﻿
soldier_friend_character = {
	age = { 18 35 }
	random_traits_list = {
		count = 1
		education_martial_2 = {}
		education_martial_3 = {}
		education_martial_4 = {}
	}
	random_traits_list = {
		count = 1
		brave = {}
		just = {}
	}
	random_traits_list = { #Something nice
		honest = {}
		gregarious = {}
		trusting = {}
		compassionate = {}
		generous = {}
		humble = {}
		calm = {}
	}
	random_traits_list = {
		count = 1
		lustful = {}
		chaste = {}
		wrathful = {}
		arrogant = {}
		impatient = {}
		patient = {}
		impatient  = {}
		ambitious = {}
		cynical = {}
		zealous = {}
		stubborn = {}
	}
	random_traits = no
	faith = root.faith
	culture = root.culture
	martial = {
		min_template_decent_skill
		max_template_decent_skill
	}
	prowess = {
		min_template_decent_skill
		max_template_decent_skill
	}
	gender_female_chance = root_soldier_female_chance
	after_creation = {
		if = {
			limit = { has_dlc = tours_and_tournaments }
			add_trait = tourney_participant
			add_random_tourney_participant_level_effect = yes
		}

		set_interesting_traits_and_modifiers_effect = yes
		set_good_congenitals_physics_effect = yes
		set_bad_congenitals_physics_effect = yes		

	}
}

new_commander_character = {
	age = { 18 40 }
	random_traits_list = {
		count = 1
		education_martial_2 = {}
		education_martial_3 = {}
		education_martial_4 = {}
	}
	random_traits_list = {
		count = 1
		brave = {}
		just = {}
	}
	random_traits_list = {
		count = 1
		lustful = {}
		chaste = {}
		wrathful = {}
		arrogant = {}
		impatient = {}
		humble = {}
		calm = {}
		patient = {}
		impatient  = {}
		
	}
	random_traits_list = {
		honest = {}
		ambitious = {}
		cynical = {}
		zealous = {}
		compassionate = {}
		stubborn = {}
		generous = {}
	}
	random_traits = no
	martial  = {
		min_template_decent_skill
		max_template_decent_skill
	}

	after_creation = {
		#Chance of receiving an extra commander trait
		random = {
			chance = 25
			give_random_commander_trait_effect = yes
		}

		set_interesting_traits_and_modifiers_effect = yes
		set_good_congenitals_physics_effect = yes
		set_bad_congenitals_physics_effect = yes		

	}
}

new_warrior_character = {
	age = { 18 40 }
	random_traits_list = {
		count = 1
		education_martial_2 = {}
		education_martial_3 = {}
		education_martial_4 = {}
	}
	random_traits_list = {
		count = 3
		brave = {}
		just = {}
		lustful = {}
		chaste = {}
		wrathful = {}
		arrogant = {}
		impatient = {}
		patient = {}
		humble = {}
		calm = {}
		honest = {}
		ambitious = {}
		cynical = {}
		zealous = {}
		compassionate = {}
		stubborn = {}
		generous = {}
		sadistic = {}
		vengeful = {}
	}
	random_traits_list = {
		count = { 0 1 }
		lifestyle_blademaster = {}
		lifestyle_hunter = {}
		tourney_participant = {}
		strategist = {}
		gallant = {}
		torturer = {}
	}
	random_traits = no
	martial = {
		min_template_average_skill
		max_template_average_skill
	}
	prowess = { 8 12 }

	after_creation = {
		#Chance of receiving an extra commander trait
		random = {
			chance = 25
			give_random_commander_trait_effect = yes
		}
		add_random_tiered_trait_xp_effect = {
			TRAIT = lifestyle_blademaster
			LEVEL_1 = yes
			LEVEL_3 = yes
		}
		add_random_tiered_trait_track_xp_effect = {
			TRAIT = lifestyle_hunter
			TRACK = hunter
			LEVEL_1 = yes
			LEVEL_3 = no
		}
		add_random_tourney_participant_level_effect = yes

		set_interesting_traits_and_modifiers_effect = yes
		set_good_congenitals_physics_effect = yes
		set_bad_congenitals_physics_effect = yes		
		
	}
}

new_siege_engineer = {
	age = { 30 45 }
	random_traits_list = {
		count = 1
		education_martial_3 = {}
		education_martial_4 = {}
	}
	random_traits_list = {
		count = 3
		brave = {}
		just = {}
		lustful = {}
		chaste = {}
		wrathful = {}
		arrogant = {}
		impatient = {}
		patient = {}
		humble = {}
		calm = {}
		honest = {}
		ambitious = {}
		cynical = {}
		zealous = {}
		compassionate = {}
		stubborn = {}
		generous = {}
		sadistic = {}
		vengeful = {}
	}
	random_traits_list = {
		count = { 0 1 }
		overseer = {}
		strategist = {}
		architect = {}
		administrator = {}
	}
	trait = military_engineer
	random_traits = no
	martial = {
		min_template_average_skill
		max_template_average_skill
	}
	martial = { 10 16 }
	prowess = { 8 12 }

	after_creation = {
		#Chance of receiving an extra commander trait
		random = {
			chance = 25
			give_random_commander_trait_effect = yes
		}

		set_interesting_traits_and_modifiers_effect = yes
		set_good_congenitals_physics_effect = yes
		set_bad_congenitals_physics_effect = yes		

	}
}

new_berserker_character = {
	age = { 18 40 }
	random_traits_list = {
		count = 1
		education_martial_1 = {}
		education_martial_2 = {}
		education_martial_3 = {}
		education_martial_4 = {}
	}
	random_traits_list = {
		count = 3
		brave = {}
		just = {}
		lustful = {}
		gluttonous = {}
		wrathful = {}
		arrogant = {}
		impatient = {}
		ambitious = {}
		cynical = {}
		zealous = {}
		stubborn = {}
		callous = {}
		sadistic = {}
		vengeful = {}
	}
	random_traits_list = {
		count = { 0 1 }
		lifestyle_blademaster = {}
		lifestyle_hunter = {}
		tourney_participant = {}
	}
	random_traits_list = {
		count = { 0 1 }
		athletic = {}
		strong = {}
		giant = {}
		dull = {}
		beauty_bad_2 = {}
		physique_good_1 = {}
		physique_good_2 = {}
		physique_good_3 = {}
	}
	random_traits_list = {
		count = 1
		drunkard = {}
		irritable = {}
		comfort_eater = {}
	}
	trait = berserker
	random_traits = no
	martial = {
		min_template_average_skill
		max_template_average_skill
	}
	prowess = { 8 12 }
	after_creation = {
		add_random_tiered_trait_xp_effect = {
			TRAIT = lifestyle_blademaster
			LEVEL_1 = yes
			LEVEL_3 = yes
		}
		add_random_tiered_trait_track_xp_effect = {
			TRAIT = lifestyle_hunter
			TRACK = hunter
			LEVEL_1 = yes
			LEVEL_3 = no
		}
		add_random_tiered_trait_track_xp_effect = {
			TRAIT = tourney_participant
			TRACK = foot
			LEVEL_1 = yes
			LEVEL_3 = yes
		}

		set_interesting_traits_and_modifiers_effect = yes
		set_good_congenitals_physics_effect = yes
		set_bad_congenitals_physics_effect = yes		

	}
}

mercenary = {
	age = { 25 42 }
	random_traits_list = {
		count = 1
		education_martial_3 = {}
		education_martial_4 = {}
	}
	random_traits_list = {
		count = 3
		brave = {}
		just = {}
		lustful = {}
		chaste = {}
		wrathful = {}
		arrogant = {}
		impatient = {}
		patient = {}
		humble = {}
		calm = {}
		honest = {}
		ambitious = {}
		cynical = {}
		zealous = {}
		compassionate = {}
		stubborn = {}
		generous = {}
		sadistic = {}
		vengeful = {}
	}
	random_traits_list = {
		count = { 0 1 }
		overseer = {}
		strategist = {}
		lifestyle_blademaster = {}
		lifestyle_hunter = {}
	}
	random_traits = no
	martial = {
		min_template_average_skill
		max_template_average_skill
	}
	prowess = { 8 14 }
	
	after_creation = {
		add_character_flag = {
			flag = need_military_outfit
		}
		set_interesting_traits_and_modifiers_effect = yes
		set_good_congenitals_physics_effect = yes
		set_bad_congenitals_physics_effect = yes		

	}
}

retired_mercenary = {
	age = { 40 60 }
	random_traits_list = {
		count = 1
		education_martial_3 = {}
		education_martial_4 = {}
	}
	random_traits_list = {
		count = 3
		brave = {}
		just = {}
		lustful = {}
		chaste = {}
		wrathful = {}
		arrogant = {}
		impatient = {}
		patient = {}
		humble = {}
		calm = {}
		honest = {}
		ambitious = {}
		cynical = {}
		zealous = {}
		compassionate = {}
		stubborn = {}
		generous = {}
		sadistic = {}
		vengeful = {}
	}
	random_traits_list = {
		count = { 0 1 }
		overseer = {}
		strategist = {}
		lifestyle_blademaster = {}
		lifestyle_hunter = {}
		tourney_participant = {}
	}
	random_traits = no
	martial = {
		min_template_average_skill
		max_template_average_skill
	}
	prowess = { 8 14 }
	
	after_creation = {
		add_character_flag = {
			flag = need_military_outfit
		}
		add_random_tourney_participant_level_effect = yes
		set_interesting_traits_and_modifiers_effect = yes
		set_good_congenitals_physics_effect = yes
		set_bad_congenitals_physics_effect = yes		

	}
}

new_raider_character = {
	age = { 40 60 }
	random_traits_list = {
		count = 1
		education_martial_2 = {}
		education_martial_3 = {}
	}
	trait = reaver
	random_traits_list = {
		count = 3
		brave = {}
		just = {}
		lustful = {}
		chaste = {}
		wrathful = {}
		arrogant = {}
		impatient = {}
		patient = {}
		calm = {}
		honest = {}
		ambitious = {}
		cynical = {}
		zealous = {}
		stubborn = {}
		generous = {}
		sadistic = {}
		vengeful = {}
	}
	random_traits = no
	martial = {
		min_template_average_skill
		max_template_average_skill
	}
	prowess = { 8 14 }

	after_creation = {
		set_interesting_traits_and_modifiers_effect = yes
		set_good_congenitals_physics_effect = yes
		set_bad_congenitals_physics_effect = yes		
	}
	
}
