﻿task_realm_espionage_success_effect = {
	random_events = {
		80 = spymaster_task.4000 #Gather secret information succeeded
		20 = spymaster_task.4001 #Gather secret information failed
	}
}

task_realm_espionage_side_effects = {
	trigger = {
		NOT = { has_variable = had_spymaster_task_side_effect }			
		exists = cp:councillor_spymaster
	}
	
	random_events = {
		chance_to_happen = 15
		200 = 0
		#Bad side effects
		100 = spymaster_task.4010 #Target discovers Espionage
		#Good side effects
		100 = spymaster_task.4020 #Information about Liege
	}
}