﻿# Standard Values
@pos_compat_high = 30
@pos_compat_medium = 15
@pos_compat_low = 5

@neg_compat_high = -30
@neg_compat_medium = -15
@neg_compat_low = -5

suleiman_seljuk_trait = {
	category = fame
	genetic = no
	shown_in_ruler_designer = no

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = suleiman_seljuk_trait_desc
			}
			desc = suleiman_seljuk_trait_character_desc
		}
	}

	### Generic Bonus

	diplomacy = 1
	martial = 3
	prowess = 1
	same_culture_opinion = 5

	### Culture

	culture_modifier = {
		parameter = mountain_trait_bonuses
		mountains_advantage = 2
		desert_mountains_advantage = 2
	}
	
	culture_modifier = {
		parameter = dry_trait_bonuses
		drylands_max_combat_roll = 3
		desert_max_combat_roll = 3
	}
	
	culture_modifier = {
		parameter = ambitious_trait_penalty
		same_culture_opinion = -15
	}

	### AI

	ai_war_cooldown = -0.25
	ai_war_chance = 1
	ai_amenity_target_baseline = 0.5
	ai_amenity_spending = 0.15

	ai_honor = low_negative_ai_value
	ai_greed = very_high_positive_ai_value
	ai_energy = very_high_positive_ai_value
	ai_boldness = high_positive_ai_value
	ai_zeal = very_low_positive_ai_value
	ai_sociability = low_positive_ai_value

	### other traits
	compatibility = {
		ambitious = @pos_compat_low
		diligent = @pos_compat_low
		greedy = @pos_compat_low
		brave = @pos_compat_low
		rowdy = @pos_compat_low
		content = @neg_compat_medium
		lazy = @neg_compat_medium
		craven = @neg_compat_medium
		generous = @neg_compat_low
		trusting = @neg_compat_low
	}
}