﻿# Like on_game_start, except it is called once the host (or player, in single player) exits the lobby. Good for anything where you need to know who the players are, or what the game rules are
on_game_start_after_lobby = {
	on_actions = {
        ce_cultural_acceptance_setup
		ce_set_additional_parent_cultures
	}
}

ce_cultural_acceptance_setup = { # Trying to convey a cultural familiarity brought about by participation in the Carolingian Empire
	effect = {
        #Set starting cultural acceptance
		culture:french = {
			change_cultural_acceptance = {
				target = culture:occitan
				value = 30
				desc = cultural_acceptance_historical_relations
			}
			change_cultural_acceptance = {
				target = culture:arpitan_ce
				value = 30
				desc = cultural_acceptance_historical_relations
			}
			change_cultural_acceptance = {
				target = culture:catalan
				value = 30
				desc = cultural_acceptance_historical_relations
			}
			change_cultural_acceptance = {
				target = culture:swabian
				value = 30
				desc = cultural_acceptance_historical_relations
			}
			change_cultural_acceptance = {
				target = culture:franconian
				value = 30
				desc = cultural_acceptance_historical_relations
			}
			change_cultural_acceptance = {
				target = culture:bavarian
				value = 30
				desc = cultural_acceptance_historical_relations
			}
			change_cultural_acceptance = {
				target = culture:saxon
				value = 20
				desc = cultural_acceptance_historical_relations
			}
			change_cultural_acceptance = {
				target = culture:carantanian
				value = 20
				desc = cultural_acceptance_historical_relations
			}
			change_cultural_acceptance = {
				target = culture:dutch
				value = 30
				desc = cultural_acceptance_historical_relations
			}
			change_cultural_acceptance = {
				target = culture:frisian
				value = 30
				desc = cultural_acceptance_historical_relations
			}
			change_cultural_acceptance = {
				target = culture:cisalpine
				value = 30
				desc = cultural_acceptance_historical_relations
			}
			change_cultural_acceptance = {
				target = culture:italian
				value = 30
				desc = cultural_acceptance_historical_relations
			}
		}
	}
}

ce_set_additional_parent_cultures = {
	effect = {
		#Additional Child Cultures
		#culture:numidian = { add_to_variable_list = { name = bastard_cultures value = flag:romano_african } }
	}
}