﻿
jurchen = {
	#In ways, can be seen as a semi-hybrid culture between the (tungusic) Mohe and the (mongolic) Khitan
	color = { 250 185 5 }
	created = 850.1.1
	parents = { mohe }

	name_order_convention = dynasty_always_first
	ethos = ethos_bellicose		#warmongers, raiders, allegiance-switchers during wars, founded Jin & Qing dynasties through conquests
	heritage = heritage_tungusic	#likely descended from Mohe
	language = language_tungusic	#used khitan small script before creation of a jurchen script in the 12th century
	martial_custom = martial_custom_male_only
	head_determination = head_determination_domain

	traditions = {
		tradition_forest_folk	#origins in the forested areas of Manchuria
		tradition_practiced_pirates #raided japan
	}

	dlc_tradition = {
		trait = tradition_fp2_malleable_subjects	#tied to many cultures and very symbiotic in general (Mohe, Khitan, China)
		requires_dlc_flag = the_fate_of_iberia
		fallback = tradition_hunters
	}
	dlc_tradition = {
		trait = tradition_mpo_iron_cavalry
		requires_dlc_flag = khans_of_the_steppe
		fallback = tradition_horse_breeder	#skilled horse breeders/exporters and had a large cavalry
	}

	name_list = name_list_jurchen

	coa_gfx = { mongol_coa_gfx steppe_coa_gfx }
	building_gfx = { steppe_building_gfx }
	clothing_gfx = { mongol_clothing_gfx }	#Likely had a similar style to the Khitans
	unit_gfx = { mongol_unit_gfx }
	house_coa_frame = house_frame_14


	ethnicities = {
		100 = manchukorean
		84 = baykal
		58 = huanghoid
		13 = gobid
		3 = changkiangid
		2 = plains_pamirid
		1 = aoshima
		1 = choshiu
		1 = kham
		1 = satsuma
		1 = yakonin
	}
}
mohe = {
	#tungusic ancestors to the Jurchens, mostly sedentary and agrarian
	#by 1066, they have more or less "evolved" into Jurchens, to keep it very simple
		#even though they shouldn't "exist" in 1066, we keep them as it's likely they didn't just completely vanished...
		#...and to deblob 1066 Jurchens (makes for funkier cultural setups in area as well)
	#in a similar way, Jurchens probably shouldn't be a thing in 867, but adding them allows us to...
		#...deblob the humongous 867 Mohe
		#...offer an early start for players who'd like to do a Jurchen run or something like that

	color = { 140 110 35 }

	ethos = ethos_egalitarian	#as they were majority people in the polyethnic/polycultural Balhae kingdom
	heritage = heritage_tungusic
	language = language_tungusic
	martial_custom = martial_custom_male_only
	head_determination = head_determination_domain

	traditions = {
		tradition_hunters 	#a bit by default, other data about them doesn't fit for outstanding cultural tradition, but they were too important to leave at 2 Trads IMO
		tradition_forest_folk
		tradition_sacred_hunts
	}

	dlc_tradition = {
		trait = tradition_fp2_malleable_subjects	#large part of the Balhae kingdom, where they likely weren't ruling class
		requires_dlc_flag = the_fate_of_iberia
		fallback = tradition_xenophilic
	}

	name_list = name_list_mohe

	coa_gfx = { mongol_coa_gfx steppe_coa_gfx }
	building_gfx = { steppe_building_gfx }
	clothing_gfx = { mongol_clothing_gfx }
	unit_gfx = { mongol_unit_gfx }
	house_coa_frame = house_frame_14


	ethnicities = {
		100 = manchukorean
		84 = baykal
		58 = huanghoid
		13 = gobid
		3 = changkiangid
		2 = plains_pamirid
		1 = aoshima
		1 = choshiu
		1 = kham
		1 = satsuma
		1 = yakonin
	}
}
