﻿# Story for the Ayyubid Invasion
# originally made by Petter Vilberg
# adjusted by me

story_ayyubid_invasion = {
	on_setup = {
		historicinvasions_story_setup_effect = { # global start variable, story variables, conditional dissolution protection
			INVADER_DYNN = ayyubid # for story start global variable
			INVADER_TITLE = title:e_ayyubid # title the invader spawns with
		}
		story_owner = {
			ayyubid_maintenance_effect = {
				INVADER_DYNN = ayyubid
				INVADER_CHAR = scope:story.story_owner
				INVADER_TITLE = scope:story.var:invader_title_var
				LANDLESS_YES_NO = no
				#STARTING_TIER = duchy
			}
			if = { # if egypt is created, spawn as a vassal and start a claim war
				limit = {
					title:k_egypt = { is_title_created = yes }
				}
				start_war = {
					cb = claim_cb
					claimant = scope:story.story_owner
					target = title:k_egypt.holder
					target_title = title:k_egypt
				}
			}
			else = { # if egypt is not created, declare war on everyone in egypt and directly spawn the empire
				trigger_event = {
					id = ayyubid_invasion.0200
					months = 1
				}
			}
		}
	}

	on_end = {
		invader_story_on_end_effect = { INVADER_DYNN = ayyubid }

		### attempt to switch over to local title
		if = {
			limit = {
				story_owner = {
					is_alive = no
					exists = player_heir
				}
			}
			story_owner.player_heir = { save_scope_as = replacement_title_holder }
		}
		if = {
			limit = {
				hi_can_story_switch_to_local_title_trigger = {
					INVADER_TITLE = e_ayyubid # to be replaced by
					LOCAL_TITLE = e_arabia
				}
			}
			hi_story_switches_to_local_title_effect = {
				INVADER_TITLE = e_ayyubid # to be replaced by
				LOCAL_TITLE = e_arabia
			}
		}

		destroy_titular_invader_title_effect = yes
	}

	on_owner_death = {
		# random chance to set variable to end story after ruler N dies, depending on how many story owners there have been in total
		random = {
			chance = 0
			modifier = {
				add = 0
				var:story_owner_counter >= 1 # end story after death of ruler N?
			}
			modifier = {
				add = 40
				var:story_owner_counter >= 2
			}
			modifier = {
				add = 60
				var:story_owner_counter >= 3
			}
			set_variable = {
				name = end_of_invasion_story
				value = yes
			}
		}
		invader_story_on_death_effect = { INVADER_DYNN = ayyubid }
	}

	# maintenance
	effect_group = {
		days = historicinvasions_story_maintenance_value

		trigger = { always = yes }

		# make sure they have money on hand
		triggered_effect = {
			trigger = { story_owner = { gold < 0 } }
			effect = { story_owner = { add_gold = 300 } }
		}

		# end the story prematurely, because their conquests have been completed
		triggered_effect = {
			trigger = {
				story_owner = { completely_controls_region = special_ayyubid_conquest_region_total }
			}
			effect = {
				debug_log = "ending ayyubid story because the conquest goal has been completed"
				end_story = yes
			}
		}

		# end due to mongols appearing
		triggered_effect = {
			trigger = {
				has_global_variable = mongols_have_appeared
				is_target_in_global_variable_list = {
					name = historicinvasions_story_started
					target = flag:borjigin_story_started
				}
			}
			effect = {
				debug_log = "ending ayyubid story after its owner's death because the mongols have appeared"
				end_story = yes
			}
		}

		# end the story prematurely, because the invader has lost their #th offensive war
		triggered_effect = {
			trigger = {
				NOT = { has_game_rule = historicinvasions_invasion_ends_after_defeat_disabled }
			}
			effect = {
				historicinvasions_invasion_ends_after_defeat_effect = yes
			}
		}
	}

	#Start a new war if none is ongoing
	effect_group = {
		days = { 365 730 }

		trigger = { story_owner = { is_ai = yes } }

		first_valid = {
			triggered_effect = {
				trigger = {
					story_owner = { has_character_flag = invasion_ends_after_player_win }
				}
				effect = {
					debug_log = "ending ayyubid story because a player was able to defend against the invader"
					end_story = yes
				}
			}
			triggered_effect = {
				trigger = { story_owner = { should_invader_declare_war_trigger = { INVADER_TITLE = scope:story.var:invader_title_var } } }
				effect = {
					story_owner = {
						war_target_evaluation_and_declaration_effect = {
							INVADER_DYNN = ayyubid
							INVADER_CHAR = scope:story.story_owner
							INVADER_REGION = total
							INVADER_TARGET_TITLE_TIER = kingdom
							INVADER_RANGE = neighboring
							INVADER_LIEGE_RESTRICTIONS = "NOT = { this = title:e_mongol_empire.holder }"
						}
					}
				}
			}
		}
	}

	effect_group = { # saladin started as a vassal; check whether he ought to become an emperor now
		days = 120

		trigger = {
			exists = global_var:ayyubid_coup
			NOT = {
				is_target_in_global_variable_list = {
					name = historicinvasions_titles
					target = flag:ayyubid_title_spawned
				}
			}
		}

		triggered_effect = {
			trigger = {
				title:k_egypt.holder = scope:story.story_owner
			}
			effect = {
				story_owner = {
					form_the_ayyubid_title_effect = {
						INVADER_DYNN = ayyubid
						INVADER_CHAR = scope:story.story_owner
						INVADER_TITLE = scope:story.var:invader_title_var
						LANDLESS_YES_NO = no
					}
				}
			}
		}
	}

	# Story handling in case of succession weirdness
	effect_group = {
		days = historicinvasions_succession_weirdness_value

		trigger = {
			NOT = { story_owner = { has_title = scope:story.var:invader_title_var } }
			# if invader spawns as a vassal, the above title obviously won't exist yet; automatically clears itself after some time
			NOT = { exists = global_var:ayyubid_coup }
		}

		# either transfer story ownership or end story if the title is not created
		triggered_effect = {
			trigger = { always = yes }
			effect = {
				hi_check_for_valid_story_owner_effect = {
					INVADER_TITLE = scope:story.var:invader_title_var
					STORY_COUNTER_INCREASE = 0
				}
			}
		}
	}

	# switch to local title
	effect_group = {
		days = 240

		trigger = {}

		triggered_effect = {
			trigger = {
				hi_can_story_switch_to_local_title_trigger = {
					INVADER_TITLE = e_ayyubid
					LOCAL_TITLE = e_arabia
				}
			}
			effect = {
				hi_story_switches_to_local_title_effect = {
					INVADER_TITLE = e_ayyubid
					LOCAL_TITLE = e_arabia
				}
			}
		}
	}
}