﻿#######################
# MODIFIED VANILLA TRADITIONS #
#######################

# tradition_amharic_highlanders = { #Ethiopian Unique Tradition, replaces hill dwellers, Unlocks MAA innovation & Castration
# 	category = realm

# 	layers = {
# 		0 = steward
# 		1 = mena
# 		4 = mountain.dds
# 	}

# 	is_shown = {
# 		NOT = { has_cultural_tradition = tradition_hill_dwellers }
# 		OR = {
# 			this = culture:ethiopian
# 			any_parent_culture_or_above = {
# 				this = culture:ethiopian
# 			}
# 			this = culture:agaw
# 			any_parent_culture_or_above = {
# 				this = culture:agaw
# 			}
# 			this = culture:tigray
# 			any_parent_culture_or_above = {
# 				this = culture:tigray
# 			}
# 		}
# 	}
# 	can_pick = {
# 		NOT = { has_cultural_tradition = tradition_hill_dwellers }
# 		OR = {
# 			this = culture:ethiopian
# 			any_parent_culture_or_above = {
# 				this = culture:ethiopian
# 			}
# 			this = culture:agaw
# 			any_parent_culture_or_above = {
# 				this = culture:agaw
# 			}
# 			this = culture:tigray
# 			any_parent_culture_or_above = {
# 				this = culture:tigray
# 			}
# 		}
# 		custom_description = {
# 			text = culture_in_hills_desc
# 			any_culture_county = {
# 				any_county_province = {
# 					terrain = hills
# 				}
# 			}
# 		}
# 	}
	
# 	parameters = {
# 		unlock_sarawit_innovation = yes
# 		can_castrate_prisoners = yes
# 		hill_farms_building_bonuses = yes
# 	}
# 	county_modifier = {
# 		hills_development_growth_factor = 0.2
# 	}
# 	province_modifier = {
# 		hills_construction_gold_cost = -0.15
# 		hills_holding_construction_gold_cost = -0.15
# 	}
# 	character_modifier = {
# 		hills_advantage = 5
# 		diplomatic_range_mult = -0.30 #Ethiopian isolation
# 	}

# 	cost = {
# 		prestige = {
# 			add = {
# 				value = tradition_base_cost
# 				desc = BASE
# 				format = "BASE_VALUE_FORMAT"
# 			}
# 			if = {
# 				limit = {
# 					NOT = {
# 						any_in_list = { list = traits this = flag:ethos_spiritual }
# 					}
# 				}
# 				add = {
# 					value = tradition_incompatible_ethos_penalty
# 					desc = not_spiritual_desc
# 				}
# 			}
# 			if = {
# 				limit = {
# 					NOT = {
# 						any_culture_county = {
# 							percent >= 0.3
# 							any_county_province = {
# 								terrain = hills
# 							}
# 						}
# 					}
# 				}
# 				add = {
# 					value = tradition_unfulfilled_criteria_penalty
# 					desc = hill_percentage_desc
# 				}
# 			}
			
# 			multiply = tradition_replacement_cost_if_relevant
# 		}
# 	}
	
# 	ai_will_do = {
# 		value = 100
# 		if = {
# 			limit = {
# 				NOT = {
# 					scope:character = {
# 						any_sub_realm_county = {
# 							percent >= 0.2
# 							culture = scope:character.culture
# 							any_county_province = {
# 								terrain = hills
# 							}
# 						}
# 					}
# 				}
# 			}
# 			multiply = 0
# 		}
# 	}
# }

# tradition_land_of_the_bow = {
# 	category = regional

# 	layers = {
# 		0 = martial
# 		1 = mena
# 		4 = bow.dds
# 	}
	
# 	is_shown = {
# 		OR ={
# 			this = culture:nubian
# 			any_parent_culture_or_above = {
# 				this = culture:nubian
# 			}
# 		}
# 	}
# 	can_pick = {
# 		always = no
# 		custom_tooltip = {
# 			text = cannot_have_tradition_byzantine_succession
# 			NOT = { any_in_list = { list = traits this = flag:tradition_merciful_blindings } }
# 		}
# 	}
	
# 	parameters = {
# 		unlock_maa_archers_of_the_nile = yes
# 		hunting_archery_building_bonuses = yes
# 		nile_hill_forts = yes
# 		can_blind_prisoners = yes
# 		physical_disfigurement_blocks_inheritance = yes
# 	}
# 	county_modifier = {
# 		floodplains_levy_size = 0.1
# 	}
# 	province_modifier = {
# 		garrison_size = 0.25
# 	}
# 	character_modifier = {
# 		defender_advantage = 5
# 		diplomatic_range_mult = -0.30 #Nubian isolation
# 	}
	
# 	cost = {
# 		prestige = {
# 			add = {
# 				value = tradition_base_cost
# 				desc = BASE
# 				format = "BASE_VALUE_FORMAT"
# 			}
# 			if = {
# 				limit = {
# 					NOR = {
# 						any_in_list = { list = traits this = flag:ethos_bellicose }
# 						any_in_list = { list = traits this = flag:ethos_spiritual }
# 					}
# 				}
# 				add = {
# 					value = tradition_incompatible_ethos_penalty
# 					desc = not_bellicose_or_spiritual_desc
# 				}
# 			}
# 			if = {
# 				limit = {
# 					NOT = {
# 						scope:character = {
# 							number_maa_soldiers_of_base_type = {
# 								type = archers
# 								value >= 800
# 							}
# 						}
# 					}
# 				}
# 				add = {
# 					value = tradition_unfulfilled_criteria_penalty
# 					desc = culture_head_archers_desc
# 				}
# 			}
			
# 			multiply = tradition_replacement_cost_if_relevant
# 		}
# 	}

# 	ai_will_do = {
# 		value = 100
# 		if = {
# 			limit = {
# 				NOT = {
# 					scope:character = {
# 						any_sub_realm_county = {
# 							culture = scope:character.culture
# 							any_county_province = {
# 								terrain = floodplains
# 							}
# 						}
# 					}
# 				}
# 			}
# 			multiply = 0
# 		}
# 	}
# }

# tradition_nubian_warrior_queens = {
# 	category = regional

# 	layers = {
# 		0 = intrigue
# 		1 = mediterranean
# 		4 = crown.dds
# 	}
	
# 	is_shown = {
# 		OR = {
# 			this = culture:norse
# 			any_parent_culture_or_above = {
# 				this = culture:norse
# 			}
# 			has_cultural_pillar = heritage_sahelian
# 			has_cultural_pillar = heritage_senegambian
# 			has_cultural_pillar = heritage_west_african
# 			has_cultural_pillar = heritage_yoruba
# 			has_cultural_pillar = heritage_akan
# 			has_cultural_pillar = heritage_east_african
# 			has_cultural_pillar = heritage_central_african
# 			has_cultural_pillar = heritage_berber
# 			has_cultural_pillar = heritage_somalian
# 			has_cultural_pillar = heritage_brythonic
# 		}	

# 	}
# 	can_pick = {
# 		scope:character = {
# 			faith = {
# 				has_doctrine = pagan_hostility_doctrine
# 			}
# 		}
# 	}

# 	parameters = {
# 		gender_equal_inheritance = yes
# 		female_only_inheritance = yes
# 		female_preference_inheritance = yes
# 		prowess_from_martial_education = yes
# 	}
	
# 	cost = {
# 		prestige = {
# 			add = {
# 				value = tradition_base_cost
# 				desc = BASE
# 				format = "BASE_VALUE_FORMAT"
# 			}
# 			if = {
# 				limit = {
# 					NOT = {
# 						any_in_list = { list = traits this = flag:ethos_egalitarian }
# 					}
# 				}
# 				add = {
# 					value = tradition_incompatible_ethos_penalty
# 					desc = not_egalitarian_desc
# 				}
# 			}
# 			if = {
# 				limit = {
# 					trigger_if = {
# 						limit = {
# 							scope:character = {
# 								is_ai = no
# 							}
# 						}
# 						NAND = {
# 							any_ruler = {
# 								count >= 3
# 								culture = prev
# 								primary_title.tier > tier_barony
# 								is_male = yes
# 							}
# 							any_ruler = {
# 								count >= 3
# 								culture = prev
# 								primary_title.tier > tier_barony
# 								is_female = yes
# 							}
# 						}
# 					}
# 					trigger_else = {
# 						always = yes
# 					}
# 				}
# 				add = {
# 					value = tradition_unfulfilled_criteria_penalty
# 					desc = three_gender_rulers_desc
# 				}
# 			}
			
# 			multiply = tradition_replacement_cost_if_relevant
# 		}
# 	}
	
# 	ai_will_do = { value = 100 }
# }

#######################
# REGIONAL TRADITIONS #
#######################

# tradition_culture_conversion = {
# 	category = realm

# 	layers = {
# 		0 = steward
# 		1 = mena
# 		4 = conversation.dds
# 	}
# 	is_shown = {
# 		OR = {
# 			this = culture:oromo
# 			any_parent_culture_or_above = {
# 				this = culture:oromo
# 			}
# 			this = culture:ijaw
# 			any_parent_culture_or_above = {
# 				this = culture:ijaw
# 			}
# 		}
# 	}
# 	can_pick = {
# 		NOT = { has_cultural_tradition = tradition_xenophilic }
# 	}
# 	province_modifier = {
# 		levy_size = 0.1
# 	}
# 	parameters = {
# 		cultural_adoption_acceptance = yes
# 		easier_adult_cultural_conversion = yes
# 		expensive_convert_to_local_culture = yes
# 		harder_to_hybridize = yes
# 	}
# 	character_modifier = {
# 		same_culture_opinion = 5
# 	}
	
# 	cost = {
# 		prestige = {
# 			add = {
# 				value = tradition_base_cost
# 				desc = BASE
# 				format = "BASE_VALUE_FORMAT"
# 			}
# 			if = {
# 				limit = {
# 					NOR = {
# 						any_in_list = { list = traits this = flag:ethos_communal }
# 						any_in_list = { list = traits this = flag:ethos_egalitarian }
# 					}
# 				}
# 				add = {
# 					value = tradition_incompatible_ethos_penalty
# 					desc = not_communal_or_egalitarian_desc
# 				}
# 			}
# 			multiply = tradition_replacement_cost_if_relevant
# 		}
# 	}
	
# 	ai_will_do = {
# 		value = 100
# 		if = {
# 			limit = { # Avoid stacking similar traditions
# 				any_in_list = { list = traits this = flag:tradition_culture_blending }
# 			}
# 			multiply = 0.25
# 		}
# 		if = {
# 			limit = { # If you like to invade people, don't pick this tradition
# 				any_in_list = { list = traits this = flag:tradition_malleable_invaders }
# 			}
# 			multiply = 0
# 		}
	
# 	}
# }

tradition_sacred_rulership = {
	category = regional

	layers = {
		0 = learning
		1 = mena
		4 = crown.dds
	}

	is_shown = {
		OR = {
			scope:character = {
				faith = {
					has_doctrine = doctrine_temporal_head
				}
			}	
			any_parent_culture_or_above = {
				OR = {
					this = culture:nubian
					this = culture:ethiopian
					this = culture:soninke
					this = culture:kanuri
					this = culture:malinke
					this = culture:akan
					this = culture:yoruba
					this = culture:hausa
					this = culture:oromo
					this = culture:sidama
					this = culture:welayta
				}
			}
		}
	}

    #can_pick = {
	#	scope:character = {
	#		has_government = feudal_government
	#	}
	#}

	parameters = {
		#can_enact_high_partition_succession_law = yes
		same_faith_inheritance_only = yes
		cannot_disherit = yes
		landing_house_members_gives_renown = yes
		piety_penalty_for_revoking_titles_from_house_members = yes
		expensive_convert_to_local_culture = yes
		harder_to_convert_character_faith = yes
	}

	character_modifier = {
		faith_conversion_piety_cost_mult = 5
		short_reign_duration_mult = -0.5
		domain_tax_different_faith_mult = -0.5
		levy_reinforcement_rate_different_faith	= -0.75
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_courtly = { is_in_list = traits }
						culture_pillar:ethos_communal = { is_in_list = traits }
						culture_pillar:ethos_spiritual = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_courtly_communal_or_spiritual_desc
				}
			}
			
			multiply = tradition_replacement_cost_if_relevant
		}
	}
	
	ai_will_do = {
		value = 100
		if = {
			limit = {
				NOT = {
					scope:character = {
						has_trait = divine_blood
					}
				}
			}
			multiply = 0.5
		}
	}
}

tradition_way_of_the_thiedo = {
	category = regional

	layers = {
		0 = martial
		1 = mena
		4 = knight.dds
	}
	is_shown = {
		OR ={
			this = culture:wolof
			any_parent_culture_or_above = {
				this = culture:wolof
			}
		}
		NOR = { #Replaces Martial Admiration
			has_cultural_tradition = tradition_chanson_de_geste
			has_cultural_tradition = tradition_druzhina
			has_cultural_tradition = tradition_martial_admiration
		}
	}
	can_pick = {
		OR ={
			this = culture:wolof
			any_parent_culture_or_above = {
				this = culture:wolof
			}
		}
		NOR = { #Replaces Martial Admiration
			has_cultural_tradition = tradition_chanson_de_geste
			has_cultural_tradition = tradition_druzhina
			has_cultural_tradition = tradition_martial_admiration
		}
	}

	parameters = {
		martial_education_more_valued = yes
		prowess_traits_more_valued = yes
		craven_and_content_traits_looked_down_upon = yes
		knights_slightly_more_prone_to_injury = yes
		can_duel_rivals = yes
	}
	character_modifier = {
		knight_limit = 2
		light_cavalry_damage_mult = 0.05
		negate_prowess_penalty_add = 5 # Wounded knights fight better!
		hard_casualty_modifier = 0.1
	}
	
	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_bellicose = { is_in_list = traits }
						culture_pillar:ethos_stoic = { is_in_list = traits }
						culture_pillar:ethos_courtly = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_bellicose_stoic_or_courtly_desc
				}
			}
			if = {
				limit = {
					NOT = {
						scope:character = {
							any_knight = {
								count >= 6
								prowess >= 12
							}
						}
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = knights_with_prowess_desc
				}
			}
			
			multiply = tradition_replacement_cost_if_relevant
		}
	}
	
	ai_will_do = { value = 100 }
}

tradition_bush_schools = {
	category = regional

	layers = {
		0 = learning
		1 = mena
		4 = forest.dds
	}
	
	is_shown = {
		OR ={
			this = culture:mel
			any_parent_culture_or_above = {
				this = culture:mel
			}
			this = culture:kru
			any_parent_culture_or_above = {
				this = culture:kru
			}
		}
	}
	can_pick = {
		NOT = { 
			has_cultural_tradition = tradition_medicinal_plants
		}
	}
	parameters = {
		herbalist_traits_more_common = yes
		herbalist_trait_gives_bonuses = yes
		forest_fighter_trait_more_common = yes
		better_ward_education = yes
	}

	character_modifier = {
		same_culture_opinion = 5
 		owned_scheme_secrecy_add  = 10
	}
	province_modifier = {
		forest_supply_limit_mult = 0.25
	}
	
	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_communal = { is_in_list = traits }
						culture_pillar:ethos_spiritual = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_spiritual_or_communal_desc
				}
			}
			if = {
				limit = {
					trigger_if = {
						limit = {
							scope:character = {
								is_ai = no
							}
						}
						NOT = {
							any_ruler = {
								count >= 3
								culture = prev
								primary_title.tier >= tier_county
								has_trait = lifestyle_herbalist
							}
						}
					}
					trigger_else = {
						always = no
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = rulers_with_lifestyle_herbalist_desc
				}
			}
			
			multiply = tradition_replacement_cost_if_relevant
		}
	}
	
	ai_will_do = {
		value = 100
		if = {
			limit = {
				scope:character = {
					NOT = {
						has_trait = lifestyle_herbalist
					}
				}
			}
			multiply = 0.75
		}
	}
}

tradition_laawol_pulaaku = {
	category = societal

	layers = {
		0 = diplo
		1 = mena
		4 = greeting.dds
	}
	
	is_shown = {
		OR ={
			this = culture:pulaar
			any_parent_culture_or_above = {
				this = culture:pulaar
			}
		}
	}
	can_pick = {
		OR ={
			this = culture:pulaar
			any_parent_culture_or_above = {
				this = culture:pulaar
			}
		}
		NOR = { 
			has_cultural_tradition = tradition_forbearing
			has_cultural_tradition = tradition_staunch_traditionalists
		}
	}
	
	parameters = {
		semteende_traits_less_valued = yes
		pulaaku_trait_bonuses = yes
		patient_trait_more_common = yes
		calm_trait_more_common = yes
		harder_to_hybridize = yes
		expensive_convert_to_local_culture = yes
	}
	character_modifier = {
		learn_language_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value #Knowing and retaining of Fulfude language is core to identity
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_bellicose = { is_in_list = traits }
						culture_pillar:ethos_stoic = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_bellicose_or_stoic_desc
				}
			}
			
			multiply = tradition_replacement_cost_if_relevant
		}
	}
	ai_will_do = {
		value = 100
		if = {
			limit = {
				OR = {
					culture_tradition:tradition_welcoming = { is_in_list = traits }
					culture_tradition:tradition_eye_for_an_eye = { is_in_list = traits }
					culture_tradition:tradition_zealous_people = { is_in_list = traits }
					culture_tradition:tradition_equitable = { is_in_list = traits }
					culture_tradition:tradition_charitable = { is_in_list = traits }
					culture_tradition:tradition_modest = { is_in_list = traits }
				}
			}
			multiply = 0.1
		}
	}
}

tradition_griots = {
	category = societal

	layers = {
		0 = learning
		1 = mena
		4 = diplomat.dds
	}
	is_shown = {
		has_cultural_pillar = heritage_sahelian
		has_cultural_pillar = heritage_senegambian
		has_cultural_pillar = heritage_west_african
		has_cultural_pillar = heritage_yoruba
		has_cultural_pillar = heritage_akan
	}
	can_pick = {
		custom_tooltip = {
			text = cannot_have_tradition_storytellers
			NOT = { culture_tradition:tradition_storytellers = { is_in_list = traits } }
		}
		custom_tooltip = {
			text = cannot_have_tradition_fp1_northern_stories
			NOT = { culture_tradition:tradition_fp1_northern_stories = { is_in_list = traits } }
		}
		
	}
	
	character_modifier = {
 		owned_scheme_secrecy_add  = -15
		diplomacy = 1
	}
	parameters = {
		better_ward_education = yes
		can_appoint_court_griots = yes
		invite_griot_active = yes
		griot_trait_more_common = yes
		characters_are_better_court_griots = yes
	}
	
	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_courtly = { is_in_list = traits }
						culture_pillar:ethos_communal = { is_in_list = traits }
						culture_pillar:ethos_stoic = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_courtly_communal_or_stoic_desc
				}
			}
			if = {
				limit = {
					trigger_if = {
						limit = {
							scope:character = {
								is_ai = no
							}
						}
						NOT = {
							any_ruler = {
								count >= 3
								culture = prev
								primary_title.tier >= tier_county
								has_trait = lifestyle_poet
							}
						}
					}
					trigger_else = {
						always = no
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = rulers_with_poet_desc
				}
			}
			
			multiply = tradition_replacement_cost_if_relevant
		}
	}
	
	ai_will_do = {
		value = 100
	}
}

tradition_savanna_raiders = {
	category = regional

	layers = {
		0 = martial
		1 = mena
		4 = rider.dds
	}

	is_shown = {
		AND = {
			OR = {
				has_cultural_pillar = heritage_sahelian
				has_cultural_pillar = heritage_central_african
			}
			custom_description = {
				text = culture_in_dryland_desc
				any_culture_county = {
					any_county_province = {
						terrain = drylands
					}
				}
			}
		}
	}
	
	can_pick = {
	}
	
	# parameters = {
	# 	savanna_raider = yes
	# }
	
	character_modifier = {
		light_cavalry_damage_mult = 0.1
		light_cavalry_screen_mult = 0.1
		siege_weapon_siege_value_mult = -0.2
		retreat_losses = -0.1
		hard_casualty_modifier = -0.1
		advantage = -2
		movement_speed = 0.1
		raid_speed = 0.1
	}
	
	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOT = {
						culture_pillar:ethos_bellicose = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_bellicose_desc
				}
			}
			
			multiply = tradition_replacement_cost_if_relevant
		}
	}
	
	ai_will_do = {
		value = 100
	}
}

# tradition_gbeto = {
# 	category = combat

# 	layers = {
# 		0 = martial
# 		1 = mediterranean
# 		4 = swords.dds
# 	}
# 	is_shown = {
# 		OR ={
# 			this = culture:ewe
# 			any_parent_culture_or_above = {
# 				this = culture:ewe
# 			}
# 		}
# 	}
# 	can_pick = {
# 		OR ={
# 			this = culture:ewe
# 			any_parent_culture_or_above = {
# 				this = culture:ewe
# 			}
# 		}
# 		NOT = { has_cultural_tradition = tradition_warriors_by_merit }
# 	}
	
# 	parameters = {
# 		can_designate_gbeto = yes
# 		high_prowess_ignores_knight_restrictions = yes
# 		blademaster_traits_more_common = yes
# 		craven_and_content_traits_looked_down_upon = yes
# 		unlock_chief_gbeto_title = yes
# 	}
# 	character_modifier = {
# 		prowess_per_prestige_level = 1
# 		retreat_losses = 0.1
# 	}
	
# 	cost = {
# 		prestige = {
# 			add = {
# 				value = tradition_base_cost
# 				desc = BASE
# 				format = "BASE_VALUE_FORMAT"
# 			}
# 			if = {
# 				limit = {
# 					NOR = {
# 						any_in_list = { list = traits this = flag:ethos_bellicose }
# 						any_in_list = { list = traits this = flag:ethos_egalitarian }
# 						any_in_list = { list = traits this = flag:ethos_communal }
# 					}
# 				}
# 				add = {
# 					value = tradition_incompatible_ethos_penalty
# 					desc = not_bellicose_egalitarian_or_communal_desc
# 				}
# 			}
			
# 			multiply = tradition_replacement_cost_if_relevant
# 		}
# 	}
	
# 	ai_will_do = {
# 		value = 100
# 		if = {
# 			limit = {
# 				NOR = {
# 					any_in_list = { list = traits this = flag:ethos_egalitarian }
# 					scope:character = {
# 						NOT = {
# 							can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = this }
# 						}
# 					}
# 				}
# 			}
# 			multiply = 0.25
# 		}
# 	}
# }

tradition_eldership = {
	category = societal

	layers = {
		0 = learning
		1 = mena
		4 = diplomat.dds
	}
	is_shown = {
		any_culture_county = {
			title_province = {
				geographical_region = world_africa
			}
		}
	}
	can_pick = {
		scope:character = {
			OR = {
				has_government = tribal_government
				has_government = clan_government
			}
		}
		
	}
	character_modifier = {
		long_reign_bonus_mult = 0.2
	}
	parameters = {
		better_ward_education = yes
		mz_eldership_powerful_vassal_adjustment = yes
		mz_eldership_increase_skills = yes
		mz_eldership_councilor_bonus = yes
	}
	
	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_communal = { is_in_list = traits }
						culture_pillar:ethos_spiritual = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_communal_or_spiritual_desc
				}
			}
			multiply = tradition_replacement_cost_if_relevant
		}
	}
	
	ai_will_do = {
		value = 100
	}
}

