﻿###esr to ensure linear progression for correct opinion on_action firing seqence

### FRIEND ###
can_set_relation_best_friend_trigger = {
	NOT = { this = $CHARACTER$ }
	has_relation_friend = $CHARACTER$
	num_of_relation_best_friend = 0
	$CHARACTER$ = { num_of_relation_best_friend = 0 }
}

### RIVAL ###
can_set_relation_nemesis_trigger = {
	is_adult = yes
	NOT = { this = $CHARACTER$ }
	$CHARACTER$ = { is_adult = yes }
	has_relation_rival = $CHARACTER$
	num_of_relation_nemesis = 0
	$CHARACTER$ = { num_of_relation_nemesis = 0 }
}
