﻿turkish_nomad_adventurer_character_template = {
	age = { 20 40 }
	dynasty = generate
	# gender is set according to game rule once they spawn

	# faith
	# random_faith = {
	# 	# islam
	# 	faith:maturidi = { weight = { base = 48 } }
	# 	faith:ismaili = { weight = { base = 12 } }
	# 	# pagan
	# 	faith:tengri_pagan = { weight = { base = 24 } }
	# 	# jewish
	# 	faith:kabarism = { weight = { base = 6 } }
	# 	# eastern
	# 	faith:vajrayana = { weight = { base = 6 } }
	# 	# dualist
	# 	faith:manichean = { weight = { base = 6 } }
	# 	# christianity
	# 	faith:nestorian = { weight = { base = 6 } }
	# }

	# # culture
	# random_culture = {
	# 	### turkic heritage
	# 	#culture:avar = {}
	# 	culture:bashkir = {}
	# 	culture:bolghar = {}
	# 	culture:chuvash = {}
	# 	culture:cuman = {}
	# 	culture:karluk = {}
	# 	culture:khazar = {}
	# 	culture:kimek = {}
	# 	culture:kipchak = {}
	# 	culture:kirghiz = {}
	# 	culture:laktan = {}
	# 	culture:turkish = {}
	# 	culture:pecheneg = {}
	# 	culture:shatuo = {}
	# 	culture:uriankhai = {}
	# 	culture:uyghur = {}
	# 	culture:yughur = {}
	# 	### shaz turkic language
	# 	culture:ongud = {}
	# }

	# stats
	diplomacy = { 6 18 }
	martial = { 6 24 }
	stewardship = { 6 18 }
	intrigue = { 6 12 }
	learning = { 6 14 }

	# personality
	random_traits_list = {
		count = { 3 4 }
		brave = {}
		calm = {}
		wrathful = {}
		chaste = {}
		lustful = {}
		ambitious = {}
		diligent = {}
		fickle = {}
		stubborn = {}
		forgiving = {}
		vengeful = {}
		generous = {}
		greedy = {}
		gregarious = {}
		honest = {}
		deceitful = {}
		humble = {}
		arrogant = {}
		just = {}
		arbitrary = {}
		patient = {}
		impatient = {}
		temperate = {}
		trusting = {}
		paranoid = {}
		zealous = {}
		cynical = {}
		compassionate = {}
		callous = {}
		sadistic = {}
		eccentric = {}
	}

	# education
	random_traits_list = {
		count = 1
		education_diplomacy_1 = { weight = { base = 36 } }
		education_diplomacy_2 = { weight = { base = 36 } }
		education_diplomacy_3 = { weight = { base = 24 } }
		education_diplomacy_4 = { weight = { base = 12 } }
		education_martial_1 = { weight = { base = 36 } }
		education_martial_2 = { weight = { base = 36 } }
		education_martial_3 = { weight = { base = 24 } }
		education_martial_4 = { weight = { base = 12 } }
		education_stewardship_1 = { weight = { base = 36 } }
		education_stewardship_2 = { weight = { base = 36 } }
		education_stewardship_3 = { weight = { base = 24 } }
		education_stewardship_4 = { weight = { base = 12 } }
		education_intrigue_1 = { weight = { base = 36 } }
		education_intrigue_2 = { weight = { base = 36 } }
		education_intrigue_3 = { weight = { base = 24 } }
		education_intrigue_4 = { weight = { base = 12 } }
		education_learning_1 = { weight = { base = 36 } }
		education_learning_2 = { weight = { base = 36 } }
		education_learning_3 = { weight = { base = 24 } }
		education_learning_4 = { weight = { base = 12 } }
	}

	# additional traits
	random_traits_list = {
		count = { 0 2 }
		# negative
		lisping = {}
		stuttering = {}
		clubfooted = {}
		infertile = {}
		wheezing = {}
		spindly = {}
		intellect_bad_1 = {}
		physique_bad_1 = {}
		beauty_bad_1 = {}
		# neutral
		albino = {}
		giant = {}
		scaly = {}
		scarred = {}
		one_eyed = {}
		weak = {}
		dull = {}
		bastard = {}
		twin = {}
		# positive
		fecund = {}
		intellect_good_1 = {}
		physique_good_1 = {}
		beauty_good_1 = {}
		shrewd = {}
		strong = {}
		athletic = {}
		# activities
		lifestyle_blademaster = {}
		lifestyle_hunter = {}
		lifestyle_mystic = {}
		lifestyle_reveler = {}
		lifestyle_physician = {}
	}

	trait = adventurer

	random_traits = no
	after_creation = {
		add_perk = stalwart_leader_perk
		add_character_modifier = turkish_nomad_modifier
		give_random_commander_trait_effect = yes
		add_gold = 500
		add_prestige = 200
		add_piety = 50
		set_interesting_traits_and_modifiers_effect = yes
	}
}