﻿
swedish = {
	color = { 0.25 0.5 0.75 }
	created = 1000.1.1
	parents = { norse }
	
	ethos = ethos_bellicose
	heritage = heritage_north_germanic
	language = language_norse
	martial_custom = martial_custom_male_only
	head_determination = head_determination_domain
	traditions = {
		tradition_zealous_people
		tradition_runestones
		tradition_things
	}
	# FP1 Traditions
	dlc_tradition = {
		trait = tradition_fp1_coastal_warriors
		requires_dlc_flag = the_northern_lords
		fallback = tradition_hird
	}
	
	name_list = name_list_swedish
	
	coa_gfx = { swedish_coa_gfx western_coa_gfx }
	building_gfx = { western_building_gfx }
	clothing_gfx = { northern_clothing_gfx }
	unit_gfx = { northern_unit_gfx }
	house_coa_frame = house_frame_21
	house_coa_mask_offset = { 0.0 0.055 }
	house_coa_mask_scale = { 1.0 1.0 }


	ethnicities = {
		100 = halstatt
		43 = troender
		33 = faelid
		30 = borreby
		25 = tavastid
		19 = aisto_nordid
		17 = paleo_atlantid
		11 = strandid
		6 = west_baltid
		5 = north_atlantid
		5 = subnordid
		3 = west_alpinid
		3 = savolaxid
		2 = proto_nordid
		2 = scando_lappid
		2 = brunn
		2 = anglo_saxon
	}
}
norse = {
	color = norse
	# T_ 222 þ 254 Ð 208 T_ 240 E_
	
	ethos = ethos_bellicose
	heritage = heritage_north_germanic
	language = language_norse
	martial_custom = martial_custom_male_only
	head_determination = head_determination_domain
	traditions = {
		tradition_things
	}
	
	dlc_tradition = {
		trait = tradition_malleable_invaders
		requires_dlc_flag = hybridize_culture
	}
	
	# FP1 Traditions
	dlc_tradition = {
		trait = tradition_fp1_coastal_warriors
		requires_dlc_flag = the_northern_lords
		fallback = tradition_hird
	}
	dlc_tradition = {
		trait = tradition_fp1_performative_honour
		requires_dlc_flag = the_northern_lords
		fallback = tradition_poetry
	}
	dlc_tradition = {
		trait = tradition_fp1_northern_stories
		requires_dlc_flag = the_northern_lords
		fallback = tradition_runestones
	}
	
	name_list = name_list_norse
	
	coa_gfx = { norse_coa_gfx western_coa_gfx }
	building_gfx = { norse_building_gfx }
	clothing_gfx = { fp1_norse_clothing_gfx northern_clothing_gfx }
	unit_gfx = { norse_unit_gfx }
	house_coa_frame = house_frame_05
	

	ethnicities = {
		100 = halstatt
		70 = troender
		55 = borreby
		29 = faelid
		29 = strandid
		26 = paleo_atlantid
		19 = tavastid
		14 = north_atlantid
		10 = aisto_nordid
		8 = anglo_saxon
		4 = brunn
		4 = subnordid
		3 = west_baltid
		3 = west_alpinid
		3 = scando_lappid
		2 = savolaxid
		2 = keltic_nordid
		1 = proto_nordid
		1 = north_lappid
		1 = norid
		1 = neo_danubian
		1 = gorid
	}
}
norwegian = {
	color = { 210 150 255 }
	created = 1000.1.1
	parents = { norse }
	
	ethos = ethos_bellicose
	heritage = heritage_north_germanic
	language = language_norse
	martial_custom = martial_custom_male_only
	head_determination = head_determination_domain
	traditions = {
		tradition_storytellers
		tradition_runestones
		tradition_things
		tradition_maritime_mercantilism
	}
	# FP1 Traditions
	dlc_tradition = {
		trait = tradition_fp1_coastal_warriors
		requires_dlc_flag = the_northern_lords
		fallback = tradition_hird
	}

	name_list = name_list_norwegian
	
	coa_gfx = { norwegian_coa_gfx western_coa_gfx }
	building_gfx = { western_building_gfx }
	clothing_gfx = { northern_clothing_gfx }
	unit_gfx = { northern_unit_gfx }
	house_coa_frame = house_frame_21
	house_coa_mask_offset = { 0.0 0.055 }
	house_coa_mask_scale = { 1.0 1.0 }


	ethnicities = {
		100 = troender
		100 = halstatt
		63 = borreby
		43 = strandid
		35 = paleo_atlantid
		18 = north_atlantid
		17 = faelid
		15 = tavastid
		5 = anglo_saxon
		5 = aisto_nordid
		4 = scando_lappid
		4 = brunn
		3 = keltic_nordid
		3 = west_alpinid
		2 = north_lappid
		2 = subnordid
		1 = savolaxid
		1 = west_baltid
	}
}
danish = {
	color = { 0.15 0.4 0.55 }
	created = 1000.1.1
	parents = { norse }
	
	ethos = ethos_bellicose
	heritage = heritage_north_germanic
	language = language_norse
	martial_custom = martial_custom_male_only	
	head_determination = head_determination_domain
	traditions = {
		tradition_things
		tradition_eye_for_an_eye
		tradition_hereditary_hierarchy
		tradition_runestones
	}
	# FP1 Traditions
	dlc_tradition = {
		trait = tradition_fp1_coastal_warriors
		requires_dlc_flag = the_northern_lords
		fallback = tradition_hird
	}
	
	name_list = name_list_danish
	
	coa_gfx = { danish_coa_gfx western_coa_gfx }
	building_gfx = { western_building_gfx }
	clothing_gfx = { northern_clothing_gfx }
	unit_gfx = { northern_unit_gfx }
	house_coa_frame = house_frame_21
	house_coa_mask_offset = { 0.0 0.055 }
	house_coa_mask_scale = { 1.0 1.0 }


	ethnicities = {
		100 = halstatt
		86 = borreby
		67 = faelid
		34 = anglo_saxon
		20 = tavastid
		15 = north_atlantid
		15 = strandid
		6 = brunn
		6 = troender
		6 = aisto_nordid
		6 = paleo_atlantid
		6 = subnordid
		4 = norid
		4 = west_alpinid
		2 = west_baltid
		1 = neo_danubian
		1 = keltic_nordid
		1 = gorid
	}
}
