﻿rumour_intellect = {
	type = character
	
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_intellectual
			OR = {
			has_trait = intellect_good_2
			has_trait = intellect_good_3
			has_trait = shrewd}

		}
		localization_key = rumours_intellect_generic
		fallback = yes
	}
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_intellectual
			OR = {has_trait = lifestyle_physician
				has_trait = lifestyle_herbalist}
		}
		localization_key = rumours_intellect_physician
	}
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_intellectual
			has_trait = scholar
		}
		localization_key = rumours_intellect_erudite_scholar
	}
	
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_intellectual
			has_trait = lifestyle_mystic
		}
		localization_key = rumours_intellect_mystic
	}
}

rumour_martial = {
	type = character
	
	
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_excellent_commander
			number_of_commander_traits >= 2
			has_trait = strategist

		}
		localization_key = rumours_commander_strategist_virtuoso

	}
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_excellent_commander
			number_of_commander_traits < 2
			has_trait = strategist

		}
		localization_key = rumours_commander_strategist_not_virtuoso

	}
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_excellent_commander
			number_of_commander_traits >= 3

		}
		localization_key = rumours_commander_virtuoso
	}
	
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_excellent_commander
		}
		localization_key = rumours_commander_generic
		fallback = yes
	}
}

rumour_knight = {
	type = character
	
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_excellent_knight
			has_trait = berserker
			
		}
		localization_key = rumours_knight_generic

	}
	
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_excellent_knight
			OR = {has_trait = giant
			has_trait = physique_good_2
			has_trait = physique_good_3
			has_trait = strong}
			
		}
		localization_key = rumours_knight_body

	}
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_excellent_knight
			has_trait = lifestyle_blademaster

		}
		localization_key = rumours_knight_blademaster

	}
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_excellent_knight
			has_trait = gallant

		}
		localization_key = rumours_knight_gallant
	}
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_excellent_knight
			OR = {has_trait = sadistic
				has_trait = torturer}

		}
		localization_key = rumours_knight_torturer
	}
	
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_excellent_knight
		}
		localization_key = rumours_knight_generic
		fallback = yes
	}
}

rumour_trait = {
	type = character
	
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_trait
			has_trait = beauty_good_3
			
		}
		localization_key = rumours_trait_beautiful

	}
	
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_trait
			has_trait = beauty_good_2
			
		}
		localization_key = rumours_trait_handsome

	}
	text = {
		trigger = {
			has_character_flag = had_rumour_spread_trait
			has_trait = beauty_bad_3

		}
		localization_key = rumours_trait_hideous

	}

}
