﻿### INVADERS
historicinvasions_plot_armor = {
	icon = magic_positive
	ai_war_chance = -100

	county_opinion_add = 15
	army_maintenance_mult = -0.5
	vassal_limit = 250
	different_culture_opinion = 20 # counter cultural acceptance
	vassal_opinion = 10
	spouse_opinion = 30
	monthly_county_control_growth_add = 0.2
	short_reign_duration_mult = -0.25
	monthly_legitimacy_add = 3
	epidemic_resistance = 15

	enemy_hostile_scheme_phase_duration_add = 15
	enemy_hostile_scheme_success_chance_add = -20
	enemy_hostile_scheme_success_chance_max_add = -35
	enemy_hostile_scheme_success_chance_growth_add = -3

	#maa_siege_value_add = 1

	ai_honor = 20
	ai_energy = 40
	ai_boldness = 20
	ai_rationality = 30
	ai_zeal = -50 # less forced conversions
}

first_timurid_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 12
	same_culture_opinion = 30

	movement_speed = 0.35
	archer_cavalry_pursuit_add = 5
	archer_cavalry_siege_value_add = 0.1
	light_cavalry_siege_value_add = 0.1

	desert_advantage = 3
	drylands_advantage = 3
	desert_mountains_advantage = 3
	steppe_max_combat_roll = 10
}

first_fatimid_modifier = {
	icon = piety_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 4
	embarkation_cost_mult = -0.2
	same_faith_opinion = 10
	different_faith_opinion = -10

	skirmishers_damage_add = 5

	levy_reinforcement_rate_same_faith = 0.15
	drylands_levy_size = 0.15
	drylands_advantage = 3
	desert_advantage = 3
	drylands_supply_limit_mult = 0.2
	desert_supply_limit_mult = 0.2

	ai_zeal = 80
}

first_ghaznavid_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 2

	movement_speed = 0.1
	archer_cavalry_pursuit_add = 5
	archer_cavalry_siege_value_add = 0.1
	light_cavalry_siege_value_add = 0.1

	desert_advantage = 1
	drylands_advantage = 1
	desert_mountains_advantage = 1
	steppe_max_combat_roll = 10
}

first_seljuk_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 8
	powerful_vassal_opinion = 5

	movement_speed = 0.1
	archer_cavalry_pursuit_add = 5
	archer_cavalry_damage_add = 5
	light_cavalry_damage_mult = 0.2
	archer_cavalry_siege_value_add = 0.1
	light_cavalry_siege_value_add = 0.1

	counter_efficiency = 0.1
	desert_advantage = 3
	drylands_advantage = 3
	desert_mountains_advantage = 1
	steppe_max_combat_roll = 10
	desert_attrition_mult = -0.2
	drylands_attrition_mult = -0.2
}

first_seljuk_rum_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 10
	knight_limit = 3
	martial = 5

	no_disembark_penalty = yes

	movement_speed = 0.1
	archer_cavalry_pursuit_add = 7
	archer_cavalry_damage_add = 5
	light_cavalry_damage_mult = 0.15
	archer_cavalry_siege_value_add = 0.1
	light_cavalry_siege_value_add = 0.1
	heavy_cavalry_siege_value_add = 0.1

	hills_advantage = 3
	mountains_advantage = 1
	
	steppe_max_combat_roll = 10
}

first_ziyarid_modifier = {
	icon = piety_positive
	intrigue_scheme_resistance = -25
	enemy_hostile_scheme_success_chance_add = 100
	army_maintenance_mult = 0.35

	knight_limit = 2
	levy_reinforcement_rate_same_faith = 0.15

	same_faith_opinion = 15
	opinion_of_same_faith = 25
	different_faith_opinion = -125
	opinion_of_different_faith = -100

	ai_zeal = 200
	ai_boldness = 50
}

first_ayyubid_modifier = {
	icon = prowess_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 6
	egyptian_opinion = 5

	opinion_of_same_faith = 10
	opinion_of_different_faith = -30
	same_faith_opinion = 5
	faith_conversion_piety_cost_mult = 10

	tolerance_advantage_mod = 15

	ai_zeal = 300
}

first_balgarsko_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = -10
	enemy_hostile_scheme_success_chance_add = 30
	knight_limit = 3
	same_faith_opinion = 5
}

first_almoravid_modifier = {
	icon = learning_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 5

	levy_reinforcement_rate_same_faith = 0.2

	drylands_advantage = 3
	desert_advantage = 3
	drylands_supply_limit_mult = 0.3
	desert_supply_limit_mult = 0.3
	desert_mountains_min_combat_roll = 1
	oasis_max_combat_roll = 3

	camel_cavalry_damage_add = 5
	light_cavalry_pursuit_add = 3

	ai_zeal = 50
}

first_almohad_modifier = {
	icon = piety_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 6
	same_faith_opinion = 10
	different_faith_opinion = -25

	fertility = -10 # 1000%
	health = -0.5

	build_speed = -0.2

	ai_zeal = 50
	ai_sociability = medium_negative_ai_value
}

first_ghurid_modifier = {
	icon = letter_positive	
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 7
	opinion_of_different_culture = 20
	different_culture_opinion = 35

	heavy_infantry_damage_add = 5
	heavy_infantry_toughness_add = 5
	heavy_infantry_siege_value_add = 0.2

	drylands_levy_size = 0.15
	drylands_advantage = 3
	desert_advantage = 3
	desert_mountains_advantage = 3
	drylands_supply_limit_mult = 0.2
	desert_supply_limit_mult = 0.2
	desert_mountains_supply_limit_mult = 0.2

	ai_zeal = -300
}

first_ludolfinger_modifier = {
	icon = prestige_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 6
	life_expectancy = 15
	catholic_opinion = 20

	knight_effectiveness_mult = 0.3

	plains_advantage = 3
}

first_hauteville_modifier = {
	icon = intrigue_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 4
	embarkation_cost_mult = -0.2
	ignore_negative_opinion_of_culture = yes # my opinion of others
	ignore_negative_culture_opinion = yes # their opinion of me
	different_culture_opinion = 15
	opinion_of_different_culture = 25
	same_culture_mercenary_hire_cost_mult = -0.5

	heavy_infantry_siege_value_mult = 0.1
	pikemen_siege_value_mult = 0.1
	heavy_infantry_toughness_add = 5
	pikemen_toughness_add = 5

	no_disembark_penalty = yes
}

first_jannabid_modifier = {
	icon = piety_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 4
	same_faith_opinion = 10
	different_faith_opinion = -10

	levy_reinforcement_rate_same_faith = 0.15
	desert_levy_size = 0.15
	desert_advantage = 3
	desert_supply_limit_mult = 0.2
	drylands_supply_limit_mult = 0.2

	ai_zeal = 80
}

qarmatian_looted_mecca_modifier = {
	icon = piety_negative
	islam_religion_opinion = -200
	qarmatian_opinion = 230
	monthly_piety = 1
	#monthly_piety_gain_mult = -0.5

	ai_zeal = 25
}

first_vlaanderen_modifier = {
	icon = intrigue_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 7
	orthodox_opinion = -25

	knight_effectiveness_mult = 0.2

	no_disembark_penalty = yes

	ai_greed = 75
}

first_laskaris_modifier = { # e_nikaea
	icon = intrigue_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 7
	embarkation_cost_mult = -0.2
	different_culture_opinion = 10
}

first_bassenheim_modifier = {
	icon = piety_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 7
	catholic_opinion = 5

	knight_effectiveness_mult = 0.3
	
	forest_max_combat_roll = 3
	forest_supply_limit_mult = 0.2

	martial_per_piety_level = 0.4
	monthly_martial_lifestyle_xp_gain_mult = 0.05
	faith_conversion_piety_cost_mult = 10
	vassal_limit = -10
	opinion_of_different_faith = -75
	
	ai_zeal = 75
}

first_balk_modifier = {
	icon = piety_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 7
	catholic_opinion = 5

	knight_effectiveness_mult = 0.3

	forest_max_combat_roll = 3
	forest_supply_limit_mult = 0.2

	martial_per_piety_level = 0.4
	monthly_martial_lifestyle_xp_gain_mult = 0.05
	faith_conversion_piety_cost_mult = 10
	vassal_limit = -10
	opinion_of_different_faith = -75

	ai_zeal = 75
}

first_terteroba_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 5

	archer_cavalry_damage_add = 3
	archer_cavalry_pursuit_add = 3
	light_cavalry_damage_add = 1
	steppe_max_combat_roll = 10

	movement_speed = 0.25
}

first_rurikid_modifier = {
	icon = martial_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 7

	forest_advantage = 3
	taiga_advantage = 3
	wetlands_advantage = 3
}

first_chola_modifier = {
	icon = martial_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 3
	farmlands_tax_mult = 0.25
	farmlands_holding_construction_gold_cost = -0.1

	farmlands_advantage = 3
	plains_advantage = 3
	jungle_supply_limit_mult = 0.25

	ai_honor = 25
}

first_anushtiginid_modifier = {
	icon = martial_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 7

	heavy_infantry_siege_value_add = 0.15
	heavy_infantry_toughness_add = 5
	archer_cavalry_pursuit_add = 5
	light_cavalry_damage_add = 10

	desert_advantage = 3
	drylands_advantage = 3
	desert_mountains_advantage = 3
	drylands_supply_limit_mult = 0.2
}

first_yelu_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 5
	oasis_tax_mult = 0.15

	archer_cavalry_siege_value_add = 0.1
	light_cavalry_siege_value_add = 0.1
	movement_speed = 0.25
	archer_cavalry_damage_add = 5
	archer_cavalry_pursuit_add = 5
	desert_supply_limit_mult = 0.25
	drylands_supply_limit_mult = 0.1
	hills_min_combat_roll = 2
	steppe_max_combat_roll = 10
	archer_cavalry_siege_value_add = 0.1
	light_cavalry_siege_value_add = 0.1
}

first_ottoman_modifier = {
	icon = martial_positive
	intrigue_scheme_resistance = 15
	army_maintenance_mult = -0.25
	knight_limit = 9
	islam_religion_opinion = 10
	christianity_religion_opinion = -5
	monthly_prestige = 1
	short_reign_duration_mult = -0.25
	long_reign_bonus_mult = 0.25

	siege_weapon_siege_value_mult = 0.25
}

first_keita_modifier = {
	icon = stewardship_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 7
	domain_tax_mult = 0.15
	tax_mult = 0.05

	levy_reinforcement_rate_same_faith = 0.15
	drylands_supply_limit_mult = 0.25
	drylands_min_combat_roll = 2
	drylands_max_combat_roll = 5
	hills_supply_limit_mult = 0.25
	hills_min_combat_roll = 2
	hills_max_combat_roll = 5
}

first_al-qays_modifier = {
	icon = martial_positive
	intrigue_scheme_resistance = 10
	independent_ruler_opinion = -50

	skirmishers_screen_add = 5

	desert_min_combat_roll = 1
	desert_max_combat_roll = 3

	drylands_min_combat_roll = 1
	drylands_max_combat_roll = 3
}

first_knytling_modifier = {
	icon = asatru_raven_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 5
	prowess = 12

	embarkation_cost_mult = -0.35
	counter_efficiency = 0.15
	skirmishers_damage_add = 5

	plains_max_combat_roll = 5
	forest_max_combat_roll = 5

	no_disembark_penalty = yes
}

first_gediminid_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 14

	opinion_of_different_faith = 75 # to counteract -30 from religion and -15 from culture; only influences how much the invader likes others

	controlled_province_advantage = 3

	forest_max_combat_roll = 5
	forest_supply_limit_mult = 0.3
	taiga_max_combat_roll = 3
	taiga_supply_limit_mult = 0.1
	wetlands_max_combat_roll = 1
	wetlands_supply_limit_mult = 0.2

	archers_damage_add = 5

	ai_zeal = -200
}

first_yngling_modifier = {
	icon = asatru_raven_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 3
	monthly_prestige = 1
	title_creation_cost_mult = -0.25

	embarkation_cost_mult = -0.3
	taiga_supply_limit_mult = 0.2
	hills_supply_limit_mult = 0.1
	mountains_supply_limit_mult = 0.05
	raid_speed = 0.15

	taiga_advantage = 2
	hills_max_combat_roll = 2
	mountains_min_combat_roll = 1
}

first_sabbah_modifier = {
	icon = intrigue_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 3

	max_hostile_schemes_add = 1
	owned_hostile_scheme_success_chance_growth_add = 3 # progress speed
	owned_hostile_scheme_success_chance_add = 15

	defender_advantage = 5
	garrison_size = 0.15
}

first_jabalid_modifier = {
	icon = intrigue_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 3

	max_hostile_schemes_add = 1
	owned_hostile_scheme_success_chance_growth_add = 3 # progress speed
	owned_hostile_scheme_success_chance_add = 15

	defender_advantage = 5
	garrison_size = 0.15
}

nizari_assassin_modifier = {
	icon = intrigue_positive
	intrigue_per_prestige_level = 0.5
	intrigue_per_piety_level = 1
	monthly_intrigue_lifestyle_xp_gain_mult = 0.1
	max_hostile_schemes_add = 1
	faith_conversion_piety_cost_mult = 10
	vassal_limit = -25
	opinion_of_different_faith = -75
}

first_qarghuyid_modifier = {
	icon = diplomacy_positive
	intrigue_scheme_resistance = 10
	county_opinion_add = 10
	knight_limit = 2
}

first_vivar_modifier = {
	icon = martial_positive
	intrigue_scheme_resistance = 10
	knight_limit = 2
	general_opinion = 5
	monthly_martial_lifestyle_xp_gain_mult = 0.05
	same_culture_mercenary_hire_cost_mult = -0.25
	mercenary_hire_cost_mult = -0.05

	independent_primary_defender_advantage_add = 2

	ai_boldness = 20
}

first_normandie_modifier = {
	icon = martial_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 7

	heavy_infantry_damage_add = 3
	no_disembark_penalty = yes

	ai_boldness = 25
}

first_piast_modifier = {
	icon = martial_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 3
}

first_sangama_modifier = {
	icon = diplomacy_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 3

	development_growth = 0.05
	plains_development_growth = 0.2
	plains_development_growth_factor = 0.25
	stewardship_per_prestige_level = 1
	plains_construction_gold_cost = -0.15

	defender_advantage = 3
	defender_holding_advantage = 1
	plains_cancel_negative_supply = yes
	plains_max_combat_roll = 7

	ai_zeal = -200
}

first_mamluk_modifier = {
	icon = martial_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.2
	knight_limit = 3

	vassal_opinion = 10
}

first_bearn_modifier = {
	icon = martial_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.05
	knight_limit = 3
	raid_speed = 0.1

	no_disembark_penalty = yes
}

first_eldiguzid_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 3

	drylands_advantage = 3
	desert_mountains_advantage = 3
	steppe_max_combat_roll = 10
}

first_borjigin_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 25
	knight_limit = 12
	powerful_vassal_opinion = 25
	vassal_opinion = 10
	dread_baseline_add = 25

	negate_health_penalty_add = 3
	health = 1
	fertility = 0.5

	movement_speed = 0.3

	steppe_max_combat_roll = 25
	plains_max_combat_roll = 10

	wetlands_max_combat_roll = -5

	counter_efficiency = 0.25

	steppe_cancel_negative_supply = yes
	taiga_cancel_negative_supply = yes
	desert_attrition_mult = -0.2
	drylands_attrition_mult = -0.1
}

first_yuan_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 25
	army_maintenance_mult = -0.25
	knight_limit = 7
	powerful_vassal_opinion = 5
	vassal_opinion = 20

	vassal_limit = 250
	title_creation_cost_mult = -0.15

	movement_speed = 0.1
	archer_cavalry_pursuit_add = 3
	archer_cavalry_damage_add = 3
	light_cavalry_damage_mult = 0.1
	archer_cavalry_siege_value_add = 0.1
	light_cavalry_siege_value_add = 0.15

	steppe_max_combat_roll = 10
	plains_max_combat_roll = 3
	farmlands_max_combat_roll = 3
	wetlands_max_combat_roll = -3

	steppe_cancel_negative_supply = yes
	taiga_cancel_negative_supply = yes
}

first_jochid_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 25
	army_maintenance_mult = -0.25
	knight_limit = 3
	powerful_vassal_opinion = 5
	vassal_opinion = 10

	movement_speed = 0.1
	archer_cavalry_pursuit_add = 3
	archer_cavalry_damage_add = 3
	light_cavalry_damage_mult = 0.1
	archer_cavalry_siege_value_add = 0.1
	light_cavalry_siege_value_add = 0.15

	steppe_max_combat_roll = 10
	plains_max_combat_roll = 3
	farmlands_max_combat_roll = 3
	wetlands_max_combat_roll = -3

	steppe_cancel_negative_supply = yes
	taiga_cancel_negative_supply = yes
}

first_chagatai_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 25
	army_maintenance_mult = -0.25
	knight_limit = 3
	powerful_vassal_opinion = 5
	vassal_opinion = 10

	movement_speed = 0.1
	archer_cavalry_pursuit_add = 3
	archer_cavalry_damage_add = 3
	light_cavalry_damage_mult = 0.1
	archer_cavalry_siege_value_add = 0.1
	light_cavalry_siege_value_add = 0.15

	steppe_max_combat_roll = 10
	plains_max_combat_roll = 3
	farmlands_max_combat_roll = 3
	wetlands_max_combat_roll = -3

	steppe_cancel_negative_supply = yes
	taiga_cancel_negative_supply = yes
}

first_hulagu_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 25
	army_maintenance_mult = -0.25
	knight_limit = 3
	powerful_vassal_opinion = 5
	vassal_opinion = 10

	movement_speed = 0.1
	archer_cavalry_pursuit_add = 3
	archer_cavalry_damage_add = 3
	light_cavalry_damage_mult = 0.1
	archer_cavalry_siege_value_add = 0.1
	light_cavalry_siege_value_add = 0.15

	steppe_max_combat_roll = 10
	plains_max_combat_roll = 3
	farmlands_max_combat_roll = 3
	wetlands_max_combat_roll = -3

	steppe_cancel_negative_supply = yes
	taiga_cancel_negative_supply = yes
}

first_qara_qoyunlu_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 12
	powerful_vassal_opinion = 5

	movement_speed = 0.1
	archer_cavalry_pursuit_add = 5
	archer_cavalry_damage_add = 5
	light_cavalry_damage_mult = 0.2
	archer_cavalry_siege_value_add = 0.1
	light_cavalry_siege_value_add = 0.1

	counter_efficiency = 0.1
	desert_advantage = 3
	drylands_advantage = 3
	desert_mountains_advantage = 1
	steppe_max_combat_roll = 10
	desert_attrition_mult = -0.2
	drylands_attrition_mult = -0.2
}

first_aq_qoyunlu_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 12
	powerful_vassal_opinion = 5

	movement_speed = 0.1
	archer_cavalry_pursuit_add = 5
	archer_cavalry_damage_add = 5
	light_cavalry_damage_mult = 0.2
	archer_cavalry_siege_value_add = 0.1
	light_cavalry_siege_value_add = 0.1

	counter_efficiency = 0.1
	desert_advantage = 3
	drylands_advantage = 3
	desert_mountains_advantage = 1
	steppe_max_combat_roll = 10
	desert_attrition_mult = -0.2
	drylands_attrition_mult = -0.2
}

##### ANCIENT HISTORY

first_attila_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 40
	army_maintenance_mult = -0.3
	knight_limit = 9
	monthly_prestige = 5
	christianity_religion_opinion = -10
	roman_opinion = -100
	monthly_dread = 0.1

	archer_cavalry_siege_value_add = 0.1
	light_cavalry_siege_value_add = 0.1
	movement_speed = 0.25
	archer_cavalry_damage_add = 5
	archer_cavalry_pursuit_add = 5
	steppe_max_combat_roll = 15
	plains_max_combat_roll = 5
	farmlands_max_combat_roll = 5
	archer_cavalry_siege_value_add = 0.1
	light_cavalry_siege_value_add = 0.1
	heavy_cavalry_siege_value_add = 0.1
}

first_argead_modifier = {
	icon = martial_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 3

	faith_creation_piety_cost_mult = -0.25

	ignore_negative_opinion_of_culture = yes # my opinion of others

	heavy_infantry_damage_add = 10
	heavy_infantry_toughness_add = 10
	heavy_infantry_siege_value_add = 0.2

	ai_zeal = -200
}

first_maurya_modifier = {
	icon = martial_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 3

	ai_zeal = -200
}

##### FANTASY

first_song_modifier = {
	icon = martial_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 3
}

first_zunbil_modifier = {
	icon = piety_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 3

	same_faith_opinion = 5
	faith_conversion_piety_cost_mult = 10
	faith_creation_piety_cost_mult = -0.25

	desert_mountains_attrition_mult = -0.15
	desert_attrition_mult = -0.15
	drylands_attrition_mult = -0.15

	controlled_province_advantage = 5

	desert_mountains_max_combat_roll = 3
	desert_max_combat_roll = 3
	drylands_max_combat_roll = 3

	desert_mountains_construction_gold_cost = -0.25

	ai_zeal = 300
}

first_komnenos_modifier = {
	icon = martial_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 4
	domain_tax_same_faith_mult = 0.35
	vassal_tax_contribution_mult = 0.25

	same_faith_opinion = 15
	faith_conversion_piety_cost_mult = 10

	counter_efficiency = 0.15

	ai_zeal = 50
}

first_wanggiyan_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 5

	archer_cavalry_damage_add = 3
	archer_cavalry_pursuit_add = 3
	light_cavalry_damage_add = 1
	steppe_max_combat_roll = 10

	movement_speed = 0.25
}

first_rajasa_modifier = {
	icon = prowess_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 5

	embarkation_cost_mult = -0.5
	naval_movement_speed_mult = 0.25
	no_disembark_penalty = yes

	vassal_tax_contribution_mult = 0.05
}

first_liao_modifier = {
	icon = horse_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 8
	same_culture_opinion = 30
	vassal_opinion = 25

	movement_speed = 0.3
	archer_cavalry_pursuit_add = 5
	archer_cavalry_siege_value_add = 0.1
	light_cavalry_siege_value_add = 0.1

	desert_advantage = 3
	drylands_advantage = 3
	desert_mountains_advantage = 3
	steppe_max_combat_roll = 10
}

first_ahom_modifier = {
	icon = martial_positive
	intrigue_scheme_resistance = 10
	army_maintenance_mult = -0.25
	knight_limit = 3

	ignore_different_faith_opinion = yes
	ignore_opinion_of_different_faith = yes
	ignore_negative_culture_opinion = yes
	ignore_negative_opinion_of_culture = yes

	same_heritage_county_advantage_add = 3
	skirmishers_damage_add = 5

	diplomacy = 2
	monthly_county_control_growth_add = 0.1
	development_growth_factor = 0.2

	ai_zeal = -300
	ai_honor = 100
}