﻿# Story for Terteroba dynasty
# originally made by Petter Vilberg
# adjusted by me

story_terteroba_invasion = {
	on_setup = {
		historicinvasions_story_setup_effect = { # global start variable, story variables, conditional dissolution protection
			INVADER_DYNN = terteroba # for story start global variable
			INVADER_TITLE = title:e_terteroba # title the invader spawns with
		}
		story_owner = {
			terteroba_maintenance_effect = {
				INVADER_DYNN = terteroba
				INVADER_CHAR = scope:story.story_owner
				INVADER_TITLE = scope:story.var:invader_title_var
				LANDLESS_YES_NO = no
				STARTING_TIER = duchy
			}
			trigger_event = {
				id = terteroba_invasion.0200
				months = 1
			}
		}
		# rename empire title according to leading culture
		terteroba_empire_title_rename_effect = yes
		# culture stuff
		culture:cuman = {
			change_cultural_acceptance = {
				target = culture:kipchak
				value = medium_positive_culture_acceptance # miniscule = 2%, low = 5%, medium = 10%
				desc = cultural_acceptance_gain_event
			}
		}
	}

	on_end = {
		invader_story_on_end_effect = { INVADER_DYNN = terteroba }
		
		destroy_titular_invader_title_effect = yes
	}

	on_owner_death = {
		# random chance to set variable to end story after ruler N dies, depending on how many story owners there have been in total
		random = {
			chance = 0
			modifier = {
				add = 0
				var:story_owner_counter >= 1 # end story after death of ruler N?
			}
			modifier = {
				add = 10
				var:story_owner_counter >= 2
			}
			modifier = {
				add = 25
				var:story_owner_counter >= 3
			}
			modifier = {
				add = 65
				var:story_owner_counter >= 4
			}
			set_variable = {
				name = end_of_invasion_story
				value = yes
			}
		}
		invader_story_on_death_effect = { INVADER_DYNN = terteroba }
	}

	# maintenance
	effect_group = {
		days = historicinvasions_story_maintenance_value

		trigger = { always = yes }

		# make sure they have money on hand
		triggered_effect = {
			trigger = { story_owner = { gold < 0 } }
			effect = { story_owner = { add_gold = 200 } }
		}

		# end the story prematurely, because their conquests have been completed
		triggered_effect = {
			trigger = {
				story_owner = { completely_controls_region = special_terteroba_conquest_region_total }
			}
			effect = {
				debug_log = "ending terteroba story because the conquest goal has been completed"
				end_story = yes
			}
		}

		# end the story prematurely, because the invader has lost their #th offensive war
		triggered_effect = {
			trigger = {
				NOT = { has_game_rule = historicinvasions_invasion_ends_after_defeat_disabled }
			}
			effect = {
				historicinvasions_invasion_ends_after_defeat_effect = yes
			}
		}
	}

	#Start a new war if none is ongoing
	effect_group = {
		days = { 180 365 }
		#chance = 100

		trigger = { story_owner = { is_ai = yes } }

		first_valid = {
			triggered_effect = {
				trigger = {
					story_owner = { has_character_flag = invasion_ends_after_player_win }
				}
				effect = {
					debug_log = "ending terteroba story because a player was able to defend against the invader"
					end_story = yes
				}
			}
			triggered_effect = {
				trigger = { story_owner = { should_invader_declare_war_trigger = { INVADER_TITLE = scope:story.var:invader_title_var } } }
				effect = {
					story_owner = {
						war_target_evaluation_and_declaration_effect = {
							INVADER_DYNN = terteroba
							INVADER_CHAR = scope:story.story_owner
							INVADER_REGION = total
							INVADER_TARGET_TITLE_TIER = kingdom
							INVADER_RANGE = neighboring
							INVADER_LIEGE_RESTRICTIONS = ""
						}
					}
				}
			}
		}
	}

	# Story handling in case of succession weirdness
	effect_group = {
		days = historicinvasions_succession_weirdness_value

		trigger = { NOT = { story_owner = { has_title = scope:story.var:invader_title_var } } }

		# either transfer story ownership or end story if the title is not created
		triggered_effect = {
			trigger = { always = yes }
			effect = {
				hi_check_for_valid_story_owner_effect = {
					INVADER_TITLE = scope:story.var:invader_title_var
					STORY_COUNTER_INCREASE = 0
				}
			}
		}
	}

	# gradual de jure updates
	# Tartaria: 79 counties
	# Tartaria without two rightmost kingdoms: 47 = 59,49%; 47 * 20% = 9,4 counties (empire obscurity)
	effect_group = {
		days = 240
		trigger = {
			story_owner = { realm_size > 30 }
		}
		# Tartaria
		triggered_effect = {
			trigger = {
				title:e_tartaria = {
					is_titular = no
					any_in_de_jure_hierarchy = {
						filter = { tier = tier_county }
						continue = { tier > tier_county }
						OR = {
							holder = scope:story.story_owner
							holder = { target_is_liege_or_above = scope:story.story_owner }
						}
						percent >= 0.4
					}
				}
			}
			effect = {
				title:e_tartaria = {
					every_in_de_jure_hierarchy = {
						limit = {
							tier = tier_kingdom
							NOR = {
								this = title:k_zhetysu
								this = title:k_dzungaria
							}
						}
						set_de_jure_liege_title = scope:story.var:invader_title_var
					}
				}
				if = {
					limit = {
						title:e_tartaria = {
							is_title_created = yes
							is_titular = yes
						}
					}
					title:e_tartaria.holder = { destroy_title = title:e_tartaria }
				}
			}
		}

		# clean-up Tartaria
		triggered_effect = {
			trigger = {
				title:e_tartaria = {
					is_title_created = no
					is_titular = no
				}
				title:e_tartaria = { any_in_de_jure_hierarchy = { tier = tier_kingdom count <= 2 } }
			}
			effect = {
				title:e_tartaria = {
					every_in_de_jure_hierarchy = {
						limit = { tier = tier_kingdom }
						set_de_jure_liege_title = title:e_turan
					}
				}
			}
		}

		# Khazaria
		# k_caucasus: 12, k_caspian_steppe: 6, k_pontic_steppe: 17; e_caspian-pontic_steppe: 35; 12+6 = 51,42% minimum for two kingdoms
		triggered_effect = {
			trigger = {
				title:e_caspian-pontic_steppe = {
					is_titular = no
					any_in_de_jure_hierarchy = {
						filter = { tier = tier_county }
						continue = { tier > tier_county }
						OR = {
							holder = scope:story.story_owner
							holder = { target_is_liege_or_above = scope:story.story_owner }
						}
						percent >= 0.5
					}
				}
			}
			effect = {
				title:e_caspian-pontic_steppe = {
					every_in_de_jure_hierarchy = {
						limit = {
							tier = tier_kingdom
						}
						set_de_jure_liege_title = scope:story.var:invader_title_var
					}
				}
				if = {
					limit = {
						title:e_caspian-pontic_steppe = {
							is_title_created = yes
							is_titular = yes
						}
					}
					title:e_caspian-pontic_steppe.holder = { destroy_title = title:e_caspian-pontic_steppe }
				}
			}
		}

		# gradual
		triggered_effect = {
			trigger = {
				scope:story.var:invader_title_var = {
					any_in_de_jure_hierarchy = { 
						tier = tier_kingdom
						count >= 5
					}
				}
			}
			effect = {
				historicinvasions_de_jure_change = {
					INVADER_DYNN = terteroba
					INVADER_CHAR = scope:story.story_owner
					INVADER_TITLE = scope:story.var:invader_title_var
					INVADER_TARGET_TITLE_TIER = kingdom
					DE_JURE_PERCENT = 0.7
				}
			}
		}
	}
}