﻿# in case of a misclick...

historicinvasions_return_to_previous_character_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
	}

	desc = historicinvasions_return_to_previous_character_decision_desc
	selection_tooltip = historicinvasions_return_to_previous_character_decision_tooltip
	decision_group_type = major
	should_create_alert = { always = no }
	sort_order = 1000

	ai_check_interval = 0

	is_shown = {
		is_ai = no
		is_ruler = yes
		is_landed = yes
		has_variable = historicinvasions_previous_ruler_var
	}

	is_valid = {
		var:historicinvasions_previous_ruler_var = {
			is_ai = yes
			is_alive = yes
			is_ruler = yes
			is_landed = yes
			historicinvasions_is_character_playable_trigger = yes
		}
	}

	effect = {
		set_player_character = var:historicinvasions_previous_ruler_var
		remove_variable = historicinvasions_previous_ruler_var
	}

	ai_potential = { always = no }

	ai_will_do = { base = 0 }
}