﻿# Story for the rise of Timur
# originally made by Petter Vilberg
# adjusted by me

### used arguments
# INVADER_DYNN			:	DYNASTY
# INVADER_CHAR			:	(fixed, story owner)
# INVADER_REGION		:	(usually 'total')
# INVADER_TITLE			:	e.g. 'title:e_timurid'

story_timurid_invasion = {
	on_setup = {
		historicinvasions_story_setup_effect = { # global start variable, story variables, conditional dissolution protection
			INVADER_DYNN = timurid # for story start global variable
			INVADER_TITLE = title:e_timurid # title the invader spawns with
		}
		story_owner = {
			timurid_maintenance_effect = {
				INVADER_DYNN = timurid
				INVADER_CHAR = scope:story.story_owner
				INVADER_TITLE = scope:story.var:invader_title_var
				LANDLESS_YES_NO = no
				STARTING_TIER = duchy # upon spawning, Timur will receive an amount of counties corresponding to one duchy
			}
			trigger_event = {
				id = timurid_invasion.0200
				months = 1
			}
		}
	}

	on_end = {
		invader_story_on_end_effect = { INVADER_DYNN = timurid }

		### attempt to switch over to local title
		if = {
			limit = {
				story_owner = {
					is_alive = no
					exists = player_heir
				}
			}
			story_owner.player_heir = { save_scope_as = replacement_title_holder }
		}
		if = {
			limit = {
				hi_can_story_switch_to_local_title_trigger = {
					INVADER_TITLE = e_timurid # to be replaced by
					LOCAL_TITLE = e_persia
				}
			}
			hi_story_switches_to_local_title_effect = {
				INVADER_TITLE = e_timurid # to be replaced by
				LOCAL_TITLE = e_persia
			}
		}
	}

	on_owner_death = {
		# random chance to set variable to end story after ruler N dies, depending on how many story owners there have been in total
		random = {
			chance = 0
			modifier = {
				add = 0
				var:story_owner_counter >= 1 # end story after death of ruler N?
			}
			modifier = {
				add = 0
				var:story_owner_counter >= 2
			}
			modifier = {
				add = 10
				var:story_owner_counter >= 3
			}
			modifier = {
				add = 10
				var:story_owner_counter >= 4
			}
			modifier = {
				add = 20
				var:story_owner_counter >= 5
			}
			modifier = {
				add = 60
				var:story_owner_counter >= 6
			}
			set_variable = {
				name = end_of_invasion_story
				value = yes
			}
		}
		invader_story_on_death_effect = { INVADER_DYNN = timurid }
	}

	# misc maintenance
	effect_group = {
		days = historicinvasions_story_maintenance_value

		trigger = { always = yes }

		# make sure they have money on hand
		triggered_effect = {
			trigger = { story_owner = { gold < 0 } }
			effect = { story_owner = { add_gold = 2000 } }
		}

		# end the story prematurely, because their conquests have been completed
		triggered_effect = {
			trigger = {
				story_owner = { completely_controls_region = special_timurid_conquest_region_total }
			}
			effect = {
				debug_log = "ending timurid story because the conquest goal has been achieved"
				end_story = yes
			}
		}

		# end the story prematurely, because the invader has lost their #th offensive war
		triggered_effect = {
			trigger = {
				NOT = { has_game_rule = historicinvasions_invasion_ends_after_defeat_disabled }
			}
			effect = {
				historicinvasions_invasion_ends_after_defeat_effect = yes
			}
		}
	}

	#Start a new war if none is ongoing
	effect_group = {
		days = { 90 180 }

		trigger = { story_owner = { is_ai = yes } }

		first_valid = {
			triggered_effect = {
				trigger = {
					story_owner = { has_character_flag = invasion_ends_after_player_win }
				}
				effect = {
					debug_log = "ending timurid story because a player was able to defend against the invader"
					end_story = yes
				}
			}
			triggered_effect = {
				trigger = {
					story_owner = {
						should_invader_declare_war_trigger = { INVADER_TITLE = scope:story.var:invader_title_var }
						NOT = { completely_controls_region = special_timurid_conquest_region_1_and_2 }
					}
				}
				effect = {
					story_owner = {
						war_target_evaluation_and_declaration_effect = {
							INVADER_DYNN = timurid
							INVADER_CHAR = scope:story.story_owner
							INVADER_REGION = 1_and_2
							INVADER_TARGET_TITLE_TIER = kingdom
							INVADER_RANGE = neighboring
							INVADER_LIEGE_RESTRICTIONS = ""
						}
					}
				}
			}
			triggered_effect = {
				trigger = {
					story_owner = {
						should_invader_declare_war_trigger = { INVADER_TITLE = scope:story.var:invader_title_var }
						NOT = { completely_controls = title:c_isfahan.de_jure_liege.de_jure_liege.de_jure_liege }
					}
				}
				effect = {
					story_owner = {
						war_target_evaluation_and_declaration_effect = {
							INVADER_DYNN = timurid
							INVADER_CHAR = scope:story.story_owner
							INVADER_REGION = isfahan
							INVADER_TARGET_TITLE_TIER = empire
							INVADER_RANGE = neighboring
							INVADER_LIEGE_RESTRICTIONS = ""
						}
					}
				}
			}
			triggered_effect = {
				trigger = { story_owner = { should_invader_declare_war_trigger = { INVADER_TITLE = scope:story.var:invader_title_var } } }
				effect = {
					story_owner = {
						war_target_evaluation_and_declaration_effect = {
							INVADER_DYNN = timurid
							INVADER_CHAR = scope:story.story_owner
							INVADER_REGION = total
							INVADER_TARGET_TITLE_TIER = kingdom
							INVADER_RANGE = neighboring
							INVADER_LIEGE_RESTRICTIONS = ""
						}
					}
				}
			}
		}
	}

	# Story handling in case of succession weirdness
	effect_group = {
		days = historicinvasions_succession_weirdness_value

		trigger = { NOT = { story_owner = { has_title = scope:story.var:invader_title_var } } }

		# either transfer story ownership or end story if the title is not created
		triggered_effect = {
			trigger = { always = yes }
			effect = {
				hi_check_for_valid_story_owner_effect = {
					INVADER_TITLE = scope:story.var:invader_title_var
					STORY_COUNTER_INCREASE = 0
				}
			}
		}
	}

	# switch from invader title to local title
	effect_group = {
		days = 240

		trigger = {}

		triggered_effect = {
			trigger = {
				hi_can_story_switch_to_local_title_trigger = {
					INVADER_TITLE = e_timurid
					LOCAL_TITLE = e_persia
				}
			}
			effect = {
				hi_story_switches_to_local_title_effect = {
					INVADER_TITLE = e_timurid
					LOCAL_TITLE = e_persia
				}
			}
		}
	}
}