﻿# standard costs
@maa_buy_cost = 800
@maa_low_maintenance_cost = 1.0
@maa_high_maintenance_cost = 10.0

Drogon = {
	type = dragon
	can_recruit = { has_trait = dragonrider }
	
	damage = 80000
	toughness = 120000
	pursuit = 100000
	screen = 100000
	
	siege_tier = 10
	siege_value = 10.2
	
	terrain_bonus = {

	}
	
	counters = {
		dragon = 1
	}

	winter_bonus = {

	}

	buy_cost = { gold = 2000}
	low_maintenance_cost = { gold = 10 }
	high_maintenance_cost = { gold = 20 }
	
	stack = 1
	hired_stack_size = 1
	max_sub_regiments = 1
	ai_quality = { value = 100 }
	icon = Drogon
	
}

Rhaegal = {
	type = dragon
	can_recruit = { has_trait = dragonrider }
	
	damage = 80000
	toughness = 120000
	pursuit = 100000
	screen = 100000
	
	siege_value = 10.2
	siege_tier = 10
	
	terrain_bonus = {

	}
	
	counters = {
		dragon = 1
	}

	winter_bonus = {

	}

	buy_cost = { gold = 2000}
	low_maintenance_cost = { gold = 10 }
	high_maintenance_cost = { gold = 20 }
	
	stack = 1
	hired_stack_size = 1
	max_sub_regiments = 1
	ai_quality = { value = 100 }
	icon = Rhaegal
	
}

Viserion = {
	type = dragon
	can_recruit = { has_trait = dragonrider }
	
	damage = 80000
	toughness = 120000
	pursuit = 100000
	screen = 100000
	
	siege_value = 10.2
	siege_tier = 10
	
	terrain_bonus = {

	}
	
	counters = {
		dragon = 1
	}

	winter_bonus = {

	}

	buy_cost = { gold = 2000}
	low_maintenance_cost = { gold = 10 }
	high_maintenance_cost = { gold = 20 }
	
	stack = 1
	hired_stack_size = 1
	max_sub_regiments = 1
	ai_quality = { value = 100 }
	icon = Viserion
	
}

Balerion = {
	type = dragon
	can_recruit = { has_trait = dragonrider }
	
	damage = 80000
	toughness = 120000
	pursuit = 100000
	screen = 100000
	
	siege_value = 10.2
	siege_tier = 10
	
	terrain_bonus = {

	}
	
	counters = {
		dragon = 1
	}

	winter_bonus = {

	}

	buy_cost = { gold = 2000}
	low_maintenance_cost = { gold = 10 }
	high_maintenance_cost = { gold = 20 }
	
	stack = 1
	hired_stack_size = 1
	max_sub_regiments = 1
	ai_quality = { value = 100 }
	icon = Balerion
	
}

Ghidorah = {
	type = dragon
	can_recruit = { has_trait = dragonrider }
	
	damage = 80000
	toughness = 120000
	pursuit = 100000
	screen = 100000
	
	siege_value = 10.2
	siege_tier = 10
	
	terrain_bonus = {

	}
	
	counters = {
		dragon = 1
	}

	winter_bonus = {

	}

	buy_cost = { gold = 2000}
	low_maintenance_cost = { gold = 10 }
	high_maintenance_cost = { gold = 20 }
	
	stack = 1
	hired_stack_size = 1
	max_sub_regiments = 1
	ai_quality = { value = 100 }
	icon = Ghidorah
	
}

Ra = {
	type = dragon
	can_recruit = { has_trait = dragonrider }
	
	damage = 80000
	toughness = 120000
	pursuit = 100000
	screen = 100000
	
	siege_value = 10.2
	siege_tier = 10
	
	terrain_bonus = {

	}
	
	counters = {
		dragon = 1
	}

	winter_bonus = {

	}

	buy_cost = { gold = 2000}
	low_maintenance_cost = { gold = 10 }
	high_maintenance_cost = { gold = 20 }
	
	stack = 1
	hired_stack_size = 1
	max_sub_regiments = 1
	ai_quality = { value = 100 }
	icon = Ra
	
}

NightDragon = {
	type = dragon
	can_recruit = { has_trait = dragonrider }
	
	damage = 80000
	toughness = 120000
	pursuit = 100000
	screen = 100000
	
	siege_tier = 10
	siege_value = 10.2
	
	terrain_bonus = {

	}
	
	counters = {
		dragon = 1
	}

	winter_bonus = {

	}

	buy_cost = { gold = 2000}
	low_maintenance_cost = { gold = 10 }
	high_maintenance_cost = { gold = 20 }
	
	stack = 1
	hired_stack_size = 1
	max_sub_regiments = 1
	ai_quality = { value = 100 }
	icon = NightDragon
	
}

IceDragon = {
	type = dragon
	can_recruit = { has_trait = dragonrider }
	
	damage = 80000
	toughness = 120000
	pursuit = 100000
	screen = 100000
	
	siege_tier = 10
	siege_value = 10.2
	
	terrain_bonus = {

	}
	
	counters = {
		dragon = 1
	}

	winter_bonus = {

	}

	buy_cost = { gold = 2000}
	low_maintenance_cost = { gold = 10 }
	high_maintenance_cost = { gold = 20 }
	
	stack = 1
	hired_stack_size = 1
	max_sub_regiments = 1
	ai_quality = { value = 100 }
	icon = IceDragon
	
}

Cannibal = {
	type = dragon
	can_recruit = { has_trait = dragonrider }
	
	damage = 80000
	toughness = 120000
	pursuit = 100000
	screen = 100000
	
	siege_tier = 10
	siege_value = 10.2
	
	terrain_bonus = {

	}
	
	counters = {
		dragon = 1
	}

	winter_bonus = {

	}

	buy_cost = { gold = 2000}
	low_maintenance_cost = { gold = 10 }
	high_maintenance_cost = { gold = 20 }
	
	stack = 1
	hired_stack_size = 1
	max_sub_regiments = 1
	ai_quality = { value = 100 }
	icon = Cannibal
	
}

Vhagar = {
	type = dragon
	can_recruit = { has_trait = dragonrider }
	
	damage = 80000
	toughness = 120000
	pursuit = 100000
	screen = 100000
	
	siege_tier = 10
	siege_value = 10.2
	
	terrain_bonus = {

	}
	
	counters = {
		dragon = 1
	}

	winter_bonus = {

	}

	buy_cost = { gold = 2000}
	low_maintenance_cost = { gold = 10 }
	high_maintenance_cost = { gold = 20 }
	
	stack = 1
	hired_stack_size = 1
	max_sub_regiments = 1
	ai_quality = { value = 100 }
	icon = Vhagar
	
}

Caraxes = {
	type = dragon
	can_recruit = { has_trait = dragonrider }
	
	damage = 80000
	toughness = 120000
	pursuit = 100000
	screen = 100000
	
	siege_tier = 10
	siege_value = 10.2
	
	terrain_bonus = {

	}
	
	counters = {
		dragon = 1
	}

	winter_bonus = {

	}

	buy_cost = { gold = 2000}
	low_maintenance_cost = { gold = 10 }
	high_maintenance_cost = { gold = 20 }
	
	stack = 1
	hired_stack_size = 1
	max_sub_regiments = 1
	ai_quality = { value = 100 }
	icon = Caraxes
	
}

Sunfyre = {
	type = dragon
	can_recruit = { has_trait = dragonrider }
	
	damage = 80000
	toughness = 120000
	pursuit = 100000
	screen = 100000
	
	siege_tier = 10
	siege_value = 10.2
	
	terrain_bonus = {

	}
	
	counters = {
		dragon = 1
	}

	winter_bonus = {

	}

	buy_cost = { gold = 2000}
	low_maintenance_cost = { gold = 10 }
	high_maintenance_cost = { gold = 20 }
	
	stack = 1
	hired_stack_size = 1
	max_sub_regiments = 1
	ai_quality = { value = 100 }
	icon = Sunfyre
	
}

dragonknight = {
	type = dragonknight
	can_recruit = { has_trait = dragonrider }
	
	damage = 150
	toughness = 280
	pursuit = 80
	screen = 80
	
	terrain_bonus = {
		plains = { damage = 50 toughness = 30 }
		drylands = { damage = 50 toughness = 30 }
	}
	
	counters = {
		dragon = 1		
	}

	
	buy_cost = { gold = 300 }
	low_maintenance_cost = { gold = 1 }
	high_maintenance_cost = { gold = 2 }
	
	stack = 100
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = dragonknight
}
