﻿hi_theme_steppe = {
	icon = {
		reference = "gfx/interface/icons/event_types/type_war.dds"
	}
	sound = {
		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_war"
	}
	background = {
		reference = wilderness_steppe
	}
}

hi_theme_desert = {
	icon = {
		reference = "gfx/interface/icons/event_types/type_war.dds"
	}
	sound = {
		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_war"
	}
	background = {
		reference = wilderness_desert
	}
}

hi_theme_mountains = {
	icon = {
		reference = "gfx/interface/icons/event_types/type_war.dds"
	}
	sound = {
		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_war"
	}
	background = {
		reference = wilderness_mountains
	}
}

hi_theme_forest_pine = {
	icon = {
		reference = "gfx/interface/icons/event_types/type_war.dds"
	}
	sound = {
		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_war"
	}
	background = {
		reference = wilderness_forest_pine
	}
}

hi_theme_forest = {
	icon = {
		reference = "gfx/interface/icons/event_types/type_war.dds"
	}
	sound = {
		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_war"
	}
	background = {
		reference = wilderness_forest
	}
}

hi_theme_farmlands = {
	icon = {
		reference = "gfx/interface/icons/event_types/type_war.dds"
	}
	sound = {
		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_war"
	}
	background = {
		reference = farmland
	}
}

hi_theme_jungle = {
	icon = {
		reference = "gfx/interface/icons/event_types/type_war.dds"
	}
	sound = {
		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_war"
	}
	background = {
		reference = wilderness_jungle
	}
}

hi_theme_alley_day = {
	icon = {
		reference = "gfx/interface/icons/event_types/type_war.dds"
	}
	sound = {
		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_war"
	}
	background = {
		reference = alley_day 
	}
}

hi_theme_docks = {
	icon = {
		reference = "gfx/interface/icons/event_types/type_diplomacy.dds"
	}
	sound = {
		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_diplomacy"
	}
	background = {
		reference = docks
	}
}

hi_theme_battlefield = {
	icon = {
		reference = "gfx/interface/icons/event_types/type_diplomacy.dds"
	}
	sound = {
		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_diplomacy"
	}
	background = {
		reference = battlefield
	}
}