﻿valyrian_weapon = {
	value =  0
	every_character_artifact = {
		limit = {				
			has_variable = valyrian_steel
		}
		add = 1
	}		
}
basic_weapon = {
	value =  0
	every_character_artifact = {
		limit = {
			artifact_has_room_for_improvement = yes					
			NOT = { has_variable = valyrian_steel }
			artifact_slot_type = primary_armament
			NOT = { rarity = illustrious }
		}
		add = 1
	}		
}
basic_armor = {
	value =  0
	every_character_artifact = {
		limit = {
			artifact_has_room_for_improvement = yes					
			NOT = { has_variable = valyrian_steel }
			artifact_slot_type = armor
			NOT = { rarity = illustrious }
		}
		add = 1
	}		
}
basic_helmet = {
	value =  0
	every_character_artifact = {
		limit = {
			artifact_has_room_for_improvement = yes					
			NOT = { has_variable = valyrian_steel }
			artifact_slot_type = helmet
			NOT = { rarity = illustrious }
		}
		add = 1
	}		
}
basic_regalia = {
	value =  0
	every_character_artifact = {
		limit = {
			artifact_has_room_for_improvement = yes					
			NOT = { has_variable = valyrian_steel }
			artifact_slot_type = regalia
			NOT = { rarity = illustrious }
		}
		add = 1
	}		
}
basic_tapestry = {
	value =  0
	every_character_artifact = {
		limit = {
			artifact_has_room_for_improvement = yes					
			NOT = { has_variable = valyrian_steel }
			OR = { 
				artifact_slot_type = wall_big
				artifact_slot_type = wall_small
			}
			NOT = { rarity = illustrious }
		}
		add = 1
	}		
}
basic_sculpture = {
	value =  0
	every_character_artifact = {
		limit = {
			artifact_has_room_for_improvement = yes					
			NOT = { has_variable = valyrian_steel }
			OR = {
				artifact_slot_type = sculpture
				artifact_slot_type = pedestal
				artifact_slot_type = throne
			}	
			NOT = { rarity = illustrious }
		}
		add = 1
	}		
}
basic_book = {
	value =  0
	every_character_artifact = {
		limit = {
			artifact_has_room_for_improvement = yes					
			NOT = { has_variable = valyrian_steel }
			artifact_slot_type = book
			NOT = { rarity = illustrious }
		}
		add = 1
	}		
}
basic_miscellaneous = {
	value =  0
	every_character_artifact = {
		limit = {
			artifact_has_room_for_improvement = yes					
			NOT = { has_variable = valyrian_steel }
			artifact_slot_type = miscellaneous
			NOT = { rarity = illustrious }
		}
		add = 1
	}		
}
		