﻿#### Local Types ####
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"

innovation_burhs = { # Stone Forts in-game
	skill = stewardship
	group = culture_group_military
	culture_era = culture_era_early_medieval
	icon = @civil_construction_2

	# Suki (柵)
	asset = {
		trigger = {
			has_cultural_pillar = heritage_japonic
		}
		icon = @civil_construction_2
		name = innovation_burhs_japan
	}

	# Wu Bi/Wū Bì (塢壁)
	asset = {
		trigger = {
			has_cultural_pillar = heritage_chinese
		}
		icon = @civil_construction_2
		name = innovation_burhs_chinese
	}

	# Burhs
	asset = {
		trigger = {
			has_cultural_pillar = heritage_west_germanic
		}
		icon = @civil_construction_2
		name = innovation_burhs_anglo_saxon
	}

	# Castra
	asset = {
		trigger = {
			has_cultural_pillar = heritage_latin
		}
		icon = @civil_construction_2
		name = innovation_burhs_latin
	}

	custom = unlock_early_medieval_military_buildings
	
	character_modifier = {
		levy_size = 0.05
		men_at_arms_recruitment_cost = -0.05
		men_at_arms_maintenance = -0.05
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_house_soldiers = {
	skill = martial
	group = culture_group_military
	culture_era = culture_era_early_medieval
	icon = @maa_01

	character_modifier = {
		men_at_arms_cap = 2
		men_at_arms_limit = 3
	}

	flag = global_regular
	flag = early_medieval_era_regular
}
