﻿asd_edit_game_after_start = {
	categories = {
		game_modes historicity difficulty
	}
	default = asd_edit_game_after_start_disabled
	asd_edit_game_after_start_disabled = {
	
	}

	asd_edit_game_after_start_enabled = {
        flag = "asd_edit_game_after_start"
		flag = blocks_achievements	
	}

	asd_edit_game_after_start_enabled_aa = {
        flag = "asd_edit_game_after_start"
	}
	
}

asd_edit_restriction = {
	categories = {
		game_modes historicity difficulty
	}
	default = asd_edit_restriction_standard
	asd_edit_restriction_standard = {
	
	}
	
	asd_edit_restriction_unplayable = { 
		#flag = "asd_edit_restriction_unplayable"
		flag = blocks_achievements
	}

	asd_edit_restriction_unlanded = { #Actually any (includes unplayable AND unlanded)
        #flag = "asd_edit_restriction_unplayable"	
        #flag = "asd_edit_restriction_unlanded"
		flag = blocks_achievements
	}

	asd_edit_restriction_unplayable_aa = {
		#flag = "asd_edit_restriction_unplayable"
	}

	asd_edit_restriction_unlanded_aa = { #Actually any (includes unplayable AND unlanded)
        #flag = "asd_edit_restriction_unplayable"	
        #flag = "asd_edit_restriction_unlanded"
	}


}


#Maybe do this from checkboxes in GUI ? 
#
#asd_ruler_preservation = {
#	default = asd_edit_restriction_standard
#	asd_ruler_preservation_standard = {
#	
#	}
#	
#	asd_ruler_preservation_dynasty = {
#        flag = "asd_ruler_preserve_dynasty"	
#	}


#	asd_ruler_preservation_house = {
#        flag = "asd_ruler_preserve_dynasty"	
#        flag = "asd_ruler_preserve_house"	
#	}

#	asd_ruler_preservation_family = {
#        flag = "asd_ruler_preserve_dynasty"	
#        flag = "asd_ruler_preserve_house"	
#        flag = "asd_ruler_preserve_family"	

#	}

#}

