﻿siege_commander_character = {
	age = { 18 40 }
	random_traits_list = {
		count = 1
		education_martial_2 = {}
		education_martial_3 = {}
		education_martial_4 = {}
	}
	random_traits_list = {
		count = 3
		diligent = {}
		calm = {}
		patient = {}
		brave = {}
		callous = {}
		stubborn = {}
		humble = {}
		lustful = {}
		chaste = {}
		cynical = {}
		zealous = {}
	}
	random_traits_list = {
		count = { 0 1 }
		logistician = {}
		aggressive_attacker = {}
		unyielding_defender = {}
		reaver = {}
		open_terrain_expert = {}
		rough_terrain_expert = {}
	}
	
	random_traits = no
	martial  = {
		min_template_decent_skill
		max_template_decent_skill
	}

	after_creation = {
		add_trait = military_engineer
		random = {
			chance = 33
			add_trait = scarred
		}
	}
}