﻿# spawn invader, before story
spawn_maurya_invader_effect = {
	random_county_in_region = {
		region = special_$INVADER_DYNN$_conquest_region_start
		title_province = { save_scope_as = invader_spawn_location }
	}

	# INVADER
	create_character = {
		template = chandragupta_maurya_character_template
		dynasty = generate
		location = scope:invader_spawn_location
		save_scope_as = invader
	}

	scope:invader = {
		add_gold = 5000
		add_prestige = 7500
		add_piety = 400
		
		dynasty = {
			set_dynasty_name = hi_dynn_maurya
			set_coa = title:e_maurya

			add_dynasty_prestige_level = 3
			add_dynasty_prestige = 5000
			
			$INVADER_DYNN$_add_dynasty_perks_effect = yes
		}
		house = {
			set_house_name = hi_dynn_maurya
		}
	}

	every_player = {
		trigger_event = $INVADER_DYNN$_invasion.1001 # Notification: Start of invasion
	}
}

maurya_add_dynasty_perks_effect = {
	add_dynasty_perk = erudition_legacy_1
	add_dynasty_perk = law_legacy_1
	if = {
		limit = { has_ep1_dlc_trigger = yes }
		add_dynasty_perk = ep1_culture_legacy_1
	}
	else = {}
}

maurya_maintenance_effect = {
	apply_invader_modifiers_effect = {
		INVADER_DYNN = $INVADER_DYNN$
	}
	give_invader_land_effect = {
		INVADER_DYNN = $INVADER_DYNN$
		INVADER_CHAR = $INVADER_CHAR$
		STARTING_TIER = $STARTING_TIER$
	}
	spawn_$INVADER_DYNN$_family_effect = {
		INVADER_CHAR = $INVADER_CHAR$
	}
	spawn_invader_servants_effect = {
		INVADER_CHAR = $INVADER_CHAR$
	}
	form_the_invader_title_effect = {
		INVADER_DYNN = $INVADER_DYNN$
		INVADER_CHAR = $INVADER_CHAR$
		INVADER_TITLE = $INVADER_TITLE$
		LANDLESS_YES_NO = $LANDLESS_YES_NO$
	}
}

### populating the life of the invader character
spawn_maurya_family_effect = {
	$INVADER_CHAR$ = { trigger_event = game_rule.1001 }
}

# Make sure invader has troops
spawn_maurya_troops_effect = {
	if = {
		limit = { has_character_flag = is_first_invader_flag }
		spawn_maurya_army_effect = yes
	}
	spawn_maurya_army_effect = yes
	spawn_maurya_army_effect = yes
	spawn_maurya_army_effect = yes
	if = {
		limit = { years_from_game_start > 300 }
		spawn_maurya_army_effect = yes
	}
}
spawn_maurya_army_effect = {
	spawn_army = {
		name = maurya_event_troops
		location = capital_province
		uses_supply = no
		inheritable = no
		
		levies = 250
		men_at_arms = {
			type = armored_footmen
			stacks = 8
		}
		men_at_arms = {
			type = armored_footmen
			stacks = 8
		}
		men_at_arms = {
			type = paiks
			stacks = 6
		}
		men_at_arms = {
			type = paiks
			stacks = 6
		}
		men_at_arms = {
			type = light_horsemen
			stacks = 10
		}
		# siege
		men_at_arms = {
			type = mangonel
			stacks = 7
		}
	}
}