﻿# standard costs
@maa_buy_cost = 150
@maa_low_maintenance_cost = 1.0
@maa_high_maintenance_cost = 5.0
@cultural_maa_extra_ai_score = 80 # Equivalent to having 8 extra regiments beyond what the code scoring would indicate (see NEGATIVE_SCORE_PER_EXISTING_REGIMENT)

# Must be synced between files with the values located at "# Provisions Costs #".
@provisions_cost_infantry_cheap = 3
@provisions_cost_infantry_moderate = 7
@provisions_cost_infantry_expensive = 12
@provisions_cost_infantry_bankrupting = 15

@provisions_cost_cavalry_cheap = 7
@provisions_cost_cavalry_moderate = 15
@provisions_cost_cavalry_expensive = 21
@provisions_cost_cavalry_bankrupting = 30

@provisions_cost_special_cheap = 6
@provisions_cost_special_moderate = 12
@provisions_cost_special_expensive = 18
@provisions_cost_special_bankrupting = 24

cataphract = {
	type = heavy_cavalry
	
	damage = 125
	toughness = 35
	pursuit = 10
	screen = 0
	
	terrain_bonus = {
		plains = { damage = 30 toughness = 5 }
		drylands = { damage = 30 }
		hills = { damage = -10 }
		mountains = { damage = -50 }
		desert_mountains = { damage = -50 }
		wetlands = { damage = -80 toughness = -15 pursuit = -10 }
	}

	counters = {
		archers = 1
	}

	winter_bonus = {
		normal_winter = { damage = -15 toughness = -5 }
		harsh_winter = { damage = -30 toughness = -10 }
	}
	
	can_recruit = {
		AND = { # Specialized for Military themes
			valid_for_maa_trigger = { PARAMETER = unlock_maa_cataphract }
			OR = {
				is_independent_ruler = yes
				vassal_contract_has_flag = admin_theme_imperial
			}
		}
		NOT = {
			culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
		}
	}

	buy_cost = { gold = cataphract_recruitment_cost }
	low_maintenance_cost = { gold = cataphract_low_maint_cost }
	high_maintenance_cost = { gold = cataphract_high_maint_cost }
	provision_cost = @provisions_cost_cavalry_bankrupting
	
	stack = 50
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = cataphracts
}