty:dynn_Dayne
					dynasty = dynasty:dynn_Uller
					dynasty = dynasty:dynn_Dalt
					dynasty = dynasty:dynn_Toland
					dynasty = dynasty:dynn_Santagar
				}
				culture = { has_cultural_pillar = heritage_andal }
			}
			# 300 = andal_generic_basic_template
			# 500 = andal_generic_bend_template
			# 100 = andal_generic_canton_template
			219 = simple_andal_desat_dark_template_1a
			219 = simple_andal_desat_dark_template_1b
			17 = tritop_andal_desat_dark_template_2a
			17 = tritop_andal_desat_dark_template_2b
			17 = minibg_andal_desat_dark_template_3a
			17 = minibg_andal_desat_dark_template_3b
			17 = pyramid_andal_desat_dark_template_4a
			17 = pyramid_andal_desat_dark_template_4b
			17 = sun_andal_desat_dark_template_5a
			17 = sun_andal_desat_dark_template_5b
			17 = minibgsun_andal_desat_dark_template_6a
			17 = minibgsun_andal_desat_dark_template_6b
			17 = tribot_andal_desat_dark_template_7a
			17 = tribot_andal_desat_dark_template_7b
			17 = duo_andal_desat_dark_template_8a
			17 = duo_andal_desat_dark_template_8b
			17 = single1_andal_desat_dark_template_9a
			17 = single1_andal_desat_dark_template_9b
			17 = single2_andal_desat_dark_template_10a
			17 = single2_andal_desat_dark_template_10b
			1168 = simple_andal_desat_light_template_1a
			1168 = simple_andal_desat_light_template_1b
			92 = tritop_andal_desat_light_template_2a
			92 = tritop_andal_desat_light_template_2b
			92 = minibg_andal_desat_light_template_3a
			92 = minibg_andal_desat_light_template_3b
			92 = pyramid_andal_desat_light_template_4a
			92 = pyramid_andal_desat_light_template_4b
			92 = sun_andal_desat_light_template_5a
			92 = sun_andal_desat_light_template_5b
			92 = minibgsun_andal_desat_light_template_6a
			92 = minibgsun_andal_desat_light_template_6b
			92 = tribot_andal_desat_light_template_7a
			92 = tribot_andal_desat_light_template_7b
			92 = duo_andal_desat_light_template_8a
			92 = duo_andal_desat_light_template_8b
			92 = single1_andal_desat_light_template_9a
			92 = single1_andal_desat_light_template_9b
			92 = single2_andal_desat_light_template_10a
			92 = single2_andal_desat_light_template_10b
			365 = simple_andal_norm_dark_template_1a
			365 = simple_andal_norm_dark_template_1b
			29 = tritop_andal_norm_dark_template_2a
			29 = tritop_andal_norm_dark_template_2b
			29 = minibg_andal_norm_dark_template_3a
			29 = minibg_andal_norm_dark_template_3b
			29 = pyramid_andal_norm_dark_template_4a
			29 = pyramid_andal_norm_dark_template_4b
			29 = sun_andal_norm_dark_template_5a
			29 = sun_andal_norm_dark_template_5b
			29 = minibgsun_andal_norm_dark_template_6a
			29 = minibgsun_andal_norm_dark_template_6b
			29 = tribot_andal_norm_dark_template_7a
			29 = tribot_andal_norm_dark_template_7b
			29 = duo_andal_norm_dark_template_8a
			29 = duo_andal_norm_dark_template_8b
			29 = single1_andal_norm_dark_template_9a
			29 = single1_andal_norm_dark_template_9b
			29 = single2_andal_norm_dark_template_10a
			29 = single2_andal_norm_dark_template_10b
			1022 = simple_andal_norm_light_template_1a
			1022 = simple_andal_norm_light_template_1b
			81 = tritop_andal_norm_light_template_2a
			81 = tritop_andal_norm_light_template_2b
			81 = minibg_andal_norm_light_template_3a
			81 = minibg_andal_norm_light_template_3b
			81 = pyramid_andal_norm_light_template_4a
			81 = pyramid_andal_norm_light_template_4b
			81 = sun_andal_norm_light_template_5a
			81 = sun_andal_norm_light_template_5b
			81 = minibgsun_andal_norm_light_template_6a
			81 = minibgsun_andal_norm_light_template_6b
			81 = tribot_andal_norm_light_template_7a
			81 = tribot_andal_norm_light_template_7b
			81 = duo_andal_norm_light_template_8a
			81 = duo_andal_norm_light_template_8b
			81 = single1_andal_norm_light_template_9a
			81 = single1_andal_norm_light_template_9b
			6 = single2_andal_norm_light_template_10a
			6 = single2_andal_norm_light_template_10b
			73 = simple_andal_sat_dark_template_1a
			73 = simple_andal_sat_dark_template_1b
			6 = tritop_andal_sat_dark_template_2a
			6 = tritop_andal_sat_dark_template_2b
			6 = minibg_andal_sat_dark_template_3a
			6 = minibg_andal_sat_dark_template_3b
			6 = pyramid_andal_sat_dark_template_4a
			6 = pyramid_andal_sat_dark_template_4b
			6 = sun_andal_sat_dark_template_5a
			6 = sun_andal_sat_dark_template_5b
			6 = minibgsun_andal_sat_dark_template_6a
			6 = minibgsun_andal_sat_dark_template_6b
			6 = tribot_andal_sat_dark_template_7a
			6 = tribot_andal_sat_dark_template_7b
			6 = duo_andal_sat_dark_template_8a
			6 = duo_andal_sat_dark_template_8b
			6 = single1_andal_sat_dark_template_9a
			6 = single1_andal_sat_dark_template_9b
			6 = single2_andal_sat_dark_template_10a
			6 = single2_andal_sat_dark_template_10b
			73 = simple_andal_sat_light_template_1a
			73 = simple_andal_sat_light_template_1b
			6 = tritop_andal_sat_light_template_2a
			6 = tritop_andal_sat_light_template_2b
			6 = minibg_andal_sat_light_template_3a
			6 = minibg_andal_sat_light_template_3b
			6 = pyramid_andal_sat_light_template_4a
			6 = pyramid_andal_sat_light_template_4b
			6 = sun_andal_sat_light_template_5a
			6 = sun_andal_sat_light_template_5b
			6 = minibgsun_andal_sat_light_template_6a
			6 = minibgsun_andal_sat_light_template_6b
			6 = tribot_andal_sat_light_template_7a
			6 = tribot_andal_sat_light_template_7b
			6 = duo_andal_sat_light_template_8a
			6 = duo_andal_sat_light_template_8b
			6 = single1_andal_sat_light_template_9a
			6 = single1_andal_sat_light_template_9b
			6 = single2_andal_sat_light_template_10a
			6 = single2_andal_sat_light_template_10b
		}
		# GENERIC TRIGGER FOR IRONBORN HERITAGE
		special_selection = {
			trigger = {
				NOT = {
					dynasty = dynasty:dynn_Stark
					dynasty = dynasty:dynn_Baratheon
					dynasty = dynasty:dynn_Lannister
					dynasty = dynasty:dynn_Tyrell
					dynasty = dynasty:dynn_Martell
					dynasty = dynasty:dynn_Greyjoy
					dynasty = dynasty:dynn_Tully
					dynasty = dynasty:dynn_Arryn
					dynasty = dynasty:dynn_Targaryen
					dynasty = dynasty:dynn_Fossoway
					dynasty = dynasty:dynn_Redwyne
					dynasty = dynasty:dynn_Rowan
					dynasty = dynasty:dynn_Hightower
					dynasty = dynasty:dynn_Florent
					dynasty = dynasty:dynn_Osgrey
					dynasty = dynasty:dynn_Webber
					dynasty = dynasty:dynn_Mallister
					dynasty = dynasty:dynn_Frey
					dynasty = dynasty:dynn_Blackwood
					dynasty = dynasty:dynn_Bracken
					dynasty = dynasty:dynn_Whent
					dynasty = dynasty:dynn_Piper
					dynasty = dynasty:dynn_Darry
					dynasty = dynasty:dynn_Ryger
					dynasty = dynasty:dynn_Vypren
					dynasty = dynasty:dynn_Mooton
					dynasty = dynasty:dynn_Reed
					dynasty = dynasty:dynn_Bolton
					dynasty = dynasty:dynn_Ryswell
					dynasty = dynasty:dynn_Lydden
					dynasty = dynasty:dynn_Swyft
					dynasty = dynasty:dynn_Payne
					dynasty = dynasty:dynn_Brax
					dynasty = dynasty:dynn_Crakehall
					dynasty = dynasty:dynn_Clegane
					dynasty = dynasty:dynn_Goodbrother
					dynasty = dynasty:dynn_Drumm
					dynasty = dynasty:dynn_Blacktyde
					dynasty = dynasty:dynn_Harlaw
					dynasty = dynasty:dynn_Royce
					dynasty = dynasty:dynn_Corbray
					dynasty = dynasty:dynn_Waynwood
					dynasty = dynasty:dynn_Lynderly
					dynasty = dynasty:dynn_Dayne
					dynasty = dynasty:dynn_Uller
					dynasty = dynasty:dynn_Dalt
					dynasty = dynasty:dynn_Toland
					dynasty = dynasty:dynn_Santagar
				}
				culture = { has_cultural_pillar = heritage_ironman }
			}
			# 300 = ironborn_generic_basic_template
			# 300 = ironborn_generic_bend_template
			2890 = simple_ironborn_desat_dark_template_1a
			2890 = simple_ironborn_desat_dark_template_1b
			2 = tritop_ironborn_desat_dark_template_2a
			2 = tritop_ironborn_desat_dark_template_2b
			2 = minibg_ironborn_desat_dark_template_3a
			2 = minibg_ironborn_desat_dark_template_3b
			2 = pyramid_ironborn_desat_dark_template_4a
			2 = pyramid_ironborn_desat_dark_template_4b
			2 = sun_ironborn_desat_dark_template_5a
			2 = sun_ironborn_desat_dark_template_5b
			2 = minibgsun_ironborn_desat_dark_template_6a
			2 = minibgsun_ironborn_desat_dark_template_6b
			2 = tribot_ironborn_desat_dark_template_7a
			2 = tribot_ironborn_desat_dark_template_7b
			2 = duo_ironborn_desat_dark_template_8a
			2 = duo_ironborn_desat_dark_template_8b
			2 = single1_ironborn_desat_dark_template_9a
			2 = single1_ironborn_desat_dark_template_9b
			2 = single2_ironborn_desat_dark_template_10a
			2 = single2_ironborn_desat_dark_template_10b
			698 = simple_ironborn_desat_light_template_1a
			698 = simple_ironborn_desat_light_template_1b
			1 = tritop_ironborn_desat_light_template_2a
			1 = tritop_ironborn_desat_light_template_2b
			1 = minibg_ironborn_desat_light_template_3a
			1 = minibg_ironborn_desat_light_template_3b
			1 = pyramid_ironborn_desat_light_template_4a
			1 = pyramid_ironborn_desat_light_template_4b
			1 = sun_ironborn_desat_light_template_5a
			1 = sun_ironborn_desat_light_template_5b
			1 = minibgsun_ironborn_desat_light_template_6a
			1 = minibgsun_ironborn_desat_light_template_6b
			1 = tribot_ironborn_desat_light_template_7a
			1 = tribot_ironborn_desat_light_template_7b
			1 = duo_ironborn_desat_light_template_8a
			1 = duo_ironborn_desat_light_template_8b
			1 = single1_ironborn_desat_light_template_9a
			1 = single1_ironborn_desat_light_template_9b
			1 = single2_ironborn_desat_light_template_10a
			1 = single2_ironborn_desat_light_template_10b
			698 = simple_ironborn_norm_dark_template_1a
			698 = simple_ironborn_norm_dark_template_1b
			1 = tritop_ironborn_norm_dark_template_2a
			1 = tritop_ironborn_norm_dark_template_2b
			1 = minibg_ironborn_norm_dark_template_3a
			1 = minibg_ironborn_norm_dark_template_3b
			1 = pyramid_ironborn_norm_dark_template_4a
			1 = pyramid_ironborn_norm_dark_template_4b
			1 = sun_ironborn_norm_dark_template_5a
			1 = sun_ironborn_norm_dark_template_5b
			1 = minibgsun_ironborn_norm_dark_template_6a
			1 = minibgsun_ironborn_norm_dark_template_6b
			1 = tribot_ironborn_norm_dark_template_7a
			1 = tribot_ironborn_norm_dark_template_7b
			1 = duo_ironborn_norm_dark_template_8a
			1 = duo_ironborn_norm_dark_template_8b
			1 = single1_ironborn_norm_dark_template_9a
			1 = single1_ironborn_norm_dark_template_9b
			1 = single2_ironborn_norm_dark_template_10a
			1 = single2_ironborn_norm_dark_template_10b
			399 = simple_ironborn_norm_light_template_1a
			399 = simple_ironborn_norm_light_template_1b
			199 = simple_ironborn_sat_dark_template_1a
			199 = simple_ironborn_sat_dark_template_1b
			60 = simple_ironborn_sat_light_template_1a
			60 = simple_ironborn_sat_light_template_1b
		}
		# GENERIC TRIGGER FOR RHOYNAR HERITAGE
		special_selection = {
			trigger = {
				NOT = {
					dynasty = dynasty:dynn_Stark
					dynasty = dynasty:dynn_Baratheon
					dynasty = dynasty:dynn_Lannister
					dynasty = dynasty:dynn_Tyrell
					dynasty = dynasty:dynn_Martell
					dynasty = dynasty:dynn_Greyjoy
					dynasty = dynasty:dynn_Tully
					dynasty = dynasty:dynn_Arryn
					dynasty = dynasty:dynn_Targaryen
					dynasty = dynasty:dynn_Fossoway
					dynasty = dynasty:dynn_Redwyne
					dynasty = dynasty:dynn_Rowan
					dynasty = dynasty:dynn_Hightower
					dynasty = dynasty:dynn_Florent
					dynasty = dynasty:dynn_Osgrey
					dynasty = dynasty:dynn_Webber
					dynasty = dynasty:dynn_Mallister
					dynasty = dynasty:dynn_Frey
					dynasty = dynasty:dynn_Blackwood
					dynasty = dynasty:dynn_Bracken
					dynasty = dynasty:dynn_Whent
					dynasty = dynasty:dynn_Piper
					dynasty = dynasty:dynn_Darry
					dynasty = dynasty:dynn_Ryger
					dynasty = dynasty:dynn_Vypren
					dynasty = dynasty:dynn_Mooton
					dynasty = dynasty:dynn_Reed
					dynasty = dynasty:dynn_Bolton
					dynasty = dynasty:dynn_Ryswell
					dynasty = dynasty:dynn_Lydden
					dynasty = dynasty:dynn_Swyft
					dynasty = dynasty:dynn_Payne
					dynasty = dynasty:dynn_Brax
					dynasty = dynasty:dynn_Crakehall
					dynasty = dynasty:dynn_Clegane
					dynasty = dynasty:dynn_Goodbrother
					dynasty = dynasty:dynn_Drumm
					dynasty = dynasty:dynn_Blacktyde
					dynasty = dynasty:dynn_Harlaw
					dynasty = dynasty:dynn_Royce
					dynasty = dynasty:dynn_Corbray
					dynasty = dynasty:dynn_Waynwood
					dynasty = dynasty:dynn_Lynderly
					dynasty = dynasty:dynn_Dayne
					dynasty = dynasty:dynn_Uller
					dynasty = dynasty:dynn_Dalt
					dynasty = dynasty:dynn_Toland
					dynasty = dynasty:dynn_Santagar
				}
				culture = { has_cultural_pillar = heritage_rhoynar }
			}
			# 300 = rhoynar_generic_basic_template
			# 50 = rhoynar_generic_bend_template
			242 = simple_dornish_desat_dark_template_1a
			242 = simple_dornish_desat_dark_template_1b
			1 = tritop_dornish_desat_dark_template_2a
			1 = tritop_dornish_desat_dark_template_2b
			1 = minibg_dornish_desat_dark_template_3a
			1 = minibg_dornish_desat_dark_template_3b
			1 = pyramid_dornish_desat_dark_template_4a
			1 = pyramid_dornish_desat_dark_template_4b
			1 = sun_dornish_desat_dark_template_5a
			1 = sun_dornish_desat_dark_template_5b
			1 = minibgsun_dornish_desat_dark_template_6a
			1 = minibgsun_dornish_desat_dark_template_6b
			1 = tribot_dornish_desat_dark_template_7a
			1 = tribot_dornish_desat_dark_template_7b
			1 = duo_dornish_desat_dark_template_8a
			1 = duo_dornish_desat_dark_template_8b
			1 = single1_dornish_desat_dark_template_9a
			1 = single1_dornish_desat_dark_template_9b
			1 = single2_dornish_desat_dark_template_10a
			1 = single2_dornish_desat_dark_template_10b
			564 = simple_dornish_desat_light_template_1a
			564 = simple_dornish_desat_light_template_1b
			3 = tritop_dornish_desat_light_template_2a
			3 = tritop_dornish_desat_light_template_2b
			3 = minibg_dornish_desat_light_template_3a
			3 = minibg_dornish_desat_light_template_3b
			3 = pyramid_dornish_desat_light_template_4a
			3 = pyramid_dornish_desat_light_template_4b
			3 = sun_dornish_desat_light_template_5a
			3 = sun_dornish_desat_light_template_5b
			3 = minibgsun_dornish_desat_light_template_6a
			3 = minibgsun_dornish_desat_light_template_6b
			3 = tribot_dornish_desat_light_template_7a
			3 = tribot_dornish_desat_light_template_7b
			3 = duo_dornish_desat_light_template_8a
			3 = duo_dornish_desat_light_template_8b
			3 = single1_dornish_desat_light_template_9a
			3 = single1_dornish_desat_light_template_9b
			3 = single2_dornish_desat_light_template_10a
			3 = single2_dornish_desat_light_template_10b
			403 = simple_dornish_norm_dark_template_1a
			403 = simple_dornish_norm_dark_template_1b
			2 = tritop_dornish_norm_dark_template_2a
			2 = tritop_dornish_norm_dark_template_2b
			2 = minibg_dornish_norm_dark_template_3a
			2 = minibg_dornish_norm_dark_template_3b
			2 = pyramid_dornish_norm_dark_template_4a
			2 = pyramid_dornish_norm_dark_template_4b
			2 = sun_dornish_norm_dark_template_5a
			2 = sun_dornish_norm_dark_template_5b
			2 = minibgsun_dornish_norm_dark_template_6a
			2 = minibgsun_dornish_norm_dark_template_6b
			2 = tribot_dornish_norm_dark_template_7a
			2 = tribot_dornish_norm_dark_template_7b
			2 = duo_dornish_norm_dark_template_8a
			2 = duo_dornish_norm_dark_template_8b
			2 = single1_dornish_norm_dark_template_9a
			2 = single1_dornish_norm_dark_template_9b
			2 = single2_dornish_norm_dark_template_10a
			2 = single2_dornish_norm_dark_template_10b
			1047 = simple_dornish_norm_light_template_1a
			1047 = simple_dornish_norm_light_template_1b
			5 = tritop_dornish_norm_light_template_2a
			5 = tritop_dornish_norm_light_template_2b
			5 = minibg_dornish_norm_light_template_3a
			5 = minibg_dornish_norm_light_template_3b
			5 = pyramid_dornish_norm_light_template_4a
			5 = pyramid_dornish_norm_light_template_4b
			5 = sun_dornish_norm_light_template_5a
			5 = sun_dornish_norm_light_template_5b
			5 = minibgsun_dornish_norm_light_template_6a
			5 = minibgsun_dornish_norm_light_template_6b
			5 = tribot_dornish_norm_light_template_7a
			5 = tribot_dornish_norm_light_template_7b
			5 = duo_dornish_norm_light_template_8a
			5 = duo_dornish_norm_light_template_8b
			5 = single1_dornish_norm_light_template_9a
			5 = single1_dornish_norm_light_template_9b
			3 = single2_dornish_norm_light_template_10a
			3 = single2_dornish_norm_light_template_10b
			564 = simple_dornish_sat_dark_template_1a
			564 = simple_dornish_sat_dark_template_1b
			3 = tritop_dornish_sat_dark_template_2a
			3 = tritop_dornish_sat_dark_template_2b
			3 = minibg_dornish_sat_dark_template_3a
			3 = minibg_dornish_sat_dark_template_3b
			3 = pyramid_dornish_sat_dark_template_4a
			3 = pyramid_dornish_sat_dark_template_4b
			3 = sun_dornish_sat_dark_template_5a
			3 = sun_dornish_sat_dark_template_5b
			3 = minibgsun_dornish_sat_dark_template_6a
			3 = minibgsun_dornish_sat_dark_template_6b
			3 = tribot_dornish_sat_dark_template_7a
			3 = tribot_dornish_sat_dark_template_7b
			3 = duo_dornish_sat_dark_template_8a
			3 = duo_dornish_sat_dark_template_8b
			10 = single1_dornish_sat_dark_template_9a
			10 = single1_dornish_sat_dark_template_9b
			10 = single2_dornish_sat_dark_template_10a
			10 = single2_dornish_sat_dark_template_10b
			1934 = simple_dornish_sat_light_template_1a
			1934 = simple_dornish_sat_light_template_1b
			10 = tritop_dornish_sat_light_template_2a
			10 = tritop_dornish_sat_light_template_2b
			10 = minibg_dornish_sat_light_template_3a
			10 = minibg_dornish_sat_light_template_3b
			10 = pyramid_dornish_sat_light_template_4a
			10 = pyramid_dornish_sat_light_template_4b
			10 = sun_dornish_sat_light_template_5a
			10 = sun_dornish_sat_light_template_5b
			10 = minibgsun_dornish_sat_light_template_6a
			10 = minibgsun_dornish_sat_light_template_6b
			10 = tribot_dornish_sat_light_template_7a
			10 = tribot_dornish_sat_light_template_7b
			10 = duo_dornish_sat_light_template_8a
			10 = duo_dornish_sat_light_template_8b
			10 = single1_dornish_sat_light_template_9a
			10 = single1_dornish_sat_light_template_9b
			10 = single2_dornish_sat_light_template_10a
			10 = single2_dornish_sat_light_template_10b
		}
		# GENERIC TRIGGER FOR VALYRIAN HERITAGE
		# High Valyrian and Westerosi Valyrian
		special_selection = {
			trigger = {
				NOT = {
					dynasty = dynasty:dynn_Stark
					dynasty = dynasty:dynn_Baratheon
					dynasty = dynasty:dynn_Lannister
					dynasty = dynasty:dynn_Tyrell
					dynasty = dynasty:dynn_Martell
					dynasty = dynasty:dynn_Greyjoy
					dynasty = dynasty:dynn_Tully
					dynasty = dynasty:dynn_Arryn
					dynasty = dynasty:dynn_Targaryen
					dynasty = dynasty:dynn_Fossoway
					dynasty = dynasty:dynn_Redwyne
					dynasty = dynasty:dynn_Rowan
					dynasty = dynasty:dynn_Hightower
					dynasty = dynasty:dynn_Florent
					dynasty = dynasty:dynn_Osgrey
					dynasty = dynasty:dynn_Webber
					dynasty = dynasty:dynn_Mallister
					dynasty = dynasty:dynn_Frey
					dynasty = dynasty:dynn_Blackwood
					dynasty = dynasty:dynn_Bracken
					dynasty = dynasty:dynn_Whent
					dynasty = dynasty:dynn_Piper
					dynasty = dynasty:dynn_Darry
					dynasty = dynasty:dynn_Ryger
					dynasty = dynasty:dynn_Vypren
					dynasty = dynasty:dynn_Mooton
					dynasty = dynasty:dynn_Reed
					dynasty = dynasty:dynn_Bolton
					dynasty = dynasty:dynn_Ryswell
					dynasty = dynasty:dynn_Lydden
					dynasty = dynasty:dynn_Swyft
					dynasty = dynasty:dynn_Payne
					dynasty = dynasty:dynn_Brax
					dynasty = dynasty:dynn_Crakehall
					dynasty = dynasty:dynn_Clegane
					dynasty = dynasty:dynn_Goodbrother
					dynasty = dynasty:dynn_Drumm
					dynasty = dynasty:dynn_Blacktyde
					dynasty = dynasty:dynn_Harlaw
					dynasty = dynasty:dynn_Royce
					dynasty = dynasty:dynn_Corbray
					dynasty = dynasty:dynn_Waynwood
					dynasty = dynasty:dynn_Lynderly
					dynasty = dynasty:dynn_Dayne
					dynasty = dynasty:dynn_Uller
					dynasty = dynasty:dynn_Dalt
					dynasty = dynasty:dynn_Toland
					dynasty = dynasty:dynn_Santagar
				}
				culture = { has_cultural_pillar = heritage_valyrian }
				location ?= { geographical_region = world_westeros }
			}
			# 300 = valyrian_vyrwel_dragon_basic_template
			# 300 = valyrian_vyrwel_dragon_bend_template
			# 300 = valyrian_vyrwel_dragon_counterchange_template_01
			# 300 = valyrian_generic_basic_template
			# 300 = valyrian_generic_bend_template
			# 50 = valyrian_generic_counterchange_template_01
			151 = simple_westerosi_valyrian_desat_dark_template_1a
			151 = simple_westerosi_valyrian_desat_dark_template_1b
			113 = simple_westerosi_valyrian_desat_light_template_1a
			113 = simple_westerosi_valyrian_desat_light_template_1b
			754 = simple_westerosi_valyrian_norm_dark_template_1a
			754 = simple_westerosi_valyrian_norm_dark_template_1b
			565 = simple_westerosi_valyrian_norm_light_template_1a
			565 = simple_westerosi_valyrian_norm_light_template_1b
			1884 = simple_westerosi_valyrian_sat_dark_template_1a
			1884 = simple_westerosi_valyrian_sat_dark_template_1b
			4 = tritop_westerosi_valyrian_sat_dark_template_2a
			4 = tritop_westerosi_valyrian_sat_dark_template_2b
			4 = minibg_westerosi_valyrian_sat_dark_template_3a
			4 = minibg_westerosi_valyrian_sat_dark_template_3b
			4 = pyramid_westerosi_valyrian_sat_dark_template_4a
			4 = pyramid_westerosi_valyrian_sat_dark_template_4b
			4 = sun_westerosi_valyrian_sat_dark_template_5a
			4 = sun_westerosi_valyrian_sat_dark_template_5b
			4 = minibgsun_westerosi_valyrian_sat_dark_template_6a
			4 = minibgsun_westerosi_valyrian_sat_dark_template_6b
			4 = tribot_westerosi_valyrian_sat_dark_template_7a
			4 = tribot_westerosi_valyrian_sat_dark_template_7b
			4 = duo_westerosi_valyrian_sat_dark_template_8a
			4 = duo_westerosi_valyrian_sat_dark_template_8b
			3 = single1_westerosi_valyrian_sat_dark_template_9a
			3 = single1_westerosi_valyrian_sat_dark_template_9b
			3 = single2_westerosi_valyrian_sat_dark_template_10a
			3 = single2_westerosi_valyrian_sat_dark_template_10b
			1413 = simple_westerosi_valyrian_sat_light_template_1a
			1413 = simple_westerosi_valyrian_sat_light_template_1b
			3 = tritop_westerosi_valyrian_sat_light_template_2a
			3 = tritop_westerosi_valyrian_sat_light_template_2b
			3 = minibg_westerosi_valyrian_sat_light_template_3a
			3 = minibg_westerosi_valyrian_sat_light_template_3b
			3 = pyramid_westerosi_valyrian_sat_light_template_4a
			3 = pyramid_westerosi_valyrian_sat_light_template_4b
			3 = sun_westerosi_valyrian_sat_light_template_5a
			3 = sun_westerosi_valyrian_sat_light_template_5b
			3 = minibgsun_westerosi_valyrian_sat_light_template_6a
			3 = minibgsun_westerosi_valyrian_sat_light_template_6b
			3 = tribot_westerosi_valyrian_sat_light_template_7a
			3 = tribot_westerosi_valyrian_sat_light_template_7b
			3 = duo_westerosi_valyrian_sat_light_template_8a
			3 = duo_westerosi_valyrian_sat_light_template_8b
			3 = single1_westerosi_valyrian_sat_light_template_9a
			3 = single1_westerosi_valyrian_sat_light_template_9b
			3 = single2_westerosi_valyrian_sat_light_template_10a
			3 = single2_westerosi_valyrian_sat_light_template_10b
		}
		# Essosi Valyrian
		special_selection = {
			trigger = {
				NOT = {
					dynasty = dynasty:dynn_Stark
					dynasty = dynasty:dynn_Baratheon
					dynasty = dynasty:dynn_Lannister
					dynasty = dynasty:dynn_Tyrell
					dynasty = dynasty:dynn_Martell
					dynasty = dynasty:dynn_Greyjoy
					dynasty = dynasty:dynn_Tully
					dynasty = dynasty:dynn_Arryn
					dynasty = dynasty:dynn_Targaryen
					dynasty = dynasty:dynn_Fossoway
					dynasty = dynasty:dynn_Redwyne
					dynasty = dynasty:dynn_Rowan
					dynasty = dynasty:dynn_Hightower
					dynasty = dynasty:dynn_Florent
					dynasty = dynasty:dynn_Osgrey
					dynasty = dynasty:dynn_Webber
					dynasty = dynasty:dynn_Mallister
					dynasty = dynasty:dynn_Frey
					dynasty = dynasty:dynn_Blackwood
					dynasty = dynasty:dynn_Bracken
					dynasty = dynasty:dynn_Whent
					dynasty = dynasty:dynn_Piper
					dynasty = dynasty:dynn_Darry
					dynasty = dynasty:dynn_Ryger
					dynasty = dynasty:dynn_Vypren
					dynasty = dynasty:dynn_Mooton
					dynasty = dynasty:dynn_Reed
					dynasty = dynasty:dynn_Bolton
					dynasty = dynasty:dynn_Ryswell
					dynasty = dynasty:dynn_Lydden
					dynasty = dynasty:dynn_Swyft
					dynasty = dynasty:dynn_Payne
					dynasty = dynasty:dynn_Brax
					dynasty = dynasty:dynn_Crakehall
					dynasty = dynasty:dynn_Clegane
					dynasty = dynasty:dynn_Goodbrother
					dynasty = dynasty:dynn_Drumm
					dynasty = dynasty:dynn_Blacktyde
					dynasty = dynasty:dynn_Harlaw
					dynasty = dynasty:dynn_Royce
					dynasty = dynasty:dynn_Corbray
					dynasty = dynasty:dynn_Waynwood
					dynasty = dynasty:dynn_Lynderly
					dynasty = dynasty:dynn_Dayne
					dynasty = dynasty:dynn_Uller
					dynasty = dynasty:dynn_Dalt
					dynasty = dynasty:dynn_Toland
					dynasty = dynasty:dynn_Santagar
				}
				culture = {
					OR = {
						has_cultural_pillar = heritage_valyrian
						has_cultural_pillar = heritage_freecities
					}
				}
				location ?= { geographical_region = world_essos }
			}
			172 = simple_essosi_valyrian_desat_dark_template_1a
			86 = simple_essosi_valyrian_desat_dark_template_1b
			86 = empty_essosi_valyrian_desat_dark_template_12a
			86 = empty_essosi_valyrian_desat_dark_template_12b
			40 = emptypat_essosi_valyrian_desat_dark_template_13a
			40 = emptypat_essosi_valyrian_desat_dark_template_13b
			344 = simple_essosi_valyrian_desat_light_template_1a
			172 = simple_essosi_valyrian_desat_light_template_1b
			172 = empty_essosi_valyrian_desat_light_template_12a
			172 = empty_essosi_valyrian_desat_light_template_12b
			80 = emptypat_essosi_valyrian_desat_light_template_13a
			80 = emptypat_essosi_valyrian_desat_light_template_13b
			690 = simple_essosi_valyrian_norm_dark_template_1a
			345 = simple_essosi_valyrian_norm_dark_template_1b
			345 = empty_essosi_valyrian_norm_dark_template_12a
			345 = empty_essosi_valyrian_norm_dark_template_12b
			120 = emptypat_essosi_valyrian_norm_dark_template_13a
			120 = emptypat_essosi_valyrian_norm_dark_template_13b
			862 = simple_essosi_valyrian_norm_light_template_1a
			431 = simple_essosi_valyrian_norm_light_template_1b
			431 = empty_essosi_valyrian_norm_light_template_12a
			431 = empty_essosi_valyrian_norm_light_template_12b
			200 = emptypat_essosi_valyrian_norm_light_template_13a
			200 = emptypat_essosi_valyrian_norm_light_template_13b
			2586 = simple_essosi_valyrian_sat_dark_template_1a
			1293 = simple_essosi_valyrian_sat_dark_template_1b
			1293 = empty_essosi_valyrian_sat_dark_template_12a
			1293 = empty_essosi_valyrian_sat_dark_template_12b
			600 = emptypat_essosi_valyrian_sat_dark_template_13a
			600 = emptypat_essosi_valyrian_sat_dark_template_13b
			2586 = simple_essosi_valyrian_sat_light_template_1a
			1293 = simple_essosi_valyrian_sat_light_template_1b
			1293 = empty_essosi_valyrian_sat_light_template_12a
			1293 = empty_essosi_valyrian_sat_light_template_12b
			600 = emptypat_essosi_valyrian_sat_light_template_13a
			600 = emptypat_essosi_valyrian_sat_light_template_13b
		}
		#####################
		## LORD PARAMOUNTS ##
		#####################

		# Stark
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Stark
				NOT = {
					house = house:house_Karstark
				}
			}
			300 = stark_basic_bastard_template
			#1 = stark_complex_bastard_template # Very rare since northern heraldry is RELATIVELY simple
			#500 = stark_bastard_bend_template
			300 = stark_counterchanged_bastard_template
		}
		# Baratheon
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Baratheon
			}
			300 = baratheon_basic_bastard_template
			#1 = baratheon_complex_bastard_template
			#500 = baratheon_bastard_bend_template
			300 = baratheon_counterchanged_bastard_template
		}
		# Lannister
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Lannister
			}
			300 = lannister_basic_bastard_template
			#1 = lannister_complex_bastard_template
			#500 = lannister_bastard_bend_template
			300 = lannister_counterchanged_bastard_template
		}
		# Tyrell
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Tyrell
			}
			300 = tyrell_basic_bastard_template
			#1 = tyrell_complex_bastard_template
			#500 = tyrell_bastard_bend_template
			300 = tyrell_counterchanged_bastard_template
		}
		# Martell
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Martell
			}
			300 = martell_basic_bastard_template
			#1 = martell_complex_bastard_template
			#500 = martell_bastard_bend_template
			300 = martell_counterchanged_bastard_template
		}
		# Greyjoy
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Greyjoy
			}
			300 = greyjoy_basic_bastard_template
			#1 = greyjoy_complex_bastard_template
			#500 = greyjoy_bastard_bend_template
			300 = greyjoy_counterchanged_bastard_template
		}
		# Tully
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Tully
			}
			300 = tully_basic_bastard_template
			#500 = tully_bastard_bend_template
			300 = tully_counterchanged_bastard_template
		}
		# Arryn
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Arryn
			}
			300 = arryn_basic_bastard_template
			#500 = arryn_bastard_bend_template
			300 = arryn_counterchanged_bastard_template
		}
		# Targaryen
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Targaryen
			}
			300 = targaryen_basic_bastard_template
			#1 = arryn_complex_bastard_template
			#500 = targaryen_bastard_bend_template
			300 = targaryen_counterchanged_bastard_template
		}

		########################
		## MINOR REACH HOUSES ##
		########################

		# Fossoway
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Fossoway
			}
			300 = fossoway_basic_bastard_template
			#500 = fossoway_bastard_bend_template
			300 = fossoway_counterchanged_bastard_template
		}
		# Redwyne
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Redwyne
			}
			300 = redwyne_basic_bastard_template
			#500 = redwyne_bastard_bend_template
			300 = redwyne_counterchanged_bastard_template
		}
		# Rowan
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Rowan
			}
			300 = rowan_basic_bastard_template
			#500 = rowan_bastard_bend_template
			300 = rowan_counterchanged_bastard_template
		}
		# Hightower
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Hightower
			}
			300 = hightower_basic_bastard_template
			#500 = hightower_bastard_bend_template
			300 = hightower_counterchanged_bastard_template
		}
		# Florent
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Florent
			}
			300 = florent_basic_bastard_template
			#500 = florent_bastard_bend_template
			#300 = florent_counterchanged_bastard_template
		}
		# Osgrey
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Osgrey
			}
			300 = osgrey_basic_bastard_template
			#500 = osgrey_bastard_bend_template
			300 = osgrey_counterchanged_bastard_template
		}
		# Webber
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Webber
			}
			300 = webber_basic_bastard_template
			#500 = webber_bastard_bend_template
			300 = webber_counterchanged_bastard_template
		}

		##############################
		## MINOR RIVERLANDER HOUSES ##
		##############################

		# Mallister
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Mallister
			}
			300 = mallister_basic_bastard_template
			#500 = mallister_bastard_bend_template
			300 = mallister_counterchanged_bastard_template
		}

		# Frey
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Frey
			}
			300 = frey_basic_bastard_template
			#500 = frey_bastard_bend_template
			300 = frey_counterchanged_bastard_template
		}

		# Blackwood
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Blackwood
			}
			300 = blackwood_basic_bastard_template
			#500 = blackwood_bastard_bend_template
			300 = blackwood_counterchanged_bastard_template
		}

		# Bracken
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Bracken
			}
			300 = bracken_basic_bastard_template
			#500 = bracken_bastard_bend_template
			300 = bracken_counterchanged_bastard_template
		}

		# Whent
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Whent
			}
			300 = whent_basic_bastard_template
			#500 = whent_bastard_bend_template
			300 = whent_counterchanged_bastard_template
		}

		# Piper
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Piper
			}
			300 = piper_basic_bastard_template
			#500 = piper_bastard_bend_template
			300 = piper_counterchanged_bastard_template
		}

		# Darry
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Darry
			}
			300 = darry_basic_bastard_template
			#500 = darry_bastard_bend_template
			300 = darry_counterchanged_bastard_template
		}

		# Ryger
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Ryger
			}
			300 = ryger_basic_bastard_template
			#500 = ryger_bastard_bend_template
			300 = ryger_counterchanged_bastard_template
		}
		# Vypren
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Vypren
			}
			300 = vypren_basic_bastard_template
			#500 = vypren_bastard_bend_template
			300 = vypren_counterchanged_bastard_template
		}
		# Mooton
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Mooton
			}
			300 = mooton_basic_bastard_template
			#500 = mooton_bastard_bend_template
			300 = mooton_counterchanged_bastard_template
		}

		###########################
		## MINOR NORTHERN HOUSES ##
		###########################

		# Karstark
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}

				house = house:house_Karstark
			}
			300 = karstark_basic_bastard_template
			#500 = karstark_bastard_bend_template
			300 = karstark_counterchanged_bastard_template
		}

		# REED
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Reed
			}
			300 = reed_basic_bastard_template
			#500 = reed_bastard_bend_template
			300 = reed_counterchanged_bastard_template
		}

		# Bolton
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Bolton
			}
			300 = bolton_basic_bastard_template
			#500 = bolton_bastard_bend_template
			300 = bolton_counterchanged_bastard_template
		}

		# Ryswell
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Ryswell
			}
			300 = ryswell_basic_bastard_template
			#500 = ryswell_bastard_bend_template
			300 = ryswell_counterchanged_bastard_template
		}

		#############################
		## MINOR WESTERLAND HOUSES ##
		#############################

		# Lydden
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}

				dynasty = dynasty:dynn_Lydden
			}
			300 = lydden_basic_bastard_template
			#500 = lydden_bastard_bend_template
			300 = lydden_counterchanged_bastard_template
		}

		# Swyft
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}

				dynasty = dynasty:dynn_Swyft
			}
			300 = swyft_basic_bastard_template
			#500 = swyft_bastard_bend_template
			300 = swyft_counterchanged_bastard_template
		}

		# Payne
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}

				dynasty = dynasty:dynn_Payne
			}
			300 = payne_basic_bastard_template
			#500 = payne_bastard_bend_template
		}

		# Brax
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}

				dynasty = dynasty:dynn_Brax
			}
			300 = brax_basic_bastard_template
			#500 = brax_bastard_bend_template
			300 = brax_counterchanged_bastard_template
		}

		# Crakehall
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}

				dynasty = dynasty:dynn_Crakehall
			}
			#500 = crakehall_bastard_bend_template
		}

		# Clegane (TRUMPET NOISE)
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}

				dynasty = dynasty:dynn_Clegane
			}
			300 = clegane_basic_bastard_template
			#500 = clegane_bastard_bend_template
			300 = clegane_counterchanged_bastard_template
		}

		###########################
		## IRONBORN MINOR HOUSES ##
		###########################

		# GOODBROTHER
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}

				dynasty = dynasty:dynn_Goodbrother
			}
			300 = goodbrother_basic_bastard_template
			#500 = goodbrother_bastard_bend_template
		}
		# DRUMM
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}

				dynasty = dynasty:dynn_Drumm
			}
			300 = drumm_basic_bastard_template
			#500 = drumm_bastard_bend_template
			300 = drumm_counterchanged_bastard_template
		}
		# Blacktyde
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Blacktyde
			}
			300 = blacktyde_basic_bastard_template
			#500 = blacktyde_bastard_bend_template
		}
		# Harlaw
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Harlaw
			}
			300 = harlaw_basic_bastard_template
			#500 = harlaw_bastard_bend_template
		}

		##########################
		## VALEMAN MINOR HOUSES ##
		##########################

		# ROYCE
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Royce
			}
			300 = royce_basic_bastard_template
			#500 = royce_bastard_bend_template
			300 = royce_counterchanged_bastard_template
		}
		# Corbray
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Corbray
			}
			400 = corbray_basic_bastard_template
			#700 = corbray_bastard_bend_template
			100 = corbray_counterchanged_bastard_template
		}
		# Waynwood
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Waynwood
			}
			300 = waynwood_basic_bastard_template
			#500 = waynwood_bastard_bend_template
			300 = waynwood_counterchanged_bastard_template
		}
		# Lynderly
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Lynderly
			}
			300 = lynderly_basic_bastard_template
			#500 = lynderly_bastard_bend_template
			300 = lynderly_counterchanged_bastard_template
		}

		########################
		## DORNE MINOR HOUSES ##
		########################
		# Dayne
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Dayne
			}
			300 = dayne_basic_bastard_template
			#500 = dayne_bastard_bend_template
			300 = dayne_counterchanged_bastard_template
		}
		# Uller
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Uller
			}
			300 = uller_basic_bastard_template
			#500 = uller_bastard_bend_template
		}
		# Dalt
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Dalt
			}
			300 = dalt_basic_bastard_template
			#500 = dalt_bastard_bend_template
			300 = dalt_counterchanged_bastard_template
		}
		# Toland
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Toland
			}
			300 = toland_basic_bastard_template
			#500 = toland_bastard_bend_template
			300 = toland_counterchanged_bastard_template
		}
		# Santagar
		special_selection = {
			trigger = {
				OR = {
					has_trait = bastard
					has_trait = bastard_founder
				}
				dynasty = dynasty:dynn_Santagar
			}
			300 = santagar_basic_bastard_template
			#500 = santagar_bastard_bend_template
		}
	}

	agot_faction_coa = {
		#Alderdice
		special_selection = {
			trigger = {
				has_character_flag = dynn_Alderdice_flag
			}
			10 = faction_coa_v1_dynn_Alderdice
			10 = faction_coa_v2_dynn_Alderdice
		}
		#Algood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Algood_flag
			}
			10 = faction_coa_v1_dynn_Algood
			10 = faction_coa_v2_dynn_Algood
		}
		#Allyrion
		special_selection = {
			trigger = {
				has_character_flag = dynn_Allyrion_flag
			}
			10 = faction_coa_v1_dynn_Allyrion
			10 = faction_coa_v2_dynn_Allyrion
		}
		#Altger
		special_selection = {
			trigger = {
				has_character_flag = dynn_Altger_flag
			}
			10 = faction_coa_v1_dynn_Altger
			10 = faction_coa_v2_dynn_Altger
		}
		#Amber
		special_selection = {
			trigger = {
				has_character_flag = dynn_Amber_flag
			}
			10 = faction_coa_v1_dynn_Amber
			10 = faction_coa_v2_dynn_Amber
		}
		#Ambrose
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ambrose_flag
			}
			10 = faction_coa_v1_dynn_Ambrose
			10 = faction_coa_v2_dynn_Ambrose
		}
		#Appleton
		special_selection = {
			trigger = {
				has_character_flag = dynn_Appleton_flag
			}
			10 = faction_coa_v1_dynn_Appleton
			10 = faction_coa_v2_dynn_Appleton
		}
		#Arryn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Arryn_flag
			}
			10 = faction_coa_v1_dynn_Arryn
			10 = faction_coa_v2_dynn_Arryn
			10 = faction_coa_v3_dynn_Arryn
			10 = faction_coa_v4_dynn_Arryn
		}
		#Ashford
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ashford_flag
			}
			10 = faction_coa_v1_dynn_Ashford
			10 = faction_coa_v2_dynn_Ashford
		}
		#Ashwood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ashwood_flag
			}
			10 = faction_coa_v1_dynn_Ashwood
			10 = faction_coa_v2_dynn_Ashwood
		}
		#Auldryn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Auldryn_flag
			}
			10 = faction_coa_v1_dynn_Auldryn
			10 = faction_coa_v2_dynn_Auldryn
		}
		#Averdyre
		special_selection = {
			trigger = {
				has_character_flag = dynn_Averdyre_flag
			}
			10 = faction_coa_v1_dynn_Averdyre
			10 = faction_coa_v2_dynn_Averdyre
		}
		#Back
		special_selection = {
			trigger = {
				has_character_flag = dynn_Back_flag
			}
			10 = faction_coa_v1_dynn_Back
			10 = faction_coa_v2_dynn_Back
		}
		#Badics
		special_selection = {
			trigger = {
				has_character_flag = dynn_Badics_flag
			}
			10 = faction_coa_v1_dynn_Badics
			10 = faction_coa_v2_dynn_Badics
		}
		#Baelish
		special_selection = {
			trigger = {
				has_character_flag = dynn_Baelish_flag
			}
			10 = faction_coa_v1_dynn_Baelish
			10 = faction_coa_v2_dynn_Baelish
		}
		#Ball
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ball_flag
			}
			10 = faction_coa_v1_dynn_Ball
			10 = faction_coa_v2_dynn_Ball
		}
		#Banefort
		special_selection = {
			trigger = {
				has_character_flag = dynn_Banefort_flag
			}
			10 = faction_coa_v1_dynn_Banefort
			10 = faction_coa_v2_dynn_Banefort
		}
		#Bar_Emmon
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bar_Emmon_flag
			}
			10 = faction_coa_v1_dynn_Bar_Emmon
			10 = faction_coa_v2_dynn_Bar_Emmon
		}
		#Baratheon
		special_selection = {
			trigger = {
				has_character_flag = dynn_Baratheon_flag
			}
			10 = faction_coa_v1_dynn_Baratheon
			10 = faction_coa_v2_dynn_Baratheon
			10 = faction_coa_v3_dynn_Baratheon
			10 = faction_coa_v4_dynn_Baratheon
		}
		#Barrett
		special_selection = {
			trigger = {
				has_character_flag = dynn_Barrett_flag
			}
			10 = faction_coa_v1_dynn_Barrett
			10 = faction_coa_v2_dynn_Barrett
		}
		#Beale
		special_selection = {
			trigger = {
				has_character_flag = dynn_Beale_flag
			}
			10 = faction_coa_v1_dynn_Beale
			10 = faction_coa_v2_dynn_Beale
		}
		#Bean
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bean_flag
			}
			10 = faction_coa_v1_dynn_Bean
			10 = faction_coa_v2_dynn_Bean
		}
		#Beesbury
		special_selection = {
			trigger = {
				has_character_flag = dynn_Beesbury_flag
			}
			10 = faction_coa_v1_dynn_Beesbury
			10 = faction_coa_v2_dynn_Beesbury
		}
		#Belgrave
		special_selection = {
			trigger = {
				has_character_flag = dynn_Belgrave_flag
			}
			10 = faction_coa_v1_dynn_Belgrave
			10 = faction_coa_v2_dynn_Belgrave
		}
		#Bellamy
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bellamy_flag
			}
			10 = faction_coa_v1_dynn_Bellamy
			10 = faction_coa_v2_dynn_Bellamy
		}
		#Belmore
		special_selection = {
			trigger = {
				has_character_flag = dynn_Belmore_flag
			}
			10 = faction_coa_v1_dynn_Belmore
			10 = faction_coa_v2_dynn_Belmore
		}
		#Bentley
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bentley_flag
			}
			10 = faction_coa_v1_dynn_Bentley
			10 = faction_coa_v2_dynn_Bentley
		}
		#Bettencer
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bettencer_flag
			}
			10 = faction_coa_v1_dynn_Bettencer
			10 = faction_coa_v2_dynn_Bettencer
		}
		#Bettley
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bettley_flag
			}
			10 = faction_coa_v1_dynn_Bettley
			10 = faction_coa_v2_dynn_Bettley
		}
		#Bigglestone
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bigglestone_flag
			}
			10 = faction_coa_v1_dynn_Bigglestone
			10 = faction_coa_v2_dynn_Bigglestone
		}
		#Blackbar
		special_selection = {
			trigger = {
				has_character_flag = dynn_Blackbar_flag
			}
			10 = faction_coa_v1_dynn_Blackbar
			10 = faction_coa_v2_dynn_Blackbar
		}
		#Blackberry
		special_selection = {
			trigger = {
				has_character_flag = dynn_Blackberry_flag
			}
			10 = faction_coa_v1_dynn_Blackberry
			10 = faction_coa_v2_dynn_Blackberry
		}
		#Blackbrow
		special_selection = {
			trigger = {
				has_character_flag = dynn_Blackbrow_flag
			}
			10 = faction_coa_v1_dynn_Blackbrow
			10 = faction_coa_v2_dynn_Blackbrow
		}
		#Blackmont
		special_selection = {
			trigger = {
				has_character_flag = dynn_Blackmont_flag
			}
			10 = faction_coa_v1_dynn_Blackmont
			10 = faction_coa_v2_dynn_Blackmont
		}
		#Blackmyre
		special_selection = {
			trigger = {
				has_character_flag = dynn_Blackmyre_flag
			}
			10 = faction_coa_v1_dynn_Blackmyre
			10 = faction_coa_v2_dynn_Blackmyre
		}
		#Blacktyde
		special_selection = {
			trigger = {
				has_character_flag = dynn_Blacktyde_flag
			}
			10 = faction_coa_v1_dynn_Blacktyde
			10 = faction_coa_v2_dynn_Blacktyde
		}
		#Blackwater
		special_selection = {
			trigger = {
				has_character_flag = dynn_Blackwater_flag
			}
			10 = faction_coa_v1_dynn_Blackwater
			10 = faction_coa_v2_dynn_Blackwater
		}
		#Blackwood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Blackwood_flag
			}
			10 = faction_coa_v1_dynn_Blackwood
			10 = faction_coa_v2_dynn_Blackwood
		}
		#Blanetree
		special_selection = {
			trigger = {
				has_character_flag = dynn_Blanetree_flag
			}
			10 = faction_coa_v1_dynn_Blanetree
			10 = faction_coa_v2_dynn_Blanetree
		}
		#Bleaker
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bleaker_flag
			}
			10 = faction_coa_v1_dynn_Bleaker
			10 = faction_coa_v2_dynn_Bleaker
		}
		#Blount
		special_selection = {
			trigger = {
				has_character_flag = dynn_Blount_flag
			}
			10 = faction_coa_v1_dynn_Blount
			10 = faction_coa_v2_dynn_Blount
		}
		#Boddy
		special_selection = {
			trigger = {
				has_character_flag = dynn_Boddy_flag
			}
			10 = faction_coa_v1_dynn_Boddy
			10 = faction_coa_v2_dynn_Boddy
		}
		#Boggs
		special_selection = {
			trigger = {
				has_character_flag = dynn_Boggs_flag
			}
			10 = faction_coa_v1_dynn_Boggs
			10 = faction_coa_v2_dynn_Boggs
		}
		#Bole
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bole_flag
			}
			10 = faction_coa_v1_dynn_Bole
			10 = faction_coa_v2_dynn_Bole
		}
		#Bolton
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bolton_flag
			}
			10 = faction_coa_v1_dynn_Bolton
			10 = faction_coa_v2_dynn_Bolton
		}
		#Bommenstone
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bommenstone_flag
			}
			10 = faction_coa_v1_dynn_Bommenstone
			10 = faction_coa_v2_dynn_Bommenstone
		}
		#Borrell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Borrell_flag
			}
			10 = faction_coa_v1_dynn_Borrell
			10 = faction_coa_v2_dynn_Borrell
		}
		#Botley
		special_selection = {
			trigger = {
				has_character_flag = dynn_Botley_flag
			}
			10 = faction_coa_v1_dynn_Botley
			10 = faction_coa_v2_dynn_Botley
		}
		#Bourney
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bourney_flag
			}
			10 = faction_coa_v1_dynn_Bourney
			10 = faction_coa_v2_dynn_Bourney
		}
		#Bowles
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bowles_flag
			}
			10 = faction_coa_v1_dynn_Bowles
			10 = faction_coa_v2_dynn_Bowles
		}
		#Bracken
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bracken_flag
			}
			10 = faction_coa_v1_dynn_Bracken
			10 = faction_coa_v2_dynn_Bracken
		}
		#Branch
		special_selection = {
			trigger = {
				has_character_flag = dynn_Branch_flag
			}
			10 = faction_coa_v1_dynn_Branch
			10 = faction_coa_v2_dynn_Branch
		}
		#Branfield
		special_selection = {
			trigger = {
				has_character_flag = dynn_Branfield_flag
			}
			10 = faction_coa_v1_dynn_Branfield
			10 = faction_coa_v2_dynn_Branfield
		}
		#Brask
		special_selection = {
			trigger = {
				has_character_flag = dynn_Brask_flag
			}
			10 = faction_coa_v1_dynn_Brask
			10 = faction_coa_v2_dynn_Brask
		}
		#Brax
		special_selection = {
			trigger = {
				has_character_flag = dynn_Brax_flag
			}
			10 = faction_coa_v1_dynn_Brax
			10 = faction_coa_v2_dynn_Brax
		}
		#Breakstone
		special_selection = {
			trigger = {
				has_character_flag = dynn_Breakstone_flag
			}
			10 = faction_coa_v1_dynn_Breakstone
			10 = faction_coa_v2_dynn_Breakstone
		}
		#Bretherick
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bretherick_flag
			}
			10 = faction_coa_v1_dynn_Bretherick
			10 = faction_coa_v2_dynn_Bretherick
		}
		#Briar
		special_selection = {
			trigger = {
				has_character_flag = dynn_Briar_flag
			}
			10 = faction_coa_v1_dynn_Briar
			10 = faction_coa_v2_dynn_Briar
		}
		#Bridges
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bridges_flag
			}
			10 = faction_coa_v1_dynn_Bridges
			10 = faction_coa_v2_dynn_Bridges
		}
		#Brightstone
		special_selection = {
			trigger = {
				has_character_flag = dynn_Brightstone_flag
			}
			10 = faction_coa_v1_dynn_Brightstone
			10 = faction_coa_v2_dynn_Brightstone
		}
		#Brook
		special_selection = {
			trigger = {
				has_character_flag = dynn_Brook_flag
			}
			10 = faction_coa_v1_dynn_Brook
			10 = faction_coa_v2_dynn_Brook
		}
		#Broome
		special_selection = {
			trigger = {
				has_character_flag = dynn_Broome_flag
			}
			10 = faction_coa_v1_dynn_Broome
			10 = faction_coa_v2_dynn_Broome
		}
		#Brownbarrow
		special_selection = {
			trigger = {
				has_character_flag = dynn_Brownbarrow_flag
			}
			10 = faction_coa_v1_dynn_Brownbarrow
			10 = faction_coa_v2_dynn_Brownbarrow
		}
		#Brownhill
		special_selection = {
			trigger = {
				has_character_flag = dynn_Brownhill_flag
			}
			10 = faction_coa_v1_dynn_Brownhill
			10 = faction_coa_v2_dynn_Brownhill
		}
		#Brune
		special_selection = {
			trigger = {
				has_character_flag = dynn_Brune_flag
			}
			10 = faction_coa_v1_dynn_Brune
			10 = faction_coa_v2_dynn_Brune
		}
		#Buckler
		special_selection = {
			trigger = {
				has_character_flag = dynn_Buckler_flag
			}
			10 = faction_coa_v1_dynn_Buckler
			10 = faction_coa_v2_dynn_Buckler
		}
		#Buckwell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Buckwell_flag
			}
			10 = faction_coa_v1_dynn_Buckwell
			10 = faction_coa_v2_dynn_Buckwell
		}
		#Bullock
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bullock_flag
			}
			10 = faction_coa_v1_dynn_Bullock
			10 = faction_coa_v2_dynn_Bullock
		}
		#Bulwer
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bulwer_flag
			}
			10 = faction_coa_v1_dynn_Bulwer
			10 = faction_coa_v2_dynn_Bulwer
		}
		#Burley
		special_selection = {
			trigger = {
				has_character_flag = dynn_Burley_flag
			}
			10 = faction_coa_v1_dynn_Burley
			10 = faction_coa_v2_dynn_Burley
		}
		#Bush
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bush_flag
			}
			10 = faction_coa_v1_dynn_Bush
			10 = faction_coa_v2_dynn_Bush
		}
		#Bushy
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bushy_flag
			}
			10 = faction_coa_v1_dynn_Bushy
			10 = faction_coa_v2_dynn_Bushy
		}
		#Butterwell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Butterwell_flag
			}
			10 = faction_coa_v1_dynn_Butterwell
			10 = faction_coa_v2_dynn_Butterwell
		}
		#Byrch
		special_selection = {
			trigger = {
				has_character_flag = dynn_Byrch_flag
			}
			10 = faction_coa_v1_dynn_Byrch
			10 = faction_coa_v2_dynn_Byrch
		}
		#Byrne
		special_selection = {
			trigger = {
				has_character_flag = dynn_Byrne_flag
			}
			10 = faction_coa_v1_dynn_Byrne
			10 = faction_coa_v2_dynn_Byrne
		}
		#Bywater
		special_selection = {
			trigger = {
				has_character_flag = dynn_Bywater_flag
			}
			10 = faction_coa_v1_dynn_Bywater
			10 = faction_coa_v2_dynn_Bywater
		}
		#Cafferen
		special_selection = {
			trigger = {
				has_character_flag = dynn_Cafferen_flag
			}
			10 = faction_coa_v1_dynn_Cafferen
			10 = faction_coa_v2_dynn_Cafferen
		}
		#Cargyll
		special_selection = {
			trigger = {
				has_character_flag = dynn_Cargyll_flag
			}
			10 = faction_coa_v1_dynn_Cargyll
			10 = faction_coa_v2_dynn_Cargyll
		}
		#Carian
		special_selection = {
			trigger = {
				has_character_flag = dynn_Carian_flag
			}
			10 = faction_coa_v1_dynn_Carian
			10 = faction_coa_v2_dynn_Carian
		}
		#Caron
		special_selection = {
			trigger = {
				has_character_flag = dynn_Caron_flag
			}
			10 = faction_coa_v1_dynn_Caron
			10 = faction_coa_v2_dynn_Caron
		}
		#Casterly
		special_selection = {
			trigger = {
				has_character_flag = dynn_Casterly_flag
			}
			10 = faction_coa_v1_dynn_Casterly
			10 = faction_coa_v2_dynn_Casterly
		}
		#Caswell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Caswell_flag
			}
			10 = faction_coa_v1_dynn_Caswell
			10 = faction_coa_v2_dynn_Caswell
		}
		#Caulfield
		special_selection = {
			trigger = {
				has_character_flag = dynn_Caulfield_flag
			}
			10 = faction_coa_v1_dynn_Caulfield
			10 = faction_coa_v2_dynn_Caulfield
		}
		#Cave
		special_selection = {
			trigger = {
				has_character_flag = dynn_Cave_flag
			}
			10 = faction_coa_v1_dynn_Cave
			10 = faction_coa_v2_dynn_Cave
		}
		#Celtigar
		special_selection = {
			trigger = {
				has_character_flag = dynn_Celtigar_flag
			}
			10 = faction_coa_v1_dynn_Celtigar
			10 = faction_coa_v2_dynn_Celtigar
		}
		#Cerwyn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Cerwyn_flag
			}
			10 = faction_coa_v1_dynn_Cerwyn
			10 = faction_coa_v2_dynn_Cerwyn
		}
		#Chambers
		special_selection = {
			trigger = {
				has_character_flag = dynn_Chambers_flag
			}
			10 = faction_coa_v1_dynn_Chambers
			10 = faction_coa_v2_dynn_Chambers
		}
		#Charlton
		special_selection = {
			trigger = {
				has_character_flag = dynn_Charlton_flag
			}
			10 = faction_coa_v1_dynn_Charlton
			10 = faction_coa_v2_dynn_Charlton
		}
		#Chase
		special_selection = {
			trigger = {
				has_character_flag = dynn_Chase_flag
			}
			10 = faction_coa_v1_dynn_Chase
			10 = faction_coa_v2_dynn_Chase
		}
		#Chaynes
		special_selection = {
			trigger = {
				has_character_flag = dynn_Chaynes_flag
			}
			10 = faction_coa_v1_dynn_Chaynes
			10 = faction_coa_v2_dynn_Chaynes
		}
		#Chelsted
		special_selection = {
			trigger = {
				has_character_flag = dynn_Chelsted_flag
			}
			10 = faction_coa_v1_dynn_Chelsted
			10 = faction_coa_v2_dynn_Chelsted
		}
		#Chester
		special_selection = {
			trigger = {
				has_character_flag = dynn_Chester_flag
			}
			10 = faction_coa_v1_dynn_Chester
			10 = faction_coa_v2_dynn_Chester
		}
		#Chyttering
		special_selection = {
			trigger = {
				has_character_flag = dynn_Chyttering_flag
			}
			10 = faction_coa_v1_dynn_Chyttering
			10 = faction_coa_v2_dynn_Chyttering
		}
		#Clare
		special_selection = {
			trigger = {
				has_character_flag = dynn_Clare_flag
			}
			10 = faction_coa_v1_dynn_Clare
			10 = faction_coa_v2_dynn_Clare
		}
		#Clegane
		special_selection = {
			trigger = {
				has_character_flag = dynn_Clegane_flag
			}
			10 = faction_coa_v1_dynn_Clegane
			10 = faction_coa_v2_dynn_Clegane
		}
		#Clifton
		special_selection = {
			trigger = {
				has_character_flag = dynn_Clifton_flag
			}
			10 = faction_coa_v1_dynn_Clifton
			10 = faction_coa_v2_dynn_Clifton
		}
		#Cobb
		special_selection = {
			trigger = {
				has_character_flag = dynn_Cobb_flag
			}
			10 = faction_coa_v1_dynn_Cobb
			10 = faction_coa_v2_dynn_Cobb
		}
		#Cockshaw
		special_selection = {
			trigger = {
				has_character_flag = dynn_Cockshaw_flag
			}
			10 = faction_coa_v1_dynn_Cockshaw
			10 = faction_coa_v2_dynn_Cockshaw
		}
		#Codd
		special_selection = {
			trigger = {
				has_character_flag = dynn_Codd_flag
			}
			10 = faction_coa_v1_dynn_Codd
			10 = faction_coa_v2_dynn_Codd
		}
		#Coldwater
		special_selection = {
			trigger = {
				has_character_flag = dynn_Coldwater_flag
			}
			10 = faction_coa_v1_dynn_Coldwater
			10 = faction_coa_v2_dynn_Coldwater
		}
		#Cole
		special_selection = {
			trigger = {
				has_character_flag = dynn_Cole_flag
			}
			10 = faction_coa_v1_dynn_Cole
			10 = faction_coa_v2_dynn_Cole
		}
		#Condon
		special_selection = {
			trigger = {
				has_character_flag = dynn_Condon_flag
			}
			10 = faction_coa_v1_dynn_Condon
			10 = faction_coa_v2_dynn_Condon
		}
		#Conklyn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Conklyn_flag
			}
			10 = faction_coa_v1_dynn_Conklyn
			10 = faction_coa_v2_dynn_Conklyn
		}
		#Connington
		special_selection = {
			trigger = {
				has_character_flag = dynn_Connington_flag
			}
			10 = faction_coa_v1_dynn_Connington
			10 = faction_coa_v2_dynn_Connington
		}
		#Converlon
		special_selection = {
			trigger = {
				has_character_flag = dynn_Converlon_flag
			}
			10 = faction_coa_v1_dynn_Converlon
			10 = faction_coa_v2_dynn_Converlon
		}
		#Corbray
		special_selection = {
			trigger = {
				has_character_flag = dynn_Corbray_flag
			}
			10 = faction_coa_v1_dynn_Corbray
			10 = faction_coa_v2_dynn_Corbray
		}
		#Cordwayner
		special_selection = {
			trigger = {
				has_character_flag = dynn_Cordwayner_flag
			}
			10 = faction_coa_v1_dynn_Cordwayner
			10 = faction_coa_v2_dynn_Cordwayner
		}
		#Corne
		special_selection = {
			trigger = {
				has_character_flag = dynn_Corne_flag
			}
			10 = faction_coa_v1_dynn_Corne
			10 = faction_coa_v2_dynn_Corne
		}
		#Correy
		special_selection = {
			trigger = {
				has_character_flag = dynn_Correy_flag
			}
			10 = faction_coa_v1_dynn_Correy
			10 = faction_coa_v2_dynn_Correy
		}
		#Costayne
		special_selection = {
			trigger = {
				has_character_flag = dynn_Costayne_flag
			}
			10 = faction_coa_v1_dynn_Costayne
			10 = faction_coa_v2_dynn_Costayne
		}
		#Cox
		special_selection = {
			trigger = {
				has_character_flag = dynn_Cox_flag
			}
			10 = faction_coa_v1_dynn_Cox
			10 = faction_coa_v2_dynn_Cox
		}
		#Crabb
		special_selection = {
			trigger = {
				has_character_flag = dynn_Crabb_flag
			}
			10 = faction_coa_v1_dynn_Crabb
			10 = faction_coa_v2_dynn_Crabb
		}
		#Crakehall
		special_selection = {
			trigger = {
				has_character_flag = dynn_Crakehall_flag
			}
			10 = faction_coa_v1_dynn_Crakehall
			10 = faction_coa_v2_dynn_Crakehall
		}
		#Crane
		special_selection = {
			trigger = {
				has_character_flag = dynn_Crane_flag
			}
			10 = faction_coa_v1_dynn_Crane
			10 = faction_coa_v2_dynn_Crane
		}
		#Cray
		special_selection = {
			trigger = {
				has_character_flag = dynn_Cray_flag
			}
			10 = faction_coa_v1_dynn_Cray
			10 = faction_coa_v2_dynn_Cray
		}
		#Crayne
		special_selection = {
			trigger = {
				has_character_flag = dynn_Crayne_flag
			}
			10 = faction_coa_v1_dynn_Crayne
			10 = faction_coa_v2_dynn_Crayne
		}
		#Cressey
		special_selection = {
			trigger = {
				has_character_flag = dynn_Cressey_flag
			}
			10 = faction_coa_v1_dynn_Cressey
			10 = faction_coa_v2_dynn_Cressey
		}
		#Crews
		special_selection = {
			trigger = {
				has_character_flag = dynn_Crews_flag
			}
			10 = faction_coa_v1_dynn_Crews
			10 = faction_coa_v2_dynn_Crews
		}
		#Crowell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Crowell_flag
			}
			10 = faction_coa_v1_dynn_Crowell
			10 = faction_coa_v2_dynn_Crowell
		}
		#Crowl
		special_selection = {
			trigger = {
				has_character_flag = dynn_Crowl_flag
			}
			10 = faction_coa_v1_dynn_Crowl
			10 = faction_coa_v2_dynn_Crowl
		}
		#Cullimore
		special_selection = {
			trigger = {
				has_character_flag = dynn_Cullimore_flag
			}
			10 = faction_coa_v1_dynn_Cullimore
			10 = faction_coa_v2_dynn_Cullimore
		}
		#Cupps
		special_selection = {
			trigger = {
				has_character_flag = dynn_Cupps_flag
			}
			10 = faction_coa_v1_dynn_Cupps
			10 = faction_coa_v2_dynn_Cupps
		}
		#Cuy
		special_selection = {
			trigger = {
				has_character_flag = dynn_Cuy_flag
			}
			10 = faction_coa_v1_dynn_Cuy
			10 = faction_coa_v2_dynn_Cuy
		}
		#Dabell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Dabell_flag
			}
			10 = faction_coa_v1_dynn_Dabell
			10 = faction_coa_v2_dynn_Dabell
		}
		#Dalt
		special_selection = {
			trigger = {
				has_character_flag = dynn_Dalt_flag
			}
			10 = faction_coa_v1_dynn_Dalt
			10 = faction_coa_v2_dynn_Dalt
		}
		#Dannett
		special_selection = {
			trigger = {
				has_character_flag = dynn_Dannett_flag
			}
			10 = faction_coa_v1_dynn_Dannett
			10 = faction_coa_v2_dynn_Dannett
		}
		#Darkholme
		special_selection = {
			trigger = {
				has_character_flag = dynn_Darkholme_flag
			}
			10 = faction_coa_v1_dynn_Darkholme
			10 = faction_coa_v2_dynn_Darkholme
		}
		#Darklyn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Darklyn_flag
			}
			10 = faction_coa_v1_dynn_Darklyn
			10 = faction_coa_v2_dynn_Darklyn
		}
		#Darry
		special_selection = {
			trigger = {
				has_character_flag = dynn_Darry_flag
			}
			10 = faction_coa_v1_dynn_Darry
			10 = faction_coa_v2_dynn_Darry
		}
		#Dayne
		special_selection = {
			trigger = {
				has_character_flag = dynn_Dayne_flag
			}
			10 = faction_coa_v1_dynn_Dayne
			10 = faction_coa_v2_dynn_Dayne
		}
		#Deadsing
		special_selection = {
			trigger = {
				has_character_flag = dynn_Deadsing_flag
			}
			10 = faction_coa_v1_dynn_Deadsing
			10 = faction_coa_v2_dynn_Deadsing
		}
		#Deddings
		special_selection = {
			trigger = {
				has_character_flag = dynn_Deddings_flag
			}
			10 = faction_coa_v1_dynn_Deddings
			10 = faction_coa_v2_dynn_Deddings
		}
		#Degore
		special_selection = {
			trigger = {
				has_character_flag = dynn_Degore_flag
			}
			10 = faction_coa_v1_dynn_Degore
			10 = faction_coa_v2_dynn_Degore
		}
		#Den_Brove
		special_selection = {
			trigger = {
				has_character_flag = dynn_Den_Brove_flag
			}
			10 = faction_coa_v1_dynn_Den_Brove
			10 = faction_coa_v2_dynn_Den_Brove
		}
		#Dennecent
		special_selection = {
			trigger = {
				has_character_flag = dynn_Dennecent_flag
			}
			10 = faction_coa_v1_dynn_Dennecent
			10 = faction_coa_v2_dynn_Dennecent
		}
		#Densmore
		special_selection = {
			trigger = {
				has_character_flag = dynn_Densmore_flag
			}
			10 = faction_coa_v1_dynn_Densmore
			10 = faction_coa_v2_dynn_Densmore
		}
		#Devener
		special_selection = {
			trigger = {
				has_character_flag = dynn_Devener_flag
			}
			10 = faction_coa_v1_dynn_Devener
			10 = faction_coa_v2_dynn_Devener
		}
		#Doggett
		special_selection = {
			trigger = {
				has_character_flag = dynn_Doggett_flag
			}
			10 = faction_coa_v1_dynn_Doggett
			10 = faction_coa_v2_dynn_Doggett
		}
		#Dondarrion
		special_selection = {
			trigger = {
				has_character_flag = dynn_Dondarrion_flag
			}
			10 = faction_coa_v1_dynn_Dondarrion
			10 = faction_coa_v2_dynn_Dondarrion
		}
		#Donnerly
		special_selection = {
			trigger = {
				has_character_flag = dynn_Donnerly_flag
			}
			10 = faction_coa_v1_dynn_Donnerly
			10 = faction_coa_v2_dynn_Donnerly
		}
		#Donniger
		special_selection = {
			trigger = {
				has_character_flag = dynn_Donniger_flag
			}
			10 = faction_coa_v1_dynn_Donniger
			10 = faction_coa_v2_dynn_Donniger
		}
		#Dormand
		special_selection = {
			trigger = {
				has_character_flag = dynn_Dormand_flag
			}
			10 = faction_coa_v1_dynn_Dormand
			10 = faction_coa_v2_dynn_Dormand
		}
		#Drinkwater
		special_selection = {
			trigger = {
				has_character_flag = dynn_Drinkwater_flag
			}
			10 = faction_coa_v1_dynn_Drinkwater
			10 = faction_coa_v2_dynn_Drinkwater
		}
		#Driscoll
		special_selection = {
			trigger = {
				has_character_flag = dynn_Driscoll_flag
			}
			10 = faction_coa_v1_dynn_Driscoll
			10 = faction_coa_v2_dynn_Driscoll
		}
		#Drox
		special_selection = {
			trigger = {
				has_character_flag = dynn_Drox_flag
			}
			10 = faction_coa_v1_dynn_Drox
			10 = faction_coa_v2_dynn_Drox
		}
		#Drumm
		special_selection = {
			trigger = {
				has_character_flag = dynn_Drumm_flag
			}
			10 = faction_coa_v1_dynn_Drumm
			10 = faction_coa_v2_dynn_Drumm
		}
		#Dryside
		special_selection = {
			trigger = {
				has_character_flag = dynn_Dryside_flag
			}
			10 = faction_coa_v1_dynn_Dryside
			10 = faction_coa_v2_dynn_Dryside
		}
		#Dulver
		special_selection = {
			trigger = {
				has_character_flag = dynn_Dulver_flag
			}
			10 = faction_coa_v1_dynn_Dulver
			10 = faction_coa_v2_dynn_Dulver
		}
		#Dunn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Dunn_flag
			}
			10 = faction_coa_v1_dynn_Dunn
			10 = faction_coa_v2_dynn_Dunn
		}
		#Dunstable
		special_selection = {
			trigger = {
				has_character_flag = dynn_Dunstable_flag
			}
			10 = faction_coa_v1_dynn_Dunstable
			10 = faction_coa_v2_dynn_Dunstable
		}
		#Durrandon
		special_selection = {
			trigger = {
				has_character_flag = dynn_Durrandon_flag
			}
			10 = faction_coa_v1_dynn_Durrandon
			10 = faction_coa_v2_dynn_Durrandon
		}
		#Durwell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Durwell_flag
			}
			10 = faction_coa_v1_dynn_Durwell
			10 = faction_coa_v2_dynn_Durwell
		}
		#Dustin
		special_selection = {
			trigger = {
				has_character_flag = dynn_Dustin_flag
			}
			10 = faction_coa_v1_dynn_Dustin
			10 = faction_coa_v2_dynn_Dustin
		}
		#Dutton
		special_selection = {
			trigger = {
				has_character_flag = dynn_Dutton_flag
			}
			10 = faction_coa_v1_dynn_Dutton
			10 = faction_coa_v2_dynn_Dutton
		}
		#Edgerton
		special_selection = {
			trigger = {
				has_character_flag = dynn_Edgerton_flag
			}
			10 = faction_coa_v1_dynn_Edgerton
			10 = faction_coa_v2_dynn_Edgerton
		}
		#Egen
		special_selection = {
			trigger = {
				has_character_flag = dynn_Egen_flag
			}
			10 = faction_coa_v1_dynn_Egen
			10 = faction_coa_v2_dynn_Egen
		}
		#Elesham
		special_selection = {
			trigger = {
				has_character_flag = dynn_Elesham_flag
			}
			10 = faction_coa_v1_dynn_Elesham
			10 = faction_coa_v2_dynn_Elesham
		}
		#Elliver
		special_selection = {
			trigger = {
				has_character_flag = dynn_Elliver_flag
			}
			10 = faction_coa_v1_dynn_Elliver
			10 = faction_coa_v2_dynn_Elliver
		}
		#Erdtree
		special_selection = {
			trigger = {
				has_character_flag = dynn_Erdtree_flag
			}
			10 = faction_coa_v1_dynn_Erdtree
			10 = faction_coa_v2_dynn_Erdtree
		}
		#Erenford
		special_selection = {
			trigger = {
				has_character_flag = dynn_Erenford_flag
			}
			10 = faction_coa_v1_dynn_Erenford
			10 = faction_coa_v2_dynn_Erenford
		}
		#Errol
		special_selection = {
			trigger = {
				has_character_flag = dynn_Errol_flag
			}
			10 = faction_coa_v1_dynn_Errol
			10 = faction_coa_v2_dynn_Errol
		}
		#Estermont
		special_selection = {
			trigger = {
				has_character_flag = dynn_Estermont_flag
			}
			10 = faction_coa_v1_dynn_Estermont
			10 = faction_coa_v2_dynn_Estermont
		}
		#Estren
		special_selection = {
			trigger = {
				has_character_flag = dynn_Estren_flag
			}
			10 = faction_coa_v1_dynn_Estren
			10 = faction_coa_v2_dynn_Estren
		}
		#Everran
		special_selection = {
			trigger = {
				has_character_flag = dynn_Everran_flag
			}
			10 = faction_coa_v1_dynn_Everran
			10 = faction_coa_v2_dynn_Everran
		}
		#Falwell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Falwell_flag
			}
			10 = faction_coa_v1_dynn_Falwell
			10 = faction_coa_v2_dynn_Falwell
		}
		#Farman
		special_selection = {
			trigger = {
				has_character_flag = dynn_Farman_flag
			}
			10 = faction_coa_v1_dynn_Farman
			10 = faction_coa_v2_dynn_Farman
		}
		#Farring
		special_selection = {
			trigger = {
				has_character_flag = dynn_Farring_flag
			}
			10 = faction_coa_v1_dynn_Farring
			10 = faction_coa_v2_dynn_Farring
		}
		#Farrow
		special_selection = {
			trigger = {
				has_character_flag = dynn_Farrow_flag
			}
			10 = faction_coa_v1_dynn_Farrow
			10 = faction_coa_v2_dynn_Farrow
		}
		#Farseed
		special_selection = {
			trigger = {
				has_character_flag = dynn_Farseed_flag
			}
			10 = faction_coa_v1_dynn_Farseed
			10 = faction_coa_v2_dynn_Farseed
		}
		#Farwynd
		special_selection = {
			trigger = {
				has_character_flag = dynn_Farwynd_flag
			}
			10 = faction_coa_v1_dynn_Farwynd
			10 = faction_coa_v2_dynn_Farwynd
		}
		#Fell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Fell_flag
			}
			10 = faction_coa_v1_dynn_Fell
			10 = faction_coa_v2_dynn_Fell
		}
		#Fenn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Fenn_flag
			}
			10 = faction_coa_v1_dynn_Fenn
			10 = faction_coa_v2_dynn_Fenn
		}
		#Ferren
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ferren_flag
			}
			10 = faction_coa_v1_dynn_Ferren
			10 = faction_coa_v2_dynn_Ferren
		}
		#Fisher
		special_selection = {
			trigger = {
				has_character_flag = dynn_Fisher_flag
			}
			10 = faction_coa_v1_dynn_Fisher
			10 = faction_coa_v2_dynn_Fisher
		}
		#Flattery
		special_selection = {
			trigger = {
				has_character_flag = dynn_Flattery_flag
			}
			10 = faction_coa_v1_dynn_Flattery
			10 = faction_coa_v2_dynn_Flattery
		}
		#Fletcher
		special_selection = {
			trigger = {
				has_character_flag = dynn_Fletcher_flag
			}
			10 = faction_coa_v1_dynn_Fletcher
			10 = faction_coa_v2_dynn_Fletcher
		}
		#Flint
		special_selection = {
			trigger = {
				has_character_flag = dynn_Flint_flag
			}
			10 = faction_coa_v1_dynn_Flint
			10 = faction_coa_v2_dynn_Flint
		}
		#Florent
		special_selection = {
			trigger = {
				has_character_flag = dynn_Florent_flag
			}
			10 = faction_coa_v1_dynn_Florent
			10 = faction_coa_v2_dynn_Florent
		}
		#Follard
		special_selection = {
			trigger = {
				has_character_flag = dynn_Follard_flag
			}
			10 = faction_coa_v1_dynn_Follard
			10 = faction_coa_v2_dynn_Follard
		}
		#Foote
		special_selection = {
			trigger = {
				has_character_flag = dynn_Foote_flag
			}
			10 = faction_coa_v1_dynn_Foote
			10 = faction_coa_v2_dynn_Foote
		}
		#Footly
		special_selection = {
			trigger = {
				has_character_flag = dynn_Footly_flag
			}
			10 = faction_coa_v1_dynn_Footly
			10 = faction_coa_v2_dynn_Footly
		}
		#Forrester
		special_selection = {
			trigger = {
				has_character_flag = dynn_Forrester_flag
			}
			10 = faction_coa_v1_dynn_Forrester
			10 = faction_coa_v2_dynn_Forrester
		}
		#Forthe
		special_selection = {
			trigger = {
				has_character_flag = dynn_Forthe_flag
			}
			10 = faction_coa_v1_dynn_Forthe
			10 = faction_coa_v2_dynn_Forthe
		}
		#Fossoway
		special_selection = {
			trigger = {
				has_character_flag = dynn_Fossoway_flag
			}
			10 = faction_coa_v1_dynn_Fossoway
			10 = faction_coa_v2_dynn_Fossoway
		}
		#Fowler
		special_selection = {
			trigger = {
				has_character_flag = dynn_Fowler_flag
			}
			10 = faction_coa_v1_dynn_Fowler
			10 = faction_coa_v2_dynn_Fowler
		}
		#Foxglove
		special_selection = {
			trigger = {
				has_character_flag = dynn_Foxglove_flag
			}
			10 = faction_coa_v1_dynn_Foxglove
			10 = faction_coa_v2_dynn_Foxglove
		}
		#Freeborn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Freeborn_flag
			}
			10 = faction_coa_v1_dynn_Freeborn
			10 = faction_coa_v2_dynn_Freeborn
		}
		#Frey
		special_selection = {
			trigger = {
				has_character_flag = dynn_Frey_flag
			}
			10 = faction_coa_v1_dynn_Frey
			10 = faction_coa_v2_dynn_Frey
		}
		#Frost
		special_selection = {
			trigger = {
				has_character_flag = dynn_Frost_flag
			}
			10 = faction_coa_v1_dynn_Frost
			10 = faction_coa_v2_dynn_Frost
		}
		#Gardener
		special_selection = {
			trigger = {
				has_character_flag = dynn_Gardener_flag
			}
			10 = faction_coa_v1_dynn_Gardener
			10 = faction_coa_v2_dynn_Gardener
			10 = faction_coa_v3_dynn_Gardener
		}
		#Gargalen
		special_selection = {
			trigger = {
				has_character_flag = dynn_Gargalen_flag
			}
			10 = faction_coa_v1_dynn_Gargalen
			10 = faction_coa_v2_dynn_Gargalen
		}
		#Garner
		special_selection = {
			trigger = {
				has_character_flag = dynn_Garner_flag
			}
			10 = faction_coa_v1_dynn_Garner
			10 = faction_coa_v2_dynn_Garner
		}
		#Garnett
		special_selection = {
			trigger = {
				has_character_flag = dynn_Garnett_flag
			}
			10 = faction_coa_v1_dynn_Garnett
			10 = faction_coa_v2_dynn_Garnett
		}
		#Garrish
		special_selection = {
			trigger = {
				has_character_flag = dynn_Garrish_flag
			}
			10 = faction_coa_v1_dynn_Garrish
			10 = faction_coa_v2_dynn_Garrish
		}
		#Gaunt
		special_selection = {
			trigger = {
				has_character_flag = dynn_Gaunt_flag
			}
			10 = faction_coa_v1_dynn_Gaunt
			10 = faction_coa_v2_dynn_Gaunt
		}
		#Gillmore
		special_selection = {
			trigger = {
				has_character_flag = dynn_Gillmore_flag
			}
			10 = faction_coa_v1_dynn_Gillmore
			10 = faction_coa_v2_dynn_Gillmore
		}
		#Ginett
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ginett_flag
			}
			10 = faction_coa_v1_dynn_Ginett
			10 = faction_coa_v2_dynn_Ginett
		}
		#Gleaner
		special_selection = {
			trigger = {
				has_character_flag = dynn_Gleaner_flag
			}
			10 = faction_coa_v1_dynn_Gleaner
			10 = faction_coa_v2_dynn_Gleaner
		}
		#Glenmore
		special_selection = {
			trigger = {
				has_character_flag = dynn_Glenmore_flag
			}
			10 = faction_coa_v1_dynn_Glenmore
			10 = faction_coa_v2_dynn_Glenmore
		}
		#Glover
		special_selection = {
			trigger = {
				has_character_flag = dynn_Glover_flag
			}
			10 = faction_coa_v1_dynn_Glover
			10 = faction_coa_v2_dynn_Glover
		}
		#Goodbrook
		special_selection = {
			trigger = {
				has_character_flag = dynn_Goodbrook_flag
			}
			10 = faction_coa_v1_dynn_Goodbrook
			10 = faction_coa_v2_dynn_Goodbrook
		}
		#Goodbrother
		special_selection = {
			trigger = {
				has_character_flag = dynn_Goodbrother_flag
			}
			10 = faction_coa_v1_dynn_Goodbrother
			10 = faction_coa_v2_dynn_Goodbrother
		}
		#Goode
		special_selection = {
			trigger = {
				has_character_flag = dynn_Goode_flag
			}
			10 = faction_coa_v1_dynn_Goode
			10 = faction_coa_v2_dynn_Goode
		}
		#Goodman
		special_selection = {
			trigger = {
				has_character_flag = dynn_Goodman_flag
			}
			10 = faction_coa_v1_dynn_Goodman
			10 = faction_coa_v2_dynn_Goodman
		}
		#Gore
		special_selection = {
			trigger = {
				has_character_flag = dynn_Gore_flag
			}
			10 = faction_coa_v1_dynn_Gore
			10 = faction_coa_v2_dynn_Gore
		}
		#Gorse
		special_selection = {
			trigger = {
				has_character_flag = dynn_Gorse_flag
			}
			10 = faction_coa_v1_dynn_Gorse
			10 = faction_coa_v2_dynn_Gorse
		}
		#Gower
		special_selection = {
			trigger = {
				has_character_flag = dynn_Gower_flag
			}
			10 = faction_coa_v1_dynn_Gower
			10 = faction_coa_v2_dynn_Gower
		}
		#Graceford
		special_selection = {
			trigger = {
				has_character_flag = dynn_Graceford_flag
			}
			10 = faction_coa_v1_dynn_Graceford
			10 = faction_coa_v2_dynn_Graceford
		}
		#Grafton
		special_selection = {
			trigger = {
				has_character_flag = dynn_Grafton_flag
			}
			10 = faction_coa_v1_dynn_Grafton
			10 = faction_coa_v2_dynn_Grafton
		}
		#Grandison
		special_selection = {
			trigger = {
				has_character_flag = dynn_Grandison_flag
			}
			10 = faction_coa_v1_dynn_Grandison
			10 = faction_coa_v2_dynn_Grandison
		}
		#Graves
		special_selection = {
			trigger = {
				has_character_flag = dynn_Graves_flag
			}
			10 = faction_coa_v1_dynn_Graves
			10 = faction_coa_v2_dynn_Graves
		}
		#Grayson
		special_selection = {
			trigger = {
				has_character_flag = dynn_Grayson_flag
			}
			10 = faction_coa_v1_dynn_Grayson
			10 = faction_coa_v2_dynn_Grayson
		}
		#Greenfield
		special_selection = {
			trigger = {
				has_character_flag = dynn_Greenfield_flag
			}
			10 = faction_coa_v1_dynn_Greenfield
			10 = faction_coa_v2_dynn_Greenfield
		}
		#Greenhill
		special_selection = {
			trigger = {
				has_character_flag = dynn_Greenhill_flag
			}
			10 = faction_coa_v1_dynn_Greenhill
			10 = faction_coa_v2_dynn_Greenhill
		}
		#Greenleaf
		special_selection = {
			trigger = {
				has_character_flag = dynn_Greenleaf_flag
			}
			10 = faction_coa_v1_dynn_Greenleaf
			10 = faction_coa_v2_dynn_Greenleaf
		}
		#Greenwood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Greenwood_flag
			}
			10 = faction_coa_v1_dynn_Greenwood
			10 = faction_coa_v2_dynn_Greenwood
		}
		#Grell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Grell_flag
			}
			10 = faction_coa_v1_dynn_Grell
			10 = faction_coa_v2_dynn_Grell
		}
		#Grey
		special_selection = {
			trigger = {
				has_character_flag = dynn_Grey_flag
			}
			10 = faction_coa_v1_dynn_Grey
			10 = faction_coa_v2_dynn_Grey
		}
		#Greyiron
		special_selection = {
			trigger = {
				has_character_flag = dynn_Greyiron_flag
			}
			10 = faction_coa_v1_dynn_Greyiron
			10 = faction_coa_v2_dynn_Greyiron
		}
		#Greyjoy
		special_selection = {
			trigger = {
				has_character_flag = dynn_Greyjoy_flag
			}
			10 = faction_coa_v1_dynn_Greyjoy
			10 = faction_coa_v2_dynn_Greyjoy
			10 = faction_coa_v3_dynn_Greyjoy
		}
		#Greysteel
		special_selection = {
			trigger = {
				has_character_flag = dynn_Greysteel_flag
			}
			10 = faction_coa_v1_dynn_Greysteel
			10 = faction_coa_v2_dynn_Greysteel
		}
		#Grimm
		special_selection = {
			trigger = {
				has_character_flag = dynn_Grimm_flag
			}
			10 = faction_coa_v1_dynn_Grimm
			10 = faction_coa_v2_dynn_Grimm
		}
		#Grimsby
		special_selection = {
			trigger = {
				has_character_flag = dynn_Grimsby_flag
			}
			10 = faction_coa_v1_dynn_Grimsby
			10 = faction_coa_v2_dynn_Grimsby
		}
		#Grolt
		special_selection = {
			trigger = {
				has_character_flag = dynn_Grolt_flag
			}
			10 = faction_coa_v1_dynn_Grolt
			10 = faction_coa_v2_dynn_Grolt
		}
		#Groves
		special_selection = {
			trigger = {
				has_character_flag = dynn_Groves_flag
			}
			10 = faction_coa_v1_dynn_Groves
			10 = faction_coa_v2_dynn_Groves
		}
		#Haigh
		special_selection = {
			trigger = {
				has_character_flag = dynn_Haigh_flag
			}
			10 = faction_coa_v1_dynn_Haigh
			10 = faction_coa_v2_dynn_Haigh
		}
		#Halcott
		special_selection = {
			trigger = {
				has_character_flag = dynn_Halcott_flag
			}
			10 = faction_coa_v1_dynn_Halcott
			10 = faction_coa_v2_dynn_Halcott
		}
		#Hall
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hall_flag
			}
			10 = faction_coa_v1_dynn_Hall
			10 = faction_coa_v2_dynn_Hall
		}
		#Hamell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hamell_flag
			}
			10 = faction_coa_v1_dynn_Hamell
			10 = faction_coa_v2_dynn_Hamell
		}
		#Hammer
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hammer_flag
			}
			10 = faction_coa_v1_dynn_Hammer
			10 = faction_coa_v2_dynn_Hammer
		}
		#Harclay
		special_selection = {
			trigger = {
				has_character_flag = dynn_Harclay_flag
			}
			10 = faction_coa_v1_dynn_Harclay
			10 = faction_coa_v2_dynn_Harclay
		}
		#Hardy
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hardy_flag
			}
			10 = faction_coa_v1_dynn_Hardy
			10 = faction_coa_v2_dynn_Hardy
		}
		#Hardyng
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hardyng_flag
			}
			10 = faction_coa_v1_dynn_Hardyng
			10 = faction_coa_v2_dynn_Hardyng
		}
		#Harlaw
		special_selection = {
			trigger = {
				has_character_flag = dynn_Harlaw_flag
			}
			10 = faction_coa_v1_dynn_Harlaw
			10 = faction_coa_v2_dynn_Harlaw
		}
		#Harlton
		special_selection = {
			trigger = {
				has_character_flag = dynn_Harlton_flag
			}
			10 = faction_coa_v1_dynn_Harlton
			10 = faction_coa_v2_dynn_Harlton
		}
		#Harme
		special_selection = {
			trigger = {
				has_character_flag = dynn_Harme_flag
			}
			10 = faction_coa_v1_dynn_Harme
			10 = faction_coa_v2_dynn_Harme
		}
		#Harrow
		special_selection = {
			trigger = {
				has_character_flag = dynn_Harrow_flag
			}
			10 = faction_coa_v1_dynn_Harrow
			10 = faction_coa_v2_dynn_Harrow
		}
		#Harroway
		special_selection = {
			trigger = {
				has_character_flag = dynn_Harroway_flag
			}
			10 = faction_coa_v1_dynn_Harroway
			10 = faction_coa_v2_dynn_Harroway
		}
		#Harte
		special_selection = {
			trigger = {
				has_character_flag = dynn_Harte_flag
			}
			10 = faction_coa_v1_dynn_Harte
			10 = faction_coa_v2_dynn_Harte
		}
		#Hastwyck
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hastwyck_flag
			}
			10 = faction_coa_v1_dynn_Hastwyck
			10 = faction_coa_v2_dynn_Hastwyck
		}
		#Hasty
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hasty_flag
			}
			10 = faction_coa_v1_dynn_Hasty
			10 = faction_coa_v2_dynn_Hasty
		}
		#Hawick
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hawick_flag
			}
			10 = faction_coa_v1_dynn_Hawick
			10 = faction_coa_v2_dynn_Hawick
		}
		#Hawthorne
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hawthorne_flag
			}
			10 = faction_coa_v1_dynn_Hawthorne
			10 = faction_coa_v2_dynn_Hawthorne
		}
		#Reaves
		special_selection = {
			trigger = {
				has_character_flag = dynn_Reaves_flag
			}
			10 = faction_coa_v1_dynn_Reaves
			10 = faction_coa_v2_dynn_Reaves
		}
		#Hayford
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hayford_flag
			}
			10 = faction_coa_v1_dynn_Hayford
			10 = faction_coa_v2_dynn_Hayford
		}
		#Haynes
		special_selection = {
			trigger = {
				has_character_flag = dynn_Haynes_flag
			}
			10 = faction_coa_v1_dynn_Haynes
			10 = faction_coa_v2_dynn_Haynes
		}
		#Heddle
		special_selection = {
			trigger = {
				has_character_flag = dynn_Heddle_flag
			}
			10 = faction_coa_v1_dynn_Heddle
			10 = faction_coa_v2_dynn_Heddle
		}
		#Helney
		special_selection = {
			trigger = {
				has_character_flag = dynn_Helney_flag
			}
			10 = faction_coa_v1_dynn_Helney
			10 = faction_coa_v2_dynn_Helney
		}
		#Herston
		special_selection = {
			trigger = {
				has_character_flag = dynn_Herston_flag
			}
			10 = faction_coa_v1_dynn_Herston
			10 = faction_coa_v2_dynn_Herston
		}
		#Hersy
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hersy_flag
			}
			10 = faction_coa_v1_dynn_Hersy
			10 = faction_coa_v2_dynn_Hersy
		}
		#Hetherspoon
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hetherspoon_flag
			}
			10 = faction_coa_v1_dynn_Hetherspoon
			10 = faction_coa_v2_dynn_Hetherspoon
		}
		#Hewett
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hewett_flag
			}
			10 = faction_coa_v1_dynn_Hewett
			10 = faction_coa_v2_dynn_Hewett
		}
		#Hickory
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hickory_flag
			}
			10 = faction_coa_v1_dynn_Hickory
			10 = faction_coa_v2_dynn_Hickory
		}
		#Hightower
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hightower_flag
			}
			10 = faction_coa_v1_dynn_Hightower
			10 = faction_coa_v2_dynn_Hightower
		}
		#Hildreath
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hildreath_flag
			}
			10 = faction_coa_v1_dynn_Hildreath
			10 = faction_coa_v2_dynn_Hildreath
		}
		#Hoare
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hoare_flag
			}
			10 = faction_coa_v1_dynn_Hoare
			10 = faction_coa_v2_dynn_Hoare
		}
		#Hogg
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hogg_flag
			}
			10 = faction_coa_v1_dynn_Hogg
			10 = faction_coa_v2_dynn_Hogg
		}
		#Hollard
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hollard_flag
			}
			10 = faction_coa_v1_dynn_Hollard
			10 = faction_coa_v2_dynn_Hollard
		}
		#Holt
		special_selection = {
			trigger = {
				has_character_flag = dynn_Holt_flag
			}
			10 = faction_coa_v1_dynn_Holt
			10 = faction_coa_v2_dynn_Holt
		}
		#Hood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hood_flag
			}
			10 = faction_coa_v1_dynn_Hood
			10 = faction_coa_v2_dynn_Hood
		}
		#Hornwood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hornwood_flag
			}
			10 = faction_coa_v1_dynn_Hornwood
			10 = faction_coa_v2_dynn_Hornwood
		}
		#Horpe
		special_selection = {
			trigger = {
				has_character_flag = dynn_Horpe_flag
			}
			10 = faction_coa_v1_dynn_Horpe
			10 = faction_coa_v2_dynn_Horpe
		}
		#Hull
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hull_flag
			}
			10 = faction_coa_v1_dynn_Hull
			10 = faction_coa_v2_dynn_Hull
		}
		#Humble
		special_selection = {
			trigger = {
				has_character_flag = dynn_Humble_flag
			}
			10 = faction_coa_v1_dynn_Humble
			10 = faction_coa_v2_dynn_Humble
		}
		#Hungerford
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hungerford_flag
			}
			10 = faction_coa_v1_dynn_Hungerford
			10 = faction_coa_v2_dynn_Hungerford
		}
		#Hunt
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hunt_flag
			}
			10 = faction_coa_v1_dynn_Hunt
			10 = faction_coa_v2_dynn_Hunt
		}
		#Hunter
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hunter_flag
			}
			10 = faction_coa_v1_dynn_Hunter
			10 = faction_coa_v2_dynn_Hunter
		}
		#Hutcheson
		special_selection = {
			trigger = {
				has_character_flag = dynn_Hutcheson_flag
			}
			10 = faction_coa_v1_dynn_Hutcheson
			10 = faction_coa_v2_dynn_Hutcheson
		}
		#Inchfield
		special_selection = {
			trigger = {
				has_character_flag = dynn_Inchfield_flag
			}
			10 = faction_coa_v1_dynn_Inchfield
			10 = faction_coa_v2_dynn_Inchfield
		}
		#Ironmaker
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ironmaker_flag
			}
			10 = faction_coa_v1_dynn_Ironmaker
			10 = faction_coa_v2_dynn_Ironmaker
		}
		#Ironsmith
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ironsmith_flag
			}
			10 = faction_coa_v1_dynn_Ironsmith
			10 = faction_coa_v2_dynn_Ironsmith
		}
		#Jast
		special_selection = {
			trigger = {
				has_character_flag = dynn_Jast_flag
			}
			10 = faction_coa_v1_dynn_Jast
			10 = faction_coa_v2_dynn_Jast
		}
		#Jesper
		special_selection = {
			trigger = {
				has_character_flag = dynn_Jesper_flag
			}
			10 = faction_coa_v1_dynn_Jesper
			10 = faction_coa_v2_dynn_Jesper
		}
		#Jordayne
		special_selection = {
			trigger = {
				has_character_flag = dynn_Jordayne_flag
			}
			10 = faction_coa_v1_dynn_Jordayne
			10 = faction_coa_v2_dynn_Jordayne
		}
		#Justman
		special_selection = {
			trigger = {
				has_character_flag = dynn_Justman_flag
			}
			10 = faction_coa_v1_dynn_Justman
			10 = faction_coa_v2_dynn_Justman
		}
		#Keath
		special_selection = {
			trigger = {
				has_character_flag = dynn_Keath_flag
			}
			10 = faction_coa_v1_dynn_Keath
			10 = faction_coa_v2_dynn_Keath
		}
		#Kellington
		special_selection = {
			trigger = {
				has_character_flag = dynn_Kellington_flag
			}
			10 = faction_coa_v1_dynn_Kellington
			10 = faction_coa_v2_dynn_Kellington
		}
		#Kemble
		special_selection = {
			trigger = {
				has_character_flag = dynn_Kemble_flag
			}
			10 = faction_coa_v1_dynn_Kemble
			10 = faction_coa_v2_dynn_Kemble
		}
		#Kenning
		special_selection = {
			trigger = {
				has_character_flag = dynn_Kenning_flag
			}
			10 = faction_coa_v1_dynn_Kenning
			10 = faction_coa_v2_dynn_Kenning
		}
		#Kern
		special_selection = {
			trigger = {
				has_character_flag = dynn_Kern_flag
			}
			10 = faction_coa_v1_dynn_Kern
			10 = faction_coa_v2_dynn_Kern
		}
		#Kettleblack
		special_selection = {
			trigger = {
				has_character_flag = dynn_Kettleblack_flag
			}
			10 = faction_coa_v1_dynn_Kettleblack
			10 = faction_coa_v2_dynn_Kettleblack
		}
		#Kidwell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Kidwell_flag
			}
			10 = faction_coa_v1_dynn_Kidwell
			10 = faction_coa_v2_dynn_Kidwell
		}
		#Kinnear
		special_selection = {
			trigger = {
				has_character_flag = dynn_Kinnear_flag
			}
			10 = faction_coa_v1_dynn_Kinnear
			10 = faction_coa_v2_dynn_Kinnear
		}
		#Knott
		special_selection = {
			trigger = {
				has_character_flag = dynn_Knott_flag
			}
			10 = faction_coa_v1_dynn_Knott
			10 = faction_coa_v2_dynn_Knott
		}
		#Kurrigan
		special_selection = {
			trigger = {
				has_character_flag = dynn_Kurrigan_flag
			}
			10 = faction_coa_v1_dynn_Kurrigan
			10 = faction_coa_v2_dynn_Kurrigan
		}
		#Kyndall
		special_selection = {
			trigger = {
				has_character_flag = dynn_Kyndall_flag
			}
			10 = faction_coa_v1_dynn_Kyndall
			10 = faction_coa_v2_dynn_Kyndall
		}
		#Kytley
		special_selection = {
			trigger = {
				has_character_flag = dynn_Kytley_flag
			}
			10 = faction_coa_v1_dynn_Kytley
			10 = faction_coa_v2_dynn_Kytley
		}
		#Ladybright
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ladybright_flag
			}
			10 = faction_coa_v1_dynn_Ladybright
			10 = faction_coa_v2_dynn_Ladybright
		}
		#Lake
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lake_flag
			}
			10 = faction_coa_v1_dynn_Lake
			10 = faction_coa_v2_dynn_Lake
		}
		#Lambert
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lambert_flag
			}
			10 = faction_coa_v1_dynn_Lambert
			10 = faction_coa_v2_dynn_Lambert
		}
		#Langward
		special_selection = {
			trigger = {
				has_character_flag = dynn_Langward_flag
			}
			10 = faction_coa_v1_dynn_Langward
			10 = faction_coa_v2_dynn_Langward
		}
		#Lannister
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lannister_flag
			}
			10 = faction_coa_v1_dynn_Lannister
			10 = faction_coa_v2_dynn_Lannister
			10 = faction_coa_v3_dynn_Lannister
			10 = faction_coa_v4_dynn_Lannister
		}
		#Lansdale
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lansdale_flag
			}
			10 = faction_coa_v1_dynn_Lansdale
			10 = faction_coa_v2_dynn_Lansdale
		}
		#Lanster
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lanster_flag
			}
			10 = faction_coa_v1_dynn_Lanster
			10 = faction_coa_v2_dynn_Lanster
		}
		#Largent
		special_selection = {
			trigger = {
				has_character_flag = dynn_Largent_flag
			}
			10 = faction_coa_v1_dynn_Largent
			10 = faction_coa_v2_dynn_Largent
		}
		#Leek
		special_selection = {
			trigger = {
				has_character_flag = dynn_Leek_flag
			}
			10 = faction_coa_v1_dynn_Leek
			10 = faction_coa_v2_dynn_Leek
		}
		#Lefford
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lefford_flag
			}
			10 = faction_coa_v1_dynn_Lefford
			10 = faction_coa_v2_dynn_Lefford
		}
		#Leygood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Leygood_flag
			}
			10 = faction_coa_v1_dynn_Leygood
			10 = faction_coa_v2_dynn_Leygood
		}
		#Liddle
		special_selection = {
			trigger = {
				has_character_flag = dynn_Liddle_flag
			}
			10 = faction_coa_v1_dynn_Liddle
			10 = faction_coa_v2_dynn_Liddle
		}
		#Lightfoot
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lightfoot_flag
			}
			10 = faction_coa_v1_dynn_Lightfoot
			10 = faction_coa_v2_dynn_Lightfoot
		}
		#Lipps
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lipps_flag
			}
			10 = faction_coa_v1_dynn_Lipps
			10 = faction_coa_v2_dynn_Lipps
		}
		#Locke
		special_selection = {
			trigger = {
				has_character_flag = dynn_Locke_flag
			}
			10 = faction_coa_v1_dynn_Locke
			10 = faction_coa_v2_dynn_Locke
		}
		#Lolliston
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lolliston_flag
			}
			10 = faction_coa_v1_dynn_Lolliston
			10 = faction_coa_v2_dynn_Lolliston
		}
		#Long
		special_selection = {
			trigger = {
				has_character_flag = dynn_Long_flag
			}
			10 = faction_coa_v1_dynn_Long
			10 = faction_coa_v2_dynn_Long
		}
		#Longthorpe
		special_selection = {
			trigger = {
				has_character_flag = dynn_Longthorpe_flag
			}
			10 = faction_coa_v1_dynn_Longthorpe
			10 = faction_coa_v2_dynn_Longthorpe
		}
		#Lonmouth
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lonmouth_flag
			}
			10 = faction_coa_v1_dynn_Lonmouth
			10 = faction_coa_v2_dynn_Lonmouth
		}
		#Lorch
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lorch_flag
			}
			10 = faction_coa_v1_dynn_Lorch
			10 = faction_coa_v2_dynn_Lorch
		}
		#Lothston
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lothston_flag
			}
			10 = faction_coa_v1_dynn_Lothston
			10 = faction_coa_v2_dynn_Lothston
		}
		#Loux
		special_selection = {
			trigger = {
				has_character_flag = dynn_Loux_flag
			}
			10 = faction_coa_v1_dynn_Loux
			10 = faction_coa_v2_dynn_Loux
		}
		#Lowther
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lowther_flag
			}
			10 = faction_coa_v1_dynn_Lowther
			10 = faction_coa_v2_dynn_Lowther
		}
		#Lush
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lush_flag
			}
			10 = faction_coa_v1_dynn_Lush
			10 = faction_coa_v2_dynn_Lush
		}
		#Barnaby
		special_selection = {
			trigger = {
				has_character_flag = dynn_Barnaby_flag
			}
			10 = faction_coa_v1_dynn_Barnaby
			10 = faction_coa_v2_dynn_Barnaby
		}
		#Lyberr
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lyberr_flag
			}
			10 = faction_coa_v1_dynn_Lyberr
			10 = faction_coa_v2_dynn_Lyberr
		}
		#Lychester
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lychester_flag
			}
			10 = faction_coa_v1_dynn_Lychester
			10 = faction_coa_v2_dynn_Lychester
		}
		#Lydden
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lydden_flag
			}
			10 = faction_coa_v1_dynn_Lydden
			10 = faction_coa_v2_dynn_Lydden
		}
		#Lynderly
		special_selection = {
			trigger = {
				has_character_flag = dynn_Lynderly_flag
			}
			10 = faction_coa_v1_dynn_Lynderly
			10 = faction_coa_v2_dynn_Lynderly
		}
		#Magnar
		special_selection = {
			trigger = {
				has_character_flag = dynn_Magnar_flag
			}
			10 = faction_coa_v1_dynn_Magnar
			10 = faction_coa_v2_dynn_Magnar
		}
		#Mallery
		special_selection = {
			trigger = {
				has_character_flag = dynn_Mallery_flag
			}
			10 = faction_coa_v1_dynn_Mallery
			10 = faction_coa_v2_dynn_Mallery
		}
		#Mallister
		special_selection = {
			trigger = {
				has_character_flag = dynn_Mallister_flag
			}
			10 = faction_coa_v1_dynn_Mallister
			10 = faction_coa_v2_dynn_Mallister
		}
		#Manderly
		special_selection = {
			trigger = {
				has_character_flag = dynn_Manderly_flag
			}
			10 = faction_coa_v1_dynn_Manderly
			10 = faction_coa_v2_dynn_Manderly
		}
		#Manning
		special_selection = {
			trigger = {
				has_character_flag = dynn_Manning_flag
			}
			10 = faction_coa_v1_dynn_Manning
			10 = faction_coa_v2_dynn_Manning
		}
		#Manwoody
		special_selection = {
			trigger = {
				has_character_flag = dynn_Manwoody_flag
			}
			10 = faction_coa_v1_dynn_Manwoody
			10 = faction_coa_v2_dynn_Manwoody
		}
		#Marbrand
		special_selection = {
			trigger = {
				has_character_flag = dynn_Marbrand_flag
			}
			10 = faction_coa_v1_dynn_Marbrand
			10 = faction_coa_v2_dynn_Marbrand
		}
		#Marks
		special_selection = {
			trigger = {
				has_character_flag = dynn_Marks_flag
			}
			10 = faction_coa_v1_dynn_Marks
			10 = faction_coa_v2_dynn_Marks
		}
		#Marsh
		special_selection = {
			trigger = {
				has_character_flag = dynn_Marsh_flag
			}
			10 = faction_coa_v1_dynn_Marsh
			10 = faction_coa_v2_dynn_Marsh
		}
		#Marsten
		special_selection = {
			trigger = {
				has_character_flag = dynn_Marsten_flag
			}
			10 = faction_coa_v1_dynn_Marsten
			10 = faction_coa_v2_dynn_Marsten
		}
		#Martell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Martell_flag
			}
			10 = faction_coa_v1_dynn_Martell
			10 = faction_coa_v2_dynn_Martell
			10 = faction_coa_v3_dynn_Martell
			10 = faction_coa_v4_dynn_Martell
		}
		#Mason
		special_selection = {
			trigger = {
				has_character_flag = dynn_Mason_flag
			}
			10 = faction_coa_v1_dynn_Mason
			10 = faction_coa_v2_dynn_Mason
		}
		#Massey
		special_selection = {
			trigger = {
				has_character_flag = dynn_Massey_flag
			}
			10 = faction_coa_v1_dynn_Massey
			10 = faction_coa_v2_dynn_Massey
		}
		#Meadows
		special_selection = {
			trigger = {
				has_character_flag = dynn_Meadows_flag
			}
			10 = faction_coa_v1_dynn_Meadows
			10 = faction_coa_v2_dynn_Meadows
		}
		#Melcolm
		special_selection = {
			trigger = {
				has_character_flag = dynn_Melcolm_flag
			}
			10 = faction_coa_v1_dynn_Melcolm
			10 = faction_coa_v2_dynn_Melcolm
		}
		#Mercer
		special_selection = {
			trigger = {
				has_character_flag = dynn_Mercer_flag
			}
			10 = faction_coa_v1_dynn_Mercer
			10 = faction_coa_v2_dynn_Mercer
		}
		#Merchant
		special_selection = {
			trigger = {
				has_character_flag = dynn_Merchant_flag
			}
			10 = faction_coa_v1_dynn_Merchant
			10 = faction_coa_v2_dynn_Merchant
		}
		#Merlyn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Merlyn_flag
			}
			10 = faction_coa_v1_dynn_Merlyn
			10 = faction_coa_v2_dynn_Merlyn
		}
		#Merryweather
		special_selection = {
			trigger = {
				has_character_flag = dynn_Merryweather_flag
			}
			10 = faction_coa_v1_dynn_Merryweather
			10 = faction_coa_v2_dynn_Merryweather
		}
		#Mertyns
		special_selection = {
			trigger = {
				has_character_flag = dynn_Mertyns_flag
			}
			10 = faction_coa_v1_dynn_Mertyns
			10 = faction_coa_v2_dynn_Mertyns
		}
		#Middlebury
		special_selection = {
			trigger = {
				has_character_flag = dynn_Middlebury_flag
			}
			10 = faction_coa_v1_dynn_Middlebury
			10 = faction_coa_v2_dynn_Middlebury
		}
		#Miller
		special_selection = {
			trigger = {
				has_character_flag = dynn_Miller_flag
			}
			10 = faction_coa_v1_dynn_Miller
			10 = faction_coa_v2_dynn_Miller
		}
		#Mollen
		special_selection = {
			trigger = {
				has_character_flag = dynn_Mollen_flag
			}
			10 = faction_coa_v1_dynn_Mollen
			10 = faction_coa_v2_dynn_Mollen
		}
		#Moore
		special_selection = {
			trigger = {
				has_character_flag = dynn_Moore_flag
			}
			10 = faction_coa_v1_dynn_Moore
			10 = faction_coa_v2_dynn_Moore
		}
		#Mooton
		special_selection = {
			trigger = {
				has_character_flag = dynn_Mooton_flag
			}
			10 = faction_coa_v1_dynn_Mooton
			10 = faction_coa_v2_dynn_Mooton
		}
		#Moreland
		special_selection = {
			trigger = {
				has_character_flag = dynn_Moreland_flag
			}
			10 = faction_coa_v1_dynn_Moreland
			10 = faction_coa_v2_dynn_Moreland
		}
		#Whitaker
		special_selection = {
			trigger = {
				has_character_flag = dynn_Whitaker_flag
			}
			10 = faction_coa_v1_dynn_Whitaker
			10 = faction_coa_v2_dynn_Whitaker
		}
		#Morgryn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Morgryn_flag
			}
			10 = faction_coa_v1_dynn_Morgryn
			10 = faction_coa_v2_dynn_Morgryn
		}
		#Mormont
		special_selection = {
			trigger = {
				has_character_flag = dynn_Mormont_flag
			}
			10 = faction_coa_v1_dynn_Mormont
			10 = faction_coa_v2_dynn_Mormont
		}
		#Morrigen
		special_selection = {
			trigger = {
				has_character_flag = dynn_Morrigen_flag
			}
			10 = faction_coa_v1_dynn_Morrigen
			10 = faction_coa_v2_dynn_Morrigen
		}
		#Morris
		special_selection = {
			trigger = {
				has_character_flag = dynn_Morris_flag
			}
			10 = faction_coa_v1_dynn_Morris
			10 = faction_coa_v2_dynn_Morris
		}
		#Morrison
		special_selection = {
			trigger = {
				has_character_flag = dynn_Morrison_flag
			}
			10 = faction_coa_v1_dynn_Morrison
			10 = faction_coa_v2_dynn_Morrison
		}
		#Moss
		special_selection = {
			trigger = {
				has_character_flag = dynn_Moss_flag
			}
			10 = faction_coa_v1_dynn_Moss
			10 = faction_coa_v2_dynn_Moss
		}
		#Mudd
		special_selection = {
			trigger = {
				has_character_flag = dynn_Mudd_flag
			}
			10 = faction_coa_v1_dynn_Mudd
			10 = faction_coa_v2_dynn_Mudd
		}
		#Mullendore
		special_selection = {
			trigger = {
				has_character_flag = dynn_Mullendore_flag
			}
			10 = faction_coa_v1_dynn_Mullendore
			10 = faction_coa_v2_dynn_Mullendore
		}
		#Mullyn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Mullyn_flag
			}
			10 = faction_coa_v1_dynn_Mullyn
			10 = faction_coa_v2_dynn_Mullyn
		}
		#Murrandy
		special_selection = {
			trigger = {
				has_character_flag = dynn_Murrandy_flag
			}
			10 = faction_coa_v1_dynn_Murrandy
			10 = faction_coa_v2_dynn_Murrandy
		}
		#Musgood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Musgood_flag
			}
			10 = faction_coa_v1_dynn_Musgood
			10 = faction_coa_v2_dynn_Musgood
		}
		#Myatt
		special_selection = {
			trigger = {
				has_character_flag = dynn_Myatt_flag
			}
			10 = faction_coa_v1_dynn_Myatt
			10 = faction_coa_v2_dynn_Myatt
		}
		#Myre
		special_selection = {
			trigger = {
				has_character_flag = dynn_Myre_flag
			}
			10 = faction_coa_v1_dynn_Myre
			10 = faction_coa_v2_dynn_Myre
		}
		#Nayland
		special_selection = {
			trigger = {
				has_character_flag = dynn_Nayland_flag
			}
			10 = faction_coa_v1_dynn_Nayland
			10 = faction_coa_v2_dynn_Nayland
		}
		#Netley
		special_selection = {
			trigger = {
				has_character_flag = dynn_Netley_flag
			}
			10 = faction_coa_v1_dynn_Netley
			10 = faction_coa_v2_dynn_Netley
		}
		#Norcross
		special_selection = {
			trigger = {
				has_character_flag = dynn_Norcross_flag
			}
			10 = faction_coa_v1_dynn_Norcross
			10 = faction_coa_v2_dynn_Norcross
		}
		#Norrey
		special_selection = {
			trigger = {
				has_character_flag = dynn_Norrey_flag
			}
			10 = faction_coa_v1_dynn_Norrey
			10 = faction_coa_v2_dynn_Norrey
		}
		#Norridge
		special_selection = {
			trigger = {
				has_character_flag = dynn_Norridge_flag
			}
			10 = faction_coa_v1_dynn_Norridge
			10 = faction_coa_v2_dynn_Norridge
		}
		#Nutt
		special_selection = {
			trigger = {
				has_character_flag = dynn_Nutt_flag
			}
			10 = faction_coa_v1_dynn_Nutt
			10 = faction_coa_v2_dynn_Nutt
		}
		#Nymeros
		special_selection = {
			trigger = {
				has_character_flag = dynn_Nymeros_flag
			}
			10 = faction_coa_v1_dynn_Nymeros
			10 = faction_coa_v2_dynn_Nymeros
		}
		#Oakheart
		special_selection = {
			trigger = {
				has_character_flag = dynn_Oakheart_flag
			}
			10 = faction_coa_v1_dynn_Oakheart
			10 = faction_coa_v2_dynn_Oakheart
		}
		#Offal
		special_selection = {
			trigger = {
				has_character_flag = dynn_Offal_flag
			}
			10 = faction_coa_v1_dynn_Offal
			10 = faction_coa_v2_dynn_Offal
		}
		#Orimund
		special_selection = {
			trigger = {
				has_character_flag = dynn_Orimund_flag
			}
			10 = faction_coa_v1_dynn_Orimund
			10 = faction_coa_v2_dynn_Orimund
		}
		#Orkwood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Orkwood_flag
			}
			10 = faction_coa_v1_dynn_Orkwood
			10 = faction_coa_v2_dynn_Orkwood
		}
		#Orme
		special_selection = {
			trigger = {
				has_character_flag = dynn_Orme_flag
			}
			10 = faction_coa_v1_dynn_Orme
			10 = faction_coa_v2_dynn_Orme
		}
		#Osgrey
		special_selection = {
			trigger = {
				has_character_flag = dynn_Osgrey_flag
			}
			10 = faction_coa_v1_dynn_Osgrey
			10 = faction_coa_v2_dynn_Osgrey
		}
		#Overton
		special_selection = {
			trigger = {
				has_character_flag = dynn_Overton_flag
			}
			10 = faction_coa_v1_dynn_Overton
			10 = faction_coa_v2_dynn_Overton
		}
		#Paege
		special_selection = {
			trigger = {
				has_character_flag = dynn_Paege_flag
			}
			10 = faction_coa_v1_dynn_Paege
			10 = faction_coa_v2_dynn_Paege
		}
		#Parren
		special_selection = {
			trigger = {
				has_character_flag = dynn_Parren_flag
			}
			10 = faction_coa_v1_dynn_Parren
			10 = faction_coa_v2_dynn_Parren
		}
		#Payne
		special_selection = {
			trigger = {
				has_character_flag = dynn_Payne_flag
			}
			10 = faction_coa_v1_dynn_Payne
			10 = faction_coa_v2_dynn_Payne
		}
		#Peake
		special_selection = {
			trigger = {
				has_character_flag = dynn_Peake_flag
			}
			10 = faction_coa_v1_dynn_Peake
			10 = faction_coa_v2_dynn_Peake
		}
		#Peasebury
		special_selection = {
			trigger = {
				has_character_flag = dynn_Peasebury_flag
			}
			10 = faction_coa_v1_dynn_Peasebury
			10 = faction_coa_v2_dynn_Peasebury
		}
		#Peat
		special_selection = {
			trigger = {
				has_character_flag = dynn_Peat_flag
			}
			10 = faction_coa_v1_dynn_Peat
			10 = faction_coa_v2_dynn_Peat
		}
		#Peck
		special_selection = {
			trigger = {
				has_character_flag = dynn_Peck_flag
			}
			10 = faction_coa_v1_dynn_Peck
			10 = faction_coa_v2_dynn_Peck
		}
		#Peckledon
		special_selection = {
			trigger = {
				has_character_flag = dynn_Peckledon_flag
			}
			10 = faction_coa_v1_dynn_Peckledon
			10 = faction_coa_v2_dynn_Peckledon
		}
		#Pemford
		special_selection = {
			trigger = {
				has_character_flag = dynn_Pemford_flag
			}
			10 = faction_coa_v1_dynn_Pemford
			10 = faction_coa_v2_dynn_Pemford
		}
		#Penny
		special_selection = {
			trigger = {
				has_character_flag = dynn_Penny_flag
			}
			10 = faction_coa_v1_dynn_Penny
			10 = faction_coa_v2_dynn_Penny
		}
		#Penrose
		special_selection = {
			trigger = {
				has_character_flag = dynn_Penrose_flag
			}
			10 = faction_coa_v1_dynn_Penrose
			10 = faction_coa_v2_dynn_Penrose
		}
		#Percy
		special_selection = {
			trigger = {
				has_character_flag = dynn_Percy_flag
			}
			10 = faction_coa_v1_dynn_Percy
			10 = faction_coa_v2_dynn_Percy
		}
		#Perryn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Perryn_flag
			}
			10 = faction_coa_v1_dynn_Perryn
			10 = faction_coa_v2_dynn_Perryn
		}
		#Pimm
		special_selection = {
			trigger = {
				has_character_flag = dynn_Pimm_flag
			}
			10 = faction_coa_v1_dynn_Pimm
			10 = faction_coa_v2_dynn_Pimm
		}
		#Piper
		special_selection = {
			trigger = {
				has_character_flag = dynn_Piper_flag
			}
			10 = faction_coa_v1_dynn_Piper
			10 = faction_coa_v2_dynn_Piper
		}
		#Plumm
		special_selection = {
			trigger = {
				has_character_flag = dynn_Plumm_flag
			}
			10 = faction_coa_v1_dynn_Plumm
			10 = faction_coa_v2_dynn_Plumm
		}
		#Pommingham
		special_selection = {
			trigger = {
				has_character_flag = dynn_Pommingham_flag
			}
			10 = faction_coa_v1_dynn_Pommingham
			10 = faction_coa_v2_dynn_Pommingham
		}
		#Pond
		special_selection = {
			trigger = {
				has_character_flag = dynn_Pond_flag
			}
			10 = faction_coa_v1_dynn_Pond
			10 = faction_coa_v2_dynn_Pond
		}
		#Poole
		special_selection = {
			trigger = {
				has_character_flag = dynn_Poole_flag
			}
			10 = faction_coa_v1_dynn_Poole
			10 = faction_coa_v2_dynn_Poole
		}
		#Potter
		special_selection = {
			trigger = {
				has_character_flag = dynn_Potter_flag
			}
			10 = faction_coa_v1_dynn_Potter
			10 = faction_coa_v2_dynn_Potter
		}
		#Prester
		special_selection = {
			trigger = {
				has_character_flag = dynn_Prester_flag
			}
			10 = faction_coa_v1_dynn_Prester
			10 = faction_coa_v2_dynn_Prester
		}
		#Pryor
		special_selection = {
			trigger = {
				has_character_flag = dynn_Pryor_flag
			}
			10 = faction_coa_v1_dynn_Pryor
			10 = faction_coa_v2_dynn_Pryor
		}
		#Pyle
		special_selection = {
			trigger = {
				has_character_flag = dynn_Pyle_flag
			}
			10 = faction_coa_v1_dynn_Pyle
			10 = faction_coa_v2_dynn_Pyle
		}
		#Pyne
		special_selection = {
			trigger = {
				has_character_flag = dynn_Pyne_flag
			}
			10 = faction_coa_v1_dynn_Pyne
			10 = faction_coa_v2_dynn_Pyne
		}
		#Qoherys
		special_selection = {
			trigger = {
				has_character_flag = dynn_Qoherys_flag
			}
			10 = faction_coa_v1_dynn_Qoherys
			10 = faction_coa_v2_dynn_Qoherys
		}
		#Qorgyle
		special_selection = {
			trigger = {
				has_character_flag = dynn_Qorgyle_flag
			}
			10 = faction_coa_v1_dynn_Qorgyle
			10 = faction_coa_v2_dynn_Qorgyle
		}
		#Quagg
		special_selection = {
			trigger = {
				has_character_flag = dynn_Quagg_flag
			}
			10 = faction_coa_v1_dynn_Quagg
			10 = faction_coa_v2_dynn_Quagg
		}
		#Quince
		special_selection = {
			trigger = {
				has_character_flag = dynn_Quince_flag
			}
			10 = faction_coa_v1_dynn_Quince
			10 = faction_coa_v2_dynn_Quince
		}
		#Rambton
		special_selection = {
			trigger = {
				has_character_flag = dynn_Rambton_flag
			}
			10 = faction_coa_v1_dynn_Rambton
			10 = faction_coa_v2_dynn_Rambton
		}
		#Ran_Cammon
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ran_Cammon_flag
			}
			10 = faction_coa_v1_dynn_Ran_Cammon
			10 = faction_coa_v2_dynn_Ran_Cammon
		}
		#Rankenfell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Rankenfell_flag
			}
			10 = faction_coa_v1_dynn_Rankenfell
			10 = faction_coa_v2_dynn_Rankenfell
		}
		#Ravencroft
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ravencroft_flag
			}
			10 = faction_coa_v1_dynn_Ravencroft
			10 = faction_coa_v2_dynn_Ravencroft
		}
		#Redding
		special_selection = {
			trigger = {
				has_character_flag = dynn_Redding_flag
			}
			10 = faction_coa_v1_dynn_Redding
			10 = faction_coa_v2_dynn_Redding
		}
		#Redfort
		special_selection = {
			trigger = {
				has_character_flag = dynn_Redfort_flag
			}
			10 = faction_coa_v1_dynn_Redfort
			10 = faction_coa_v2_dynn_Redfort
		}
		#Redwyne
		special_selection = {
			trigger = {
				has_character_flag = dynn_Redwyne_flag
			}
			10 = faction_coa_v1_dynn_Redwyne
			10 = faction_coa_v2_dynn_Redwyne
		}
		#Reed
		special_selection = {
			trigger = {
				has_character_flag = dynn_Reed_flag
			}
			10 = faction_coa_v1_dynn_Reed
			10 = faction_coa_v2_dynn_Reed
		}
		#Renn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Renn_flag
			}
			10 = faction_coa_v1_dynn_Renn
			10 = faction_coa_v2_dynn_Renn
		}
		#Revere
		special_selection = {
			trigger = {
				has_character_flag = dynn_Revere_flag
			}
			10 = faction_coa_v1_dynn_Revere
			10 = faction_coa_v2_dynn_Revere
		}
		#Reyne
		special_selection = {
			trigger = {
				has_character_flag = dynn_Reyne_flag
			}
			10 = faction_coa_v1_dynn_Reyne
			10 = faction_coa_v2_dynn_Reyne
		}
		#Rhysling
		special_selection = {
			trigger = {
				has_character_flag = dynn_Rhysling_flag
			}
			10 = faction_coa_v1_dynn_Rhysling
			10 = faction_coa_v2_dynn_Rhysling
		}
		#Risley
		special_selection = {
			trigger = {
				has_character_flag = dynn_Risley_flag
			}
			10 = faction_coa_v1_dynn_Risley
			10 = faction_coa_v2_dynn_Risley
		}
		#Rodden
		special_selection = {
			trigger = {
				has_character_flag = dynn_Rodden_flag
			}
			10 = faction_coa_v1_dynn_Rodden
			10 = faction_coa_v2_dynn_Rodden
		}
		#Rogers
		special_selection = {
			trigger = {
				has_character_flag = dynn_Rogers_flag
			}
			10 = faction_coa_v1_dynn_Rogers
			10 = faction_coa_v2_dynn_Rogers
		}
		#Rollingford
		special_selection = {
			trigger = {
				has_character_flag = dynn_Rollingford_flag
			}
			10 = faction_coa_v1_dynn_Rollingford
			10 = faction_coa_v2_dynn_Rollingford
		}
		#Ronning
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ronning_flag
			}
			10 = faction_coa_v1_dynn_Ronning
			10 = faction_coa_v2_dynn_Ronning
		}
		#Rooke
		special_selection = {
			trigger = {
				has_character_flag = dynn_Rooke_flag
			}
			10 = faction_coa_v1_dynn_Rooke
			10 = faction_coa_v2_dynn_Rooke
		}
		#Roote
		special_selection = {
			trigger = {
				has_character_flag = dynn_Roote_flag
			}
			10 = faction_coa_v1_dynn_Roote
			10 = faction_coa_v2_dynn_Roote
		}
		#Rosby
		special_selection = {
			trigger = {
				has_character_flag = dynn_Rosby_flag
			}
			10 = faction_coa_v1_dynn_Rosby
			10 = faction_coa_v2_dynn_Rosby
		}
		#Rowan
		special_selection = {
			trigger = {
				has_character_flag = dynn_Rowan_flag
			}
			10 = faction_coa_v1_dynn_Rowan
			10 = faction_coa_v2_dynn_Rowan
		}
		#Roxton
		special_selection = {
			trigger = {
				has_character_flag = dynn_Roxton_flag
			}
			10 = faction_coa_v1_dynn_Roxton
			10 = faction_coa_v2_dynn_Roxton
		}
		#Royce
		special_selection = {
			trigger = {
				has_character_flag = dynn_Royce_flag
			}
			10 = faction_coa_v1_dynn_Royce
			10 = faction_coa_v2_dynn_Royce
		}
		#Runny
		special_selection = {
			trigger = {
				has_character_flag = dynn_Runny_flag
			}
			10 = faction_coa_v1_dynn_Runny
			10 = faction_coa_v2_dynn_Runny
		}
		#Rushmoor
		special_selection = {
			trigger = {
				has_character_flag = dynn_Rushmoor_flag
			}
			10 = faction_coa_v1_dynn_Rushmoor
			10 = faction_coa_v2_dynn_Rushmoor
		}
		#Ruskyn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ruskyn_flag
			}
			10 = faction_coa_v1_dynn_Ruskyn
			10 = faction_coa_v2_dynn_Ruskyn
		}
		#Ruthermont
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ruthermont_flag
			}
			10 = faction_coa_v1_dynn_Ruthermont
			10 = faction_coa_v2_dynn_Ruthermont
		}
		#Rutley
		special_selection = {
			trigger = {
				has_character_flag = dynn_Rutley_flag
			}
			10 = faction_coa_v1_dynn_Rutley
			10 = faction_coa_v2_dynn_Rutley
		}
		#Ruttiger
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ruttiger_flag
			}
			10 = faction_coa_v1_dynn_Ruttiger
			10 = faction_coa_v2_dynn_Ruttiger
		}
		#Rychard
		special_selection = {
			trigger = {
				has_character_flag = dynn_Rychard_flag
			}
			10 = faction_coa_v1_dynn_Rychard
			10 = faction_coa_v2_dynn_Rychard
		}
		#Ryder
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ryder_flag
			}
			10 = faction_coa_v1_dynn_Ryder
			10 = faction_coa_v2_dynn_Ryder
		}
		#Ryger
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ryger_flag
			}
			10 = faction_coa_v1_dynn_Ryger
			10 = faction_coa_v2_dynn_Ryger
		}
		#Rykker
		special_selection = {
			trigger = {
				has_character_flag = dynn_Rykker_flag
			}
			10 = faction_coa_v1_dynn_Rykker
			10 = faction_coa_v2_dynn_Rykker
		}
		#Ryn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ryn_flag
			}
			10 = faction_coa_v1_dynn_Ryn
			10 = faction_coa_v2_dynn_Ryn
		}
		#Ryswell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Ryswell_flag
			}
			10 = faction_coa_v1_dynn_Ryswell
			10 = faction_coa_v2_dynn_Ryswell
		}
		#Saltcliffe
		special_selection = {
			trigger = {
				has_character_flag = dynn_Saltcliffe_flag
			}
			10 = faction_coa_v1_dynn_Saltcliffe
			10 = faction_coa_v2_dynn_Saltcliffe
		}
		#Santagar
		special_selection = {
			trigger = {
				has_character_flag = dynn_Santagar_flag
			}
			10 = faction_coa_v1_dynn_Santagar
			10 = faction_coa_v2_dynn_Santagar
		}
		#Sarsfield
		special_selection = {
			trigger = {
				has_character_flag = dynn_Sarsfield_flag
			}
			10 = faction_coa_v1_dynn_Sarsfield
			10 = faction_coa_v2_dynn_Sarsfield
		}
		#Sarwyck
		special_selection = {
			trigger = {
				has_character_flag = dynn_Sarwyck_flag
			}
			10 = faction_coa_v1_dynn_Sarwyck
			10 = faction_coa_v2_dynn_Sarwyck
		}
		#Saul
		special_selection = {
			trigger = {
				has_character_flag = dynn_Saul_flag
			}
			10 = faction_coa_v1_dynn_Saul
			10 = faction_coa_v2_dynn_Saul
		}
		#Sawyer
		special_selection = {
			trigger = {
				has_character_flag = dynn_Sawyer_flag
			}
			10 = faction_coa_v1_dynn_Sawyer
			10 = faction_coa_v2_dynn_Sawyer
		}
		#Scales
		special_selection = {
			trigger = {
				has_character_flag = dynn_Scales_flag
			}
			10 = faction_coa_v1_house_Scales
			10 = faction_coa_v2_house_Scales
		}
		#Seasons
		special_selection = {
			trigger = {
				has_character_flag = dynn_Seasons_flag
			}
			10 = faction_coa_v1_dynn_Seasons
			10 = faction_coa_v2_dynn_Seasons
		}
		#Seaworth
		special_selection = {
			trigger = {
				has_character_flag = dynn_Seaworth_flag
			}
			10 = faction_coa_v1_dynn_Seaworth
			10 = faction_coa_v2_dynn_Seaworth
		}
		#Seldon
		special_selection = {
			trigger = {
				has_character_flag = dynn_Seldon_flag
			}
			10 = faction_coa_v1_dynn_Seldon
			10 = faction_coa_v2_dynn_Seldon
		}
		#Selmy
		special_selection = {
			trigger = {
				has_character_flag = dynn_Selmy_flag
			}
			10 = faction_coa_v1_dynn_Selmy
			10 = faction_coa_v2_dynn_Selmy
		}
		#Serrett
		special_selection = {
			trigger = {
				has_character_flag = dynn_Serrett_flag
			}
			10 = faction_coa_v1_dynn_Serrett
			10 = faction_coa_v2_dynn_Serrett
		}
		#Serry
		special_selection = {
			trigger = {
				has_character_flag = dynn_Serry_flag
			}
			10 = faction_coa_v1_dynn_Serry
			10 = faction_coa_v2_dynn_Serry
		}
		#Severyn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Severyn_flag
			}
			10 = faction_coa_v1_dynn_Severyn
			10 = faction_coa_v2_dynn_Severyn
		}
		#Shanin
		special_selection = {
			trigger = {
				has_character_flag = dynn_Shanin_flag
			}
			10 = faction_coa_v1_dynn_Shanin
			10 = faction_coa_v2_dynn_Shanin
		}
		#Sharp
		special_selection = {
			trigger = {
				has_character_flag = dynn_Sharp_flag
			}
			10 = faction_coa_v1_dynn_Sharp
			10 = faction_coa_v2_dynn_Sharp
		}
		#Shaw
		special_selection = {
			trigger = {
				has_character_flag = dynn_Shaw_flag
			}
			10 = faction_coa_v1_dynn_Shaw
			10 = faction_coa_v2_dynn_Shaw
		}
		#Shawney
		special_selection = {
			trigger = {
				has_character_flag = dynn_Shawney_flag
			}
			10 = faction_coa_v1_dynn_Shawney
			10 = faction_coa_v2_dynn_Shawney
		}
		#Shell_Dorne
		special_selection = {
			trigger = {
				has_character_flag = dynn_Shell_Dorne_flag
			}
			10 = faction_coa_v1_dynn_Shell_Dorne
			10 = faction_coa_v2_dynn_Shell_Dorne
		}
		#Shelldrake
		special_selection = {
			trigger = {
				has_character_flag = dynn_Shelldrake_flag
			}
			10 = faction_coa_v1_dynn_Shelldrake
			10 = faction_coa_v2_dynn_Shelldrake
		}
		#Shepherd
		special_selection = {
			trigger = {
				has_character_flag = dynn_Shepherd_flag
			}
			10 = faction_coa_v1_dynn_Shepherd
			10 = faction_coa_v2_dynn_Shepherd
		}
		#Shermer
		special_selection = {
			trigger = {
				has_character_flag = dynn_Shermer_flag
			}
			10 = faction_coa_v1_dynn_Shermer
			10 = faction_coa_v2_dynn_Shermer
		}
		#Shett
		special_selection = {
			trigger = {
				has_character_flag = dynn_Shett_flag
			}
			10 = faction_coa_v1_dynn_Shett
			10 = faction_coa_v2_dynn_Shett
		}
		#Sillinger
		special_selection = {
			trigger = {
				has_character_flag = dynn_Sillinger_flag
			}
			10 = faction_coa_v1_dynn_Sillinger
			10 = faction_coa_v2_dynn_Sillinger
		}
		#Silverfield
		special_selection = {
			trigger = {
				has_character_flag = dynn_Silverfield_flag
			}
			10 = faction_coa_v1_dynn_Silverfield
			10 = faction_coa_v2_dynn_Silverfield
		}
		#Slate
		special_selection = {
			trigger = {
				has_character_flag = dynn_Slate_flag
			}
			10 = faction_coa_v1_dynn_Slate
			10 = faction_coa_v2_dynn_Slate
		}
		#Sloane
		special_selection = {
			trigger = {
				has_character_flag = dynn_Sloane_flag
			}
			10 = faction_coa_v1_dynn_Sloane
			10 = faction_coa_v2_dynn_Sloane
		}
		#Slynt
		special_selection = {
			trigger = {
				has_character_flag = dynn_Slynt_flag
			}
			10 = faction_coa_v1_dynn_Slynt
			10 = faction_coa_v2_dynn_Slynt
		}
		#Smallwood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Smallwood_flag
			}
			10 = faction_coa_v1_dynn_Smallwood
			10 = faction_coa_v2_dynn_Smallwood
		}
		#Sorley
		special_selection = {
			trigger = {
				has_character_flag = dynn_Sorley_flag
			}
			10 = faction_coa_v1_dynn_Sorley
			10 = faction_coa_v2_dynn_Sorley
		}
		#Sparr
		special_selection = {
			trigger = {
				has_character_flag = dynn_Sparr_flag
			}
			10 = faction_coa_v1_dynn_Sparr
			10 = faction_coa_v2_dynn_Sparr
		}
		#Spicer
		special_selection = {
			trigger = {
				has_character_flag = dynn_Spicer_flag
			}
			10 = faction_coa_v1_dynn_Spicer
			10 = faction_coa_v2_dynn_Spicer
		}
		#Spurn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Spurn_flag
			}
			10 = faction_coa_v1_dynn_Spurn
			10 = faction_coa_v2_dynn_Spurn
		}
		#Stackhouse
		special_selection = {
			trigger = {
				has_character_flag = dynn_Stackhouse_flag
			}
			10 = faction_coa_v1_dynn_Stackhouse
			10 = faction_coa_v2_dynn_Stackhouse
		}
		#Stackspear
		special_selection = {
			trigger = {
				has_character_flag = dynn_Stackspear_flag
			}
			10 = faction_coa_v1_dynn_Stackspear
			10 = faction_coa_v2_dynn_Stackspear
		}
		#Staedmon
		special_selection = {
			trigger = {
				has_character_flag = dynn_Staedmon_flag
			}
			10 = faction_coa_v1_dynn_Staedmon
			10 = faction_coa_v2_dynn_Staedmon
		}
		#Stafford
		special_selection = {
			trigger = {
				has_character_flag = dynn_Stafford_flag
			}
			10 = faction_coa_v1_dynn_Stafford
			10 = faction_coa_v2_dynn_Stafford
		}
		#Staines
		special_selection = {
			trigger = {
				has_character_flag = dynn_Staines_flag
			}
			10 = faction_coa_v1_dynn_Staines
			10 = faction_coa_v2_dynn_Staines
		}
		#Stane
		special_selection = {
			trigger = {
				has_character_flag = dynn_Stane_flag
			}
			10 = faction_coa_v1_dynn_Stane
			10 = faction_coa_v2_dynn_Stane
		}
		#Stark
		special_selection = {
			trigger = {
				has_character_flag = dynn_Stark_flag
			}
			10 = faction_coa_v1_dynn_Stark
			10 = faction_coa_v2_dynn_Stark
			10 = faction_coa_v3_dynn_Stark
			10 = faction_coa_v4_dynn_Stark
		}
		#Staunton
		special_selection = {
			trigger = {
				has_character_flag = dynn_Staunton_flag
			}
			10 = faction_coa_v1_dynn_Staunton
			10 = faction_coa_v2_dynn_Staunton
		}
		#Stewart
		special_selection = {
			trigger = {
				has_character_flag = dynn_Stewart_flag
			}
			10 = faction_coa_v1_dynn_Stewart
			10 = faction_coa_v2_dynn_Stewart
		}
		#Stillman
		special_selection = {
			trigger = {
				has_character_flag = dynn_Stillman_flag
			}
			10 = faction_coa_v1_dynn_Stillman
			10 = faction_coa_v2_dynn_Stillman
		}
		#Stilwood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Stilwood_flag
			}
			10 = faction_coa_v1_dynn_Stilwood
			10 = faction_coa_v2_dynn_Stilwood
		}
		#Stokeworth
		special_selection = {
			trigger = {
				has_character_flag = dynn_Stokeworth_flag
			}
			10 = faction_coa_v1_dynn_Stokeworth
			10 = faction_coa_v2_dynn_Stokeworth
		}
		#Stonecrab
		special_selection = {
			trigger = {
				has_character_flag = dynn_Stonecrab_flag
			}
			10 = faction_coa_v1_dynn_Stonecrab
			10 = faction_coa_v2_dynn_Stonecrab
		}
		#Stonehouse
		special_selection = {
			trigger = {
				has_character_flag = dynn_Stonehouse_flag
			}
			10 = faction_coa_v1_dynn_Stonehouse
			10 = faction_coa_v2_dynn_Stonehouse
		}
		#Stout
		special_selection = {
			trigger = {
				has_character_flag = dynn_Stout_flag
			}
			10 = faction_coa_v1_dynn_Stout
			10 = faction_coa_v2_dynn_Stout
		}
		#Straw
		special_selection = {
			trigger = {
				has_character_flag = dynn_Straw_flag
			}
			10 = faction_coa_v1_dynn_Straw
			10 = faction_coa_v2_dynn_Straw
		}
		#Strickland
		special_selection = {
			trigger = {
				has_character_flag = dynn_Strickland_flag
			}
			10 = faction_coa_v1_dynn_Strickland
			10 = faction_coa_v2_dynn_Strickland
		}
		#Strong
		special_selection = {
			trigger = {
				has_character_flag = dynn_Strong_flag
			}
			10 = faction_coa_v1_dynn_Strong
			10 = faction_coa_v2_dynn_Strong
		}
		#Suggs
		special_selection = {
			trigger = {
				has_character_flag = dynn_Suggs_flag
			}
			10 = faction_coa_v1_dynn_Suggs
			10 = faction_coa_v2_dynn_Suggs
		}
		#Summerchild
		special_selection = {
			trigger = {
				has_character_flag = dynn_Summerchild_flag
			}
			10 = faction_coa_v1_dynn_Summerchild
			10 = faction_coa_v2_dynn_Summerchild
		}
		#Sunderland
		special_selection = {
			trigger = {
				has_character_flag = dynn_Sunderland_flag
			}
			10 = faction_coa_v1_dynn_Sunderland
			10 = faction_coa_v2_dynn_Sunderland
		}
		#Sunderly
		special_selection = {
			trigger = {
				has_character_flag = dynn_Sunderly_flag
			}
			10 = faction_coa_v1_dynn_Sunderly
			10 = faction_coa_v2_dynn_Sunderly
		}
		#Sunglass
		special_selection = {
			trigger = {
				has_character_flag = dynn_Sunglass_flag
			}
			10 = faction_coa_v1_dynn_Sunglass
			10 = faction_coa_v2_dynn_Sunglass
		}
		#Swann
		special_selection = {
			trigger = {
				has_character_flag = dynn_Swann_flag
			}
			10 = faction_coa_v1_dynn_Swann
			10 = faction_coa_v2_dynn_Swann
		}
		#Sweet
		special_selection = {
			trigger = {
				has_character_flag = dynn_Sweet_flag
			}
			10 = faction_coa_v1_dynn_Sweet
			10 = faction_coa_v2_dynn_Sweet
		}
		#Swyft
		special_selection = {
			trigger = {
				has_character_flag = dynn_Swyft_flag
			}
			10 = faction_coa_v1_dynn_Swyft
			10 = faction_coa_v2_dynn_Swyft
		}
		#Swygert
		special_selection = {
			trigger = {
				has_character_flag = dynn_Swygert_flag
			}
			10 = faction_coa_v1_dynn_Swygert
			10 = faction_coa_v2_dynn_Swygert
		}
		#Sylvas
		special_selection = {
			trigger = {
				has_character_flag = dynn_Sylvas_flag
			}
			10 = faction_coa_v1_dynn_Sylvas
			10 = faction_coa_v2_dynn_Sylvas
		}
		#Symes
		special_selection = {
			trigger = {
				has_character_flag = dynn_Symes_flag
			}
			10 = faction_coa_v1_dynn_Symes
			10 = faction_coa_v2_dynn_Symes
		}
		#Tall
		special_selection = {
			trigger = {
				has_character_flag = dynn_Tall_flag
			}
			10 = faction_coa_v1_dynn_Tall
			10 = faction_coa_v2_dynn_Tall
		}
		#Tallhart
		special_selection = {
			trigger = {
				has_character_flag = dynn_Tallhart_flag
			}
			10 = faction_coa_v1_dynn_Tallhart
			10 = faction_coa_v2_dynn_Tallhart
		}
		#Tarbeck
		special_selection = {
			trigger = {
				has_character_flag = dynn_Tarbeck_flag
			}
			10 = faction_coa_v1_dynn_Tarbeck
			10 = faction_coa_v2_dynn_Tarbeck
		}
		#Targaryen
		special_selection = {
			trigger = {
				has_character_flag = dynn_Targaryen_flag
			}
			10 = faction_coa_v1_dynn_Targaryen
			10 = faction_coa_v2_dynn_Targaryen
			10 = faction_coa_v3_dynn_Targaryen
			10 = faction_coa_v4_dynn_Targaryen
		}
		#Tarly
		special_selection = {
			trigger = {
				has_character_flag = dynn_Tarly_flag
			}
			10 = faction_coa_v1_dynn_Tarly
			10 = faction_coa_v2_dynn_Tarly
		}
		#Tarth
		special_selection = {
			trigger = {
				has_character_flag = dynn_Tarth_flag
			}
			10 = faction_coa_v1_dynn_Tarth
			10 = faction_coa_v2_dynn_Tarth
		}
		#Tarwick
		special_selection = {
			trigger = {
				has_character_flag = dynn_Tarwick_flag
			}
			10 = faction_coa_v1_dynn_Tarwick
			10 = faction_coa_v2_dynn_Tarwick
		}
		#Taves
		special_selection = {
			trigger = {
				has_character_flag = dynn_Taves_flag
			}
			10 = faction_coa_v1_dynn_Taves
			10 = faction_coa_v2_dynn_Taves
		}
		#Tawney
		special_selection = {
			trigger = {
				has_character_flag = dynn_Tawney_flag
			}
			10 = faction_coa_v1_dynn_Tawney
			10 = faction_coa_v2_dynn_Tawney
		}
		#Teague
		special_selection = {
			trigger = {
				has_character_flag = dynn_Teague_flag
			}
			10 = faction_coa_v1_dynn_Teague
			10 = faction_coa_v2_dynn_Teague
		}
		#Terrick
		special_selection = {
			trigger = {
				has_character_flag = dynn_Terrick_flag
			}
			10 = faction_coa_v1_dynn_Terrick
			10 = faction_coa_v2_dynn_Terrick
		}
		#Thorne
		special_selection = {
			trigger = {
				has_character_flag = dynn_Thorne_flag
			}
			10 = faction_coa_v1_dynn_Thorne
			10 = faction_coa_v2_dynn_Thorne
		}
		#Thornton
		special_selection = {
			trigger = {
				has_character_flag = dynn_Thornton_flag
			}
			10 = faction_coa_v1_dynn_Thornton
			10 = faction_coa_v2_dynn_Thornton
		}
		#Tidewood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Tidewood_flag
			}
			10 = faction_coa_v1_dynn_Tidewood
			10 = faction_coa_v2_dynn_Tidewood
		}
		#Toland
		special_selection = {
			trigger = {
				has_character_flag = dynn_Toland_flag
			}
			10 = faction_coa_v1_dynn_Toland
			10 = faction_coa_v2_dynn_Toland
		}
		#Tollett
		special_selection = {
			trigger = {
				has_character_flag = dynn_Tollett_flag
			}
			10 = faction_coa_v1_dynn_Tollett
			10 = faction_coa_v2_dynn_Tollett
		}
		#Topp
		special_selection = {
			trigger = {
				has_character_flag = dynn_Topp_flag
			}
			10 = faction_coa_v1_dynn_Topp
			10 = faction_coa_v2_dynn_Topp
		}
		#Torrent
		special_selection = {
			trigger = {
				has_character_flag = dynn_Torrent_flag
			}
			10 = faction_coa_v1_dynn_Torrent
			10 = faction_coa_v2_dynn_Torrent
		}
		#Towers
		special_selection = {
			trigger = {
				has_character_flag = dynn_Towers_flag
			}
			10 = faction_coa_v1_dynn_Towers
			10 = faction_coa_v2_dynn_Towers
		}

		#Toyne
		special_selection = {
			trigger = {
				has_character_flag = dynn_Toyne_flag
			}
			10 = faction_coa_v1_dynn_Toyne
			10 = faction_coa_v2_dynn_Toyne
		}
		#Trackand
		special_selection = {
			trigger = {
				has_character_flag = dynn_Trackand_flag
			}
			10 = faction_coa_v1_dynn_Trackand
			10 = faction_coa_v2_dynn_Trackand
		}
		#Trant
		special_selection = {
			trigger = {
				has_character_flag = dynn_Trant_flag
			}
			10 = faction_coa_v1_dynn_Trant
			10 = faction_coa_v2_dynn_Trant
		}
		#Trevanion
		special_selection = {
			trigger = {
				has_character_flag = dynn_Trevanion_flag
			}
			10 = faction_coa_v1_dynn_Trevanion
			10 = faction_coa_v2_dynn_Trevanion
		}
		#Truefyre
		special_selection = {
			trigger = {
				has_character_flag = dynn_Truefyre_flag
			}
			10 = faction_coa_v1_dynn_Truefyre
			10 = faction_coa_v2_dynn_Truefyre
		}
		#Tudbury
		special_selection = {
			trigger = {
				has_character_flag = dynn_Tudbury_flag
			}
			10 = faction_coa_v1_dynn_Tudbury
			10 = faction_coa_v2_dynn_Tudbury
		}
		#Tully
		special_selection = {
			trigger = {
				has_character_flag = dynn_Tully_flag
			}
			10 = faction_coa_v1_dynn_Tully
			10 = faction_coa_v2_dynn_Tully
			10 = faction_coa_v3_dynn_Tully
			10 = faction_coa_v4_dynn_Tully
		}
		#Turnberry
		special_selection = {
			trigger = {
				has_character_flag = dynn_Turnberry_flag
			}
			10 = faction_coa_v1_dynn_Turnberry
			10 = faction_coa_v2_dynn_Turnberry
		}
		#Tuttle
		special_selection = {
			trigger = {
				has_character_flag = dynn_Tuttle_flag
			}
			10 = faction_coa_v1_dynn_Tuttle
			10 = faction_coa_v2_dynn_Tuttle
		}
		#Tyrell
		special_selection = {
			trigger = {
				has_character_flag = dynn_Tyrell_flag
			}
			10 = faction_coa_v1_dynn_Tyrell
			10 = faction_coa_v2_dynn_Tyrell
			10 = faction_coa_v3_dynn_Tyrell
		}
		#Uffering
		special_selection = {
			trigger = {
				has_character_flag = dynn_Uffering_flag
			}
			10 = faction_coa_v1_dynn_Uffering
			10 = faction_coa_v2_dynn_Uffering
		}
		#Uller
		special_selection = {
			trigger = {
				has_character_flag = dynn_Uller_flag
			}
			10 = faction_coa_v1_dynn_Uller
			10 = faction_coa_v2_dynn_Uller
		}
		#Umber
		special_selection = {
			trigger = {
				has_character_flag = dynn_Umber_flag
			}
			10 = faction_coa_v1_dynn_Umber
			10 = faction_coa_v2_dynn_Umber
		}
		#Underleaf
		special_selection = {
			trigger = {
				has_character_flag = dynn_Underleaf_flag
			}
			10 = faction_coa_v1_dynn_Underleaf
			10 = faction_coa_v2_dynn_Underleaf
		}
		#Upcliff
		special_selection = {
			trigger = {
				has_character_flag = dynn_Upcliff_flag
			}
			10 = faction_coa_v1_dynn_Upcliff
			10 = faction_coa_v2_dynn_Upcliff
		}
		#Vaith
		special_selection = {
			trigger = {
				has_character_flag = dynn_Vaith_flag
			}
			10 = faction_coa_v1_dynn_Vaith
			10 = faction_coa_v2_dynn_Vaith
		}
		#Vance
		special_selection = {
			trigger = {
				has_character_flag = dynn_Vance_flag
			}
			10 = faction_coa_v1_dynn_Vance
			10 = faction_coa_v2_dynn_Vance
		}
		#Varezys
		special_selection = {
			trigger = {
				has_character_flag = dynn_Varezys_flag
			}
			10 = faction_coa_v1_dynn_Varezys
			10 = faction_coa_v2_dynn_Varezys
		}
		#Varner
		special_selection = {
			trigger = {
				has_character_flag = dynn_Varner_flag
			}
			10 = faction_coa_v1_dynn_Varner
			10 = faction_coa_v2_dynn_Varner
		}
		#Vearnon
		special_selection = {
			trigger = {
				has_character_flag = dynn_Vearnon_flag
			}
			10 = faction_coa_v1_dynn_Vearnon
			10 = faction_coa_v2_dynn_Vearnon
		}
		#Veckryn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Veckryn_flag
			}
			10 = faction_coa_v1_dynn_Veckryn
			10 = faction_coa_v2_dynn_Veckryn
		}
		#Velaryon
		special_selection = {
			trigger = {
				has_character_flag = dynn_Velaryon_flag
			}
			10 = faction_coa_v1_dynn_Velaryon
			10 = faction_coa_v2_dynn_Velaryon
			10 = faction_coa_v3_dynn_Velaryon
		}
		#Verlayn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Verlayn_flag
			}
			10 = faction_coa_v1_dynn_Verlayn
			10 = faction_coa_v2_dynn_Verlayn
		}
		#Volmark
		special_selection = {
			trigger = {
				has_character_flag = dynn_Volmark_flag
			}
			10 = faction_coa_v1_dynn_Volmark
			10 = faction_coa_v2_dynn_Volmark
		}
		#Vypren
		special_selection = {
			trigger = {
				has_character_flag = dynn_Vypren_flag
			}
			10 = faction_coa_v1_dynn_Vypren
			10 = faction_coa_v2_dynn_Vypren
		}
		#Vyrwel
		special_selection = {
			trigger = {
				has_character_flag = dynn_Vyrwel_flag
			}
			10 = faction_coa_v1_dynn_Vyrwel
			10 = faction_coa_v2_dynn_Vyrwel
		}
		#Wade
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wade_flag
			}
			10 = faction_coa_v1_dynn_Wade
			10 = faction_coa_v2_dynn_Wade
		}
		#Wagstaff
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wagstaff_flag
			}
			10 = faction_coa_v1_dynn_Wagstaff
			10 = faction_coa_v2_dynn_Wagstaff
		}
		#Warl
		special_selection = {
			trigger = {
				has_character_flag = dynn_Warl_flag
			}
			10 = faction_coa_v1_dynn_Warl
			10 = faction_coa_v2_dynn_Warl
		}
		#Warrick
		special_selection = {
			trigger = {
				has_character_flag = dynn_Warrick_flag
			}
			10 = faction_coa_v1_dynn_Warrick
			10 = faction_coa_v2_dynn_Warrick
		}
		#Waterman
		special_selection = {
			trigger = {
				has_character_flag = dynn_Waterman_flag
			}
			10 = faction_coa_v1_dynn_Waterman
			10 = faction_coa_v2_dynn_Waterman
		}
		#Waxley
		special_selection = {
			trigger = {
				has_character_flag = dynn_Waxley_flag
			}
			10 = faction_coa_v1_dynn_Waxley
			10 = faction_coa_v2_dynn_Waxley
		}
		#Wayn
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wayn_flag
			}
			10 = faction_coa_v1_dynn_Wayn
			10 = faction_coa_v2_dynn_Wayn
		}
		#Waynwood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Waynwood_flag
			}
			10 = faction_coa_v1_dynn_Waynwood
			10 = faction_coa_v2_dynn_Waynwood
		}
		#Weatherwax
		special_selection = {
			trigger = {
				has_character_flag = dynn_Weatherwax_flag
			}
			10 = faction_coa_v1_dynn_Weatherwax
			10 = faction_coa_v2_dynn_Weatherwax
		}
		#Weaver
		special_selection = {
			trigger = {
				has_character_flag = dynn_Weaver_flag
			}
			10 = faction_coa_v1_dynn_Weaver
			10 = faction_coa_v2_dynn_Weaver
		}
		#Webber
		special_selection = {
			trigger = {
				has_character_flag = dynn_Webber_flag
			}
			10 = faction_coa_v1_dynn_Webber
			10 = faction_coa_v2_dynn_Webber
		}
		#Upshall
		special_selection = {
			trigger = {
				has_character_flag = dynn_Upshall_flag
			}
			10 = faction_coa_v1_dynn_Upshall
			10 = faction_coa_v2_dynn_Upshall
		}
		#Weight
		special_selection = {
			trigger = {
				has_character_flag = dynn_Weight_flag
			}
			10 = faction_coa_v1_dynn_Weight
			10 = faction_coa_v2_dynn_Weight
		}
		#Weller
		special_selection = {
			trigger = {
				has_character_flag = dynn_Weller_flag
			}
			10 = faction_coa_v1_dynn_Weller
			10 = faction_coa_v2_dynn_Weller
		}
		#Wells
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wells_flag
			}
			10 = faction_coa_v1_dynn_Wells
			10 = faction_coa_v2_dynn_Wells
		}
		#Wendwater
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wendwater_flag
			}
			10 = faction_coa_v1_dynn_Wendwater
			10 = faction_coa_v2_dynn_Wendwater
		}
		#Westbrook
		special_selection = {
			trigger = {
				has_character_flag = dynn_Westbrook_flag
			}
			10 = faction_coa_v1_dynn_Westbrook
			10 = faction_coa_v2_dynn_Westbrook
		}
		#Westerling
		special_selection = {
			trigger = {
				has_character_flag = dynn_Westerling_flag
			}
			10 = faction_coa_v1_dynn_Westerling
			10 = faction_coa_v2_dynn_Westerling
		}
		#Westford
		special_selection = {
			trigger = {
				has_character_flag = dynn_Westford_flag
			}
			10 = faction_coa_v1_dynn_Westford
			10 = faction_coa_v2_dynn_Westford
		}
		#Wheaton
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wheaton_flag
			}
			10 = faction_coa_v1_dynn_Wheaton
			10 = faction_coa_v2_dynn_Wheaton
		}
		#Whent
		special_selection = {
			trigger = {
				has_character_flag = dynn_Whent_flag
			}
			10 = faction_coa_v1_dynn_Whent
			10 = faction_coa_v2_dynn_Whent
		}
		#Whickett
		special_selection = {
			trigger = {
				has_character_flag = dynn_Whickett_flag
			}
			10 = faction_coa_v1_dynn_Whickett
			10 = faction_coa_v2_dynn_Whickett
		}
		#Whistler
		special_selection = {
			trigger = {
				has_character_flag = dynn_Whistler_flag
			}
			10 = faction_coa_v1_dynn_Whistler
			10 = faction_coa_v2_dynn_Whistler
		}
		#White
		special_selection = {
			trigger = {
				has_character_flag = dynn_White_flag
			}
			10 = faction_coa_v1_dynn_White
			10 = faction_coa_v2_dynn_White
		}
		#Whitehead
		special_selection = {
			trigger = {
				has_character_flag = dynn_Whitehead_flag
			}
			10 = faction_coa_v1_dynn_Whitehead
			10 = faction_coa_v2_dynn_Whitehead
		}
		#Whitehill
		special_selection = {
			trigger = {
				has_character_flag = dynn_Whitehill_flag
			}
			10 = faction_coa_v1_dynn_Whitehill
			10 = faction_coa_v2_dynn_Whitehill
		}
		#Whitewater
		special_selection = {
			trigger = {
				has_character_flag = dynn_Whitewater_flag
			}
			10 = faction_coa_v1_dynn_Whitewater
			10 = faction_coa_v2_dynn_Whitewater
		}
		#Whitfield
		special_selection = {
			trigger = {
				has_character_flag = dynn_Whitfield_flag
			}
			10 = faction_coa_v1_dynn_Whitfield
			10 = faction_coa_v2_dynn_Whitfield
		}
		#Wibberley
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wibberley_flag
			}
			10 = faction_coa_v1_dynn_Wibberley
			10 = faction_coa_v2_dynn_Wibberley
		}
		#Willum
		special_selection = {
			trigger = {
				has_character_flag = dynn_Willum_flag
			}
			10 = faction_coa_v1_dynn_Willum
			10 = faction_coa_v2_dynn_Willum
		}
		#Wiltwood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wiltwood_flag
			}
			10 = faction_coa_v1_dynn_Wiltwood
			10 = faction_coa_v2_dynn_Wiltwood
		}
		#Witt
		special_selection = {
			trigger = {
				has_character_flag = dynn_Witt_flag
			}
			10 = faction_coa_v1_dynn_Witt
			10 = faction_coa_v2_dynn_Witt
		}
		#Wode
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wode_flag
			}
			10 = faction_coa_v1_dynn_Wode
			10 = faction_coa_v2_dynn_Wode
		}
		#Woodfoot
		special_selection = {
			trigger = {
				has_character_flag = dynn_Woodfoot_flag
			}
			10 = faction_coa_v1_dynn_Woodfoot
			10 = faction_coa_v2_dynn_Woodfoot
		}
		#Woodhull
		special_selection = {
			trigger = {
				has_character_flag = dynn_Woodhull_flag
			}
			10 = faction_coa_v1_dynn_Woodhull
			10 = faction_coa_v2_dynn_Woodhull
		}
		#Woods
		special_selection = {
			trigger = {
				has_character_flag = dynn_Woods_flag
			}
			10 = faction_coa_v1_dynn_Woods
			10 = faction_coa_v2_dynn_Woods
		}
		#Woodwright
		special_selection = {
			trigger = {
				has_character_flag = dynn_Woodwright_flag
			}
			10 = faction_coa_v1_dynn_Woodwright
			10 = faction_coa_v2_dynn_Woodwright
		}
		#Woolfield
		special_selection = {
			trigger = {
				has_character_flag = dynn_Woolfield_flag
			}
			10 = faction_coa_v1_dynn_Woolfield
			10 = faction_coa_v2_dynn_Woolfield
		}
		#Wormwood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wormwood_flag
			}
			10 = faction_coa_v1_dynn_Wormwood
			10 = faction_coa_v2_dynn_Wormwood
		}
		#Wrexley
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wrexley_flag
			}
			10 = faction_coa_v1_dynn_Wrexley
			10 = faction_coa_v2_dynn_Wrexley
		}
		#Wull
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wull_flag
			}
			10 = faction_coa_v1_dynn_Wull
			10 = faction_coa_v2_dynn_Wull
		}
		#Wydman
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wydman_flag
			}
			10 = faction_coa_v1_dynn_Wydman
			10 = faction_coa_v2_dynn_Wydman
		}
		#Wyl
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wyl_flag
			}
			10 = faction_coa_v1_dynn_Wyl
			10 = faction_coa_v2_dynn_Wyl
		}
		#Wylde
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wylde_flag
			}
			10 = faction_coa_v1_dynn_Wylde
			10 = faction_coa_v2_dynn_Wylde
		}
		#Wynch
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wynch_flag
			}
			10 = faction_coa_v1_dynn_Wynch
			10 = faction_coa_v2_dynn_Wynch
		}
		#Wythers
		special_selection = {
			trigger = {
				has_character_flag = dynn_Wythers_flag
			}
			10 = faction_coa_v1_dynn_Wythers
			10 = faction_coa_v2_dynn_Wythers
		}
		#Yarwyck
		special_selection = {
			trigger = {
				has_character_flag = dynn_Yarwyck_flag
			}
			10 = faction_coa_v1_dynn_Yarwyck
			10 = faction_coa_v2_dynn_Yarwyck
		}
		#Yelshire
		special_selection = {
			trigger = {
				has_character_flag = dynn_Yelshire_flag
			}
			10 = faction_coa_v1_dynn_Yelshire
			10 = faction_coa_v2_dynn_Yelshire
		}
		#Yew
		special_selection = {
			trigger = {
				has_character_flag = dynn_Yew_flag
			}
			10 = faction_coa_v1_dynn_Yew
			10 = faction_coa_v2_dynn_Yew
		}
		#Yore
		special_selection = {
			trigger = {
				has_character_flag = dynn_Yore_flag
			}
			10 = faction_coa_v1_dynn_Yore
			10 = faction_coa_v2_dynn_Yore
		}
		#Yronwood
		special_selection = {
			trigger = {
				has_character_flag = dynn_Yronwood_flag
			}
			10 = faction_coa_v1_dynn_Yronwood
			10 = faction_coa_v2_dynn_Yronwood
		}
	}
}