﻿# calyver_clean_influential_consort_modifiers_effect = {
# 	if = {
# 		limit = {
# 			has_character_modifier = influential_consorts_level_1_modifier
# 		}
# 		remove_character_modifier = influential_consorts_level_1_modifier
# 	}
# 	if = {
# 		limit = {
# 			has_character_modifier = influential_consorts_level_2_modifier
# 		}
# 		remove_character_modifier = influential_consorts_level_2_modifier
# 	}
# 	if = {
# 		limit = {
# 			has_character_modifier = influential_consorts_level_3_modifier
# 		}
# 		remove_character_modifier = influential_consorts_level_3_modifier
# 	}
# 	if = {
# 		limit = {
# 			has_character_modifier = influential_consorts_level_4_modifier
# 		}
# 		remove_character_modifier = influential_consorts_level_4_modifier
# 	}
# 	if = {
# 		limit = {
# 			has_character_modifier = influential_consorts_level_5_modifier
# 		}
# 		remove_character_modifier = influential_consorts_level_5_modifier
# 	}
# }
# calyver_increase_influential_consort_effect = {
# 	if = {
# 		limit = {
# 			NOT = {
# 				has_variable = influential_consort_sway
# 			}
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		set_variable = {
# 			name = influential_consort_sway
# 			value = 1
# 		}
# 		add_character_modifier = influential_consorts_level_1_modifier
# 	}
# 	else_if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway = 1
# 		}
# 		change_variable = {
# 			name = influential_consort_sway
# 			add = 1
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		add_character_modifier = influential_consorts_level_1_modifier
# 	}
# 	else_if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway = 2
# 		}
# 		change_variable = {
# 			name = influential_consort_sway
# 			add = 1
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		add_character_modifier = influential_consorts_level_2_modifier
# 	}
# 	else_if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway = 3
# 		}
# 		change_variable = {
# 			name = influential_consort_sway
# 			add = 1
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		add_character_modifier = influential_consorts_level_2_modifier
# 	}
# 	else_if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway = 4
# 		}
# 		change_variable = {
# 			name = influential_consort_sway
# 			add = 1
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		add_character_modifier = influential_consorts_level_3_modifier
# 	}
# 	else_if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway >= 5
# 			var:influential_consort_sway < 7
# 		}
# 		if = {
# 			limit = {
# 				var:influential_consort_sway = 5
# 			}
# 			change_variable = {
# 				name = influential_consort_sway
# 				add = 2
# 			}
# 		}
# 		else = {
# 			change_variable = {
# 				name = influential_consort_sway
# 				add = 1
# 			}
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		add_character_modifier = influential_consorts_level_4_modifier
# 	}
# 	else_if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway >= 7
# 			var:influential_consort_sway < 9
# 		}
# 		if = {
# 			limit = {
# 				var:influential_consort_sway = 7
# 			}
# 			change_variable = {
# 				name = influential_consort_sway
# 				add = 2
# 			}
# 		}
# 		else = {
# 			change_variable = {
# 				name = influential_consort_sway
# 				add = 1
# 			}
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		add_character_modifier = influential_consorts_level_5_modifier
# 	}
# 	else_if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway = 9
# 		}
# 		change_variable = {
# 			name = influential_consort_sway
# 			add = 1
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		add_character_modifier = influential_consorts_level_5_modifier
# 	}
# 	else_if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway > 9
# 		}
# 		# Nothing happens
# 	}
# }
# calyver_decrease_influential_consort_effect = {
# 	if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway = 10
# 		}
# 		change_variable = {
# 			name = influential_consort_sway
# 			subtract = 1
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		add_character_modifier = influential_consorts_level_5_modifier
# 	}
# 	else_if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway = 9
# 		}
# 		change_variable = {
# 			name = influential_consort_sway
# 			subtract = 1
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		add_character_modifier = influential_consorts_level_4_modifier
# 	}
# 	else_if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway = 8
# 		}
# 		change_variable = {
# 			name = influential_consort_sway
# 			subtract = 1
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		add_character_modifier = influential_consorts_level_4_modifier
# 	}
# 	else_if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway = 7
# 		}
# 		change_variable = {
# 			name = influential_consort_sway
# 			subtract = 1
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		add_character_modifier = influential_consorts_level_3_modifier
# 	}
# 	else_if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway = 6
# 		}
# 		change_variable = {
# 			name = influential_consort_sway
# 			subtract = 1
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		add_character_modifier = influential_consorts_level_3_modifier
# 	}
# 	else_if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway <= 5
# 			var:influential_consort_sway > 3
# 		}
# 		if = {
# 			limit = {
# 				var:influential_consort_sway = 5
# 			}
# 			change_variable = {
# 				name = influential_consort_sway
# 				subtract = 2
# 			}
# 		}
# 		else = {
# 			change_variable = {
# 				name = influential_consort_sway
# 				subtract = 1
# 			}
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		add_character_modifier = influential_consorts_level_2_modifier
# 	}
# 	else_if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway <= 3
# 			var:influential_consort_sway > 1
# 		}
# 		if = {
# 			limit = {
# 				var:influential_consort_sway = 3
# 			}
# 			change_variable = {
# 				name = influential_consort_sway
# 				subtract = 2
# 			}
# 		}
# 		else = {
# 			change_variable = {
# 				name = influential_consort_sway
# 				subtract = 1
# 			}
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		add_character_modifier = influential_consorts_level_1_modifier
# 	}
# 	else_if = {
# 		limit = {
# 			has_variable = influential_consort_sway
# 			var:influential_consort_sway = 1
# 		}
# 		change_variable = {
# 			name = influential_consort_sway
# 			subtract = 2
# 		}
# 		calyver_clean_influential_consort_modifiers_effect = yes
# 		add_character_modifier = spurned_consorts_level_1_modifier
# 	}
# }