﻿headgear_special = {

	usage = game
	selection_behavior = weighted_random
	priority = 6


	no_hat = {
		usage = game
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = no_headgear
				value = 0
			}
		}
		outfit_tags = { no_clothes nightgown }
		weight = {
			base = 0
			modifier = {
				add = 10000
				portrait_wear_no_headgear_trigger = yes
			}
			modifier = {
				add = 2000
				has_character_flag = islam_prophet
			}
			modifier = {
				add = 2000
				trigger_if = {
					limit = {
						exists = global_var:prophet
					}
					THIS = global_var:prophet
				}
				trigger_else = {
					always = no
				}
			}
		}
	}

}