﻿# spawn invader, before story
spawn_song_invader_effect = {
	random_county_in_region = {
		region = special_$INVADER_DYNN$_conquest_region_start
		title_province = { save_scope_as = invader_spawn_location }
	}

	# grandfather
	create_character = {
		template = lizong_song_character_template
		dynasty = generate
		location = scope:invader_spawn_location
		save_scope_as = lizong_song
	}
	# father
	create_character = {
		template = duzong_song_character_template
		dynasty = inherit
		location = scope:invader_spawn_location
		father = scope:lizong_song
		save_scope_as = duzong_song
	}

	# INVADER
	create_character = {
		template = bing_song_character_template
		dynasty = inherit
		location = scope:invader_spawn_location
		father = scope:duzong_song
		save_scope_as = invader
	}

	scope:invader = {
		add_gold = 5000
		add_prestige = 9000
		add_piety = 3250
		
		dynasty = {
			set_dynasty_name = hi_dynn_song
			set_coa = title:e_song

			add_dynasty_prestige_level = 5
			add_dynasty_prestige = 12500

			$INVADER_DYNN$_add_dynasty_perks_effect = yes
		}
		house = {
			set_house_name = hi_dynn_song
		}
	}

	every_player = {
		trigger_event = $INVADER_DYNN$_invasion.1001 # Notification: Start of invasion
	}
}

song_add_dynasty_perks_effect = {}

song_maintenance_effect = {
	apply_invader_modifiers_effect = {
		INVADER_DYNN = $INVADER_DYNN$
	}
	give_invader_land_effect = {
		INVADER_DYNN = $INVADER_DYNN$
		INVADER_CHAR = $INVADER_CHAR$
		STARTING_TIER = $STARTING_TIER$
	}
	spawn_$INVADER_DYNN$_family_effect = {
		INVADER_CHAR = $INVADER_CHAR$
	}
	spawn_invader_servants_effect = {
		INVADER_CHAR = $INVADER_CHAR$
	}
	form_the_invader_title_effect = {
		INVADER_DYNN = $INVADER_DYNN$
		INVADER_CHAR = $INVADER_CHAR$
		INVADER_TITLE = $INVADER_TITLE$
		LANDLESS_YES_NO = $LANDLESS_YES_NO$
	}
}

### populating the life of the invader character
spawn_song_family_effect = {
	# brothers
	create_character = {
		template = duanzong_song_character_template
		dynasty = inherit
		employer = $INVADER_CHAR$
		father = $INVADER_CHAR$.father
		save_scope_as = duanzong_song
	}
	create_character = {
		template = gongdi_song_character_template
		dynasty = inherit
		employer = $INVADER_CHAR$
		father = $INVADER_CHAR$.father
		save_scope_as = gongdi_song
	}

	# spouse
	create_character = {
		age = { 4 8 }
		template = hi_random_spouse_character_template
		dynasty = generate
		gender = female
		employer = $INVADER_CHAR$
		faith = $INVADER_CHAR$.faith
		culture = $INVADER_CHAR$.culture
		save_scope_as = bing_spouse
		after_creation = {
			dynasty = { add_dynasty_prestige = 10000 }
			create_betrothal = $INVADER_CHAR$
		}
	}
}

# Make sure invader has troops
spawn_song_troops_effect = {
	if = {
		limit = { has_character_flag = is_first_invader_flag }
		spawn_song_army_effect = yes
	}
	spawn_song_army_effect = yes
	spawn_song_army_effect = yes
	spawn_song_army_effect = yes
}
spawn_song_army_effect = {
	spawn_army = {
		name = song_event_troops
		location = capital_province
		uses_supply = no
		inheritable = no
		
		levies = 250
		men_at_arms = {
			type = light_footmen
			stacks = 12
		}
		men_at_arms = {
			type = pikemen_unit
			stacks = 12
		}
		men_at_arms = {
			type = crossbowmen
			stacks = 7
		}
		men_at_arms = {
			type = shenbigong
			stacks = 9
		}
		men_at_arms = {
			type = light_horsemen
			stacks = 8
		}
		# siege
		men_at_arms = {
			type = trebuchet
			stacks = 7
		}
	}
}