﻿
interrogate_prisoner_interaction = {
	category = interaction_category_hostile
	icon = faction
	common_interaction = yes
	interface_priority = 180
	desc = interrogate_prisoner_interaction_desc
	is_highlighted = { scope:recipient = { is_imprisoned_by = scope:actor } }
	greeting = negative
	use_diplomatic_range = no
	
	is_shown = {
			NOT = {scope:recipient = scope:actor}
		
		scope:actor = {
		is_ai = no
		is_imprisoned = no}
		
		scope:recipient = {
			has_variable = obf_is_a_faction_member
			is_vassal_or_below_of = scope:actor 
			is_imprisoned_by = scope:actor
			NAND = {	has_opinion_modifier = {
							modifier = tortured_me
							target = scope:actor
							}
					has_character_modifier = recently_tortured}
			NOT = { has_character_flag = is_being_tortured }

			}
		}
	
	cooldown_against_recipient = { years = 1 }
	auto_accept = yes
	on_accept = {
		scope:actor = {
			add_dread = 10
				custom_tooltip = { 
				text = "interrogate_prisoner_interaction_effect"
					}
				trigger_event = obf_interaction.0002
		}
	}
	ai_will_do = {
		base = 0
		}
}