﻿### sabbah templates [Historical ID]
# timestamp: 1090

# Sabbah
sabbah_sabbah_character_template = {
	name = sabbah_sabbah_character_template_name
	age = 280
	gender = male

	faith = faith:ashari
	culture = culture:yemeni

	random_traits = yes
	after_creation = {
		set_interesting_traits_and_modifiers_effect = yes
		death = natural
	}
}

# Muhammad i
muhammad_i_sabbah_character_template = {
	name = muhammad_i_sabbah_character_template_name
	age = 240
	gender = male

	faith = faith:ashari
	culture = culture:yemeni

	random_traits = yes
	after_creation = {
		set_interesting_traits_and_modifiers_effect = yes
		death = natural
	}
}

# Husayn
husayn_sabbah_character_template = {
	name = husayn_sabbah_character_template_name
	age = 200
	gender = male

	faith = faith:ashari
	culture = culture:yemeni

	random_traits = yes
	after_creation = {
		set_interesting_traits_and_modifiers_effect = yes
		death = natural
	}
}

# Ja'far
jafar_sabbah_character_template = {
	name = jafar_sabbah_character_template_name
	age = 160
	gender = male

	faith = faith:ashari
	culture = culture:yemeni

	random_traits = yes
	after_creation = {
		set_interesting_traits_and_modifiers_effect = yes
		death = natural
	}
}

# Muhammad ii, GRANDFATHER
muhammad_ii_sabbah_character_template = {
	name = muhammad_ii_sabbah_character_template_name
	age = 120
	gender = male

	faith = faith:ashari
	culture = culture:bedouin

	random_traits = yes
	after_creation = {
		set_interesting_traits_and_modifiers_effect = yes
		death = natural
	}
}

# Ali, FATHER
ali_sabbah_character_template = {
	name = ali_sabbah_character_template_name
	age = 80
	gender = male

	faith = faith:ashari
	culture = culture:bedouin

	random_traits = yes
	after_creation = {
		set_interesting_traits_and_modifiers_effect = yes
		death = natural
	}
}

# Hassan i-Sabbah, INVADER (1050 - 1124, 74) [41702] "Hassan bin Ali bin Muhammad bin Ja'far bin al-Husayn bin Muhammad bin al-Sabbah al-Himyari (Yemen)"
hassan_sabbah_character_template = {
	name = hassan_sabbah_character_template_name
	age = 40
	gender = male

	faith = faith:nizari
	culture = culture:persian

	# Skills
	diplomacy = { 5 10 }
	martial = { 5 10 }
	stewardship = { 10 15 }
	intrigue = { 15 17 }
	learning = { 15 17 }

	# Education
	trait = education_intrigue_4

	# Personality Traits
	random_traits_list = {
		count = 3
		brave = {}
		calm = {}
		wrathful = {}
		ambitious = {}
		fickle = {}
		vengeful = {}
		deceitful = {}
		arbitrary = {}
		patient = {}
		paranoid = {}
		cynical = {}
		callous = {}
		sadistic = {}
	}
	#trait = hashishiyah
	trait = reclusive

	# Other Traits
	trait = shrewd
	random_traits_list = {
		count = 1
		schemer = {}
		torturer = {}
	}
	random_traits_list = {
		count = 1
		scholar = {}
		theologian = {}
	}

	# Warfare traits
	random_traits_list = {
		count = 2
		unyielding_defender = {}
		cautious_leader = {}
		rough_terrain_expert = {}
	}

	random_traits = no
	after_creation = {
		add_perk = truth_is_relative_perk
		add_perk = pedagogy_perk
		add_perk = stalwart_leader_perk
		learn_language = language_arabic # culture is already Persian
		#set_court_language = language_iranian # doesn't have a court yet
		set_interesting_traits_and_modifiers_effect = yes
	}
}

### other
hi_generic_assassin_template = {
	age = { 25 40 }

	# Skills
	diplomacy = { 10 15 }
	martial = { 3 7 }
	stewardship = { 3 7 }
	intrigue = { 20 30 }
	learning = { 3 7 }
	prowess = { 10 20 }
	
	# Education
	random_traits_list = {
		count = 1
		education_intrigue_1 = { weight = { base = 1 } }
		education_intrigue_2 = { weight = { base = 4 } }
		education_intrigue_3 = { weight = { base = 15 } }
		education_intrigue_4 = { weight = { base = 80 } }
	}

	# Personality Traits
	random_traits_list = {
		count = 3
		brave = {}
		calm = {}
		wrathful = {}
		ambitious = {}
		fickle = {}
		vengeful = {}
		deceitful = {}
		arbitrary = {}
		patient = {}
		paranoid = {}
		cynical = {}
		callous = {}
		sadistic = {}
	}
	trait = hashishiyah

	# Other Traits
	random_traits_list = {
		count = 1
		shrewd = {}
		fecund = {}
		strong = {}
		intellect_good_1 = {}
		physique_good_1 = {}
		beauty_good_1 = {}
		lifestyle_herbalist = {}
		lifestyle_gardener = {}
		loyal = {}
		disloyal = {}
	}
	random_traits_list = {
		count = 1
		schemer = {}
		torturer = {}
	}

	random_traits = no
	after_creation = {
		random = {
			chance = 1
			
			add_trait = lifestyle_poet
			
			modifier = {
				add = 10
				culture = { has_cultural_parameter = poet_trait_more_common }
			}
			modifier = {
				add = 5
				OR = {
					culture = { has_cultural_pillar = heritage_north_germanic }
					religion = religion:germanic_religion
				}
			}
		}
		set_interesting_traits_and_modifiers_effect = yes
	}
}