﻿send_emissary_interaction = {
	category = interaction_category_diplomacy
	desc = {
	triggered_desc = {
				trigger = {
					scope:actor = {  
					is_landless_adventurer = no
					}
 
				} 
				desc = send_emissary_interaction_ruler_desc
			}
	triggered_desc = {
				trigger = {   
					scope:actor = { 
					is_landless_adventurer = yes
					}

				}
				desc = send_emissary_interaction_landless_desc
			}
		}
	
	interface_priority = 200
	common_interaction = yes
	icon = icon_envoy_diplomat
		
	use_diplomatic_range = no
	ignores_pending_interaction_block = no
	send_name = send_emissary_interaction
	greeting = positive

	
	ai_maybe = yes
	ai_min_reply_days = 7
	ai_max_reply_days = 25
	can_send_despite_rejection = yes
	
	cooldown = {days = 30}
	cooldown_against_recipient = { years = 1 }
	
	is_shown = {
		NOT = { scope:recipient = scope:actor }
		NOT = { scope:recipient = {has_character_flag = emissary_sent}} 
		}
	
	is_valid_showing_failures_only = { 
	
			# Scope:actor must be an available (adult or child).
		scope:actor = { is_available_adult = yes}
		 #Scope:recipient must be at least available. 
		scope:recipient = { is_available_adult = yes} 
		
	custom_tooltip = { 
	text = "not_in_location_for_audience"
	trigger_if = {
			limit = {
			scope:recipient = {is_ruler = yes}
			scope:actor = {is_landless_adventurer = yes}} 
		scope:actor.location = scope:recipient.location}
	}
	 
	custom_tooltip = { 
	text = "cant_send_emissary_to_himself"
	trigger_if = {
			limit = {
			scope:recipient = {is_ruler = yes}
			scope:actor = {is_landless_adventurer = no}}}
	NOT = { scope:recipient = scope:actor.cp:councillor_chancellor }
	}
	
	custom_tooltip = { 
	text = "cant_send_emissary"
	scope:actor = {    
		is_ai = no
		is_imprisoned = no
		OR = {exists = cp:councillor_chancellor
		is_landless_adventurer = yes} 
		}
		  
		NOT = { scope:recipient = scope:actor }
		
		
		scope:recipient = {   
			in_diplomatic_range = scope:actor 
			is_imprisoned = no 
			is_ruler = yes
		NOR = { is_at_war_with = scope:actor
				has_character_flag = emissary_sent
				}
			}
		}
	
	}
	
	ai_accept = {
		base = 0
		
		
		## Gift
		modifier = {
			OR = {always = scope:send_emissary_small_gift 
			always = scope:send_emissary_medium_gift
			always = scope:send_emissary_large_gift}
			add = {
				value = 0 
				if = {
					limit = {always = scope:send_emissary_small_gift}
				add = 15
				}
				else_if = {
					limit = {always = scope:send_emissary_medium_gift}
				add = 30
				}
				else_if = {
					limit = {always = scope:send_emissary_large_gift}
				add = 50
				}
				if = {
					limit = {scope:recipient.ai_greed >= 0}
				add = {
					value = ai_greed
					multiply = 0.3
					}
				}
				if = {
					limit = {scope:recipient.gold <= scope:recipient.yearly_character_income}
				add = 25
				}
				if = {
					limit = {scope:recipient.debt_level >= 0}
				add = {
					value = debt_level
					add = 1
					multiply = 5
					}
				}
			}
			desc = SEND_EMISSARY_GOLD_OFFERED
		}
		send_emissary_modifier = yes
		
	}
	
	auto_accept = {
		custom_description = {
			text = "spending_hook"
			subject = scope:actor
			object = scope:recipient
			scope:hook = yes
		}
	}
	# Send Options
	## Small gift
	send_option = {
		is_shown = { scope:actor = { minor_gold_value_trigger = yes }}
		is_valid = {NOR = {always = scope:send_emissary_medium_gift
								always = scope:send_emissary_large_gift}}
		flag = send_emissary_small_gift
		localization = "SE_SMALL_GIFT" 
	}
	## Medium Sum
	send_option = {
		is_shown = { scope:actor = { medium_gold_value_trigger = yes }}
		is_valid = {NOR = {always = scope:send_emissary_small_gift
								always = scope:send_emissary_large_gift}}
		flag = send_emissary_medium_gift
		localization = "SE_MEDIUM_GIFT"
	}
	## Large Sum
	send_option = {
		is_shown = { scope:actor = { major_gold_value_trigger = yes }}
		is_valid = {NOR = {always = scope:send_emissary_small_gift
								always = scope:send_emissary_medium_gift}}
		flag = send_emissary_large_gift
		localization = "SE_LARGE_GIFT"
	}
	
	send_option = {
		is_valid = {
			scope:actor = {
				has_usable_hook = scope:recipient
			}
		}
		flag = hook
		localization = SCHEME_HOOK
	}
	should_use_extra_icon = {
		scope:actor = { has_usable_hook = scope:recipient }
	}
	extra_icon = gfx/interface/icons/character_interactions/hook_icon.dds

	send_options_exclusive = no
	
	on_accept = {
		scope:actor = {			
				send_emissary_gift_cost_effect = yes
			if = {
				limit = {OR = {always = scope:send_emissary_small_gift 
						always = scope:send_emissary_medium_gift}}
				stress_impact = {
					greedy = minor_stress_impact_gain
				}
			}
			if = {
				limit = {always = scope:send_emissary_large_gift}
				stress_impact = {
					greedy = medium_stress_impact_gain
				}
			}
		}
		custom_tooltip = {
		text = "emissary_may_get_information"
		random_list = {
		1 = {
			modifier = {
			OR = {
			AND = {scope:actor = {is_landless_adventurer = yes}
					scope:actor.diplomacy > 24}
			AND = {	scope:actor = {is_landless_adventurer = no}	
			scope:actor.cp:councillor_chancellor.diplomacy > 24}}
			factor = 0
			} 
			modifier = {
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 16
			scope:actor.diplomacy <= 24}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 16
			scope:actor.cp:councillor_chancellor.diplomacy <= 24}}
			factor = 5
			} 
			modifier = { 
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 8
			scope:actor.diplomacy <= 16}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 8
			scope:actor.cp:councillor_chancellor.diplomacy <= 16}}
			factor = 25 
			} 
			modifier = { 
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 4
			scope:actor.diplomacy <= 8}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 4
			scope:actor.cp:councillor_chancellor.diplomacy <= 8}}
			factor = 50
			}
			modifier = { 
			OR = {
			AND = {scope:actor = {is_landless_adventurer = yes}
					scope:actor.diplomacy <= 4}
			AND = {	scope:actor = {is_landless_adventurer = no}	
			scope:actor.cp:councillor_chancellor.diplomacy <= 4}}
			factor = 75
			}
			scope:recipient = {
			add_character_flag = {
				flag = emissary_sent
				years = 1
				}
			if = {
				limit = {scope:actor = {is_landless_adventurer = yes}}
			character_met_effect = yes
				}
			else_if = {
				limit = {scope:actor = {is_landless_adventurer = no}}
			medium_level_report_effect = yes
				}
			}
		}
		1 = {
			modifier = { 
			OR = {
			AND = {scope:actor = {is_landless_adventurer = yes}
					scope:actor.diplomacy > 24}
			AND = {	scope:actor = {is_landless_adventurer = no}	
			scope:actor.cp:councillor_chancellor.diplomacy > 24}}
			factor = 10
			} 
			modifier = {
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 16
			scope:actor.diplomacy <= 24}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 16
			scope:actor.cp:councillor_chancellor.diplomacy <= 24}}
			factor = 15
			} 
			modifier = { 
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 8 
			scope:actor.diplomacy <= 16}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 8
			scope:actor.cp:councillor_chancellor.diplomacy <= 16}}
			factor = 25 
			} 
			modifier = { 
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 4
			scope:actor.diplomacy <= 8}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 4
			scope:actor.cp:councillor_chancellor.diplomacy <= 8}}
			factor = 30
			}
			modifier = { 
			OR = {
			AND = {scope:actor = {is_landless_adventurer = yes}
					scope:actor.diplomacy <= 4}
			AND = {	scope:actor = {is_landless_adventurer = no}	
			scope:actor.cp:councillor_chancellor.diplomacy <= 4}}
			factor = 20
			}
			scope:recipient = {
			add_character_flag = {     
				flag = emissary_sent 
				years = 1
				}	
			if = {
				limit = {scope:actor = {is_landless_adventurer = yes}}
			character_met_effect = yes
				}
			else_if = {
				limit = {scope:actor = {is_landless_adventurer = no}}
			medium_level_report_effect = yes
				}
			
			every_courtier_or_guest = {
				limit = { 
				OR = { is_consort_of = scope:recipient
						is_heir_of = scope:recipient}
						}
				add_character_flag = {
					flag = emissary_sent
					years = 1
					}
				if = {
				limit = {scope:actor = {is_landless_adventurer = yes}}
			character_met_effect = yes
				}
			else_if = {
				limit = {scope:actor = {is_landless_adventurer = no}}
			low_level_report_effect = yes
				}
			}
			cp:councillor_chancellor = {
			add_character_flag = {
					flag = emissary_sent
					years = 1
					}
			if = {
				limit = {scope:actor = {is_landless_adventurer = yes}}
			character_met_effect = yes
				}
			else_if = {
				limit = {scope:actor = {is_landless_adventurer = no}}
			medium_level_report_effect = yes
					}
				}
			}
		}
		1 = {
		modifier = { 
			OR = {
			AND = {scope:actor = {is_landless_adventurer = yes}
					scope:actor.diplomacy > 24}
			AND = {	scope:actor = {is_landless_adventurer = no}	
			scope:actor.cp:councillor_chancellor.diplomacy > 24}}
			factor = 20
			} 
			modifier = {
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 16
			scope:actor.diplomacy <= 24}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 16
			scope:actor.cp:councillor_chancellor.diplomacy <= 24}}
			factor = 30
			} 
			modifier = { 
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 8
			scope:actor.diplomacy <= 16}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 8
			scope:actor.cp:councillor_chancellor.diplomacy <= 16}}
			factor = 25 
			} 
			modifier = { 
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 4
			scope:actor.diplomacy <= 8}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 4
			scope:actor.cp:councillor_chancellor.diplomacy <= 8}}
			factor = 15
			}
			modifier = { 
			OR = {
			AND = {scope:actor = {is_landless_adventurer = yes}
					scope:actor.diplomacy <= 4}
			AND = {	scope:actor = {is_landless_adventurer = no}	
			scope:actor.cp:councillor_chancellor.diplomacy <= 4}}
			factor = 5
			}
			scope:recipient = {
			add_character_flag = {
					flag = emissary_sent
					years = 1
					}
			if = {
				limit = {scope:actor = {is_landless_adventurer = yes}}
			character_barely_known_effect = yes
				}
			else_if = {
				limit = {scope:actor = {is_landless_adventurer = no}}
			medium_level_report_effect = yes
				}
				
			every_courtier_or_guest = {
				limit = { 
				OR = { is_consort_of = scope:recipient
						is_close_family_of = scope:recipient
						is_heir_of = scope:recipient
						is_councillor_of = scope:recipient}
						}
				add_character_flag = {
					flag = emissary_sent
					years = 1
					}
				if = {
				limit = {scope:actor = {is_landless_adventurer = yes}}
			character_met_effect = yes
				}
			else_if = {
				limit = {scope:actor = {is_landless_adventurer = no}}
			low_level_report_effect = yes
					}
				}
			}
		}
		1 = {
		modifier = { 
			OR = {
			AND = {scope:actor = {is_landless_adventurer = yes}
					scope:actor.diplomacy > 24}
			AND = {	scope:actor = {is_landless_adventurer = no}	
			scope:actor.cp:councillor_chancellor.diplomacy > 24}}
			factor = 70
			} 
			modifier = {
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 16
			scope:actor.diplomacy <= 24}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 16
			scope:actor.cp:councillor_chancellor.diplomacy <= 24}}
			factor = 50
			} 
			modifier = { 
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 8
			scope:actor.diplomacy <= 16}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 8
			scope:actor.cp:councillor_chancellor.diplomacy <= 16}}
			factor = 25 
			} 
			modifier = { 
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 4
			scope:actor.diplomacy <= 8}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 4
			scope:actor.cp:councillor_chancellor.diplomacy <= 8}}
			factor = 5
			}
			modifier = { 
			OR = {
			AND = {scope:actor = {is_landless_adventurer = yes}
					scope:actor.diplomacy <= 4}
			AND = {	scope:actor = {is_landless_adventurer = no}	
			scope:actor.cp:councillor_chancellor.diplomacy <= 4}}
			factor = 0
			}
			scope:recipient = {
			add_character_flag = {
					flag = emissary_sent
					years = 1
					}
				if = {
				limit = {scope:actor = {is_landless_adventurer = yes}}
			character_barely_known_effect = yes
				}
			else_if = {
				limit = {scope:actor = {is_landless_adventurer = no}}
			medium_level_report_effect = yes
					}
				
			every_courtier_or_guest = {
				limit = { 
				OR = { is_consort_of = scope:recipient
						is_close_family_of = scope:recipient
						is_heir_of = scope:recipient
						is_councillor_of = scope:recipient}
						}
				add_character_flag = {
					flag = emissary_sent
					years = 1
					}
				if = {
				limit = {scope:actor = {is_landless_adventurer = yes}}
			character_barely_known_effect = yes
				}
			else_if = {
				limit = {scope:actor = {is_landless_adventurer = no}}
			medium_level_report_effect = yes
					}
					}
				}
			}
		}
	}
	custom_tooltip = {
		text = "emissary_diplomatic_and_foreign_affairs_effects"
		random_list = {
		1 = {
			modifier = { 
			OR = {
			AND = {scope:actor = {is_landless_adventurer = yes}
					scope:actor.diplomacy > 24}
			AND = {	scope:actor = {is_landless_adventurer = no}	
			scope:actor.cp:councillor_chancellor.diplomacy > 24}}
			factor = 25
			} 
			modifier = {
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 16
			scope:actor.diplomacy <= 24}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 16
			scope:actor.cp:councillor_chancellor.diplomacy <= 24}}
			factor = 35
			} 
			modifier = { 
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 8
			scope:actor.diplomacy <= 16}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 8
			scope:actor.cp:councillor_chancellor.diplomacy <= 16}}
			factor = 50 
			} 
			modifier = { 
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 4
			scope:actor.diplomacy <= 8}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 4
			scope:actor.cp:councillor_chancellor.diplomacy <= 8}}
			factor = 35
			}
			modifier = { 
			OR = {
			AND = {scope:actor = {is_landless_adventurer = yes}
					scope:actor.diplomacy <= 4}
			AND = {	scope:actor = {is_landless_adventurer = no}	
			scope:actor.cp:councillor_chancellor.diplomacy <= 4}}
			factor = 25
			}
			scope:recipient = {
			add_character_flag = {
				flag = none
				days = 1
					}
				}
			}
		1 = {
			modifier = {
			OR = {scope:actor = { 
				is_landless_adventurer = no
				cp:councillor_chancellor = {
				OR = {
					has_perk = true_ruler_perk
					has_perk = befriend_perk
					has_perk = adaptive_traditions_perk 
					}
				}
			}
				scope:actor = {
				is_landless_adventurer = yes
				OR = {
					has_perk = true_ruler_perk
					has_perk = befriend_perk
					has_perk = adaptive_traditions_perk 
					}
				}
			}
			factor = 1.5
			}
			modifier = { 
			OR = {
			AND = {scope:actor = {is_landless_adventurer = yes}
					scope:actor.diplomacy > 24}
			AND = {	scope:actor = {is_landless_adventurer = no}	
			scope:actor.cp:councillor_chancellor.diplomacy > 24}}
			factor = 70
			} 
			modifier = {
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 16
			scope:actor.diplomacy <= 24}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 16
			scope:actor.cp:councillor_chancellor.diplomacy <= 24}}
			factor = 50
			} 
			modifier = { 
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 8
			scope:actor.diplomacy <= 16}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 8
			scope:actor.cp:councillor_chancellor.diplomacy <= 16}}
			factor = 25
			} 
			modifier = { 
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 4
			scope:actor.diplomacy <= 8}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 4
			scope:actor.cp:councillor_chancellor.diplomacy <= 8}}
			factor = 15
			}
			modifier = { 
			OR = {
			AND = {scope:actor = {is_landless_adventurer = yes}
					scope:actor.diplomacy <= 4}
			AND = {	scope:actor = {is_landless_adventurer = no}	
			scope:actor.cp:councillor_chancellor.diplomacy <= 4}}
			factor = 5
			}
			modifier = {
			OR = {
			scope:actor = {
			is_landless_adventurer = no
				scope:actor.cp:councillor_chancellor = {has_trait = arrogant}}
			scope:actor = {
			is_landless_adventurer = yes
			has_trait = arrogant}
			}
			factor = 0.5
			}
			scope:recipient = {
			add_character_flag = {
				flag = good_outcome_emissary
				days = 30
					}
				}
			}
			1 = {
			modifier = {
			OR = {scope:actor = { 
				is_landless_adventurer = no
				cp:councillor_chancellor = {
				OR = {
					has_perk = true_ruler_perk
					has_perk = befriend_perk
					has_perk = adaptive_traditions_perk 
					}
				}
			}
				scope:actor = {
				is_landless_adventurer = yes
				OR = {
					has_perk = true_ruler_perk
					has_perk = befriend_perk
					has_perk = adaptive_traditions_perk 
					}
				}
			}
			factor = 0.5
			}
			modifier = { 
			OR = {
			AND = {scope:actor = {is_landless_adventurer = yes}
					scope:actor.diplomacy > 24}
			AND = {	scope:actor = {is_landless_adventurer = no}	
			scope:actor.cp:councillor_chancellor.diplomacy > 24}}
			factor = 5
			} 
			modifier = {
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 16
			scope:actor.diplomacy <= 24}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 16
			scope:actor.cp:councillor_chancellor.diplomacy <= 24}}
			factor = 15
			} 
			modifier = { 
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 8
			scope:actor.diplomacy <= 16}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 8
			scope:actor.cp:councillor_chancellor.diplomacy <= 16}}
			factor = 25 
			} 
			modifier = { 
			OR = {
			AND = {
			scope:actor = {is_landless_adventurer = yes}
			scope:actor.diplomacy > 4
			scope:actor.diplomacy <= 8}
			AND = {
			scope:actor = {is_landless_adventurer = no}
			scope:actor.cp:councillor_chancellor.diplomacy > 4
			scope:actor.cp:councillor_chancellor.diplomacy <= 8}}
			factor = 50
			}
			modifier = { 
			OR = {
			AND = {scope:actor = {is_landless_adventurer = yes}
					scope:actor.diplomacy <= 4}
			AND = {	scope:actor = {is_landless_adventurer = no}	
			scope:actor.cp:councillor_chancellor.diplomacy <= 4}}
			factor = 70
			}
			modifier = {
			OR = {
			scope:actor = {
			is_landless_adventurer = no
				scope:actor.cp:councillor_chancellor = {has_trait = arrogant}}
			scope:actor = {
			is_landless_adventurer = yes
			has_trait = arrogant}
			}
			factor = 1.5
			}
			scope:recipient = {
			add_character_flag = {
				flag = bad_outcome_emissary
				days = 30
						}
					}
				}
			}
	}
	scope:actor = {
		if = {
			limit = {OR = {scope:recipient = {is_vassal_or_below_of = scope:actor}
							scope:recipient = {OR = {has_character_flag = good_outcome_emissary
											has_character_flag = bad_outcome_emissary}}}}
			trigger_event = send_emissary_event.1001
			}
		else = {
				send_interface_toast = {
				title = send_emissary_interaction.accept.actor.tt
				left_icon = scope:recipient
				custom_tooltip = { 
				text = "send_emissary_interaction_effect"
					}
				}
			}
		}
}

	on_decline = { 
		# Scope:actor gains some stress over the whole ordeal. 
		scope:actor = {
			
			send_interface_toast = {
				title = send_emissary_interaction.decline.actor.tt
				left_icon = scope:recipient 
				custom_tooltip = {
				text = "send_emissary_interaction_refusal_effect"
					}
				add_stress = 10
			}
			
		}
	}
	ai_will_do = {
		base = 0
		}
}