﻿
cloaks = {

	usage = game

	ep2_western_era1_low_nobles_cloaks = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ep2_cloak_western_era1_low_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_era1_trigger = yes	 
				has_ep2_dlc_trigger = yes   
				OR = {
					portrait_low_nobles_trigger = { 
						CULTURE_INPUT = western
					}   
					portrait_high_nobles_headgear_trigger = { 
						CULTURE_INPUT = western
					}			   
				}
			}
			modifier = {
				add = 30
				portrait_era2_trigger = yes	 
				has_ep2_dlc_trigger = yes   
				OR = {
					portrait_low_nobles_trigger = { 
						CULTURE_INPUT = western
					}   
					portrait_high_nobles_headgear_trigger = { 
						CULTURE_INPUT = western
					}			   
				}
			}
			modifier = {
				add = 100	   # Northern Era 1 kings and queens will use the era 1 low nobility cloak, if FP1 is not active
				has_ep2_dlc_trigger = yes   
				portrait_era1_trigger = yes
				portrait_royalty_trigger = { 
					CULTURE_INPUT = northern
				}
				has_fp1_dlc_trigger = no
			}
			modifier = {
				factor = 0
				OR = {
					is_adult = no
					AND = {
						is_ruler = yes
						has_government = theocracy_government
					}
					government_has_flag = government_is_landless_adventurer
				}  
			}
			modifier = {
				add = 50
				court_fashion_level_4_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes 
				portrait_era1_trigger = yes 
			}
		}
	}
	
	ep2_western_era1_high_nobles_cloaks = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ep2_cloak_western_era1_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 50
				OR = {   
					portrait_high_nobles_headgear_trigger = { # Headgear trigger used because the regular high nobles one includes royalty and imperial tiers as well
						CULTURE_INPUT = western
					}			   
				}
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				has_ep2_dlc_trigger = yes   
				portrait_era1_trigger = yes	 
			}
			modifier = {
				add = 30
				OR = { 
					portrait_high_nobles_headgear_trigger = { 
						CULTURE_INPUT = western
					}			   
				}
				has_ep2_dlc_trigger = yes   
				portrait_era2_trigger = yes	 
			}
			modifier = {
				factor = 0
				OR = {
					is_adult = no
					AND = {
						is_ruler = yes
						has_government = theocracy_government
					}  
				} 
			}
			modifier = {
				add = 100	   # Era 1 kings and queens will use the era 1 high nobility cloak and not the regular royalty one
				has_ep2_dlc_trigger = yes   
				portrait_era1_trigger = yes
				OR = {
					portrait_royalty_trigger = { 
						CULTURE_INPUT = western
					}
					portrait_royalty_trigger = { 
						CULTURE_INPUT = byzantine
					}
					portrait_imperial_trigger = { 
						CULTURE_INPUT = western
					}
					portrait_imperial_trigger = { 
						CULTURE_INPUT = byzantine
					}
				}
			}
			modifier = {
				add = 100	   # Era 1 kings and queens will use the era 1 high nobility cloak and not the regular royalty one
				has_ep2_dlc_trigger = yes   
				portrait_era1_trigger = yes
				government_has_flag = government_is_landless_adventurer
				has_realm_law = camp_purpose_legitimists
				OR = {
					portrait_western_clothing_trigger = yes
					portrait_byzantine_clothing_trigger = yes
				}
			}
			modifier = {
				add = 50
				court_fashion_level_5_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes 
				portrait_era1_trigger = yes 
			}	
			modifier = {
				factor = 0
				has_ep3_dlc_trigger = yes 
			}	
		}
	}

	western_no_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = no_cloak
				range = { 0 1 }
			}
		}
		outfit_tags = { no_clothes nightgown no_cloak beggar_rags }
		weight = {
			base = 0
			modifier = { # Some random chance for no cloak
				add = {
					value = 50
					if = {
						limit = {
							portrait_low_nobles_trigger = { 
								CULTURE_INPUT = western
							} 
						}
						add = -15
						if = {
							limit = {
								portrait_wear_armor_trigger = yes
							}
							add = 30
						}
					}
					else_if = {
						limit = {
							OR = {
								portrait_royalty_trigger = { 
									CULTURE_INPUT = western
								} 
								portrait_imperial_trigger = { 
									CULTURE_INPUT = western
								} 
							}
						}
						add = -50
					}
					if = {
						limit = {
							portrait_high_nobles_headgear_trigger = { 
								CULTURE_INPUT = western
							}
						}
						add = -30
						if = {
							limit = {
								portrait_wear_armor_trigger = yes
							}
							add = 15
						}
					}
				}
				portrait_western_clothing_trigger = yes
			}
		}
	}

	western_kings = {
		# outfit_tags = { rank_headgear } 
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = western_royalty
				range = { 0 1 }
			}
		}	
		weight = {
			base = 0
			modifier = {
				add = 50
				is_adult = yes
				OR = {
					AND = {
						government_has_flag = government_is_landless_adventurer
						has_realm_law = camp_purpose_legitimists
						OR = {
							portrait_western_clothing_trigger = yes
							portrait_byzantine_clothing_trigger = yes
							portrait_dde_hre_clothing_trigger = yes
							portrait_northern_clothing_trigger = yes
						}
					}
					portrait_royalty_trigger = {
						CULTURE_INPUT = western
					}  
					portrait_royalty_trigger = {
						CULTURE_INPUT = dde_hre
					} 
					portrait_royalty_trigger = {
						CULTURE_INPUT = byzantine
					} 
					portrait_imperial_trigger = {
						CULTURE_INPUT = western
					}  
					portrait_imperial_trigger = {
						CULTURE_INPUT = dde_hre
					} 
					portrait_imperial_trigger = {
						CULTURE_INPUT = byzantine
					} 
					AND = {
						portrait_royalty_trigger = {
							CULTURE_INPUT = northern
						}  
						OR = {
							NOT = {
								portrait_royalty_trigger = {
									CULTURE_INPUT = fp1_norse
								}  
							}
							AND = {
								portrait_royalty_trigger = {
									CULTURE_INPUT = fp1_norse
								}  
								NOR = {
									government_has_flag = government_is_tribal
									religion = religion:germanic_religion
								}
							}
						}
					}				
				}
			}	
			modifier = {
				factor = 0	   # Should NOT show up if EP2 is active and we're not in the right era
				has_ep2_dlc_trigger = yes   
				portrait_era1_trigger = yes
			}	
			modifier = {
				factor = 0	   # Should NOT show up if EP2 is active and we're not in the right era
				has_ep3_dlc_trigger = yes   
			}
		}
	}

	camp_purpose_brigands_cloaks = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = camp_purpose_brigands_cloaks
				range = { 0 1 }
			}
			morph = {
				mode = add
				gene = gene_bs_cloak
				template = cloak
				value = 1.0
			}
		}	
		weight = {
			base = 0
			modifier = {
				add = 100
				government_has_flag = government_is_landless_adventurer
				OR = {
					has_realm_law = camp_purpose_brigands
					liege ?= { has_realm_law = camp_purpose_brigands }
				}
				portrait_african_clothing_trigger = no
				has_fp1_dlc_trigger = yes
			}
		}
	}

	fp1_norse = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = fp1_cloak
				range = { 0 1 }
			}
			morph = {
				mode = add
				gene = gene_bs_cloak
				template = cloak
				value = 1.0
			}
		}	
		weight = {
			base = 0
			modifier = {
				add = {
					value = 40
					if = {
						limit = {
							OR = {
								portrait_low_nobles_trigger = {
									CULTURE_INPUT = northern
								} 
								portrait_high_nobles_trigger = {
									CULTURE_INPUT = northern
								} 
							}
						}
						add = 40
					}
					else_if = {
						limit = {
							OR = {
								portrait_royalty_trigger = {
									CULTURE_INPUT = northern
								} 
								portrait_royalty_trigger = {
									CULTURE_INPUT = fp1_norse
								} 					
							} 
						}
						add = 51
					}
				}
				portrait_fp1_norse_clothing_trigger = yes
			}
		}
	}

	fp1_norse_no_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = no_cloak
				range = { 0 1 }
			}
		}	
		outfit_tags = { no_clothes nightgown beggar_rags }
		weight = {
			base = 0
			modifier = {
				add = 60
				OR = {
					portrait_fp1_norse_clothing_trigger = yes
					portrait_northern_clothing_trigger = yes
				}
			}	
			modifier = {
				add = -30
				OR = {
					portrait_fp1_norse_clothing_trigger = yes
					portrait_northern_clothing_trigger = yes
				}
				highest_held_title_tier >= tier_county
			}	
			modifier = {
				add = -15
				OR = {
					portrait_fp1_norse_clothing_trigger = yes
					portrait_northern_clothing_trigger = yes
				}
				exists = primary_spouse
				OR = {
					is_ruler = no
					highest_held_title_tier = tier_barony
				}
				primary_spouse = {
					highest_held_title_tier >= tier_county
				}
			}	
			modifier = {
				add = -30
				OR = {
					portrait_fp1_norse_clothing_trigger = yes
					portrait_northern_clothing_trigger = yes
				}
				highest_held_title_tier >= tier_duchy
			}	
			modifier = {
				add = -15
				OR = {
					portrait_fp1_norse_clothing_trigger = yes
					portrait_northern_clothing_trigger = yes
				}
				exists = primary_spouse
				OR = {
					is_ruler = no
					highest_held_title_tier = tier_barony
				}
				primary_spouse = {
					highest_held_title_tier >= tier_duchy
				}
			}	
			modifier = {
				add = -60
				OR = {
					portrait_fp1_norse_clothing_trigger = yes
					portrait_northern_clothing_trigger = yes
				}
				OR = {
					portrait_royalty_trigger = {
						CULTURE_INPUT = northern
					} 
					highest_held_title_tier >= tier_kingdom
				}
			}	
			modifier = {
				add = -60
				portrait_fp1_norse_clothing_trigger = yes
				OR = {
					portrait_wear_armor_trigger = yes
					portrait_has_trait_trigger = { TRAIT = berserker }
				}
			}
		}
	}

	fp1_norse_berserker = {
		dna_modifiers = {
			accessory = {
				mode = add
				
				gene = cloaks
				template = fp1_cloak_berserker
				range = { 0 1 }
			}
		}	
		weight = {
			base = 0
			modifier = {
				add = 100
				has_fp1_dlc_trigger = yes
				portrait_has_trait_trigger = { TRAIT = berserker }
			}			
		}
	}

	sp2_western_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = sp2_cloak_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 50
				is_adult = yes
				OR = {   
					portrait_royalty_trigger = { 
						CULTURE_INPUT = western
					}	
					portrait_imperial_trigger = { 
						CULTURE_INPUT = western
					}			  
				}
				OR = {
					portrait_era1_trigger = yes
					portrait_era2_trigger = yes
				}
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				} 
				has_dlc_feature = elegance_of_the_empire   
			}
			modifier = {
				factor = 0
				has_ep2_dlc_trigger = yes  
				NOR = {
					portrait_era2_trigger = yes   
					portrait_era3_trigger = yes 
				}			 
			}
		}
	}

	fp4_western_era3_nobility_01 = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = fp4_cloak_western
				accessory = m_cloaks_sec_fp4_western_era3_nob_01
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 10
				is_adult = yes
				OR = {   
					portrait_low_nobles_trigger = { 
						CULTURE_INPUT = western
					}	
					portrait_high_nobles_headgear_trigger = { 
						CULTURE_INPUT = western
					}			  
				}
				OR = {
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
				has_ce1_dlc_trigger = yes
				portrait_wear_no_armor_trigger = yes  
			}
			modifier = {
				factor = 0
				government_has_flag = government_is_landless_adventurer
				NOT = { has_realm_law = camp_purpose_legitimists }
			}
		}
	}

	fp4_western_era3_nobility_02_a = { # With the hood pulled down
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = fp4_cloak_western
				accessory = m_cloaks_sec_fp4_western_era3_nob_02_a
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 5
				is_adult = yes
				OR = {   
					portrait_low_nobles_trigger = { 
						CULTURE_INPUT = western
					}	
					portrait_high_nobles_headgear_trigger = { 
						CULTURE_INPUT = western
					}			  
				}
				OR = {
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
				has_ce1_dlc_trigger = yes
				portrait_wear_no_armor_trigger = yes   
			}
			modifier = {
				factor = 0
				government_has_flag = government_is_landless_adventurer
				NOT = { has_realm_law = camp_purpose_legitimists }
			}
			modifier = {
				factor = 0
				OR = {
					portrait_royalty_trigger = { 
						CULTURE_INPUT = western
					}	
					portrait_imperial_trigger = { 
						CULTURE_INPUT = western
					}
				}
			}
		}
	}

	fp4_western_era3_nobility_02_b = { # With the hood pulled up
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = fp4_cloak_western
				accessory = m_cloaks_sec_fp4_western_era3_nob_02_b
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 5
				is_adult = yes
				OR = {   
					portrait_low_nobles_trigger = { 
						CULTURE_INPUT = western
					}	
					portrait_high_nobles_headgear_trigger = { 
						CULTURE_INPUT = western
					}			  
				}
				OR = {
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
				has_ce1_dlc_trigger = yes
				portrait_wear_no_armor_trigger = yes
			}
			modifier = {
				factor = 0
				government_has_flag = government_is_landless_adventurer
				NOT = { has_realm_law = camp_purpose_legitimists }
			}
			modifier = {
				factor = 0
				OR = {
					portrait_royalty_trigger = { 
						CULTURE_INPUT = western
					}	
					portrait_imperial_trigger = { 
						CULTURE_INPUT = western
					}
				}
			}
			modifier = { #Unop: Prevent this version "hood pulled up" if you have one-eye trait as it will prevent the eye patch to show up (and saw char with a new magic eye)
				factor = 0
				has_trait = one_eyed
			}
		}
	}

	sp3_western_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = sp3_cloak
				range = { 0 1 } # For the randomness to work correctly
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 100
				is_adult = yes
				has_dlc_feature = couture_of_the_capets	 
				portrait_royalty_trigger = {
					CULTURE_INPUT = western
				}		   
				portrait_royalty_trigger = {
					CULTURE_INPUT = french
				} 
			}
			modifier = {
				add = 50
				is_adult = yes
				OR = {
					AND = {
						government_has_flag = government_is_landless_adventurer
						has_realm_law = camp_purpose_legitimists
						portrait_western_clothing_trigger = yes
					}
					portrait_royalty_trigger = { 
						CULTURE_INPUT = western
					}	
					portrait_imperial_trigger = { 
						CULTURE_INPUT = western
					}			  
				}
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				} 
				has_dlc_feature = couture_of_the_capets   
			}
			modifier = {
				factor = 0
				has_ep2_dlc_trigger = yes 
				OR = {
					portrait_era1_trigger = yes   
					portrait_era2_trigger = yes   
				}	 
				NAND = {
					portrait_era1_trigger = no
					portrait_royalty_trigger = {
						CULTURE_INPUT = french
					} 
				}		 
			}
		}
	}

	afr_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = afr_cloaks
				range = { 0 0.32 }
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_commoner_no_mayors_trigger = {
					CULTURE_INPUT = afr_berber
				}
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
			}
			modifier = {
				factor = 0
				OR = {
					is_adult = no
					is_male = yes
					AND = {
						is_ruler = yes
						has_government = theocracy_government
					}  
				}  
			}
		}
	}
	
	afr_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = afr_cloaks
				range = { 0.34 0.65 }
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 50
				OR = {
					portrait_low_nobles_clothing_trigger = {
						CULTURE_INPUT = afr_berber
					}
					portrait_mayor_trigger = {
						CULTURE_INPUT = afr_berber
					}
				}
			}
			modifier = {
				factor = 0
				OR = {
					is_adult = no
					is_male = yes
					AND = {
						is_ruler = yes
						has_government = theocracy_government
					}  
				}  
			}
		}
	}
	
	afr_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = afr_cloaks
				range = { 0.66 1.0 }
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 50
				OR = {
					portrait_high_nobles_clothing_trigger = {
						CULTURE_INPUT = afr_berber
					}
					AND = {
						government_has_flag = government_is_landless_adventurer
						has_realm_law = camp_purpose_legitimists
						portrait_afr_berber_clothing_trigger = yes
					}
				}
			}
			modifier = {
				factor = 0
				OR = {
					is_adult = no
					is_male = yes
					AND = {
						is_ruler = yes
						has_government = theocracy_government
					}  
				}  
			}
		}
	}

	sami_and_ugro_permian_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ccp4_sami_cloaks_com
				range = { 0 1 } # For the randomness to work correctly
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = sami
				}
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
			}
		}
	}
	
	sami_and_ugro_permian_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ccp4_sami_cloaks_lo_nob
				range = { 0 1 } # For the randomness to work correctly
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = sami
				}
			}
		}
	}
	
	sami_and_ugro_permian_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ccp4_sami_cloaks_hi_nob
				range = { 0 1 } # For the randomness to work correctly
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_high_nobles_clothing_trigger = {
					CULTURE_INPUT = sami
				}
			}
		}
	}


## EP3 - Roads to Power ##

	ep3_byzantine_era1_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ep3_byzantine_era1_nob
				range = { 0 1 } # For the randomness to work correctly
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 25
				portrait_low_nobles_clothing_trigger = { 
					CULTURE_INPUT = byzantine
				} 
				has_ep3_dlc_trigger = yes   
				portrait_era1_trigger = yes	 
			}
		}
	}

	ep3_byzantine_era2_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ep3_byzantine_era2_nob
				range = { 0 1 } # For the randomness to work correctly
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 25
				portrait_low_nobles_clothing_trigger = { 
					CULTURE_INPUT = byzantine
				} 
				has_ep3_dlc_trigger = yes   
				OR = {
					portrait_era2_trigger = yes  
					portrait_era3_trigger = yes  
					portrait_era4_trigger = yes  
				}	
			}
		}
	}

	ep3_byzantine_era1_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ep3_byzantine_era1_nob
				range = { 0 1 } # For the randomness to work correctly
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 45
				portrait_high_nobles_clothing_trigger = { 
					CULTURE_INPUT = byzantine
				} 
				has_ep3_dlc_trigger = yes   
				portrait_era1_trigger = yes	 
			}
		}
	}

	ep3_byzantine_era2_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ep3_byzantine_era2_nob
				range = { 0 1 } # For the randomness to work correctly
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 45
				portrait_high_nobles_clothing_trigger = { 
					CULTURE_INPUT = byzantine
				} 
				has_ep3_dlc_trigger = yes   
				OR = {
					portrait_era2_trigger = yes  
					portrait_era3_trigger = yes  
					portrait_era4_trigger = yes  
				}   
			}
			modifier = {
				factor = 0
				OR = {
					portrait_royalty_clothing_trigger = { 
						CULTURE_INPUT = byzantine
					} 
					portrait_imperial_clothing_trigger = { 
						CULTURE_INPUT = byzantine
					} 
				} 
			}
		}
	}

	ep3_byzantine_era1_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ep3_byzantine_era1_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 100
				OR = {
					portrait_royalty_trigger = { 
						CULTURE_INPUT = byzantine
					}   
					portrait_imperial_trigger = { 
						CULTURE_INPUT = byzantine
					}			   
				}
				has_ep3_dlc_trigger = yes   
				portrait_era1_trigger = yes	 
			}
		}
	}

	ep3_no_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = no_cloak
				range = { 0 1 }
			}
		}
		outfit_tags = { no_clothes nightgown no_cloak beggar_rags }
		weight = {
			base = 0
			modifier = { # Some random chance for no cloak
				add = 50
				portrait_byzantine_clothing_trigger = yes
			}
			modifier = { 
				add = -15
				portrait_low_nobles_trigger = { 
					CULTURE_INPUT = byzantine
				} 
			}
			modifier = { 
				add = -30
				portrait_high_nobles_headgear_trigger = { 
					CULTURE_INPUT = byzantine
				} 
			}
			modifier = { 
				add = -50
				OR = {
					portrait_royalty_trigger = { 
						CULTURE_INPUT = byzantine
					} 
					portrait_imperial_trigger = { 
						CULTURE_INPUT = byzantine
					} 
				}
			}
		}
	}

	cp7_mino_straw_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ccp7_mino_com_01
				range = { 0 0.65 }
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 45
				has_cp7_dlc_trigger = yes
				OR = {
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = southeast_asian
					}
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = korean
					}
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = chinese
					}
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = japanese
					}
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = malay
					}
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = papuan
					}
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = viet
					}
				}
				is_ruler = no
				is_alive = yes
			}
			modifier = {
				add = 70
				has_cp7_dlc_trigger = yes
				portrait_papuan_clothing_trigger = yes
			}
		}
	}

	cp7_mino_cold_region_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ccp7_mino_com_01
				range = { 0 1 }
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 45
				has_cp7_dlc_trigger = yes
				OR = {
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = emishi
					}
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = nivkh
					}
					portrait_low_nobles_clothing_trigger = {
						CULTURE_INPUT = emishi
					}
					portrait_low_nobles_clothing_trigger = {
						CULTURE_INPUT = nivkh
					}
				}
			}
		}
	}

	#
	#pope = {
	#	dna_modifiers = {
	#		accessory = {
	#			mode = add
	#			gene = capes
	#			template = pope_capes
	#			range = { 0 1 }
	#		}
	#	}
	#	weight = {
	#		base = 100
	#		modifier = {
	#			factor = 0
	#			NAND = {
	#				is_ruler = yes
	#				primary_title = {
	#					any_controlled_faith = {
	#						this = faith:catholic
	#					}
	#				}
	#			}
	#		}
	#	}
	#}
	#empty_capes_modifier = {
	#	dna_modifiers = {
	#		accessory = {
	#			mode = add				
	#			gene = capes
	#			template = empty_capes_template
	#			#value = 0.75
	#		}
	#	}
	#	weight = {
	#		base = 0.001
	#	}
	#}	
	# western_kings_capes_modifier = {
	# 	dna_modifiers = {
	# 		accessory = {
	# 			mode = add				
	# 			gene = capes
	# 			template = western_kings_capes_template
	# 			#value = 0.75
	# 		}
	# 	}
	# 	weight = {
	# 		base = 0	#if weight is >= 100, this one will be picked without ever doing the weighted random selection
			
	# 		#TODO only for Christian religion group
	# 		#TODO not for tribal
			
	# 		modifier = {
	# 			#humble people just wanna wear rags
	# 			add = -100
	# 			portrait_has_trait_trigger = { TRAIT = humble }
	# 		}
	# 		modifier = {
	# 			add = 50
	# 			#arrogant people just wanna show off...
	# 			portrait_has_trait_trigger = { TRAIT = arrogant }
	# 			OR = {
	# 				highest_held_title_tier >= tier_kingdom
	# 				AND = {
	# 					#...and love acting above their station
	# 					highest_held_title_tier = tier_duchy
	# 					is_independent_ruler = yes
	# 				}
	# 			}
	# 		}
	# 		modifier = {
	# 			#kings and emperors will usually have to look fancy anyway
	# 			add = 50
	# 			highest_held_title_tier >= tier_kingdom
	# 		}
	# 	}
	# }	
}
