﻿##################################################
# #County modifiers

liege_respected_fighter_modifier = {
	icon = blood_positive
	county_opinion_add = 10
	levy_reinforcement_rate = 0.1
}

reduced_taxes_modifier = {
	icon = county_modifier_opinion_mixed
	county_opinion_add = 10
	tax_mult = -0.1
}

leftover_food_giveaway_modifier = {
	icon = county_modifier_opinion_positive
	county_opinion_add = 5
}

noble_privileges_modifier = {
	icon = county_modifier_control_positive
	monthly_county_control_growth_add = 0.25
}

scared_of_liege_modifier = {
	icon = blood_mixed
	county_opinion_add = -10
	monthly_county_control_growth_add = 1
}

terrified_of_liege_modifier = {
	icon = blood_mixed
	county_opinion_add = -15
	monthly_county_control_growth_add = 2
}

sacred_touch = {
	icon = county_modifier_opinion_positive
	county_opinion_add = 15
	development_growth_factor = 0.15
}

alms_distributed = {
	icon = county_modifier_opinion_positive
	county_opinion_add = 10
	monthly_county_control_growth_add = 1
}

chastised_tyrant_modifier = {
	icon = county_modifier_opinion_positive
	county_opinion_add = 10
}

locals_terrorised_modifier = {
	icon = county_modifier_opinion_negative
	county_opinion_add = -5
}

sacred_site_vandalised_modifier = {
	icon = county_modifier_opinion_negative
	county_opinion_add = -10
}

kings_carving_modifier = {
	icon = county_modifier_opinion_positive
	county_opinion_add = 5
	monthly_county_control_growth_add = 1
}

village_rebuilt_modifier = {
	icon = county_modifier_development_positive
	development_growth_factor = 0.30
}

village_destroyed_modifier = {
	icon = county_modifier_development_negative
	development_growth_factor = -0.10
	travel_danger = 10
}

speeches_and_games_modifier = {
	icon = county_modifier_opinion_positive
	county_opinion_add = 15
}

feeble_presence_modifier = {
	icon = county_modifier_opinion_negative
	county_opinion_add = -10
}

tournament_annoyed_locals_modifier = {
	icon = county_modifier_opinion_negative
	county_opinion_add = -20
}

##################################################
# #General Character Modifiers

courtier_cook_modifier = {
	icon = treat_positive
	stress_gain_mult = -0.1
	court_grandeur_baseline_add = 10
	courtier_and_guest_opinion = 20
}

healed_by_wise_woman_modifier = {
	icon = treat_positive
	negate_health_penalty_add = 2
}

tended_by_wise_woman_modifier = {
	icon = treat_positive
	negate_health_penalty_add = 2
}

balanced_by_wise_woman_modifier = {
	icon = treat_positive
	stress_gain_mult = -0.3
}

makeover_from_wise_woman_modifier = {
	icon = treat_positive
	diplomacy = 1
	fertility = 0.3
}

hurt_by_wise_woman_modifier = {
	icon = health_negative
	health = -0.5
}

bad_makeover_from_wise_woman_modifier = {
	icon = treat_negative
	diplomacy = -1
	fertility = -0.1
}

tutored_by_landless_modifier = {
	icon = learning_positive
	monthly_lifestyle_xp_gain_mult = 0.15
}

cryptid_obssessed = {
	icon = learning_mixed
	learning = 2
	stress_gain_mult = 0.2
}

positive_roadside_reading_modifier = {
	icon = health_positive
	stress_gain_mult = -0.15
}

negative_roadside_reading_modifier = {
	icon = health_negative
	stress_gain_mult = 0.15
}

stalked_by_feral_child_modifier = {
	icon = health_negative
	stress_gain_mult = 0.15
}

nonverbal_modifier = {
	icon = learning_negative
	stress_gain_mult = 0.15
	learn_language_scheme_phase_duration_add = monumental_scheme_phase_duration_malus_value
	general_opinion = -10
}

feral_modifier = {
	icon = health_mixed
	health = -1.5
	dread_baseline_add = 20
	learning = -5
	diplomacy = -5
	stewardship = -5
	prowess = 10
}

knight_errant_training_modifier = {
	icon = martial_positive
	knight_effectiveness_mult = 0.2
}

knight_errant_faith_modifier = {
	icon = piety_positive
	monthly_piety_gain_per_knight_mult = 0.025
}

generous_donations_modifier = {
	icon = county_modifier_development_positive
	development_growth_factor = 0.5
}

deft_cavalrymen_modifier = {
	icon = martial_positive
	light_cavalry_pursuit_mult = 0.05
	light_cavalry_screen_mult = 0.05
	archer_cavalry_pursuit_mult = 0.05
	archer_cavalry_screen_mult = 0.05
	camel_cavalry_pursuit_mult = 0.05
	camel_cavalry_screen_mult = 0.05
}

daring_scout_modifier = {
	icon = travel_speed_positive
	character_travel_speed_mult = 0.25
}
	
heatstroke_modifier = {
	icon = health_negative
	health = -0.5
	stress_gain_mult = 0.15
}

cheaper_merc_contracts = {
	icon = martial_positive
	mercenary_hire_cost_mult = -0.25
}

good_soup_modifier = {
	icon = health_positive
	health = 0.1
	stress_gain_mult = -0.05
}

bad_soup_modifier = {
	icon = health_negative
	stress_gain_mult = 0.1
}

exotic_recipe_modifier = {
	icon = prestige_positive
	monthly_prestige_gain_mult = 0.1
	health = 0.1
	stress_gain_mult = -0.15
}

ignores_gender_army_rules = {
	icon = martial_positive
	martial = 1
}

offended_eastern_modifier = {
	icon = diplomacy_negative
	rf_eastern_opinion = -10
}

offended_sinitic_modifier = { #Unop Add offended_sinitic_modifier, using religions as there is no rf_sinitic_opinion
	icon = diplomacy_negative
	confucianism_religion_opinion = -10
	taoism_religion_opinion = -10
}

offended_pagan_modifier = {
	icon = diplomacy_negative
	rf_pagan_opinion = -10
}

offended_christian_modifier = {
	icon = diplomacy_negative
	christianity_religion_opinion = -10
}

offended_muslim_modifier = {
	icon = diplomacy_negative
	islam_religion_opinion = -10
}

offended_jewish_modifier = {
	icon = diplomacy_negative
	judaism_religion_opinion = -10
}

pampered_by_locals_modifier = {
	icon = health_positive
	stress_gain_mult = -0.1
}

caught_thief_modifier = {
	icon = diplomacy_negative
	general_opinion = -5
	monthly_prestige_gain_mult = -0.1
}

executed_assassin_modifier = {
	icon = martial_positive
	prowess = 1
}

travel_humiliation_modifier = {
	icon = social_negative
	travel_companion_opinion = -5
	stress_gain_mult = 0.1
}

impending_doom_modifier = {
	icon = health_negative
	health = -0.2
}

drunken_stupor = {
	icon = learning_negative
	monthly_prestige_gain_mult = -0.1
	learning = -1
	diplomacy = -1
}

boozeless_modifier = {
	icon = diplomacy_negative
	diplomacy = -1
}

embarassing_performance_modifier = {
	icon = diplomacy_negative
	diplomacy = -1
	monthly_prestige_gain_mult = -0.1
}

cheery_disposition_modifier = {
	icon = social_positive
	courtly_opinion = 5
	owned_personal_scheme_success_chance_add = 15
}

grim_disposition_modifier = {
	icon = horse_dead_positive
	parochial_opinion = 5
	owned_hostile_scheme_success_chance_add = 10
}
defied_martial_custom_modifier = {
	icon = martial_negative
	parochial_opinion = -15
	courtly_opinion = -15
}

entourage_mediator_modifier = {
	icon = diplomacy_positive
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
	courtly_opinion = 10
	courtier_and_guest_opinion = 10
}

flesh_wound_modifier = {
	icon = health_mixed
	health = medium_health_penalty
	glory_hound_opinion = 5
}

##################################################
# #Scheme Modifiers

moment_in_the_woods_modifier = {
	icon = love_positive
	scheme_success_chance = 20
}

rebuffed_in_the_woods_modifier = {
	icon = love_negative
	scheme_success_chance = -15
}

sent_assassin_back_modifier = {
	icon = intrigue_mixed
	stress_gain_mult = 0.15
	enemy_hostile_scheme_phase_duration_add = major_scheme_phase_duration_malus_value
}

xenophile_bonus_modifier = {
	icon = love_positive
	scheme_success_chance = 25
}

################################################
# #Travel Options (picked in the Travel Plan)

interpreter_option_modifier = {
	icon = learning_positive
	learning = 1
	learn_language_scheme_phase_duration_add = major_scheme_phase_duration_bonus_value
}
