﻿cloaks_situational = { # All clothes triggers are found in 00_clothing_triggers.txt

	usage = game
	selection_behavior = weighted_random
	priority = 5

	ep2_western_travel_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ep2_cloak_western_travel
				range = { 0 1 }
			}
		}
		outfit_tags = { travel_cloak }
		weight = {
			base = 0
			modifier = {
				add = 500
				has_ep2_dlc_trigger = yes
				OR = {
					portrait_ep2_western_travel_cloak_trigger = yes
					portrait_ep2_western_cloak_duel_trigger = yes
				}
			}
			modifier = { # They travel all. the. time.
			   factor = 0 
			   government_has_flag = government_is_landless_adventurer
			   NOR = { # But explorer camp purpose has them all the time
					has_realm_law = camp_purpose_explorers
					liege ?= {  has_realm_law = camp_purpose_explorers }
			   }
			}
			modifier = { # Nomads do not use these cloaks
			   factor = 0 
			   government_has_flag = government_is_nomadic
			}
			modifier = { # Unop: In stealth mode, wear no cape !
				factor = 0
				portrait_stealth_trigger = yes
			}
		}
	}

	ep2_mena_travel_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ep2_cloak_mena_travel
				range = { 0 1 }
			}
		}
		outfit_tags = { travel_cloak }
		weight = {
			base = 0
			modifier = {
				add = 500
				has_ep2_dlc_trigger = yes
				OR = {
					portrait_ep2_mena_travel_cloak_trigger = yes
					portrait_ep2_mena_cloak_duel_trigger = yes
				}
			}
			modifier = { # They travel all. the. time.
			   factor = 0 
			   government_has_flag = government_is_landless_adventurer
			   NOR = { # But explorer camp purpose has them all the time
					has_realm_law = camp_purpose_explorers
					liege ?= {  has_realm_law = camp_purpose_explorers }
			   }
			}
			modifier = { # Nomads do not use these cloaks
			   factor = 0 
			   government_has_flag = government_is_nomadic
			}
			modifier = { # Unop: In stealth mode, wear no cape !
				factor = 0
				portrait_stealth_trigger = yes
			}
		}
	}

	ep1_adventurer_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				
				gene = cloaks
				template = ep1_cloak_adventurer
				range = { 0 1 }
			}
		}
		outfit_tags = { ep1_adventurer_cloak }
		weight = {
			base = 0
			modifier = {
				add = 100
				has_ep1_dlc_trigger = yes
				OR = {
					AND = {
						NOT =  {
							portrait_fp1_norse_clothing_trigger = yes
						}
						portrait_has_trait_trigger = { TRAIT = adventurer }
					}
					AND = {
						exists = inspiration
						inspiration = {
							has_inspiration_type = adventure_inspiration
						}
					}
				}
			}
			modifier = {
				factor = 0
				OR = {
					is_adult = no
					government_has_flag = government_is_theocracy
					is_theocratic_lessee = yes
					has_character_modifier = vow_of_poverty_modifier
					# Deliberately not the "fully naked" one since dropping your cloak's intended even if nudity is disabled
					should_be_naked_trigger = yes
					portrait_wear_armor_trigger = yes
                    portrait_stealth_trigger = yes # Unop: In stealth mode, wear no cape !
				}
			}		   
		}
	}

	cp7_asian_adventurer_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ccp7_mino_com_01
				range = { 0 1 }	
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				has_cp7_dlc_trigger = yes
				OR =  {
					portrait_southeast_asian_clothing_trigger = yes
					portrait_korean_clothing_trigger = yes
					portrait_chinese_clothing_trigger = yes
					portrait_japanese_clothing_trigger = yes
					portrait_malay_clothing_trigger = yes
					portrait_papuan_clothing_trigger = yes
					portrait_viet_clothing_trigger = yes
					portrait_emishi_clothing_trigger = yes
					portrait_nivkh_clothing_trigger = yes
				}
				OR = {
					portrait_has_trait_trigger = { TRAIT = adventurer }
					AND = {
						exists = inspiration
						inspiration = {
							has_inspiration_type = adventure_inspiration
						}
					}
				}
			}
			modifier = {
				factor = 0
				OR = {
					is_adult = no
					government_has_flag = government_is_theocracy
					is_theocratic_lessee = yes
					has_character_modifier = vow_of_poverty_modifier
					# Deliberately not the "fully naked" one since dropping your cloak's intended even if nudity is disabled
					should_be_naked_trigger = yes
					portrait_wear_armor_trigger = yes
					portrait_stealth_trigger = yes # Unop: In stealth mode, wear no cape !
				}
			}		   
		}
	}
}
