﻿at_province_has_craftsmen_trigger = {
	OR = {
		vls_has_city_like_holding_trigger = yes
		trigger_if = {
			limit = {
				NOT = { has_game_rule = at_craftsmen_holdings_city }
			}
			OR = {
				county ?= { development_level >= at_craftsmen_min_development_level_value }

				# Buildings
				# Economy
				has_building_or_higher = common_tradeport_01
				has_building_or_higher = caravanserai_01
				# Tribal
				has_building_or_higher = market_villages_01
				# Special
				has_special_building = yes

				# Domicile buildings
				any_province_domicile = {
					OR = {
						# Estate
						has_domicile_building_or_higher = market_01
						# Yurt
						has_domicile_building_or_higher = trade_yurt_01
					}
				}

				# Capital of a kingdom or empire
				county.holder = {
					capital_province ?= prev
					highest_held_title_tier >= tier_kingdom
				}
			}
		}
		trigger_else = {
			always = no
		}
	}
}

at_is_uncommon_artifact_trigger = {
	OR = {
		rarity = masterwork
		rarity = famed
		rarity = illustrious
	}
}

at_is_unsellable_artifact_trigger = {
	OR = {
		has_variable = banner_house
		has_variable = banner_dynasty
		has_variable = 1025_treasure_map
	}
}

at_can_laamp_sell_eagle_trigger = {
	location = { has_holding_type = nomad_holding }
	has_available_eagle_trigger = yes
	NOR = { 
		has_character_flag = cant_sell_eagle
		scope:artifact_peddler ?= {
			has_eagle_trigger = yes
		}
	}
	short_term_gold <= minor_gold_laamps_value
}
