﻿on_game_start = {
	on_actions = {
		your_effect
	}
}

your_effect = {
	effect = {
		every_living_character = {
			limit = {
				has_culture = culture:riverlander 
				has_faith = faith:old_gods_south
			}
			set_character_faith = faith:old_gods_southron
		}
	}
}